CS3 When Importing Text (TXT) Into Flash

May 5, 2009

I used the folloing script to import text from a TXT file:

[Code]...

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The attached picture shows the document I'm referring to. The large image in the background rotates to other images using an XML file which provides the location for Flash to find them.I'd like to do something similar with the text located on the left. While I think it'd be easy to import plain text into a dynamic text box using action script - I need some of them to include links to different urls and different sized text (like the image shows)...

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I have a inDesign CS4 (.4 update) exported SWF that behaves badly when it is imported into Flash Pro CS4 (.2 update). Hyphens in the text on word breaks are being changed into question marks. Font used is Arial. The SWF ( attached) views fine in Flash Player 10, but produces the errors when imported to the stage. I have tried all settings (Text to Vector Paths, Text to Flash text) but the result is the same. Rasterizing the text is unacceptable because text quality is severely reduced on zooming the Flash document.
 
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I have a flash site (scene 1) with scrollable text fields. I want to create a separate (popup) flash page in a completely separate scene (scene 2) that will open in a new window from a link within scene 1.

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I've got a flash movie with a menu that jumps to a particular frame to load a page. On that frame, there is a movie clip (instance name: scrollbox_frame), and in that movie clip there is a four-layer animation. One of the layers is not animated but contains a dynamic text box (instance name: about_frame), with multi-line and HTML turned on, and a variable name of "aboutus". This is the code that is triggered by the menu button on the root of the flash movie:

Code:
myVariables = new LoadVars();
myVariables.load("text1.txt");
myVariables.onLoad = function(success){

[Code]....

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I can't seem to figure out why only one out of the five text fields show when I export my fla. The title and images work fine but none of the other descriptors are not working. What am I doing wrong? I checked my instance names and they all match. I've tried using .text and .HTMLText in the AS and nothing.

[Code]....

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I'm using the CS5 version of Flash Pro and Illustrator on a Window box running XP serv. Pk 3.These are the AI Import Preferences:I'm trying to import some text, grayscale with suitable stroke and drop shadow, from a finished Board in Illustrator.  I've made PNG's, to allow for a transparent background, at both 300 and 600 ppi.  I know these are large, but it doesn't matter too much in this movie.  It worked well in the Color version. 
 
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[Code]...

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I am working in Flash CS4 (AS3).What I have created is basically a simple photo gallery. About 5 thumbs that when rolled over a larger version appears. Both the thumbnail images and larger images are loading dynamically.I've got that working.What it's missing is a headline and a sub headline for each pic that comes up. I need to do this from an external text file.

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I would like to import text from a XML file into a dynamic text field. The XML file contains database records. I have found that Flash does not support the DOM command 'getElementsByTagName()' which I was endeavouring to use to find the record in the XML file that I wanted to associate with a particular dynamic text field.

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I'm importing text into a TextArea component and it all works fine and dandy.Though I want the textarea to not form a scrollbar but to actually just keep adjusting its height so there is never a scrollbar.I looked through all the properties and I have no idea what to test for to see if there is a scrollbar.

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I'm importing some html text into a Dynamic Text Field(services_txt). Here's the code:

[Code]...

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I have a file where I am importing dynamic text with buttons and a scrollbar. Everything pulls in and is working fine except... I have one document where the dynamic text that is pulled in is short and really doesn't need to scroll. It appears fine but say you click one of the buttons or scrollbar by accident or curiosity. The movie just starts vibrating... it doesn't like thst the text is short. I don't want to take the stuff out because the info will always change and some days it may need buttons soma days not.

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[Code]...

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[Code]...

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MC_1 :Is the selection menu.I want to import from a text file the different help sections or catagories....eg.. Setup, Administration, Customizing, etc......Then i want to import from text files that are labelled and corrisponding to each section that will list the actual different help selections...eg..(Setup) would have sub menu options of System Requirements,Server Install, Client Install.I would have these sub menus in listed in different text files for each section heading.
 
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I'm currently trying to set up my game so it pulls in all text from an external XML file (to make switching between different languages easier). The problem is that on several occasions I need to use the special code "" to start a new line (for formatting purposes) but when I'm pulling the text in from the XML file this is not starting a new line any more - it is just appearing as normal in the text. (e.g "Here is some example game text") How do I get around this?

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