Flash :: Create Dynamic Instance Of Image From Library
Oct 17, 2011I simply want to build a slide show from 80 images in my library.So my problem is to create instance of each image(mc) from the library to the stage using a loop
View 1 RepliesI simply want to build a slide show from 80 images in my library.So my problem is to create instance of each image(mc) from the library to the stage using a loop
View 1 RepliesI have a graphic or movie clip as an example which is a water bottle. An what I wanna do is that depending on what is the user response, in my case is how long the person is doing some activity, depending on that I want flash to generate a number of graphics/movie clips on the screen. As example the person says that takes 6 minutes doing "x" activity, so as a response of a button click which says "generate consumption", it generates on the screen how many water bottles he has consumed for that range of time doing that activity, for example each minute is 2 water bottles, so it has to generate 12 water bottles on the screen when the user press "generate consumption".
View 1 RepliesI created a button, stored in library, and would like to create an instance of the button in AS3 and add to stage.
It seems that most people use movie clips as buttons, create instances, and add to stage. This works fine.
Is it possible to add instance of a button from the library and add to the stage?
I'm trying to write code that will dynamically add a falling leaf to a tree sprite every so-odd frames. But try as I might, I can't get the little retard to appear.[code]...
View 8 RepliesI want to creat an instance of an object out of the movie's library. I know there is that one funky function duplicateMovieClip that will duplicate instances of objects already on the stage, but can I dynamically insert objects when I want to, without having to drag a prototype object onto the stage manually?
View 3 RepliesI would like to create a dynamic 3 layer image that can have any of the 3 layers changed. i was thinking of doing this with alpha mapping where I have a back, middle, and front layer each defined by an alpha map. So if the style or shape of these changed I just render the texture with a new alpha map to define what portion actually takes the texture. So for each of the 3 layers there is a type(defines the shape), the texture which is applied to the shape, and an alpha map that is used to specify how the shape takes the image.
Imagine a fruit basket that can have the fruit switched out or the basket, and any combination of textures applied. You could potentially see the inside of the basket which may have a different texture than the outside. The fruit would all be one image that would then fit into the basket, and finally the basket would render. Then if you swap the color of the basket but keep the same model it would update, and you could then swap the model of the basket and keep the same color. But i'd want to do it where I have 1 texture that can fit over all the baskets but is just chopped off using alpha mapping.
i made a custom class where i would like to create x instances of a movieclip. But the following doesn't work:
[Code]...
I keep getting the error: Scene 1, Layer 'Layer 1', Frame 1, Line 5 1119: Access of possibly undefined property Collector through a reference with static type CustomClass.
Is it possible to create a class instance dynamically and specifiy the constructor parameters dynamically?
So for example, imagine I have a class 'TestClass' which as constructor takes two parameters, (Array, int)[code]...
Does anyone know where to find examples, tutorials or source files on how to integrate flash with backend to create a dynamic image gallery that can easily be updated?
View 2 RepliesI have a client that is wanting me to create a flash website in which they can add products pages (product info, images, etc.) themselves after the website is completed. I will setup up the first few products then they will do the rest. Would I wanted to go with dynamic text and empty movie clips loading the images? If so how could I have this create a duplicate page that refers to the new text and image?
View 3 Repliesin Flash CS4 I created two FLA file.
In the First File:
- I draw a shape;
- I convert it to a MovieClip;
- I link a MyClip class with a simple trace in the constructor;
- I export the whole file as MyClip.SWC;
In the Second File:
- I go to Edit > Preferences > ActionScript > ActionScript 3 settings and I add
-in the Library Path- the file MyClip.SWC;
- on the first frame of this swf I write var myClip:MyClip = new MyClip(); addChild(myClip);
I don't know what I'm doing wrong but when I compile (export swf) the class gets loaded (I see the trace in the output window) BUT I can't see the graphics associated to MyClip. It seems MyClip.SWC only contains the code of that clip.
I would like to create a flash movie that loops through 11 dynamic images continually with a fade-in, fade-out each image.
View 2 RepliesI am trying to create a dynamic xml driven video playlist, that will display the thumbnail, title and time duration of the video (quite similar to the one on youtube). But I don't know where to begin and I have been googling for some helpful tutorials but cant find anything resourceful. guide me if I shall use the Flash component for scrolling purpose or I shall learn to develop my own scroller with scrollbar. If someone knows the link of some recommended tutorial, that would be great.
