ActionScript 3.0 :: Load Vector Images .ai Or .eps In Flash At Runtime?
Sep 10, 2009Is there a way I can load vector files in formats like .ai or .eps in flash at runtime, i.e. using AS3?
View 1 RepliesIs there a way I can load vector files in formats like .ai or .eps in flash at runtime, i.e. using AS3?
View 1 RepliesTypically you create a Vector (strongly typed array) specifying a data type like:
new Vector<PictureBox>();
However I need to create a utility method that should be able to create a vector of any given datatype. Is it possible to specify a type using a variable instead of hard-coding it?
var type:Class = PictureBox;
new Vector<type>();
i've got a few vector images of fruits and breads that i exported as SWF in Illustratorwhen i imported the bread vector file into Flash, for example, the gradient portions of it becomes a fuzzy bitmap while the solid-fill areas are retained as vectors.don't understand why this is happening i've had no prob importing gradient vectors into Flash before, but somehow this lot of gradient vectors are turning into bitmaps instead.
View 3 RepliesI'd like to know if there is any way or any vector graphic file format that i can load dynamically at runtime on a web-based flash application.I have some files in pdf that i want to load in and i can convert them to jpgs at runtime and load the jpgs but then i lose vector graphics so when i zoom in and out they become pixelated.
I had a look a look at flashpaper to convert pdf to swf and load them in but i can't see anywhere in the documentation about converting the pdf's at runtime rather than manually dragging and dropping them in.So far i've looked at pdf, svg and .ai but none of these can be loaded at run time just imported into the .So can this be done? Or alternatively is there an application that can do the pdf -> swf conversion from the commandline then i could trigger php to do the conversion at runtime.
i've developed an cross-platform AIR application, which seriously under performs on mobile devices caused by animating/using vector graphics instead of bitmap assets. employing cacheAsBitmapMatrix / cacheAsBitmap is better, when and where assigned appropriately, but still not as fast as using bitmap assets.
i've attempted to bitmapData.draw() the vector graphics to a Bitmap object at runtime and animate the bitmap object instead, but this performs only about as well as (or maybe even exactly the same as) simply caching the vector graphic as a bitmap.
Flash Professional 5.5 UI now has the ability to convert a vector graphic into a bitmap assets, but is it possible to do this at runtime? is it possible to have an actual Rasterize() routine to convert programatically drawn vector graphics and maybe even editable text into bitmaps at runtime for optimal animated performance, especially on mobile devices?
I'm trying to create a simple banner ad in Flash, however, when I import my vector graphics from Illustrator, they become bitmap images in Flash. Doesn't Flash accept vector images?
View 5 RepliesAfter drawing some lines with moveTo and lineTo, how to convert them to bitmap so they do not lag if there are many.
View 14 RepliesI would like to use Bitmaps in my Actionscript games.For me this represents a large change in my workflow as I have always used Vector but Bitmaps are really so much faster to render in certain circumstances. As far as I can see, 90% of all my game assets can be bitmaps.Firstly, are there any good tools for working with Vector to BitmapData? Libraries or OpenSource utilities?I know you can just draw to a BitmapData, and I do that, but what about Animations? What about a MovieClip of a laughing cow? How can I render that MovieClip at runtime to some kind of Bitmap version?But more complex than that What about situations where you do not have the MovieClip in a raw form?Imagine 10000 cogs turning at the same rate which is generated with code. This is hard work for the processor, so drawing it to a Bitmap for the duration of 1 revolution, would replace 10000 cogs with a SpriteSheet. I could destroy the cogs, and keep the SpriteSheet. Can anyone offer me any resources or google keywords I can search for, not sure of the technique but it seems to make sense? Especially with Starling..
View 2 RepliesI've seen the Loom project, but are there any alternatives that are more mature (and actively developed)? I am looking for something that would allow load-time weaving of pointcuts into existing binary code at runtime with the AVM2 runtime.
Has any work been done in this area?
Is it possible these days to dynamically load in vector artwork to flash?
View 6 RepliesBeginners Intro to SWC files SWCs are ZIP archives with two files in them: catalog.xml - Lists all classes contained in the SWC along with their dependencies.library.swf - Contains all the actual classes So theoretically... It should be possible to load in SWC files at run time and use the classes from them, right?
You may have to unzip it first and extract out the SWF, but this arduous process could be made easier with a few helper classes. In fact, having the "catalog.xml" there may also make it easier to identify which classes are contained within (which means you don't need to guess or assume which classes are in it). Has anyone tried this yet or know of anyone else who has?
I searched Google for a bit, but most results actually were actually mislabeled, and loading the SWC in at compile time. I found nothing relevant, so asking here is much easier.
I've this huge problem loading a symbol from a swf file in the application at runtime. I want to load it and pass it as a argument to another class where it could be used further. The symbol name is passed on from the array collection from the "o" object. Can anybody please tell me what's the right way to go about it.
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Flash CS4published with AS2.0Flash Player 10The movie is 15FPS, and lasts about 16 seconds total.With about 40 Vector images that are constantly, coming into the screen and leaving the screen - and when they're doing that they're also fading in and fading out, and resizing. so a lot is happening on the screen... then after the 15 images or so are done swirling around, they all come in for the grand finale and this is really where it bogs down... All of them, as I said are vector images published as .swfs from Illustrator (if I tried .ai files or anything else it was tons worse). The movie just completely bogs down, and goes very very slowly - I'm assuming this has to do with the computer trying to draw all the vector images as they are resizing, fading, and moving - etc.
