ActionScript 3.0 :: Create A Dynamic Image Carousel
Jul 7, 2009i want to create a dynamic image carousel like the below link / atleast send the link like the same carousel. [URL]
View 1 Repliesi want to create a dynamic image carousel like the below link / atleast send the link like the same carousel. [URL]
View 1 RepliesHow difficult would it be to create a Image carousel like the one in this example: [URL] Could anyone lead me in the right direction?
View 5 RepliesI am trying to create a dynamic xml driven video playlist, that will display the thumbnail, title and time duration of the video (quite similar to the one on youtube). But I don't know where to begin and I have been googling for some helpful tutorials but cant find anything resourceful. guide me if I shall use the Flash component for scrolling purpose or I shall learn to develop my own scroller with scrollbar. If someone knows the link of some recommended tutorial, that would be great.
View 1 RepliesI've been trying to create an XML based portfolio site, where images are loaded dynamically so the client can update it. I've managed this part ok, however, I want the images to be in a scroll panel so that as the client adds more and more images you can scroll through them.
View 1 RepliesI need to create a dynamic image gallery. the files are defined in an array like imgs[code]...
View 5 RepliesI simply want to build a slide show from 80 images in my library.So my problem is to create instance of each image(mc) from the library to the stage using a loop
View 1 Replieshow to create a carousel..
View 1 Replieshow to create a carousel like his with papervision. I created one but the planes just go round and round. I was wondering if it's possible for the planes to keep the same angel as the example of the link. I do not want the plane to rotate itself on the y axis but just move on the X/Z axis just going around an object in the middle.
View 1 RepliesIs it possible/what is the easiest way to take 3D model from max and create a Flash or Javascript carousel that can work on the web? It should function like a real world CD carousel with say 100 or so models built in. [URL] Buttons on each side scroll through the chips. This is my first one and I didn't see any similar questions asked. Sorry for not embedding the image...it wouldn't let me because this is my first post.
View 3 Repliesi just ran through the '3d carousel' tutorial i would like to do/add.
here are a few things i would like to add to this code below:
- Different colour panel containers, so somehow i would need to edit the attachMovie with a tint on the mc or maybe load in a another mc?
- Each mc to be clickable.
- A unique link for each items
- The rotating animation to only occur when the mouse is in actual flash movie, so once out of the active area the rotation from the mouse x position to stop.
Also i was aware that GotoAndPlay tutorials have a xml version of the tutorial that can import links/images/ descriptions but for this particular task i cannot have any external files, so it's all got to be within this one file.
I would like to create a dynamic 3 layer image that can have any of the 3 layers changed. i was thinking of doing this with alpha mapping where I have a back, middle, and front layer each defined by an alpha map. So if the style or shape of these changed I just render the texture with a new alpha map to define what portion actually takes the texture. So for each of the 3 layers there is a type(defines the shape), the texture which is applied to the shape, and an alpha map that is used to specify how the shape takes the image.
Imagine a fruit basket that can have the fruit switched out or the basket, and any combination of textures applied. You could potentially see the inside of the basket which may have a different texture than the outside. The fruit would all be one image that would then fit into the basket, and finally the basket would render. Then if you swap the color of the basket but keep the same model it would update, and you could then swap the model of the basket and keep the same color. But i'd want to do it where I have 1 texture that can fit over all the baskets but is just chopped off using alpha mapping.
[URL] On this site it has this Image Carousel controlled by moving my mouse side to side, is there a flash component, or some flash script i could use/buy?
View 1 RepliesOriginally Posted by panel1. locally path is relative to swf file, but on the web flash is relative to page containing flash.2. You can use some local proxy to review http requests (you'll know what is the exact url fore the file flash try to loadI placed all the files in the same directory instead and changed the xml/script to call everything in the same dir as well. It's easier that way since I'm making multiple flash files like this.Only problem I have now is locally the position is fine but on the web the animation is off the screen. I want to make this animation appear in a larger file which contains other animations. How would I change it to appear in a specific position width and height in the file?
View 2 RepliesI watched all 3 Carousel tutorials but can not figure out how to use an image instead of dynamic text for the rollover bubble that appears above each icon.
View 3 RepliesI have been working with the 3D Carousel template on the Flashmo site but instead of the description text, I would rather like to display images. Does anybody know how to do this.
View 3 Replieswhere can I find a really good tutorial to create 3d carousel in flash MX? has anyone implemented this in flash MX?
View 1 RepliesDoes anyone know how to create carousel menu in flash 8 without any xml code
View 5 RepliesI'm new to actionscript 3.0. I'm facing a problem on my flash file that I created. I did a carousel through scripting but the carousel was hidden behind a background image that i added on one of the layer. What can be the problem for the carousel to be hidden behind the background image?here is the code for the carousel:
const NUMBER_OF_ITEMS:uint = 8;
var menuItems:Array = new Array();
var txtArray:Array = ["Pop/Rock", "Hip Hop", "Electrónica", "Jazz", "Ambient", "Folk",
[code].....
