ActionScript 3.0 :: 3d Vector Models With Texture Filled Surfaces?

Apr 24, 2010

Is there any good solution to having 3d vector models with texture filled surfaces using as3? I though that as3 allowed the import of models and had classes for 3d vectors, but I can't seem to find anything about it except for third party software.Here is what I am working on: I have made a 3/D game board on which a turn based game will be played. You can drag it to a variety of angels and it looks decent. This was not made with a vector object however--it was made entirely by using functions like rotateX, rotateY, and rotateZ. It still took a long time to get correct.The problem is that if I put flat pieces on the board it will not look right, and there would be far too many frames to have the pieces pre-rendered considering that you can turn the board in any direction and that the pieces are to be animated.

View 1 Replies


Similar Posts:


Actionscript 3 :: How To Declare A Filled Vector

May 27, 2011

I am using Vectors in Flash 10 for the first time, and I want to create it in the same way I used to do with Arrays, e.g:var urlList : Array = [url1, url2, url3];I have tried various different methods but none seem to work, and I have settled on the following as a solution:

var urlList : Vector.<String> = new Vector.<String>();
urlList.push(url1, url2, url3);

View 2 Replies

Flex :: 3D Charting - How To Draw Surfaces

Mar 26, 2010

Do you have any recommendation for a free 3D charting library in Flex. To be more precise, I only need to draw surface (for now). Basically, I just need a chart that displays three axes (one should be timeline, and two should be linear axises) and the surface.

From what I have seen so far, two most popular free Flesh 3D libraries are Papervision3D and Away3D. Also, I've found one IBM library - ILOG Elixir that looks really nice, but it's proprietary (although, I haven't seen any surface examples for Elixir neither). From what I have seen, Papervision3D and Away3D should do much more then 3D charting, but I haven't seen any examples on how to draw surfaces in any of them (except this line chart in 3D: [URL]

View 1 Replies

ActionScript 3.0 :: Curved Surfaces - Find The Utmost Y Point Of The Ground At A Given X?

Oct 30, 2009

So I have a ground that's supposed to be, for the most part, curved. How can I find the utmost y point of the ground at a given x? The ground looks like so: The function I have right now sort-of works, but seems very inefficient. You input an x parameter, and the function loops using hitTestPoint with a constant x and a y that increases until it hits the ground. Then it returns that y value. Is there a better way to do this? This method seems like it would get slow.

View 4 Replies

ActionScript 3.0 :: Vector Of A Superclass Hold A Reference To A Vector Of A Subclass?

Sep 13, 2011

I'm getting

ActionScript Code:
1067: Implicit coercion of a value of type
__AS3__.vec:Vector.ie.aro.floorplanviewer.model.buildingVOs:ConfigurationVO>[code]....

which surprises me as ConfigurationVO inherits from NodeVO.Is the compiler really not able to figure out that a Vector of a superclass should be able to hold a reference to a Vector of a subclass?

View 7 Replies

Professional :: Import Photoshop Vector And/or Vector Styles?

May 7, 2010

I need to import a bunch of vector work from Photoshop into Flash. Is there a trick to it. So far, on import, it's converting the layer styles into black.

View 5 Replies

ActionScript 3.0 :: Vector Of Objects - Pass In A Vector To A Function?

Jul 23, 2011

If I want to pass in a vector to a function, a vector of any object specifed would it be someVetor:Vetor.<T>? beause FB 4.5 sais T is undefined.

View 10 Replies

Actionscript 3 :: Increase Vector Length To 200 After New Vector.<String>(100)?

Dec 24, 2010

Created Vector with the initial length of 100.

var v:Vector. = new Vector.(100);

v[90] = "Ninety"

v[190] ="oneninety" //RangeError: Error #1125: The index 110 is out of range 100.

//How to change the length from 100 to 200 to store a value at index 190

View 1 Replies

Actionscript 3 :: Vector Number Does Not Extend Vector

Nov 16, 2011

I am currently being confused by the Vector class.I wrote a beautiful XML to TypedClass parser. Works beautifully and without fault. UNTIL a co-worker noticed we got a Conversion Error for Vector.<Number> to Vector.<*>.