View 1 Repliesi want to create a dynamic image carousel like the below link / atleast send the link like the same carousel. [URL]
View 1 RepliesI've been trying to create an XML based portfolio site, where images are loaded dynamically so the client can update it. I've managed this part ok, however, I want the images to be in a scroll panel so that as the client adds more and more images you can scroll through them.
View 1 RepliesI need to create a dynamic image gallery. the files are defined in an array like imgs[code]...
View 5 RepliesI have a base class I've used on 6 different MC's. Then when I use these MC's my function runs an if statement to check which one to add.
if(id=design) var obj = new design();
if(id=team) var obj = new team();
I want to make it a bit more dynamic and use the id:String to evaluate which new instance to create.
ActionScript Code:
public function loadChapter(id:String):void {
var obj = new instance_of( id )();
}
I am looking to build a set of components for Flash that our developers can use throughout future projects.The components are not covered by the standard set of Flash UI components and I don;t think I need to really extend the UI Interface. Instead I would like to be able to distribute a library of FLA (non-compiled) components so that a developer/designer can simply drag a component out of the Library and then edit it however they wish.Maintaining the ability to edit components is import, and this would be too limited if it meant creating skins or only changing things programatically.
View 1 RepliesMy image is a 72 dpi png file with sharpen effect , when i use [Import to stage], the image imported in the library get blurred( eye-realizable), but the image on the stage keep original quality(not blurred).I have try change library item properties ( lossless png..etc),import again but no thing different.
How can i make the library item have same quality as the image on the stage?(when i drag library item to the stage it's still blur , except the image on the stage create by [import to stage], also tried with jpeg but nothing different)
I have a loop to create some dynamic instances.And I would like to get the instance's name when I rollover on it, however I do not know the proper syntax.
Code:
var mc:Array = [];
for (var i=0; i<2; i++) {
[code].....
What would you use to create buttons which when pressed load an image in an image area within the same flash document?
View 1 RepliesI have an .fla file with 1 image in the library and 1 .as file.I have linked the image up with the Class name of libraryImages and Base class is flash.display.BitmapData.This is my AS:
package {
import flash.display.Bitmap;
import flash.display.BitmapData;
[code].....
I would like to write a python script that takes a bunch of swf files and renders them to individual image files.Each swf file has just one frame (text, pictures etc.) and no animations at all. I have already tried the render command from the swftools toolset (The windows version), but the resolution of the resulting image is too low.So what I need is:Acommand line tool (Windows/Linux) or a python library which renders one frame from a swf to a bitmap or better to something like a PDF (It would be cool if the text data could be retained). It would be great if the target resolution/size could be set manually.
View 3 RepliesI have 500x500px images in my Library that I want to load to a specific set of coordinates. I've found various hints on how to insert images programatically, but none state how to insert to a specific location.Currently, my code goes something like this:
var image:Bitmap;
switch(conStyle){
case 4:
var chart:IF= new IF(); //Flash CS5 doesn't need the dimensions passed on
image= new Bitmap(IF);
}
However, this sets the default location to the upper left corner. How can I set the xy coordinates for the image to be displayed at?
I have made a webpage, i want to show a flash video for 40 seconds when the page is opened. Then the Flash video should dissapear and the web page shall open. [code]...
View 5 RepliesHere in Flash CS4 Explorer, I have shapes. It's intuitive that I be able to right-click on Scene1, and be able to Insert Shape. Can't. I go to the frame. Can't. I right-click everywhere. I see 'Create Shape', but everywhere I see it, it's grayed out - won't let me.
How do I create new shapes in the graphics folder in the library of a flash cs4 project?
I trying to create a TextField in a Actionscript file, But when I try to create an instance of the class in flash no textfield is appearing. [code]...........
View 1 RepliesIn a flash project, I am loading an external SWF that has some symbols in its library exported for ActionScript. I need to create instances of those symbols but, since it's a loaded SWF I don't have direct access to that classes.
View 1 RepliesI have a series of PNG files I need to use in a Flash project.Usually I bulk load my PNGs via an xml or json page.I'm just wondering, what is the difference between loading PNG files this way and adding a PNG to the stage via the Library (say, if you imported a PNG file to the library and then added it to the stage via Actionscript OR if you just dragged it on the stage)
View 2 RepliesI need to load (dynamically) an image stored in the library of Adobe Flash to the loader component. So far, i have imported this image to the library and exported it to ActionScript under the linkage section. I have named its identifier as well.
I am using ActionScript 2.0.