The reason my client wants vector images is because of the clarity - Is there anyway to retain the clarity of these resizing images, but reducing the load on the client side so it doesn't slow down??Also - while I'm here - I should probably look elsewhere, but anyone know of a quick way to expand my movie say from 16 seconds to 24 seconds? Keeping all the same animations but just slowing it down slightly so it's not so fast without redoing everything
I get this actionscript from internet. I would like to change for a movieclip vector images..There is in site a fla. movieclip symbols... I try to change words to frame of symbols mc, but no sucess.
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I'm just starting with Flash CS4. I have done a whole heap of vector images and before I did anything I turned it into a movie clip but for some reason they are no longer movie clipped. How can I get my vector layers from the "Scene 1" and move them into their own movie clip?
Also I have done them all in individual files (never again), but how do I get all the individual .fla vector images and layers into the same file?
Cut and Paste just doesn't seem to work like PS.
I have designed some thing within adobe illustrator(vector images), and my project im doing for myself is being able to add these vector images in, and be able to modify them, colours, add stuff to them and so on. I've seen things done on the net before with these used, but can't seem to find any tutorials regarding this.
View 1 RepliesI've got a rather simple question about loading in an xml file at runtime in a SWF. I've found a couple different methods to load in the xml.
myXml.load("file.xml");
HTTPService object
URLStream object
What is better way to load an xml file that always has the same name and is located in the same folder as the SWF on the web server?
As you can see when the bird flies across the screen it leaves part of it at the end, then clouds and the wolf do the same thing.This is all vector based artwork. It doesn't make sense becuase the simple images or complex images both leave a portion behind when rendering.The video plays perfectly in Flash. I tried importing it into iMovie and the same problem occurs.I don't even know what this is called so I can't seem to find any support on the issue
View 6 RepliesDoes anyone know any as3 libraries that allow you to scale, rotate, skew, etc.. images during runtime? I have found the greensock transform manager class, but would prefer not to pay $300.
View 1 RepliesCan you load a vector file such as .svg or .eps dynamically? I know you can import a .jpg or a .swf file, but those same methods dont seem to work when it comes to vector
View 4 RepliesI've been into coding for about 5 years now, but I'm a recent convert to Flash development. One of the questions I have at the moment is, considering that SWF files can be run by either Adobe Flash Player OR Adobe AIR, what's the real difference between the two runtime environments? What API's and Objects exist in one environment, but not the other?
Basically what I'm more or less trying to establish is, when would I want to develop an SWF for AIR, and when would I want to develop for Flash Player, considering that Flash Player can also execute locally (providing support for creating "desktop applications")
in datagrid I have an ItemRenderer (which extends UIComponent) which loads images based on a data value, eg:
_img.source = "assets/images/flags/" + value[dglistData.dataField] + ".gif";
When I run my application the images (flags) are appearing in the ItemRenderer. When I build and deploy the application into BlazeDS as an SWF file - the images do not appear. Instead there is the standard "missing icon" link that appears in Internet explorer.
As far as I can tell, my ANT build script includes the above directory "assets/images/flags/" and all the images into the SWF file.
I was wondering is there a way to load images at run time that are loaded from an external webhost. Basically i want to be able to store the addresses of the images into an array and then each slide is going to contain 1 image, which will load the next image in the array when the user clicks the next button.
I'm fine with getting the array setup etc, but need to know is it possible to use web addresses and load images at runtime?? Aswell as defining a size and position for where the image will appear.
I'm not sure if Flash 8 supports this loading on the fly so the speak?? Basically I will update the images when required by replacing them with the same name and address where the photos are being hosted, but the program will still load from the same address, therefore showing the updated images.
Is there a way to use 9-slice scaling with images loaded at runtime? To clarify, let's say that I build an application that lets a user skin a button with whatever image they want. This would be an image that's not embedded with the swf. Is there a way to set that runtime image as a background and use 9-scaling?
View 1 RepliesI want to have DisplayObject that will randomly contain bitmaps/vectors from some database. I want to implement this using only code. How?
View 1 Replieshow to load movieclips from the library to an array or vector?
View 2 RepliesI'm getting
ActionScript Code:
1067: Implicit coercion of a value of type
__AS3__.vec:Vector.ie.aro.floorplanviewer.model.buildingVOs:ConfigurationVO>[code]....
which surprises me as ConfigurationVO inherits from NodeVO.Is the compiler really not able to figure out that a Vector of a superclass should be able to hold a reference to a Vector of a subclass?
I've built a flash site in which i want to resize a movie to the stage. I do it by keeping the proportion, thus i only resize the width and then i resize the height acordingly to the new width but keeping the proportion. The problem is that my film still looks "pixeled". I found a website on which the stage resizes dinamically with the movie and the background images without either of them losing quality. Till now i knew that resizing images or videos in flash at authoring or runtime produces pixeled results.
This is the website: [URL:]. Can someone tell me how do they do it without losing quality? just make the browser windowed and resize the margins to see the effect.
I try to convert Movie snapshot at runtime and allow user to print or save images. Found examples of using AS3 JPGEncoder but I got empty image.
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I need to import a bunch of vector work from Photoshop into Flash. Is there a trick to it. So far, on import, it's converting the layer styles into black.
View 5 Replies