Every Vector I've ever tested all extend Vector.<*>.

Vector.<Sprite>, Vector.<String>, Vector.<Point>, Vector.<Boolean>, Vector.<TextField>, Vector.<CustomObject>, etc etc etc. ALL of them.
<type name="__AS3__.vec::Vector.<String>" base="__AS3__.vec::Vector.<*>" isDynamic="true" isFinal="false" isStatic="false">
<extendsClass type="__AS3__.vec::Vector.<*>"/>

[code]...

But then when I use describeType on Vector.<Number>, Vector.<uint> and Vector.<int>.

<type name="__AS3__.vec::Vector.<Number>" base="Object" isDynamic="true" isFinal="true" isStatic="false">
<extendsClass type="Object"/>
<constructor>

[code]....

Now I have accounted for these 3 vectors individually as even uint and int does not extend Vector.<Number> as I would have expected.
And my parsing function works for all types correctly again. But my confusion comes as to WHY this is the case, and why I couldn't find any documentation on the subject.

View 1 Replies

Flash :: Options For Interactive 3D Models On Web?

Jul 15, 2010

what my practical options are for publishing interactive 3D models on the web? I would think either Flash or Silverlight would be the way to go, but even if this is the case, perhaps there are some frameworks already available based on theseDetails:Fairly simple modelsMust support 'bones' and joints etc.Some level of user interaction requiredSome animation required.

View 9 Replies

Displaying 3D Models In Flash On The Browser?

Oct 15, 2010

I have a bunch of digital 3d models (in whatever format, I can probably accommodate the conversion) and all I'm trying to do is to find a flash 3d viewer that dynamically gets a 3d model and then allows the user to do things like pan, zoom, and move around in the model. These are specifically models of units and properties, so presentation and smoothness is certainly required. The models are NOT going to be very detailed and heavy

View 1 Replies

Actionscript 3 :: Loading And Unloading New Models?

Dec 3, 2010

am using pv3d to load a couple of models for a school project. The models typically don't do much, they just spin on a dial when fired up. At any given time, there are only two models shown. My initial thought is to utilize two global Collada instances and have a function call the Collada load function to load the new models into the instances. Looking through the Collada parser, it would seem that the load function appends the new model, leaving the existing models up there, as opposed to loading in a new set of vertices.

Fair enough. At this point I decide that I should remove the models from the scene, and create new ones every time the function fires.Here is where my problem lies. This probably from my lack of understanding on the workings of AS3/pv3d, so please bear with me. When I remove the models from the scene and add them again, the models do not appear within the scene. However, the model instances still remain traceable when I run a trace.Here is the code for reference. I omitted the portions which are duplicates.Instances are created on a global level as onRenderTick can't seem to reference it if I create it on any other level

public var model:Collada = new Collada();
public var model2:Collada = new Collada();

The initial properties such as x y position and pitch are set when the dials are created

public function setupDials():void {
var materialList:MaterialsList = new MaterialsList();
var bitmapFileMaterial:BitmapFileMaterial = new

[code].....

View 1 Replies

Actionscript 3 :: Making 3d Models In Flash?

Dec 20, 2010

I have to make a animation for my school. My cencept: Make 4 Pictures from a person's head and wire them together to a cube.Then i want to import this into Adobe flash professional cs5.

My Question:Is this possible? If not, are there any other rudiments to solve my problem?

View 2 Replies

Actionscript 3 :: Load Multiple Models In One

Mar 9, 2011

had the task to load a single model that has a dozen small models - everything is fine - but it would be split into separate models for faster downloading, type model1, model2 ..., the question arose as can be written so that would not be repeated with the code

[Code]..

View 1 Replies

Javascript :: Create A 3D Carousel For The Web From Models In 3ds Max?