I'm trying to edit a basic flash carousel which I made from online tutorials. The carousel has 5 smiling images(as buttons) rotating as normal and when you hover over an image, it changes to an angry face. Now what i'm trying to do is, when the images reach the 5 to 7 o'clock position it changes to the hover image automatically.
Code: Select allvar numOfBalls:Number = 5;
var radiusX:Number = 350;
var radiusY:Number = 160;
[Code]....
I am trying to adapt the gotoandlearn carousel to fit a dog rescue's needs and learn something in the process. What they want is for a 2nd image to load when the first is clicked on. (so it zooms up and a 2nd image loads that is also contained in the XML file).I was able to get the 2nd image's instance to appear and disappear properly, but I can't seem to get anything to load into it no matter what I do[URL]
View 11 RepliesDoes anyone know where to find examples, tutorials or source files on how to integrate flash with backend to create a dynamic image gallery that can easily be updated?
View 2 RepliesI was wondering if it's possible to include an swf within a javascript carousel that currently just contains stagic images. What I'm looking to do is include a flash animation within the carousel. I guess I've got two main questions: Is it possible to cycle through flash files in the same way as an image? How would I get the javascript and flash to interact so the flash file would know when it had been selected?
[Code]...
I got this script for an xml controlled image carousel. It works really well, I just need to tweak it a bit to get it to work the way I want. I want to position the carousel in a certain area of the movie. The only parameter that I see to control where it's positioned is "var floor:Number = 20;" but this only controls the vertical position. I need to control the horizontal position, right now it's just centered. I see "xpos3D" but don't know what to make of it.
I also want to keep it from showing up outside of the frames I want it to appear. Right now when I put the script in the movie it shows up in every frame. How do I get it appear only in certain frames of the movie? When i put "stop();" at the end of the keyframe it still shows in the frames after it. The last thing I need is to position the animation on top of other layers. Right now it appears below all other layers in the movie. I don't know what parts to modify to accomplish this so of course I don't know what parts to post, which is why I'm posting the whole thing.
[Code]...
I am trying to change a version of the gotoandlearn carousel to add an additional image that appears along with the first image when it's clicked on. I can get the additional image movie clip to appear/disappear properly, and can get ONE image to pull from the XML file and appear in the movie clip. However, it's not pulling in all the photos - just the same one each time. Here is my XML file and action script code: ("the2nd" is the movie instance, "image2" holds the photos in the XML file that need to appear). Adding these lines either load the same image over and over, or all the images and the carousel stops. Can someone tell me how to get it to the correct photo from the XML file when the first photo is clicked on? What am I doing wrong?.
home.the2nd.loadMovie(nodes[i].attributes.image2);//this line alone works 1 pic the2nd = home.attachMovie("item","item"+i,i+1);//loads all pics but stops carousel
XML file:
Code:
<?xml version="1.0" encoding="ISO-8859-1" ?>
<icons>[code]..............
I'm customizing the carousel flash gallery for my site. i would to encrase the dimension of the image when i'm over it with the mouse.
[Code]...
I'm currently trying to add an image galley, something like this [URL] into into the carousel from gotoandlearn [URL]. What I'm trying to achieve is, every icon would have its own image gallery with different images beside it.
AS2 CAROUSEL WITH IMAGE GALLERY
Code: Select allimport mx.utils.Delegate;
import mx.transitions.Tween;
import mx.transitions.easing.*;
[Code].....
I use flashmo carousel 057.But all loaded pictures orginal size.How to fixed(100x75) or any image size view ? http:[url].....
Code:
// Code Credit: Lee Brimelow
// Tutorial Reference URL: www.gotoandlearn.com
// Modified by www.flashmo.com[code].....
Here is the scenario... I am attempting to create a carousel image gallery each image is accompanied by a url that when pressed will take the viewer to an external website. I am pulling this information from an xml document "images.xml". I am using a dynamic textfield with an instance name "links" to hold the urls. The problem is the URLs are not changing when I selected a new image. How can I make it so that when a user clicks on image1 for example they'll get "View Google" and when they click on image2 they'll get "View YouTube" etc?
Here is my XML:
<?xml version="1.0" encoding="UTF-8"?>
<images><image src="img/Layer-1.png" />
<urltxt><a href="[URL]">Cops</a></urltxt>
<image src="img/Layer-2.png" />
<urltxt><a href="[URL]">Dogs</a></urltxt>
[Code] .....
I have a client that is wanting me to create a flash website in which they can add products pages (product info, images, etc.) themselves after the website is completed. I will setup up the first few products then they will do the rest. Would I wanted to go with dynamic text and empty movie clips loading the images? If so how could I have this create a duplicate page that refers to the new text and image?
View 3 RepliesI've a carousel, that has got an image and a label that shows a description of the icon. It is done using It has got an ItemRenderer that renders the image above the icon description text. [URL].Up on click event I display the image and details of some text pertaining that image/icon.
Now I wanted to introduce a smaller 'x' icon on top right hand side of the icons so the user could remove the items he's not interested in from the carousel's list of items. This would dispatch a different event so removeIconEvent and clickEvent would be handled differently.