ActionScript 2.0 :: Change Geometry To Something Exported From Maya Using Collada

Aug 9, 2009

how to change the geometry to something exported from maya using collada but the problem lies when i rotate the object. the cube rotates just fine but any toher geometry that isnt a perfect square gets all fecked up when you rotate. as you can see from the shape i have currently the top and bottom rotate just fine. im guessing it has to do with the math.cos and math.sin but really not sure.

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[Code]...

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[Code]...

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Code: Select allpackage
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[code]......

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Code: Select allINFO: BitmapFileMaterial: Loading bitmap from BodySurface_Color.png
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[code]....

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