I would like to export a movieclip as a gif image. The movieclip contains a circle that fading from grey to transparent. So I wonder if it possible to export this movieclip as a gif to show it in for example photoshop and still have it fading from grey to transparent (not white!!).
Anyway, I have an animation I made in flash, and when I go to File>Export>Export Image, it doesn't export with the text. Also, depending on the image type I'm trying to save as, it will randomly save an image of different point in the animation than that which I have the playhead on.
I am working on an animation with two masks, which plays in Flash as expected, an exported SWF is ok, an exported Quicktime is ok, except for the dreaded ghosting which renders it useless, but when I export it as an image sequence (gif, png or jpg), one of the masks is consistently ignored, while the other one masks as expected. This already shows when I export one single frame as an image. As a result, I currently have no way to create a quicktime movie for this animation (running CS4 on OSX 10.6.5)
I have created a character for animation in illustrator and saved each symbol nessesary as a movie clip.After finally coming up with a decent animation everything seemed fine and exporting as a .swf looked great. When trying to export as a .gif however I get a singal non animated image. I've been looking for a simple answer to this problem such as Radtool converting a .swf or.avi to a gif and it give me a file not found error. I've attempted turning all of my symbols into graphics and I get a single image when I try to view it in flash (ctrl + enter). I've tried saving it as a bitmap and batching in photoshop with more error. I've tried going into flashes publish setting and saving an animated gif. Every export format I choose seems to give me a single non animated image except for .swf.
I'm unable to export an animated symbol to image sequence properly because the symbol does not animate.I created the tweens in multiple layers, then cut-pasted all layers to a new symbol.I did this so I could then just do some tween motions on the symbol.The tweening is perfect, but when I export the image sequence, the images do not animate the way it does on the Flash player.All I get is an image sequence with the tweened symbol, but the symbol itself does not animate.how to get the symbol to animate when exporting the image sequence.
Alternatively, is there a way to motion-tween multiple layers simoultaneously? (Layers which are themselves tweened)Any additional info, I'll be checking regularly so I can provide as much description as possible to get this to work.
I need to export an animation from flash as a PNG sequence. I'd like the exported PNGs to be as small as possible so I'm checking off minimum image area instead of full doc size. But this had no effect it still uses the full doc size. I can export a single image and it works then. I deleted anything that could be altering the size. I even tried it with a simple scene with just a box and it still uses the doc size. I can scale down the doc, but that is very time consuming and won't allow for easy iteration so that's not an option. Is this a bug, does it just not work?
I'm trying to export a mov at 60 fps. The trouble is I'm getting weird stuff happening in my exported movies, when I bring one into After Effects it thinks it is 62.5 fps. And the first 10 or so frames of the mov will be of the same image as if frozen.
I'm bringing the mov into After Effects because ultimately I'd like to have an image sequence, but I can't export an image sequence from Flash because it won't recognise the animations inside of my movieclips, so each frame renders out the same.Is there a way to export an image sequence from Flash and have it include the multiple timeline animations inside Movieclips?
Could somebody give a hand with this? I am trying to export a flash image to jpeg. I can do it but the image is cropped when I open it in photoshop. This is the original image (is is an screenshot and not exported with flash): And this is the image exported with flash (as you can see it is cropped on the right): [URL] Why is the second image cropped?
in my Asp.net web page (C# on backend) I use a Repeater, whose items consist of a title and a Flex chart (embedded .swf file). I am trying to export the contents of the Repeater to a Word document. My problem is to convert the SWF files into images and pass it on to the Word document.
The swf object has a public function which returns a byteArray representation of itself (public function grabScreen():ByteArray), but I do not know how to call it directly from c#. I have access to the mxml files, so I can make modifications to the swf files, if needed.
I was wondering what the best way of importing a generated swf file into illustrator is, so i can mess around with the elements, add in backgrounds etc
creating a simple paint application in Flash. My issue however, is being able to export the image from Flash and either uploading it to a server, or saving to desktop. I have Flash CS3, and a PHP server.I've looked around at bitmap exporters and such but I was wondering if there was anything already out there, such as source code? It's a personal project aimed primarily at kids
I'm trying out the trial version of Flash Professional CS5 and have a very short animation that I am trying to export.It exports just fine as .swf and .html, but the quality is awful when I try to export it as .mov.I will, in the end, want to upload my finished animation to YouTube,If I could just get the animation to run smoothly as a .mov I'd be set.
I currently require my flash animation to be exported into format that is compatible for television broadcast. HD would be ideal. I'm getting pretty choppy animations when exporting into H.246 from flash so I've decided to export it into a PNG sequence instead - which I will then import into after effects and take things from there.My flash document comprises of only scripted animations but they are not reflected when I export into a PNG sequence.
I am using Flash CS3, and creating a game in AS2. Is there a way I can make a movieclip export in another frame other than 1st? Such as frame 3? I had to uncheck all of the movieclips exporting in frame 1, but now they don't work. Is it possible to export them in Frame 3?
