CS3 Scaling Webpage And No Vector Image?
Nov 15, 2010
I have made a webpage that scales to the size of the users screen. Now i'm having to following problem. There is a image gallery in this website that makes use of an XML file. Everytime when the website is scaled to a bigger size the image gets unsharp. This only happens to the external image that is displayed in the gallery since the flash elements are all vectors.I was already thinking about a higher DPI rate or using different images.
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Apr 26, 2011
So when I scale text in a tween, it doesn't look at all smooth. I tried to compensate by increasing the frame rate, but even 60fps doesn't fix it. So I'm pretty sure that the scaling is limted to pixels. I immagine I can fix this by converting the text to vector art, so it will scale at less-than-pixel intervals.
Is this a correct solution? If so, how do I do this?
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Feb 22, 2010
So, the actual act of scaling a vector object has a bit of a cost to the CPU, and so animating an object from one size to another has a significant cost -- but is there any additional cost for simply playing an animation that has previously been programatically scaled?
My initial thought was that if I took a character -- it's a little dude with a walk cycle, done in vector, and skooshed him to like 0.66 scaleX and scaleY then there would be some performance hit for even just playing his walk cycle in skooshed mode vs. playing it at normal size, but I can't manage to confirm my suspicion.
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Mar 30, 2005
Vector Scaling Object Without Affecting the Original Point
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Jun 7, 2010
convert my vector images to SWF files to play in Flash 9.0/AS3. Currently, all I can find is software to convert to AVMI Movie and I need AVM2.
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Jan 19, 2010
How do I make a vector image smaller in file size than a jpg image? This sounds perhaps strange since vector in general is expected to be smaller in file size then pixel.
But take this image for example:
I can get this to about 8 kb if I were to use 'save for web' in photoshop (jpg / low compression). But then I thought I perhaps could get it even smaller by vectorizing it. But that resulted in an image of about 145 kb. Is vector not always better than pixel when it comes to file size?
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Mar 28, 2012
I have two illustrator vector images "apple.ai" and "orange.ai" imported in the library. I create a new sprite in actionscript and want to assign apple.ai as the graphic for the sprite and on mouseover want to change the graphic to orange.ai. I don't want to use button but only sprite: basically i want to know if there is a way in actionscript to assign and change the graphic of a sprite.
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Apr 16, 2007
I was wondering what the best way of importing a generated swf file into illustrator is, so i can mess around with the elements, add in backgrounds etc
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Nov 3, 2009
I wonder if any body could help me. I am currently working on a flash presentation which will be running on a 40" Plasma Screen. What's the perfect size to set up my flash file. At the moment my file is 800 x 600 pixels. I only have one .jepg image at the intro and the rest of the presentation is vector based.
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Oct 15, 2010
I am attempting to adapt a face detection application for a project I am working on. It works great, and displays a sprite of a vector square where it detects a face. The problem I am having is that I would like to place a bitmap image (from a source file) instead of a vector square. Here is the snippet containing the drawing of the vector:
Actionscript Code:
/*** Creates a rectangle*/
private function _createRect() : Sprite {
var rectContainer : Sprite = new Sprite();
rectContainer.graphics.lineStyle( 20 , __rectColor , 1 );
rectContainer.graphics.beginFill(0x000000,0);
rectContainer.graphics.drawRect(0, 0, 100, 100);
return rectContainer;
}
I'm pretty sure that this is the only part that needs altering in order to swap the square with a bitmap though.
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Mar 30, 2011
Specific to Flash Professional CS5. With its export options greatly reduced, there seems to be no way to make Flash graphics accessible by other programs. Is there any workaround?Currently, Flash can output two kinds of vector images: SWF and FXG, neither of which seem to be importable by most applications, including Fireworks and Illustrator (which write to FXG but not read from it), and Catalyst doesn't seem to write to anything other than what Builder uses. In other words, I know no way to export Flash files to vector formats (besides using Flash CS4).
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May 6, 2010
I have displayobject with vector and image data And I am trying to scale it in order to get big jpeg out of it with JPGEncoder.The thing is that once I am resample it using the Bitmap class (Matrix) and with draw method it's getting pixelated.How can I take a container with vector graphic and bitmap image and rescale it to bitmapdata without getting things pixled.This is the displayobject:The image in the center is high resolution image which I resize and all the other elements are vector graphic.Since the image is high resolution and all the other elements are vectors if I just call the scaleX property of the displayobkect it increase the contenier size and it all looks very good. But if I want to take a bitmap data out of it it's look terrible, The fonts getting pixelated and even the photo.I will like to know it there is a way to do it without getting things pixelated.
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Jul 14, 2011
source code that just rotates png image?in real time (so it has to be fast)also i need the quality of the image highest(not clear and separate pixels of many 2d Flash games)i hope u understand what i mean by high qualitymost Flash games for speed performance reasons can change the quality of image by changing amount of points to calculate a color of a single screen pixeli use FlashDevelop so it wont satisfy me to complete what i'm asking for with Macromedia tools
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Jun 3, 2007
I'm having problems scaling images in Flash with ActionScript 3.0. The only way I can see to get the quality decent is by using smoothing, which drastically hurts performance.
The thing that confuses me is that I made the same site in ActionScript 2.0, targeting Flash player 7, and the image quality is fine when scaling even without smoothing. As soon as I target Flash player 8 (or 9 with Actionscript 3.0) the quality degrades when scaling.
I don't have to move back to Actionscript 2?
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Oct 13, 2009
I'm currently having a problem regarding scaling an image to fit on a frame. Well I tried searching this forum, found some results, tried it but not working with me.So here's the situation, I have a frame with a size of 260x300(width/height). What I want is to scale all images(jpg) automatically to that size when loaded.By the way, I'm currently making my own flash playlist and the image I'm talking about is the album art.
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Aug 23, 2010
I'm writing a movie that should load image from external location and display it in placeholder. I called placeholder "imageMC" and I gave it dimensions on 250x250 px.Next I load image using Loader class and I'm waiting for complete event.After that I try to resize image so it will fit to placeholder. I also want to keep fine aspect ratio.My code looks that:
ActionScript Code:
function onComplete(e:Event):void {
var wFactor:Number, hFactor:Number, originalWidth:Number, originalHeigth:Number, newWidth:Number, newHeigth:Number;
originalWidth = loader.content.width;
[code]....
The problem is line: "imageMC.addChild(bmp);". When I add a bmp as child of imageMC the trace statement looks like:
Quote:
250:187 //loader.content dimensions
252.05:362.4 //imageMC dimensions ??!! WHY THEY ARE CHANGED???
250:187 //bitmap dimentsion
and imageMC resizes his heigth and display image wrong scaled.But when I add bmp as child of stage: "addChild(bmp);" trace looks like:
Quote:
250:187
250:250
250:187
and image is scaled propertly.What is cause of this error?
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Nov 19, 2010
i have read a number of tutorials on the internet trying to find a fix to the problem i am having. Everytime i create a new movieclip using public var mc:MovieClip = new MovieClip(); the movie clip is created after setting the values and drawing a square to show it in the file. However when i add an image to the movie clip i created it scales to be the same size as the movie clip or half the size of the movie clip which isnt what i want.
mc.addChild( GameTile ); // add the square instance into display list
GameTile.loadBitmap("stronghold.jpg", 0, 0);
This is the code i use to add an instance of my image class to the movieclip called mc. I was wondering if anyone has a simple way of scaling the image to its original size within the new movieclip instance? I have tried various ways of scaling and it works but when the window is resized the image is not the correct size.
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Apr 11, 2005
I need to scale an image so that it won't distort. Of course I don't know the dimensions of this image.I tryed something like this but it doesn't seem to work at all.
Code:
loadMovie("../ImageUploadFolder/optimized_images/" + this.file, "_root.back_mc.image_panel_6.imgContainer6");
[code].....
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Feb 21, 2006
i am trying to load the image in MC and i want to scale the image proposinate from the center.
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Apr 24, 2003
can scale a group of images with different sizes into one fixed size?
In other words, I have an array of images coming into my movie. that have different sizes. I place each image upon a Mc that resides inside another movie clip and resize accordling. The problem is, all of the images have to be the same size. I want to be able to import any size image and scale and resize it to a specific size.
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Jan 17, 2010
I thought this was going to be easy, and hopefully for someone it is, but I'm having a tough time so thought I'd ask here...
I have an image - say 50 x 30 - 1500 pixels.
I need to scale it so that it keeps it proportion, and takes n pixels - say 20 for example.
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Mar 10, 2010
I load pngs to my flash project. The media size in the project is 1000x635. When I scale my project bigger than the that size I loose quality. the project is used on many different screens therefore scaling is needed.
Is there a way to keep image quality when scaling?
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Jul 17, 2010
i placed a fullscreen background image in my website but when i scale my browser window it also scales unproportionaly (or distorted).
Code:
Stage.scaleMode = "noScale"
Stage.align = "TL";
bgTest._width = Stage.width
bgTest._height = Stage.height
[code]....
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Nov 17, 2010
I have been following the instructions posted here on how to achieve proportional image scaling: http:[url].....I want to have one image background for one frame, and then another image background on another frame... so when the viewer goes to different parts of the site the scalable background image changes.I copy and pasted the AS3 code into the actions section for the frame:
//set stage for FBF
//set stage for FBF
stage.align = "TL";[code].....
It gave me a duplicate function error.So I changed all the variables 'pic' to something else... for example,'pic1'.Still didn't work. Then I changed 'sizeListener' to 'sizeListener1', still didn't work.Then I changed'scaleProportional' to'scaleProportional1' and it kind of worked, but keeps giving me the error that 'scaleProportional1' but still keeps giving me errors.how I can implement multiple instances of this scalable background script on multiple pictures without conflicts?
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Feb 18, 2012
As you can see when the bird flies across the screen it leaves part of it at the end, then clouds and the wolf do the same thing.This is all vector based artwork. It doesn't make sense becuase the simple images or complex images both leave a portion behind when rendering.The video plays perfectly in Flash. I tried importing it into iMovie and the same problem occurs.I don't even know what this is called so I can't seem to find any support on the issue
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Mar 3, 2009
I'm attempting to make a flash file that zooms into a vector image of a map. For example, having a whole map of the United States then clicking New Jersey and having the stage zoom to fit only New Jersey.
I started to achieve this with tweening (which didn't work, which is why I'm posting my code), but I feel like there has to be a better way. I've been looking at fl.transitions.
[Code].....
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Jun 13, 2004
Say I have an image. We'll call it "vectorman". It is a liner gardient in flash that has say "f5f5f5" as the top color and a gradient down to "ff9900". I then turn "vectorman" into a graphic, then into a movie. Now he sits on the main stage with the same colors all the time... poor vectorman. I would like the ability to control those 2 colors of vectorman via an XML file.
I know XML can control css and dynamic text fields, but how do I control the color of an graphic?
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Apr 23, 2009
I have a doubt regarding scaling a movieclip. I tried this method where I make a movieclip dynamically, add an image to it which I load from my desktop. The image appears fine. But when I scale the movieclip using the mc.scaleX and mc.scaleY properties the mc woudnt budge. There must be some other wat we can accomplish that. Can someone put in some thoughts on it. here's the code..
[Code].....
In the code I have not used the scaling codes since it doesnt work. And when I add the two line code, the image disappears, but the mc is on the stage which is clickable. maybe I should place my mc inside a container?
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Sep 24, 2009
Using Flash CS4. I have some images with transparent backgrounds that I'm putting into Flash. Placed in Flash at original size, transparency looks great. However, when I scale the images to any different size, the edges of the alpha channel get real rough, not smooth and aligned to object. I've experimented with png, targa, gif, but all seem to have this problem. Is this some issue with Flash? I don't remember seeing this problem in say Powerpoint.
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Jul 19, 2010
I have a couple of Image Loaders, the images that they call are bigger than the components themselves but have turned on scaleContent to ensure that it fits and scales to size. This works fine across many platforms but i've found that on some systems it displays the imported image at it's true size rather than the actual size of the component.
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