Professional :: Vector Image Not Clearing When Converting To MP4, Ghosting Images?
Feb 18, 2012
As you can see when the bird flies across the screen it leaves part of it at the end, then clouds and the wolf do the same thing.This is all vector based artwork. It doesn't make sense becuase the simple images or complex images both leave a portion behind when rendering.The video plays perfectly in Flash. I tried importing it into iMovie and the same problem occurs.I don't even know what this is called so I can't seem to find any support on the issue
If I have declared my vectos object as such ActionScript Code:
private var _delsUI:Vector.<Single> = new Vector.<Single>();
fill it with data like:
ActionScript Code: _delsUI.push(newListing);
Then later on I decide to use this: ActionScript Code: _delsUI = new Vector.<Single>();
Will this essentially destroy all objects and prepare them for GC if there are no other references any where else? or do I have to loop through the entire Vector and delete and set null each object?
I'm having a task in which I have to read and save images in the database.I'm using C#.net Webservice and SQlserver2008 database and I'm saving image as varbinary format.How I can read images from local system and convert it into byte array in Flex ?How to show images in Flex that are recieved in type Bytearray?
I am loading an external swf file into my swf file in CS4 with AS2. The reason I am doing this is that the external swf file contains a sequence of images and I tried to convert it to flv video but using many tricks and software out there (like converting to AVI and then to FLV) but there was always LOSS in quality. My question is! Is there a SWF player component much like FLV player component, because I need to give the user the ability to stop, pause, rewind etc.... the loaded external swf file?
Specific to Flash Professional CS5. With its export options greatly reduced, there seems to be no way to make Flash graphics accessible by other programs. Is there any workaround?Currently, Flash can output two kinds of vector images: SWF and FXG, neither of which seem to be importable by most applications, including Fireworks and Illustrator (which write to FXG but not read from it), and Catalyst doesn't seem to write to anything other than what Builder uses. In other words, I know no way to export Flash files to vector formats (besides using Flash CS4).
So Ive been working with Flash Pro CS5 and it seems I cant get the converting right with image formats into shape symbols. A couple days ago I did convert it correctly but now I cant remember how exactly I did it lol.
What Im trying to do is convert an image into a shape symbol then into a .gls format. When I import the working shape symbol in my SoThink Flash it would show up in the scene but now I cant recreate a working one as it would show up as a blank image.
Ive watched and read through some tutorials but Im confused on which order I should do the steps into converting an image into a symbol.
Btw.. if theres an easier way to convert an image into a .gls format I like to hear it as well
I've seen alot of instructions online on how to assign a hyperlink to an image. Alot of them say to convert the image to a symbol first and then add the appropriate Actionscript code (getUrl). I'm just wondering if there is a way to do it without converting it to a symbol (converting it to a symbol seems to add an artifact to one of the borders of the pic). Does anyone know if this can be done? Or must all images be converted to symbols to get links assigned to them?
I need to import a bunch of vector work from Photoshop into Flash. Is there a trick to it. So far, on import, it's converting the layer styles into black.
I have a website [URL] there is a flash gallery, every time I have to clear magento cache and browser cache to display my new images but now I've made few changes in swf file that before the smaller bars are not left aligned now there are both. In my local system the new swf file shows exact number of images in the smaller bars but in server they are not showing in full numbers.
I don't know what to do as I've cleared every cache that I can. I've read some where that put version number in your swf file so that brower can check if its new then it will download new but in magento how to do that. As the swf file contents are in cms pages home page content and they have done as :
I have actually managed to get about 99% completed and published but I am having a issue with bleed through when clicking (or loading and unloading swfs) when navigating from one page to another, the intro page/whole site opening is appearing for a split second or even sometimes longer before the new (swfs) page loads, possibly ran into the same issue and managed an easy fixCheck the site to see what I mean it is the best way to understand the problem, after intro navigation buttons are enbled and then click to see the effect I am reffering to. (opening interior design page flickers for half a second then disappears)P.S. Here is the code I believe where my error/fix is at !
var Xpos:Number = -493;var Ypos:Number = -221;var swf:MovieClip;var loader:Loader = new Loader(); var defaultSWF:URLRequest = new URLRequest("swfs/myEntireSite.swf");
Flash CS4published with AS2.0Flash Player 10The movie is 15FPS, and lasts about 16 seconds total.With about 40 Vector images that are constantly, coming into the screen and leaving the screen - and when they're doing that they're also fading in and fading out, and resizing. so a lot is happening on the screen... then after the 15 images or so are done swirling around, they all come in for the grand finale and this is really where it bogs down... All of them, as I said are vector images published as .swfs from Illustrator (if I tried .ai files or anything else it was tons worse). The movie just completely bogs down, and goes very very slowly - I'm assuming this has to do with the computer trying to draw all the vector images as they are resizing, fading, and moving - etc.
The reason my client wants vector images is because of the clarity - Is there anyway to retain the clarity of these resizing images, but reducing the load on the client side so it doesn't slow down??Also - while I'm here - I should probably look elsewhere, but anyone know of a quick way to expand my movie say from 16 seconds to 24 seconds? Keeping all the same animations but just slowing it down slightly so it's not so fast without redoing everything
I get this actionscript from internet. I would like to change for a movieclip vector images..There is in site a fla. movieclip symbols... I try to change words to frame of symbols mc, but no sucess.
i've got a few vector images of fruits and breads that i exported as SWF in Illustratorwhen i imported the bread vector file into Flash, for example, the gradient portions of it becomes a fuzzy bitmap while the solid-fill areas are retained as vectors.don't understand why this is happening i've had no prob importing gradient vectors into Flash before, but somehow this lot of gradient vectors are turning into bitmaps instead.
