Javascript :: Create A 3D Carousel For The Web From Models In 3ds Max?

Jun 16, 2011

Is it possible/what is the easiest way to take 3D model from max and create a Flash or Javascript carousel that can work on the web? It should function like a real world CD carousel with say 100 or so models built in. [URL] Buttons on each side scroll through the chips. This is my first one and I didn't see any similar questions asked. Sorry for not embedding the image...it wouldn't let me because this is my first post.

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[Code]...

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how to create a carousel..

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[code]....

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Actionscript 3 :: Loading And Unloading New Models?

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[code].....

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[Code]..

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Code:
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ActionScript 3.0 :: Smoothing Effect For Imported 3D Models

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With away3d I import 3d models into flash builder 4.5 as follows:
package{
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Actionscript 3 :: Manage Complex Models - Cache Data From Database?

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My app has windows that are components. In my case, now I have 2 components that have a drop down list that show the current logged user lists. So when I use one component for the first time it make a request to database, save data in model, and load data from model, but when the second component opens, it will just load data from model. Easy for now: ListModel: this contains the current user lists.

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Flex :: Avoiding Duplicate Data & Calculations In View-models?

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I'm working on a Flex application that uses MVVM. I understand that it's recommended to have a 1-to-1 mapping between views and view-models. How then do I avoid performing the same calculations and storing the same data multiple times if it is needed in multiple views?

For example, imagine I have a program that can load project files consisting of a list of items. The main tab of my application has an export button that should only be enabled if the project is valid so I create an isExportEnabled property on the view-model for the main tab. The calculation for this involves validating the project by iterating though every item in the project and verifying some attribute on each. I have another tab which has a "Print Project Summary" button so the view-model for this tab has isPrintEnabled. The value for this flag is based on the same criteria, whether or not the project is valid.

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ActionScript 3.0 :: Import 3D Models From 3D Programs Into Flash, And Draw Views To BitmapData?

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This is somewhat of an unusual topic, but hopefully you guys will have a reply that will allow me to go on. I am working on a 2D game following an unusual workflow that is very much 3D based. The workflow is 3D based but the game is flat! This is very important: Graphics are flat images.

Here's the general question. I need a Flash library that loads and is able to deal with 3D models, orient them and convert them in various ways to 2D BitmapDatas. Do you know anything that can do this? To elaborate, I was thinking of the best possible workflows for myself and artists' needs and there is one that I would really enjoy but need serious help to break through. Here it is: Import a textured 3D model from 3DS Max or other similar tools, into Flash At runtime, orient the model the way I want and draw it to BitmapData as a flat 2D colored image. This image is what is supposed to be displayed ultimately. Ideally there shouldn't be a need to display the model at all; just like you can draw MovieClips into BitmapDatas without adding them to the display list. The 3D model is non existent to the user, it's only a workflow convenience for developers, it's a data holder as well as a means to reduce file size.

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Javascript :: Create A Map With Mouse Over?

Oct 17, 2010

What is the best way to create a 2D plot, with different points in different coordinates (x/y coordinates) such that they are represented using different shapes on the plot, and whenever we click on one of them, or go with mouse over them, we see a text changing in a small window next to the plot?

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Create Flash By Javascript?

Jan 28, 2011

I have this code, but doesn't work.

HTML block:

<div id="div_container"></div>

JS

var youtube_code = '<object width="434" height="309"><param name="movie" value="http://www.youtube-nocookie.com/v/NWHfY_lvKIQ&hl=es_AR&fs=1?rel=0"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube-nocookie.com/v/NWHfY_lvKIQ&hl=es_AR&fs=1?rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="434" height="309"></embed></object>';
document.getElementById('div_container').innerHTML = youtube_code;

I'd tried it in all browsers(IE, FF, CHR,O). Not js errors happens. I can see in firebug or inspector that object node is created. But Flash plugin never appear.

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