ActionScript 2.0 :: Exporting Generated .swf As A Vector Image?
Apr 16, 2007I was wondering what the best way of importing a generated swf file into illustrator is, so i can mess around with the elements, add in backgrounds etc
View 5 RepliesI was wondering what the best way of importing a generated swf file into illustrator is, so i can mess around with the elements, add in backgrounds etc
View 5 RepliesI am working with FLAs created by another developer. The swfs are live and working. What happens when I open the FLAs and publish from Flash Cs4 is this:The actionscript is not in the action window.In it's place is this: // Warning: in this unregistered version, no Action Script will be generated while exporting the FLA.The SWFs do not work, all actions are removed.
Note: I am not using any compilers, etc. although I do have a trial of Swish installed. I just recently installed and started using CS4.
When I called Adobe, they confirmed that my version of CS4 is registered correctly, and advised me to simply remove the warning text, and re-write the actions. This is not an option, as I have hundreds of FLAs to edit, and I KNOW the code was in there and working before I opened the FLAs in CS4.
Any way to be able to export what is currently displayed on the flash swf stage to an vector-usable type file so I can edit in illustrator? I basically have a little actionscript animation that runs, and adds random movieclip shapes on the stage..... so i would like to be able to save what it outputs.
I keep hearing "postscript" a lot.
and i've also been able to save it as a PDF using the "print" function on the Adobe Flash Player, but a wierd thing, it doesn't export opacity information.
Any way to be able to export what is currently displayed on the flash swf stage to an vector-usable type file so I can edit in illustrator? I basically have a little actionscript animation that runs, and adds random movieclip shapes on the stage..... so I wanna be able to save what it outputs. I keep hearing "postscript" alot, not sure what it means tho. And I've also been able to save it as a PDF using the "print" function on the Adobe Flash Player, but a wierd thing, it doesn't export opacity information.
View 2 RepliesI'm trying to export a mov at 60 fps. The trouble is I'm getting weird stuff happening in my exported movies, when I bring one into After Effects it thinks it is 62.5 fps. And the first 10 or so frames of the mov will be of the same image as if frozen.
I'm bringing the mov into After Effects because ultimately I'd like to have an image sequence, but I can't export an image sequence from Flash because it won't recognise the animations inside of my movieclips, so each frame renders out the same.Is there a way to export an image sequence from Flash and have it include the multiple timeline animations inside Movieclips?
Could somebody give a hand with this? I am trying to export a flash image to jpeg. I can do it but the image is cropped when I open it in photoshop. This is the original image (is is an screenshot and not exported with flash): And this is the image exported with flash (as you can see it is cropped on the right): [URL] Why is the second image cropped?
View 1 RepliesAnyway, I have an animation I made in flash, and when I go to File>Export>Export Image, it doesn't export with the text. Also, depending on the image type I'm trying to save as, it will randomly save an image of different point in the animation than that which I have the playhead on.
View 3 RepliesI would like to export a movieclip as a gif image. The movieclip contains a circle that fading from grey to transparent. So I wonder if it possible to export this movieclip as a gif to show it in for example photoshop and still have it fading from grey to transparent (not white!!).
View 1 Repliesin my Asp.net web page (C# on backend) I use a Repeater, whose items consist of a title and a Flex chart (embedded .swf file). I am trying to export the contents of the Repeater to a Word document. My problem is to convert the SWF files into images and pass it on to the Word document.
The swf object has a public function which returns a byteArray representation of itself (public function grabScreen():ByteArray), but I do not know how to call it directly from c#. I have access to the mxml files, so I can make modifications to the swf files, if needed.
.aspx
<asp:Button ID="Button1" runat="server" text="export to Word" onclick="print2"/>
<asp:Repeater ID="rptrQuestions" runat="server" OnItemDataBound="rptrQuestions_ItemDataBound" >
...
<ItemTemplate>
[Code].....
I'm using a PHP script to generate a thumb dynamically and then using AS3 to retrive the thumb.
Flash is not throwing any errors but it's never firing the complete event for some reason.[code]...
