AS3 :: Parser - Load And Apply CSS At Runtime In Flex App
Sep 23, 2011
I need to load and apply CSS at runtime in my Flex app. I know that the adobe docs say that you need to compile the CSS before loading it but I would like to find a work around. I know that you can set individual styles like this:
[Code]...
I know that the adobe flex.text.StyleSheet class has a CSS parser but I could not find a way to harness that. (Is there a way to get that source code?)
The flash XML parser working fine with '>', but when I try '<' or '"' it doesn't read them correctly. Is there a way to get the parser to load in < and "?
I've seen the Loom project, but are there any alternatives that are more mature (and actively developed)? I am looking for something that would allow load-time weaving of pointcuts into existing binary code at runtime with the AVM2 runtime.
i've just added air-sdk to ubuntu, and adl is working, but when im trying to use adt i have this:Failed to load the AIR RuntimeWhat i can do whit this?I need adt to make native installer from .air file to .dbm"adt -package -target native my-app-name.dbm my-app-name.air "
I'm allowing the user to choose some image and load it at runtime.
Code: image.source = "../images/temp.jpg";
Why doesn't this do anything? I just see the little error icon like you see on a website when an image cannot be found. But I definitely have temp.jpg.
apply actions to an attached/created movie clip at runtime? I.E. You use attachMovieClip to attach a clip, and then you add a startDrag/stopDrag system to it dynamically.
Does anyone know a way to apply actions to an attached/created movie clip at runtime? I.E. You use attachMovieClip to attach a clip, and then you add a startDrag/stopDrag system to it dynamically. Is it possible?
I've this huge problem loading a symbol from a swf file in the application at runtime. I want to load it and pass it as a argument to another class where it could be used further. The symbol name is passed on from the array collection from the "o" object. Can anybody please tell me what's the right way to go about it.
I've created an application that includes a number of Modules and uses Parsley framework. Ant is used to build the application.Recently I thought of using Resource Bundles and implemented it in the system by creating a locale/en_US folder under the src. I added a portal.properties file with all my strings defined.In my modules, I added the metadata
The build works fine and when I deploy the application and open it in my browser, I'm greeted with many errors thrown by the Flash player.But if I dismiss the messages, its working fine. My strings are replaced with the values in the property file, but how do I stop the runtime errors being thrown up?I get the below error.
Error: Unable to load resource module from portal at MethodInfo-637()at flash.events::EventDispatcher/dispatchEventFunction() at flash.events::EventDispatcher/dispatchEvent()[code].....
I have a quick question. I have created a quick gallery page/swf that uses Greensock Liquid stage/area etc that re-sizes the content upon browser re-size (keeps proportion).
My problem presents itself when I apply a external loader to load the swf using LoaderMax. I'm using the code available on the site and replaced the areas with my titles - yet when I load in browser it displays very small (the size of the external loader stage), and doesn't use the liquid stage within the gallery/page swf. Any ideas as to why? Do I have to add another liquid stage to the loader swf and attach the content?
I have several swf movie files that load into levels within my folio, these levels being 2,3 and 4. I have a ball within the root file located currently in the library with an identifier name of "ball" that i want to dynamically load to level 5 and have the following script appied to it...
I have a main FLA and when a button is cliked few swfs loads in to it. I need to get a fill colour applied to a object depending on whcih button is cliked.E.g. my_btn - click - loads my.swf & applies #333333 to "my_mc"I'd like to involve a MySQL db here since I'm loading some data with the same buttons' onPress command.
I am stuck on the last stage of my flash actionscript project I have already used actionscript to loaded the xml file which includes names, link, titles, description but for some strange reasons it said it couldn't find the location of the link, so here's my code for teh actionscript:
I'm working on a photo-sharing demo using AS2.0, I would like to dynamically load photos (stored as jpgs in the .fla's local directory) into MovieClips, and apply a class instance to them. Currently, for debugging, I've imported jpgs to the Stage, converted them to MovieClips, and then accessed their linkage properties, setting them to the class I need them to implement. But for the final application all of this will have to be done with code.
I know how to dynamically load the jpg into a MovieClip using loadImage(), and I know how to create a MovieClip that is an instance of a class by using attachMovie() with a library symbol and the class name. How do I combine the two? Is there a way to access the linkage properties of a MovieClip dynamically?