Jun 16, 2011

Is it possible/what is the easiest way to take 3D model from max and create a Flash or Javascript carousel that can work on the web? It should function like a real world CD carousel with say 100 or so models built in. [URL] Buttons on each side scroll through the chips. This is my first one and I didn't see any similar questions asked. Sorry for not embedding the image...it wouldn't let me because this is my first post.

View 3 Replies

Html :: Have Real 3d Models In Flash?

Sep 30, 2011

[URL] I was told HTML5 might be involved, how? And how to have real 3d models in Flash?

View 1 Replies

ActionScript 2.0 :: Integrating 3ds Max Models Into Flash?

Jan 5, 2010

Does anyone know anything about integrating 3ds max models into flash, Can it even be done?

View 9 Replies

ActionScript 3.0 :: Loading Textures For .3ds Models?

May 25, 2011

I have a .3ds file for the model and a .dds file for the texture. I am able to load .3ds model by using the code:

Code:
var model:Max3DS = new Max3DS("model");
model.load("assets/model.3ds");

How should I load the texture from .dds file and apply it to .3ds model?

View 0 Replies

CS4 :: Import Poser Models Into Flash?

Apr 22, 2009

I am new to this forum but wanted to know if anyone has anyknowledge about importing poser 7 models into Flash CS4? If so, can the model then be manipulated in CS4, vis., camera movement, model position on the stage in 3D, lighting etc.?

View 2 Replies

IDE :: Importing Maya/3ds Max 3D Models Into Flash CS4

Apr 30, 2009

import 3D models from either 3Ds max or Maya into flash CS4. If so what file format do you have to export them as??

If not what 3D software can you use to export models into flash cs4? I heard swift 3D can but I'm not sure how to use that software so would it be possible to export models from maya/max into swift and then into flash cs4?

View 5 Replies

Flash :: IDE - Importing Maya Models Into CS4

May 21, 2009

Could someone tell me what the process is for importing 3D models from Maya into Flash CS4? I heard you could use Swift 3D but I don't have that. Could anyone else shed more light? Also if anyone knows any good video tutorials for working in 3D in flash CS4 please let me know asap.

View 1 Replies

ActionScript 2.0 :: Developing A Site To Dress Up Models?

Jan 28, 2011

I want some help on developing a site similar to looklet.com/create. I want to know what is the approach to make it. Should i make it XML based i.e an XML for each category? How are the number of models handled? Should I put each category of clothes in different layer and load the images? I have made some few games for kids in which they need to dress up a doll. But in that I had characters wearing all sort of clothes and i just need to show the frame containing the character with the particular dress chosen by user.

View 2 Replies

ActionScript 3.0 :: Smoothing Effect For Imported 3D Models

Oct 8, 2008

With away3d I import 3d models into flash builder 4.5 as follows:
package{
import models.example;
public class model extends Sprite {
public var model_example:example = new example;
public function model() {
view.scene.addChild(model_example);
}}}

In the file 'models.example.as' a jpg is used as texture for the model:
[Embed(source="picture.jpg")] private var Obj_000001_Bitmap_Bitmap:Class;
Picture.jpg is a picture of some text and it's not displayed very well.

I found something about smoothing on this site: [URL]. The text on my model is just as the text on the right cube in that article. I would like to have it as on the left cube but it seems that it does not work in my case.

View 14 Replies

Actionscript 3 :: Manage Complex Models - Cache Data From Database?

Oct 24, 2010

My app has windows that are components. In my case, now I have 2 components that have a drop down list that show the current logged user lists. So when I use one component for the first time it make a request to database, save data in model, and load data from model, but when the second component opens, it will just load data from model. Easy for now: ListModel: this contains the current user lists.

Now I have another component but this needs the lists of another user. Where do I save these lists? I can't put in the ListModel as then will mix up with current user. Just a remind: there is not just 2 users. It might have more users, so it should be scalable.

View 1 Replies

Flex :: Avoiding Duplicate Data & Calculations In View-models?

Jul 26, 2011

I'm working on a Flex application that uses MVVM. I understand that it's recommended to have a 1-to-1 mapping between views and view-models. How then do I avoid performing the same calculations and storing the same data multiple times if it is needed in multiple views?