I am working on an animation with two masks, which plays in Flash as expected, an exported SWF is ok, an exported Quicktime is ok, except for the dreaded ghosting which renders it useless, but when I export it as an image sequence (gif, png or jpg), one of the masks is consistently ignored, while the other one masks as expected. This already shows when I export one single frame as an image. As a result, I currently have no way to create a quicktime movie for this animation (running CS4 on OSX 10.6.5)
Any other way to arrive at a quicktime movie?
I am have a button on my main.fla that loads an image scroller that is conected to an XML file.I can post the code for the button, or the code from the swf i'm trying to load.I am getting this error message:
loading xml from: Mixed-Media-Thumbs.xmlError #2044: Unhandled ioError:. text=Error #2032: Stream Error. URL: file:
/Mixed-Media-Thumbs.xml at mixed_media_fla::MainTimeline/frame1()
creating a simple paint application in Flash. My issue however, is being able to export the image from Flash and either uploading it to a server, or saving to desktop. I have Flash CS3, and a PHP server.I've looked around at bitmap exporters and such but I was wondering if there was anything already out there, such as source code? It's a personal project aimed primarily at kids
View 2 RepliesI have created a character for animation in illustrator and saved each symbol nessesary as a movie clip.After finally coming up with a decent animation everything seemed fine and exporting as a .swf looked great. When trying to export as a .gif however I get a singal non animated image. I've been looking for a simple answer to this problem such as Radtool converting a .swf or.avi to a gif and it give me a file not found error. I've attempted turning all of my symbols into graphics and I get a single image when I try to view it in flash (ctrl + enter). I've tried saving it as a bitmap and batching in photoshop with more error. I've tried going into flashes publish setting and saving an animated gif. Every export format I choose seems to give me a single non animated image except for .swf.
View 3 RepliesI'm unable to export an animated symbol to image sequence properly because the symbol does not animate.I created the tweens in multiple layers, then cut-pasted all layers to a new symbol.I did this so I could then just do some tween motions on the symbol.The tweening is perfect, but when I export the image sequence, the images do not animate the way it does on the Flash player.All I get is an image sequence with the tweened symbol, but the symbol itself does not animate.how to get the symbol to animate when exporting the image sequence.
Alternatively, is there a way to motion-tween multiple layers simoultaneously? (Layers which are themselves tweened)Any additional info, I'll be checking regularly so I can provide as much description as possible to get this to work.
I am doing below actions on button click in sequence, using javascript.
Generating Flash chart Making image of generated flash chart Exporting generated image in to PDF
Everything is dynamic. chart is generated using Open flash chart and are dynamic using php Mysql
All working fine. Problem here is that is takes some time to generate flash chart. So it's creating a blank image or image in middle form flash file exporting it to PDF.
my saving part, where user select the necessary equipments & draw the connections. user are also able to generate the cable connection list in datagrid component.
I understand that flash doesnt provide saving to image technically, have seen some websites on the teaching & i tried to apply on my flash.
I have this error: 1061: Call to a possibly undefined method save through a reference with static type flash.net:FileReference. at source: fileRef.save(ba,"EMC"+i+".jpg");
I want to save the file locally inside harddisk, without any server script.
I am attempting to load a dynamically generated image into flash (AS 2.0) using loadMovie.
The image is being generated by a php script on the server in real time using the following php code:
[Code]......
If I call the php script directly, the image displays correctly. If I embed it in html via an image tag it also works correctly. However I can't get flash to load it.
I am wondering if it is because the url I am trying to load has a .php in it. I am wondering if flash thinks it is a .php page, instead of an image.
(btw, I have fully debugged everything else I can think of. The above actionscript works if I replace the url with the url of a static image. I also traced out the url being generated and tested to make sure that the url that the script is generating is correct)
I have made a webpage that scales to the size of the users screen. Now i'm having to following problem. There is a image gallery in this website that makes use of an XML file. Everytime when the website is scaled to a bigger size the image gets unsharp. This only happens to the external image that is displayed in the gallery since the flash elements are all vectors.I was already thinking about a higher DPI rate or using different images.
View 2 Repliesconvert my vector images to SWF files to play in Flash 9.0/AS3. Currently, all I can find is software to convert to AVMI Movie and I need AVM2.
View 1 RepliesI currently require my flash animation to be exported into format that is compatible for television broadcast. HD would be ideal. I'm getting pretty choppy animations when exporting into H.246 from flash so I've decided to export it into a PNG sequence instead - which I will then import into after effects and take things from there.My flash document comprises of only scripted animations but they are not reflected when I export into a PNG sequence.
View 2 RepliesHow do I make a vector image smaller in file size than a jpg image? This sounds perhaps strange since vector in general is expected to be smaller in file size then pixel.
But take this image for example:
I can get this to about 8 kb if I were to use 'save for web' in photoshop (jpg / low compression). But then I thought I perhaps could get it even smaller by vectorizing it. But that resulted in an image of about 145 kb. Is vector not always better than pixel when it comes to file size?
I have two illustrator vector images "apple.ai" and "orange.ai" imported in the library. I create a new sprite in actionscript and want to assign apple.ai as the graphic for the sprite and on mouseover want to change the graphic to orange.ai. I don't want to use button but only sprite: basically i want to know if there is a way in actionscript to assign and change the graphic of a sprite.
View 1 RepliesI need to export an animation from flash as a PNG sequence. I'd like the exported PNGs to be as small as possible so I'm checking off minimum image area instead of full doc size. But this had no effect it still uses the full doc size. I can export a single image and it works then. I deleted anything that could be altering the size. I even tried it with a simple scene with just a box and it still uses the doc size. I can scale down the doc, but that is very time consuming and won't allow for easy iteration so that's not an option. Is this a bug, does it just not work?
View 2 RepliesI have an AS3 application where I used the bitmapdata with its copypixels to create a cropping effect on the imported image file (JPEG etc), now I am in need for exporting the resulting cropped data to image file suhc as JPEG, TIFF or any other format. I am actually transferring the content of bitmapdata containing the cropped image into movie MovieClip object therefore, exporting from movieclip containing the image data is another option.
View 1 RepliesI wonder if any body could help me. I am currently working on a flash presentation which will be running on a 40" Plasma Screen. What's the perfect size to set up my flash file. At the moment my file is 800 x 600 pixels. I only have one .jepg image at the intro and the rest of the presentation is vector based.
View 1 RepliesI am attempting to adapt a face detection application for a project I am working on. It works great, and displays a sprite of a vector square where it detects a face. The problem I am having is that I would like to place a bitmap image (from a source file) instead of a vector square. Here is the snippet containing the drawing of the vector:
Actionscript Code:
/*** Creates a rectangle*/
private function _createRect() : Sprite {
var rectContainer : Sprite = new Sprite();
rectContainer.graphics.lineStyle( 20 , __rectColor , 1 );
rectContainer.graphics.beginFill(0x000000,0);
rectContainer.graphics.drawRect(0, 0, 100, 100);
return rectContainer;
}
I'm pretty sure that this is the only part that needs altering in order to swap the square with a bitmap though.
Specific to Flash Professional CS5. With its export options greatly reduced, there seems to be no way to make Flash graphics accessible by other programs. Is there any workaround?Currently, Flash can output two kinds of vector images: SWF and FXG, neither of which seem to be importable by most applications, including Fireworks and Illustrator (which write to FXG but not read from it), and Catalyst doesn't seem to write to anything other than what Builder uses. In other words, I know no way to export Flash files to vector formats (besides using Flash CS4).
View 2 RepliesI have displayobject with vector and image data And I am trying to scale it in order to get big jpeg out of it with JPGEncoder.The thing is that once I am resample it using the Bitmap class (Matrix) and with draw method it's getting pixelated.How can I take a container with vector graphic and bitmap image and rescale it to bitmapdata without getting things pixled.This is the displayobject:The image in the center is high resolution image which I resize and all the other elements are vector graphic.Since the image is high resolution and all the other elements are vectors if I just call the scaleX property of the displayobkect it increase the contenier size and it all looks very good. But if I want to take a bitmap data out of it it's look terrible, The fonts getting pixelated and even the photo.I will like to know it there is a way to do it without getting things pixelated.
View 0 Repliessource code that just rotates png image?in real time (so it has to be fast)also i need the quality of the image highest(not clear and separate pixels of many 2d Flash games)i hope u understand what i mean by high qualitymost Flash games for speed performance reasons can change the quality of image by changing amount of points to calculate a color of a single screen pixeli use FlashDevelop so it wont satisfy me to complete what i'm asking for with Macromedia tools
View 11 Replies