I'm working with Flash CS3 and I need to create an automated export. I know how to export a movieclip as a SWF file using actionscript ActionScript Code: myclip.exportSWF(folderTarget + "/" + DOMFileName + "_" + clipName+".swf", true);
This is how we save movieclip as JPG file, ActionScript Code: myclip.save(jpg_binary, "picture.jpg");
What I would is to export my movie clip as an AVI file, I looked for a movieclip.exportAVI function but it seems not to exist. In fact, I just want to bypass this annoying process: "File > Export > Export Movie... > Export Movie (Path & File Name)".
I've created a small banner ad and need to export it as an animated gif. The problem is, when I open the gif after exporting it, there's no animation. The way the animation is set up is 1 frame on the main timeline, and a scrolling movie clip as the background. There is no actionscript at all in the file.
My Flash Pro version: CS5. My Mac version: Mac OS X Lion 10.7.2 (11C74)
Problem: I created a flash app (simple 1 screen with text that links to pdf(s) nothing fancy) When published as a .exe and .app. The .exe works but the .app does not. The Flash player icon just bouces in the Mac dock.
I have an AS3 application where I used the bitmapdata with its copypixels to create a cropping effect on the imported image file (JPEG etc), now I am in need for exporting the resulting cropped data to image file suhc as JPEG, TIFF or any other format. I am actually transferring the content of bitmapdata containing the cropped image into movie MovieClip object therefore, exporting from movieclip containing the image data is another option.
I'm trying to export a fla file to a mov file in Flash CS4. My fla file is 152 mb. It is a 5 minute presentation I created with a 39 second f4v file (video clip) in the file. I go to Export / Export Movie. I select Quicktime (mov). I keep the default settings and it starts to cycle through. It gets about half way and I get a message "The export operation failed because it ran out of memory" I'm running this on a Mac Pro, System 10.5.8. I have 4 GB of memory. My HD is 232 GB with 155 GB available.
I've made a flash image with the gif extention with Adobe Flash CS4 Pro. I have set the WMODE to tranparent and i've set the Transparency at the giv tab to transparent to. But now comes the difficult part. Each time when I export the image the background is still white.
I am working on a mac but my question is what files do I need to export out of CS5 to include in my upload besides the index SWF and index html? Do I have to export each individual page? Each individual photo? each individual button, ect? Or is there a main folder I can export and up load to my server. Also for all the photos I have put into the project, do I need to upload them as a seperate folder, if so, is there a specific name I should label it so it registers?
When I publish the animation as an animated GIF, not only is the animation slower, but the colors lost their transparency, and the weight blows up 50 times.Here are the two:[URL]
I have been useing fonts like A.C.M.E secret agent, Crashlanding, Feast of flesh, mouth breather and so on.When i export the project all the text becomes Times new roman on other computers but mine. Or let me re phrase that to make sure there is no confusion.When the project is viewed on my computer the font looks fine but when viewed on any other computer the font is Times new roman and the sizes are completely messed up.
I upgraded from Flash CS3 to CS5. I am surprised to find I cannot export Flash graphics to a ".ai" format. Does anyone know of a way in CS5 to get Flash vectors to Illustrator?
I have a AS3 script that parses the iTunes Library XML file and converts it into something better looking and usable. The script works good and the nicely formed xml is traced out in the output window. But i would like to export it to an independent XML file instead of the output window.
I have a flash file with a solid colour layer over a part of my visual that I have sent to 60% opacity using the alpha colour effect. All looks great in flash, but when I publish the file as a swf - the colour block is solid. I'm assuming I'm using the wrong export options, but don't really know the difference between them all. I'm publishing under flash lite 4 as I was told I needed to use this to make my movie compatible over mobile devices as well and normal web browers.
I've read various online docs but am still unclear on exporting to video format in my particular circumstances.
My flash file contains only one frame, with an flv component, a movie clip and as3 code prompting various animations based on the cue points contained in the flv file.
I've tried exporting to .mov using both export options ( "when last frame is reached" and "setting duration of the flv video" ) and in both cases the export is not successful.
My question is: Given my particular setup - is this actually possible ?
I have created a movie in flash8 and when testing it as a swf file everything is fine, however when I expoxed the movie to avi format the sound secuence does not run at the same time as the movie, in other words the sound is running slower than the movie?I have the frame rate set at 12.0 fps and have tried exporting in different formates. As an example one formate I have used is Microsoft MPEG4 and changed the frame rate in the settings to match as 12.0 fps but the sound is always running slower behind the movie?
This is really frustrating and baffling.I have a flash project which consists of a .mov import with graphics mottions over the top.First there was no sound when exporting the project as a swfI then tried to export the project as a Quicktime .mov but got an error message "could not complete operation because of an unknown error"What am I doing wrong?
I found this bug in Flash 8, so I just downloaded CS5.5 trial and I see the same problem. When I increase the image export resolution to get a larger image, at one point the lower section of the image became white (the image has the appropriate size but the content is not rendered in the lower section). As bigger is the image, larger is the white fraction. The amount of useful pixels always stay around 10 or 13 megapixels. Here some examples:Original image was 3375x6710 pixels in the left one and 2625x5219 en the right one.