For example, imagine I have a program that can load project files consisting of a list of items. The main tab of my application has an export button that should only be enabled if the project is valid so I create an isExportEnabled property on the view-model for the main tab. The calculation for this involves validating the project by iterating though every item in the project and verifying some attribute on each. I have another tab which has a "Print Project Summary" button so the view-model for this tab has isPrintEnabled. The value for this flag is based on the same criteria, whether or not the project is valid.

I could put the logic for determining these values in their respective view-models, but then I end up calculating the same value twice when a project is loaded. I could move isValid to the domain model but then the model becomes denormalized. What if a saved project is edited without updating the "isValid" flag? I could make a global "Project View-Model" for the entire project which calculates whether the project is valid and then have isExportEnabled and isPrintEnabled delegate to that. However, then I end up with a hierarchy of view-models which this article recommends avoiding: Applying the Presentation Model in Flex

View 1 Replies

ActionScript 3.0 :: Import 3D Models From 3D Programs Into Flash, And Draw Views To BitmapData?

Jun 8, 2011

This is somewhat of an unusual topic, but hopefully you guys will have a reply that will allow me to go on. I am working on a 2D game following an unusual workflow that is very much 3D based. The workflow is 3D based but the game is flat! This is very important: Graphics are flat images.

Here's the general question. I need a Flash library that loads and is able to deal with 3D models, orient them and convert them in various ways to 2D BitmapDatas. Do you know anything that can do this? To elaborate, I was thinking of the best possible workflows for myself and artists' needs and there is one that I would really enjoy but need serious help to break through. Here it is: Import a textured 3D model from 3DS Max or other similar tools, into Flash At runtime, orient the model the way I want and draw it to BitmapData as a flat 2D colored image. This image is what is supposed to be displayed ultimately. Ideally there shouldn't be a need to display the model at all; just like you can draw MovieClips into BitmapDatas without adding them to the display list. The 3D model is non existent to the user, it's only a workflow convenience for developers, it's a data holder as well as a means to reduce file size.

- Still at runtime, I have to be able to generate a height map: Basically a BitmapData entirely black with, instead of the real texture, a gradient along the 3D Y axis that would have the same 2D shape as the model under its current orientation (i.e. it overlaps perfectly with the flat 2D colored image we made earlier; let's call colored images diffuse maps.) Remember it's along the 3D model's Y axis: If it's a character and its orientation makes the model's shoulder have the lowest Y 3D coordinate while his hips are the highest, the gradient will start from the shoulder. (i.e. it's not always "feet to head", depends on the model's orientation.)

View 7 Replies

Professional :: Colouring With Texture?

Jun 8, 2010

I'm an animator and have always drawn with pen and paper (old schooool) and then coloured using photography in photoshop. I'm just starting  a new project where I'll be using flash for the animation.

Question: If I am illustrating using the pen tool (black stroke), how can I easily colour each object with photography? As I am such a beginner the only way I know is to animate my sequence(s) then export a pdf sequence, and subsequently colour each frame individually in Photoshop.

View 1 Replies

Actionscript 3.0 :: Preload A DAE Texture?

Mar 31, 2010

I am becoming crazy because I really don't find a way to preload the texture image which is automatically loaded by the DAE class.

All that I want is to display the progression of the image loading, before displaying the DAE.

View 5 Replies

IDE :: Background Texture In Flash?

Jul 6, 2009

how i could create a background like this site has [URL]

You see there is a little texture in it, and the texture matches every screen size. The gradient effect is no problem but how can i make the texture also match every screensize?

View 1 Replies

ActionScript 3.0 :: Texture In Display3D?

Dec 15, 2011

Now I'm trying to use molehill to accelerate my collision detection effeciency, and I found out there is a function called setRenderToTexture that I can use. However, when I get a texture from that function, I cannot access pixel data in it. Does anyone knows how to deal with that, or is there another way to use molehill to do such general-purpose computation?

View 1 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved