IDE :: Importing Maya/3ds Max 3D Models Into Flash CS4

Apr 30, 2009

import 3D models from either 3Ds max or Maya into flash CS4. If so what file format do you have to export them as??

If not what 3D software can you use to export models into flash cs4? I heard swift 3D can but I'm not sure how to use that software so would it be possible to export models from maya/max into swift and then into flash cs4?

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Flash :: IDE - Importing Maya Models Into CS4

May 21, 2009

Could someone tell me what the process is for importing 3D models from Maya into Flash CS4? I heard you could use Swift 3D but I don't have that. Could anyone else shed more light? Also if anyone knows any good video tutorials for working in 3D in flash CS4 please let me know asap.

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IDE :: Create An Interface On Flash That Sends Information Over A Port Into Maya And Controls Certain Things In Maya?

May 18, 2009

I am trying to create an interface on flash that sends information over a port into Maya and controls certain things in Maya. I have been able to connect flash and maya to the same port but there is nothing that is telling Maya to listen to flash.

I have a slider ... This slider controls a value 1 to 5 ... I have written the script in flash to make that slider control the radius of a sphere in Maya (using mel scripting) ... so imagine I have two screens one with my flash interface with the slider and the other with maya and my sphere ... I am trying to make it so when I adjust the slider in flash .. the radius of the sphere in maya changes .. I am just missing that middle piece where one listens to the other ...

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Flex :: Open A 3dmax Or Maya File In Flash?

Jul 23, 2010

i want to open a 3d max file and do some rotation of a 3dmax object in flash action script 3.How can i do this?

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Flash :: Options For Interactive 3D Models On Web?

Jul 15, 2010

what my practical options are for publishing interactive 3D models on the web? I would think either Flash or Silverlight would be the way to go, but even if this is the case, perhaps there are some frameworks already available based on theseDetails:Fairly simple modelsMust support 'bones' and joints etc.Some level of user interaction requiredSome animation required.

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Displaying 3D Models In Flash On The Browser?

Oct 15, 2010

I have a bunch of digital 3d models (in whatever format, I can probably accommodate the conversion) and all I'm trying to do is to find a flash 3d viewer that dynamically gets a 3d model and then allows the user to do things like pan, zoom, and move around in the model. These are specifically models of units and properties, so presentation and smoothness is certainly required. The models are NOT going to be very detailed and heavy

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Actionscript 3 :: Making 3d Models In Flash?

Dec 20, 2010

I have to make a animation for my school. My cencept: Make 4 Pictures from a person's head and wire them together to a cube.Then i want to import this into Adobe flash professional cs5.

My Question:Is this possible? If not, are there any other rudiments to solve my problem?

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Html :: Have Real 3d Models In Flash?

Sep 30, 2011

[URL] I was told HTML5 might be involved, how? And how to have real 3d models in Flash?

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ActionScript 2.0 :: Integrating 3ds Max Models Into Flash?

Jan 5, 2010

Does anyone know anything about integrating 3ds max models into flash, Can it even be done?

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CS4 :: Import Poser Models Into Flash?

Apr 22, 2009

I am new to this forum but wanted to know if anyone has anyknowledge about importing poser 7 models into Flash CS4? If so, can the model then be manipulated in CS4, vis., camera movement, model position on the stage in 3D, lighting etc.?

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ActionScript 3.0 :: Import 3D Models From 3D Programs Into Flash, And Draw Views To BitmapData?

Jun 8, 2011

This is somewhat of an unusual topic, but hopefully you guys will have a reply that will allow me to go on. I am working on a 2D game following an unusual workflow that is very much 3D based. The workflow is 3D based but the game is flat! This is very important: Graphics are flat images.

Here's the general question. I need a Flash library that loads and is able to deal with 3D models, orient them and convert them in various ways to 2D BitmapDatas. Do you know anything that can do this? To elaborate, I was thinking of the best possible workflows for myself and artists' needs and there is one that I would really enjoy but need serious help to break through. Here it is: Import a textured 3D model from 3DS Max or other similar tools, into Flash At runtime, orient the model the way I want and draw it to BitmapData as a flat 2D colored image. This image is what is supposed to be displayed ultimately. Ideally there shouldn't be a need to display the model at all; just like you can draw MovieClips into BitmapDatas without adding them to the display list. The 3D model is non existent to the user, it's only a workflow convenience for developers, it's a data holder as well as a means to reduce file size.

- Still at runtime, I have to be able to generate a height map: Basically a BitmapData entirely black with, instead of the real texture, a gradient along the 3D Y axis that would have the same 2D shape as the model under its current orientation (i.e. it overlaps perfectly with the flat 2D colored image we made earlier; let's call colored images diffuse maps.) Remember it's along the 3D model's Y axis: If it's a character and its orientation makes the model's shoulder have the lowest Y 3D coordinate while his hips are the highest, the gradient will start from the shoulder. (i.e. it's not always "feet to head", depends on the model's orientation.)

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ActionScript 2.0 :: Change Geometry To Something Exported From Maya Using Collada

Aug 9, 2009

how to change the geometry to something exported from maya using collada but the problem lies when i rotate the object. the cube rotates just fine but any toher geometry that isnt a perfect square gets all fecked up when you rotate. as you can see from the shape i have currently the top and bottom rotate just fine. im guessing it has to do with the math.cos and math.sin but really not sure.

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Actionscript 3 :: Loading And Unloading New Models?

Dec 3, 2010

am using pv3d to load a couple of models for a school project. The models typically don't do much, they just spin on a dial when fired up. At any given time, there are only two models shown. My initial thought is to utilize two global Collada instances and have a function call the Collada load function to load the new models into the instances. Looking through the Collada parser, it would seem that the load function appends the new model, leaving the existing models up there, as opposed to loading in a new set of vertices.

Fair enough. At this point I decide that I should remove the models from the scene, and create new ones every time the function fires.Here is where my problem lies. This probably from my lack of understanding on the workings of AS3/pv3d, so please bear with me. When I remove the models from the scene and add them again, the models do not appear within the scene. However, the model instances still remain traceable when I run a trace.Here is the code for reference. I omitted the portions which are duplicates.Instances are created on a global level as onRenderTick can't seem to reference it if I create it on any other level

public var model:Collada = new Collada();
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public function setupDials():void {
var materialList:MaterialsList = new MaterialsList();
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[code].....

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Actionscript 3 :: Load Multiple Models In One

Mar 9, 2011

had the task to load a single model that has a dozen small models - everything is fine - but it would be split into separate models for faster downloading, type model1, model2 ..., the question arose as can be written so that would not be repeated with the code

[Code]..

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Javascript :: Create A 3D Carousel For The Web From Models In 3ds Max?

Jun 16, 2011

Is it possible/what is the easiest way to take 3D model from max and create a Flash or Javascript carousel that can work on the web? It should function like a real world CD carousel with say 100 or so models built in. [URL] Buttons on each side scroll through the chips. This is my first one and I didn't see any similar questions asked. Sorry for not embedding the image...it wouldn't let me because this is my first post.

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ActionScript 3.0 :: Loading Textures For .3ds Models?

May 25, 2011

I have a .3ds file for the model and a .dds file for the texture. I am able to load .3ds model by using the code:

Code:
var model:Max3DS = new Max3DS("model");
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How should I load the texture from .dds file and apply it to .3ds model?

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ActionScript 2.0 :: Developing A Site To Dress Up Models?

Jan 28, 2011

I want some help on developing a site similar to looklet.com/create. I want to know what is the approach to make it. Should i make it XML based i.e an XML for each category? How are the number of models handled? Should I put each category of clothes in different layer and load the images? I have made some few games for kids in which they need to dress up a doll. But in that I had characters wearing all sort of clothes and i just need to show the frame containing the character with the particular dress chosen by user.

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ActionScript 3.0 :: Smoothing Effect For Imported 3D Models

Oct 8, 2008

With away3d I import 3d models into flash builder 4.5 as follows:
package{
import models.example;
public class model extends Sprite {
public var model_example:example = new example;
public function model() {
view.scene.addChild(model_example);
}}}

In the file 'models.example.as' a jpg is used as texture for the model:
[Embed(source="picture.jpg")] private var Obj_000001_Bitmap_Bitmap:Class;
Picture.jpg is a picture of some text and it's not displayed very well.

I found something about smoothing on this site: [URL]. The text on my model is just as the text on the right cube in that article. I would like to have it as on the left cube but it seems that it does not work in my case.

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Mar 24, 2010

I am importing a picture in flash and i found out that there is a difference between importing to the stage, and importing to the library... [URL] I've placed both picture close of each other and if you look closely, you'll notice that one of them is losing some resolution. Both picture come from the same file, a png. The picture imported to the stage is sharper than the one imported to the library. is there a way to import that picture to the library without losing any resolution?

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ActionScript 3.0 :: 3d Vector Models With Texture Filled Surfaces?