This is probably an easy task for most of you, but how do i get a transparent image to fade to a background image in Flash? I have several transparent product images (.png or .gif) and a patterend background. I import my .png or .gif image and convert it to a symbol. I drag the symbol on my layer but as soon as i add a keyframe, the product image background turns white and loses it's transparency!
I'm just starting with Flash CS4. I have done a whole heap of vector images and before I did anything I turned it into a movie clip but for some reason they are no longer movie clipped. How can I get my vector layers from the "Scene 1" and move them into their own movie clip?
Also I have done them all in individual files (never again), but how do I get all the individual .fla vector images and layers into the same file?
I'm trying to create a simple banner ad in Flash, however, when I import my vector graphics from Illustrator, they become bitmap images in Flash. Doesn't Flash accept vector images?
I am creating simple drawings in Power Point and them saving them as png or jpg files. I then bring the drawing into Flash using import to stage. The imported drawings lose some quality (e.g. straight lines appear jagged). Any way to maintain image quality when importing images into Flash.
My client has purchased a Flash template which I'm in the process of editing. The XML file has 5 images linked to the Flash file, I've replaced the first 3 images, all works when uploaded to the remote server but when I delete the the last image (5) only the first 2 images show when run in Flash Player. If I view it in live view Dreamweaver (CS5) it runs with no problems ie it runs through the 4 images as expected.Can't figure it out checked the usual things, deleted the files on the server, cleared the cache in Firefox, I'm quite rattled spent the whole day on this, still can't get it to work.
I have designed some thing within adobe illustrator(vector images), and my project im doing for myself is being able to add these vector images in, and be able to modify them, colours, add stuff to them and so on. I've seen things done on the net before with these used, but can't seem to find any tutorials regarding this.
I have used this slideshow for few projects and all I've done in the past is import new images (about 100k) and publish. The image are bit map of type (png) not big about 100k size.
Without saving the file I do a "test movie". Instead of doing the slideshow it displays the first image but doesn't loop through the rest.
I'm at a bit at a lost here. The path to the image in bitmap properties on the origanal file in imported is relative but when I select a new image its full path.
Is there a way in actionscript to convert an image to text data, i want to do an air app that converts an image to text and saves it in a text file, i also need a way to convert that text back to an image,
I've got an upload button I've made in Flash that links to a PHP script and I was wondering if there was any way I could convert all the images to PNGs as the user uploads them?
<?php if (move_uploaded_file($_FILES['Filedata']['tmp_name'], "Parts/userdata/" . $_FILES['Filedata']['name'])) {
I would like to be able to move images into and out of Flex by converting back and forth between ByteArrays. I've been having some trouble with this, so I designed a simple test program, and even that I can't get to work. Here's the code I'm trying right now:
[Code]...
So far the process follows top to bottom: Click button 3, image displays, everything is going well. Click button 4, and I get "Error #2044: Unhandled IOErrorEvent:. text=Error #2124: Loaded file is an unknown type." after the line "loader.loadBytes(myByeArray);" in the function button4_clickHandler. As far as I can tell I'm using everything as intended.
I am trying to take images I am placing in a flex canvas component to a bitmap. I was able to get to the point where I'm not getting an error but then no image shows up and the image I save out as a jpg is blank. I imagine I'm not setting the bitmap data correctly but can't figure out what I am doing wrong.
Here is the code where I am converting it to a bitmap:
I am using Flash Professional CS5 and a sequence of small images that I want to convert to a MovieClip to use in actionscript 3. I have a blank actionscript 3 file. I go to Insert -> New Symbol, name it 'blue', set it as a Movieclip and tick 'Export For Actionscript'. Then I press OK. I get the message about creating a new class and click OK. Obviously this creates 'blue' in my library. I then go to File -> Import -> Import To Stage and select my first image of four, 'blue1.png'. It asks if I want to import the sequence of images. I have blue1.png, blue2.png, blue3.png, blu4.png, so I click Yes and the images appear on the timeline, stage and my library. Can I now use the class 'blue' in my main actionscript file? Currently, in my main actionscript file, called BubbleVillage, I have some very simple code:
Code: package { import flash.display.*; public class BubbleVillage extends MovieClip { public function BubbleVillage() { private var firstblue:blue; firstblue = new blue(); addchild(firstblue); }}} When I save and test the movie, I get a blank screen.
I have made a webpage that scales to the size of the users screen. Now i'm having to following problem. There is a image gallery in this website that makes use of an XML file. Everytime when the website is scaled to a bigger size the image gets unsharp. This only happens to the external image that is displayed in the gallery since the flash elements are all vectors.I was already thinking about a higher DPI rate or using different images.
How do I make a vector image smaller in file size than a jpg image? This sounds perhaps strange since vector in general is expected to be smaller in file size then pixel. But take this image for example: I can get this to about 8 kb if I were to use 'save for web' in photoshop (jpg / low compression). But then I thought I perhaps could get it even smaller by vectorizing it. But that resulted in an image of about 145 kb. Is vector not always better than pixel when it comes to file size?