If loading pictures at runtime, and i want to get the dimensions of the picture, do i have to make a seperate movieclip of each picture in order to do that?
need to load an image(s) into flash during runtime. not sure where to start - want to assign the actionscript to a button. found the method "FileReference.browse()" and "FileReference.upload()", but not sure how to begin to implement it. also wanted to be able to scale the image and move it around.
I'd like to learn the correct way to design flash sites in the direction of the Kirupa tutorial found here:Although that's a hellava lot more complicated than what I'm doing now, I see the point of minimizing the layers in my movies as much as possible.So, I've begun using attachMovie to load my movies to the stage at runtime. This has dramatically reduced the layers I had in my main movie. Now, the site has just two layers: one for actions and the other for invisible buttons. The invisible buttons sit exactly where the movie clip buttons will appear at runtime.I'd like to know how I can load the buttons at runtime, basically reducing my main movie down to an actions layer. Is this possible or even recommended as good practice?
However, the client also wants to be able to use custom fonts that they would find and download themselves, and then place the custom fonts TTF file in the folder that I will specify for custom fontsIn the xml, there will be a tag for the font to use in the specific section.Question:Is there a way in action script 3 that I can load the custom font from the TTF or other related font file and then set a text field on screen to then use the custom font, even if the font is not installed on my computer at development time1. read xml2. read text content3. Set textfield.text = text content from xml4. Read colors from xml5. Set text field colors.6. Read font to use from xml7. load font from ttf file if not installed on user system.
Does anyone know how can I load Chinese fonts at runtime? When I embed font to a text box it works fine but when I load is at runtime its doesn't work.
Beginners Intro to SWC files SWCs are ZIP archives with two files in them: catalog.xml - Lists all classes contained in the SWC along with their dependencies.library.swf - Contains all the actual classes So theoretically... It should be possible to load in SWC files at run time and use the classes from them, right?
You may have to unzip it first and extract out the SWF, but this arduous process could be made easier with a few helper classes. In fact, having the "catalog.xml" there may also make it easier to identify which classes are contained within (which means you don't need to guess or assume which classes are in it). Has anyone tried this yet or know of anyone else who has?
I searched Google for a bit, but most results actually were actually mislabeled, and loading the SWC in at compile time. I found nothing relevant, so asking here is much easier.
i've been taking advantage of the new XFL file format recently and it's really opened up a lot of possibilities. i've started a C++ project which parses and builds XFL files as a addon for openFramworks.here is the project on github => https:[url].....im now up to the point where i need to work out how to parse the content of DOMShape so I can draw custom shapes.im finding that online docs on this topic are non-existant.i need to understand how Edge is being encoded - example XFL snippet below,[code]...
This is my first post ever on ActionScript.org. I confess, I suck at ActionScript. Yet I had to put together a website, for which I had to shamelessly borrow code snippets from so many different places. It was working fine, until I got stuck with some colour management issues. I am a 3D artist making a portfolio website. There are some categories under portfolio such as 3D art, 2D art, Photographs, etc. So I wrote down the category names in an XML and used a parser script in case I need to re-use it or create categories of different names later.
I think I basically get runtime shared libraries, but I have some very specific questions which I have not been able to find answers for anywhere:
1) When you load swf "A" that references a runtime shared library swf, does the entire runtime shared library swf also immediately load? (true/false)
2) When swf "A" instantiates a symbol that is linked to be imported from the runtime shared library, does the entire runtime shared library swf load then? (true/false)
3) When swf "A" instantiates a symbol that is linked to be imported from the runtime shared library, does only that specific symbol load? (true/false)
My problem is, if I put all my bitmaps in swf "A", then it takes a really long time to load. I'm wondering, if I put all my bitmaps in a runtime shared library, and link the symbols in swf "A" to the runtime shared library, then will swf "A" load fast (because the runtime shared library is not loaded)? And when I instantiate a linked symbol, will it also load fast (because the entire runtime shared library is not loaded)?
I can't get my text to show in a text field created at runtime within a movieclip on _root. I use a trace statement and it loads into the Output box but is not visible in the textField area. there are no masks in the movieClip.
My function for creating it...
// Call the function to create textField printBtn.onRelease = function() { makeTxtBox("text/print.txt");