I have created a movie in flash8 and when testing it as a swf file everything is fine, however when I expoxed the movie to avi format the sound secuence does not run at the same time as the movie, in other words the sound is running slower than the movie?I have the frame rate set at 12.0 fps and have tried exporting in different formates. As an example one formate I have used is Microsoft MPEG4 and changed the frame rate in the settings to match as 12.0 fps but the sound is always running slower behind the movie?
I've been building my app' and testing it every day by exporting it to a movie, and testing everything.It's all been going very well and the .swf is usually exported to my desktop in less tha the time it takes to minimize the Flash window.Today I started work on my .fla (mark18) and added a "back" button to every scene (it takes the user back to a main page with the actionscript:
on (release) { _root.gotoAndPlay("Main"); }
There are 9 scenes which are very short.BUT, when I tried to export it, it took about 15 minutes to export.
I'm trying to export a fla file to a mov file in Flash CS4. My fla file is 152 mb. It is a 5 minute presentation I created with a 39 second f4v file (video clip) in the file. I go to Export / Export Movie. I select Quicktime (mov). I keep the default settings and it starts to cycle through. It gets about half way and I get a message "The export operation failed because it ran out of memory" I'm running this on a Mac Pro, System 10.5.8. I have 4 GB of memory. My HD is 232 GB with 155 GB available.
So I made an animation a while ago and exported it no problem as an .avi. Recently I've needed to make changes, but whenever I try to export it, it is a blank video.
There is no sound, so I'm not sure whether or not that is working, but the video turns out as just a black movie with the proper length.
When I test it in flash or export it as a .swf, it is fine, only the .avi is the problem.
I'm expecting a bunch of different animations that were made in Flash CS3 as JPEG sequences, however, many of the animations contain seperate timelines that contain seperate movie clips. When I view it as an SWF, everything looks PERFECT, all the movie clips within the animation are moving like they should and it looks awesome. But when I export it as a JPEG sequence, the parts of the timeline that are seperate movie clips and in their own timelines are completely static and don't move.What settings do I need to have set so that, when I export it, the JPEG sequence looks and behaves just like the SWF?
Im working on a Dragonball Z MMO. things are goin great so far utilizing Flash PHP and MySQL. but thats not the issue right now.Im running tests of the battle system. i have the enemy set up as Mr. Popo (character from the series) The quality of the sprite appears great and in good color.however, when i compile everything into the final .swf, the movie clip appears diminished, discolored, and just really crappy looking.[code]it only happens to this movie clip in particular, any insite would be grossly appricated.
i have a movie that has a swf player practically on every page playing a number of different videos.When I export it usually and play it on another computer the flash file won't play the videos as they simply are not there
I have created an animation in Flash which is 2mins long at 25fps, so 3000 in frame length. However when I export it as either a swf or a mov it plays for 6mins! The frame rate is definetely 25fps in Quicktime export settings also but still it doesn't play for the correct duration? The Quicktime movie says 6mins also desptire the fps matching.
I need to export an animation from flash as a PNG sequence. I'd like the exported PNGs to be as small as possible so I'm checking off minimum image area instead of full doc size. But this had no effect it still uses the full doc size. I can export a single image and it works then. I deleted anything that could be altering the size. I even tried it with a simple scene with just a box and it still uses the doc size. I can scale down the doc, but that is very time consuming and won't allow for easy iteration so that's not an option. Is this a bug, does it just not work?
How can I use a linked object without exporting it in the first frame? I'm asking that because I don't want to put an aditional load on the beggining of the loading progress...
I'm trying out the trial version of Flash Professional CS5 and have a very short animation that I am trying to export.It exports just fine as .swf and .html, but the quality is awful when I try to export it as .mov.I will, in the end, want to upload my finished animation to YouTube,If I could just get the animation to run smoothly as a .mov I'd be set.
I downloaded the CS4 trial, and im having major problems exporting my flash file into an avi.I have imported an FLV file, and want to export it as an AVI. However when I do this, the screen is blank.
