I am attempting to create a custom Collada parser. I Think I'm getting something wrong with the uv's. Attached is the class. Also attached is my model class so you can see the exact methods I am using to render.
I have a Collada (.dae) file that I found on Google's 3d Warehouse. Using Away3d, I'm able to load the file and display it on my view using the following code:
The problem is that it's just floating out in space and no matter how I adjust the position via .x, .y, or .z, it never moves from its spot. I'm using Flash cs4 and the latest stable release from Away3d.
How to anti-alias a collada model in papervision3D?I've tried searching everywhere but didn't find any ways to anti-alias models. I've also tried blurring it a little as an anti-alias method but that only f-s it up and makes it look worse.How do I do that properly?
i've been taking advantage of the new XFL file format recently and it's really opened up a lot of possibilities. i've started a C++ project which parses and builds XFL files as a addon for openFramworks.here is the project on github => https:[url].....im now up to the point where i need to work out how to parse the content of DOMShape so I can draw custom shapes.im finding that online docs on this topic are non-existant.i need to understand how Edge is being encoded - example XFL snippet below,[code]...
This is my first post ever on ActionScript.org. I confess, I suck at ActionScript. Yet I had to put together a website, for which I had to shamelessly borrow code snippets from so many different places. It was working fine, until I got stuck with some colour management issues. I am a 3D artist making a portfolio website. There are some categories under portfolio such as 3D art, 2D art, Photographs, etc. So I wrote down the category names in an XML and used a parser script in case I need to re-use it or create categories of different names later.
The flash XML parser working fine with '>', but when I try '<' or '"' it doesn't read them correctly. Is there a way to get the parser to load in < and "?
I am trying to map an image(webcam image or dynamic image) on an collada object(head). In fact I have a head, and I would like to put my face on it . Something like that[url]..
How to stretch the dynamic picture so it can fit the mapping ? Match the eyes with the eyes, the nose with the (UV map) nose,... and draw the new bitmap
I have a problem: i want to let users edit the texture of a collada object(it is a bottle, a cocacola bottle). After loading collada object, is it possible to let user edit texture of it(upload their own image as texture)?
having a weird issue with a loaded Collada model. I'm not getting any errors as such, and I can trace out the collada's position etc, I just can't see it! Am I missing something stupid? Or is it a bad collada model, and if so how do I test for it? I thought it might be a texture issue, but I tried other collada models without textures and they show up as wireframes straight away.Here's the code:
I am evaluating the possibility of developing a JSFL script to parse a FLA and need to know first if it would be able to do what i want to do. I need the script to parse through all the library's linked assets, recursively go through their children, replace all the children of type "Group" with a bitmap and then save that FLA as a new file. I haven't received an ok to develop this yet at work, but i'm trying to evaluate the possibility for a proposal.
I need to load and apply CSS at runtime in my Flex app. I know that the adobe docs say that you need to compile the CSS before loading it but I would like to find a work around. I know that you can set individual styles like this:
[Code]...
I know that the adobe flex.text.StyleSheet class has a CSS parser but I could not find a way to harness that. (Is there a way to get that source code?)
i'm doing a materialtest with papervision, using some collada-objects that i load with the DAE-class. one thing that i didnt get to work is creating a shadedmaterial, not a shader as a material but combining a shader and my original material (loaded with the collada-file) into a new material. i dont get any errors, and when i look at examples i think i'm doing the right things, although the examples always create a new object from scratch (and add the ShadedMaterial to the fresh materialslist).What i do is load the objects, store their materials in an array (i clone them once they're loaded), and use this object-loop to create the shadedmaterial and replace it with its original.[code]The original materials are actually Bitmap FileMaterials, but since that's a subclass of BitmapMaterial i think that should work just fine. You can see my test here, every material works except for the flatshaded+bitmap, when i use that one my framerate drops dramatically but i dont see any change.URL...
Im trying to access the width and height of a dae/collada object.myDAE.width does not work. If you have any ideas as to which class this info is contained it would be a massive help!
I have a question regarding my implementation of a collada 3d file. This is really my first venture into the realm of 3d and I've read some of the basic tutorials so I'm not 100% clueless, but I am a bit confused by what is appearing with the following class (this is a document root class, loaded by the .fla file): the images I loaded to skin the board with are showing up, but just in specific triangles. I want it to skin across the whole board. Is [code]there something special I need to do to achieve this?Also, my final goal with this project is to skin (texture map) one side of the board with a bitmap (drawn from an MC) and the other side with a different bitmap.
Anyone using Collada files from Cinema 4D for Papervision?The model loads fine but if there is more than one object in the scene it applies the first material to all of them rather than their respective ones. My output in flash says this:
Code: Select allINFO: BitmapFileMaterial: Loading bitmap from BodySurface_Color.png INFO: BitmapFileMaterial: Loading bitmap from HeadSurface_Color.png INFO: BitmapFileMaterial: Loading bitmap from ShaftSurface_Color.png INFO: BitmapFileMaterial: Loading bitmap from TipSurface_Color.png
[code]....
When I look inside the collada file I see "Material1" used a lot in places where I think there should be proper material names from the 3d program.Ive attached the DAE and the textures if anyone can help, this was all working fine from the same model exported from Maya so I have a feeling its bad exporting from c4d.
I've tried to make an XML parser class using ASBroadcaster, that would act as a listener, and then have methods like getNode(n), which when called, would return the value of that node as a string to the dispatcher/caller.
This doesn't really work all that well, since I'm unsure of how to adress the dispatcher/caller in an economic way.
Do I have to supply the caller object as an argument when broadcasting from it, then do another broadcast for setNode inside the XMLParser.getNode method, supplying it as an argument again, and then check with an if statement in the setNode of the caller, whether it is the right one or not. Seems a bit over the top.
I'd want XMLParser to be a centralised class, that all other objects would refer to via some listener or get/set thing, instead of having an instance of it in each of the objects that would use it.
I'm working with Collada files and I need them to be a certain size. When instantiating them in pv3d you set the filename, materials, and scale. Scale works like a percentage, and there's no way to get the width, height, or depth of the DAE once in flash. I want to be able to specify the size of DAE in 3D space relative to other pv3d native geometry.
How can i control a collada model animations with papervision3D? And why everthing i find for papervision3D is 2008 or 2009 dated? is this library death?
how to change the geometry to something exported from maya using collada but the problem lies when i rotate the object. the cube rotates just fine but any toher geometry that isnt a perfect square gets all fecked up when you rotate. as you can see from the shape i have currently the top and bottom rotate just fine. im guessing it has to do with the math.cos and math.sin but really not sure.
I've been trying all day to get the Papervision3D Collada Basics tutorial to work and every time I run the file I end up with an empty black screen. No matter what I've tried i cannot get anything to show up. Finally I had the idea to download the source files from the tutorial and run those 'as is' without changing anything. When I opened the SWF created by Lee, all i saw was the same blank black screen. Has anyone else run into this? All other Flash files seem to be fine,
Code: var loader:URLLoader = new URLLoader(); loader.load(new URLRequest("http://internetradio.vrt.be/internetradio_master/productiesysteem2/epg/41_epg_huidigeweek.xml")); loader.addEventListener(Event.COMPLETE, loadXML);