Apr 24, 2010

Is there any good solution to having 3d vector models with texture filled surfaces using as3? I though that as3 allowed the import of models and had classes for 3d vectors, but I can't seem to find anything about it except for third party software.Here is what I am working on: I have made a 3/D game board on which a turn based game will be played. You can drag it to a variety of angels and it looks decent. This was not made with a vector object however--it was made entirely by using functions like rotateX, rotateY, and rotateZ. It still took a long time to get correct.The problem is that if I put flat pieces on the board it will not look right, and there would be far too many frames to have the pieces pre-rendered considering that you can turn the board in any direction and that the pieces are to be animated.

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Actionscript 3 :: Manage Complex Models - Cache Data From Database?

Oct 24, 2010

My app has windows that are components. In my case, now I have 2 components that have a drop down list that show the current logged user lists. So when I use one component for the first time it make a request to database, save data in model, and load data from model, but when the second component opens, it will just load data from model. Easy for now: ListModel: this contains the current user lists.

Now I have another component but this needs the lists of another user. Where do I save these lists? I can't put in the ListModel as then will mix up with current user. Just a remind: there is not just 2 users. It might have more users, so it should be scalable.

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Flex :: Avoiding Duplicate Data & Calculations In View-models?

Jul 26, 2011

I'm working on a Flex application that uses MVVM. I understand that it's recommended to have a 1-to-1 mapping between views and view-models. How then do I avoid performing the same calculations and storing the same data multiple times if it is needed in multiple views?

For example, imagine I have a program that can load project files consisting of a list of items. The main tab of my application has an export button that should only be enabled if the project is valid so I create an isExportEnabled property on the view-model for the main tab. The calculation for this involves validating the project by iterating though every item in the project and verifying some attribute on each. I have another tab which has a "Print Project Summary" button so the view-model for this tab has isPrintEnabled. The value for this flag is based on the same criteria, whether or not the project is valid.

I could put the logic for determining these values in their respective view-models, but then I end up calculating the same value twice when a project is loaded. I could move isValid to the domain model but then the model becomes denormalized. What if a saved project is edited without updating the "isValid" flag? I could make a global "Project View-Model" for the entire project which calculates whether the project is valid and then have isExportEnabled and isPrintEnabled delegate to that. However, then I end up with a hierarchy of view-models which this article recommends avoiding: Applying the Presentation Model in Flex

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IDE :: Importing FLV To Flash?

Aug 13, 2009

love the way CS4 has a nice media converter so you can instanly import FLV files but what I have recently found is that the voice of my videos all go out of sync when inputted into flash but are fine if I play then direct from my hard drive. If I import the file in CS3 and convert them directly in CS3 then the voices are all fine. Because i'm using many transparent .png images I have to use CS4 because CS3 adds a nice jagged edge when these are rotated.

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IDE :: CS3 Importing Png In Flash?

Mar 16, 2011

When i import png into my flash file (as2) and test the movie, the png gets pixelated

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Flash :: IDE - Importing A PSD Into CS5

May 23, 2011

My problem is that on importing a PSD into Flash CS5, my document loses the bevel and emboss effect that I added to the text layers I created in Photoshop CS5. I have tried merging the layers and flattening the image then importing, The bevel and embossing effects are now present, however, the colours have lost their brightness and vibrancy.

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CS3 When Importing Text (TXT) Into Flash

May 5, 2009

I used the folloing script to import text from a TXT file:

[Code]...

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Importing A Video In Flash, Using XML?

Nov 29, 2009

All I want to do is have Flash play a single video based on the URL specified in an XML file. I am using the default Flash video player.

I go to File -> Import -> Import Video, and then click on the "Already deployed to a web server" button, and type in the path to an XML file.

I'm confused as to what needs to be written in my XML file as to make the flash video work. Let's assume my video file is located at [URL] What code would I need to write in the XML file to get it to play?

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Importing Video Into Flash?

Mar 29, 2010

I have been trying to import a video into my flash file. I uploaded it to my server but when i try to use the link it always says it doesnt exsist. The file i am linking it to is in my remote files. The url i get on filezilla for it is [URL] this doesnt work as its not a html.

Edit: is there anyway of finding the http link for my video?

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ActionScript 3.0 :: Flash CS5 With Mp3 Importing

Nov 30, 2010

i created a music loop in Cubase and i exported it in mp3... I cant find a way to import it in flash...its giving me an error window saying it was a problem reading the file... I know flash is compatible to mp3's... so whats the problem?

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Importing JPEG Into Flash

May 25, 2009

Im using Adobe Flash CS3 PRO. I don't know what's wrong..when I try to import photos into the stage the photos get resized.My photographs are 550px by 413px. I set my stage to the same size. Then I go to import to stage. I click import as a sequence. All the photos are appear smaller on the stage. They are only about 200px.I am basicaly trying to import a sequence of photographs for my stop motion animation.

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