I've created a small banner ad and need to export it as an animated gif. The problem is, when I open the gif after exporting it, there's no animation. The way the animation is set up is 1 frame on the main timeline, and a scrolling movie clip as the background. There is no actionscript at all in the file.
My Flash Pro version: CS5. My Mac version: Mac OS X Lion 10.7.2 (11C74)
Problem: I created a flash app (simple 1 screen with text that links to pdf(s) nothing fancy) When published as a .exe and .app. The .exe works but the .app does not. The Flash player icon just bouces in the Mac dock.
I've just spent a bit of time making a animation, and created this animation within a movie clip. I did this because i planned to add a button at the beginning to start playing this movie clip, but since then ive scrapped that idea.
Whilst trying to export the file as either .swf/.gif/.avi etc. It's just creating a file with the image of the first frame.
I've made a flash image with the gif extention with Adobe Flash CS4 Pro. I have set the WMODE to tranparent and i've set the Transparency at the giv tab to transparent to. But now comes the difficult part. Each time when I export the image the background is still white.
I am working on a mac but my question is what files do I need to export out of CS5 to include in my upload besides the index SWF and index html? Do I have to export each individual page? Each individual photo? each individual button, ect? Or is there a main folder I can export and up load to my server. Also for all the photos I have put into the project, do I need to upload them as a seperate folder, if so, is there a specific name I should label it so it registers?
When I publish the animation as an animated GIF, not only is the animation slower, but the colors lost their transparency, and the weight blows up 50 times.Here are the two:[URL]
I have been useing fonts like A.C.M.E secret agent, Crashlanding, Feast of flesh, mouth breather and so on.When i export the project all the text becomes Times new roman on other computers but mine. Or let me re phrase that to make sure there is no confusion.When the project is viewed on my computer the font looks fine but when viewed on any other computer the font is Times new roman and the sizes are completely messed up.
Anyway, I have an animation I made in flash, and when I go to File>Export>Export Image, it doesn't export with the text. Also, depending on the image type I'm trying to save as, it will randomly save an image of different point in the animation than that which I have the playhead on.
I upgraded from Flash CS3 to CS5. I am surprised to find I cannot export Flash graphics to a ".ai" format. Does anyone know of a way in CS5 to get Flash vectors to Illustrator?
I have a AS3 script that parses the iTunes Library XML file and converts it into something better looking and usable. The script works good and the nicely formed xml is traced out in the output window. But i would like to export it to an independent XML file instead of the output window.
I have a flash file with a solid colour layer over a part of my visual that I have sent to 60% opacity using the alpha colour effect. All looks great in flash, but when I publish the file as a swf - the colour block is solid. I'm assuming I'm using the wrong export options, but don't really know the difference between them all. I'm publishing under flash lite 4 as I was told I needed to use this to make my movie compatible over mobile devices as well and normal web browers.
I've read various online docs but am still unclear on exporting to video format in my particular circumstances.
My flash file contains only one frame, with an flv component, a movie clip and as3 code prompting various animations based on the cue points contained in the flv file.
I've tried exporting to .mov using both export options ( "when last frame is reached" and "setting duration of the flv video" ) and in both cases the export is not successful.
My question is: Given my particular setup - is this actually possible ?
I would like to export a movieclip as a gif image. The movieclip contains a circle that fading from grey to transparent. So I wonder if it possible to export this movieclip as a gif to show it in for example photoshop and still have it fading from grey to transparent (not white!!).
This is really frustrating and baffling.I have a flash project which consists of a .mov import with graphics mottions over the top.First there was no sound when exporting the project as a swfI then tried to export the project as a Quicktime .mov but got an error message "could not complete operation because of an unknown error"What am I doing wrong?
I found this bug in Flash 8, so I just downloaded CS5.5 trial and I see the same problem. When I increase the image export resolution to get a larger image, at one point the lower section of the image became white (the image has the appropriate size but the content is not rendered in the lower section). As bigger is the image, larger is the white fraction. The amount of useful pixels always stay around 10 or 13 megapixels. Here some examples:Original image was 3375x6710 pixels in the left one and 2625x5219 en the right one.