Flash8 : Massive Slowdown When Exporting To Movie?
May 26, 2009
I've been building my app' and testing it every day by exporting it to a movie, and testing everything.It's all been going very well and the .swf is usually exported to my desktop in less tha the time it takes to minimize the Flash window.Today I started work on my .fla (mark18) and added a "back" button to every scene (it takes the user back to a main page with the actionscript:
on (release) {
_root.gotoAndPlay("Main");
}
There are 9 scenes which are very short.BUT, when I tried to export it, it took about 15 minutes to export.
I have created a movie in flash8 and when testing it as a swf file everything is fine, however when I expoxed the movie to avi format the sound secuence does not run at the same time as the movie, in other words the sound is running slower than the movie?I have the frame rate set at 12.0 fps and have tried exporting in different formates. As an example one formate I have used is Microsoft MPEG4 and changed the frame rate in the settings to match as 12.0 fps but the sound is always running slower behind the movie?
I'm fairly new to the use of loadMovie, unloadMovie, and removeMovieClip for external swfs, but anyways, let me summarize the problem as simply as I can. I have a shell.fla file that is currently loading in external swfs, one at a time, for a game. Here is an outline of how my shell works:
1. first part of game gets loaded in an empty movieclip (container_mc) 2. a listener is created that will listen to an event broadcaster that exists within the external swf. 3. when the listener receives the "done" message, I run container_mc.removeMovieClip() and then load part 2 of the game in a new empty clip called container2_mc.
At this point, I get really severe slowdown for some reason, and I don't know why!! Part 2 of the game is a tile based maze game which is not optimized 100%, but when I run that swf on its own (i.e. not inside the shell) it runs perfectly smooth. But when it is loaded after part 1, it goes really slow.
So I made an animation a while ago and exported it no problem as an .avi. Recently I've needed to make changes, but whenever I try to export it, it is a blank video.
There is no sound, so I'm not sure whether or not that is working, but the video turns out as just a black movie with the proper length.
When I test it in flash or export it as a .swf, it is fine, only the .avi is the problem.
How can I use a linked object without exporting it in the first frame? I'm asking that because I don't want to put an aditional load on the beggining of the loading progress...
I downloaded the CS4 trial, and im having major problems exporting my flash file into an avi.I have imported an FLV file, and want to export it as an AVI. However when I do this, the screen is blank.
I've just spent a bit of time making a animation, and created this animation within a movie clip. I did this because i planned to add a button at the beginning to start playing this movie clip, but since then ive scrapped that idea.
Whilst trying to export the file as either .swf/.gif/.avi etc. It's just creating a file with the image of the first frame.
I'm having trouble exporting my flash movie to quicktime. I receive the error: The installed version of Quicktime does not support this type of Macromedia Flash movie. Quicktime requires Macromedia Flash version 5 or before. Please select "Version: Flash player 5" in the Flash tab of the Publish Settings dialog. I've tried changing the settings to every Flash versions 1 - 5, none of which seems to resolve the problem. I continue to get the same error message when I try to publish. I'm using Flash 8 and Quicktime version 7.7.5.
I have a dozen Flash CS3 documents that I am exporting to Quicktime for placement into Keynote. Some are 1024x768 and others are 1024 x 337. After I exported 1/2 dozen movies or so at the 1024 x 337, I tried to export one at 1024 x 768. Flash decided to squish it down to 1024 x 337. Now all of my movies are being squished to this dimension regardless of the actual dimensions. I have not changed any settings in the export window. This was working properly all week and now it decided to squish the movies.
I'm trying to export a fla file to a mov file in Flash CS4. My fla file is 152 mb. It is a 5 minute presentation I created with a 39 second f4v file (video clip) in the file. I go to Export / Export Movie. I select Quicktime (mov). I keep the default settings and it starts to cycle through. It gets about half way and I get a message "The export operation failed because it ran out of memory" I'm running this on a Mac Pro, System 10.5.8. I have 4 GB of memory. My HD is 232 GB with 155 GB available.
Every method I have tried so far to export my flash file as a workable AVI or MOV is by creating the entire animation on the main timeline.This means every animation, every tiny bit is edited and altered on the Parent time line, and looping animations will have to be painstakingly copied and pasted for the duration of the loop.Surely there must be a way to save the movie to include all the sub timelines? I think to the very simplethat video is everywhere - even on youtube! you can't say that has been copied and pasted for each loop?
I'm expecting a bunch of different animations that were made in Flash CS3 as JPEG sequences, however, many of the animations contain seperate timelines that contain seperate movie clips. When I view it as an SWF, everything looks PERFECT, all the movie clips within the animation are moving like they should and it looks awesome. But when I export it as a JPEG sequence, the parts of the timeline that are seperate movie clips and in their own timelines are completely static and don't move.What settings do I need to have set so that, when I export it, the JPEG sequence looks and behaves just like the SWF?
I got this website at work which I've just updated.It was working pretty well, yesterday I showed it to a friend.And it was working perfectly. This morning, I hear sound but all i get is a black screen.It works on every other browser (chrome, firefox, SeaMonkey, etc.) but in Internet Explorer, black screened.If anyone can,I need a quick solution, my bosses are freaking out and that is kindda out of my league as for "trouble shoot".Why something that was working not even 12 hours go goes awry on me today?
for (var i in yearMarkersArray) { yearMarkersArray[i].x = ((timelines.x + 350) % 140) + (140 * i) - 5; yearMarkersArray[i].text = "0"; }
This is part of the main loop that triggers whenever the user drags the zoomed-out timelines (the sprites in eventsArray) left or right. The six TLFText objects in yearMarkersArray appear to scroll left or right with the user, but are really repositioned and relabeled with the correct year markers as calculated by a function I did not include above (it's working and not relevant to this problem, I simply replaced it with the "0" for clarity).
The text-setting statement is the problem code...I've commented literally everything else out of the main loop to verify it. I even changed the statement to not involve any function call (simply setting the text attribute to "0"), and it still causes the final .swf to eat an extra 1% of my CPU every 15 seconds until finally the FPS crashes through the floor. The rest of the main loop has much, MUCH more complex and I'm sure inefficient code that also runs every frame,Since this project reads a data file with a list of timeline events whose span of years I cannot predict, I do need the displayed year markers to be done dynamically in some way. The code ultimately works (I only noticed the ridiculous slowdown when I accidentally left the movie open and idle for a few minutes),
Im working on a Dragonball Z MMO. things are goin great so far utilizing Flash PHP and MySQL. but thats not the issue right now.Im running tests of the battle system. i have the enemy set up as Mr. Popo (character from the series) The quality of the sprite appears great and in good color.however, when i compile everything into the final .swf, the movie clip appears diminished, discolored, and just really crappy looking.[code]it only happens to this movie clip in particular, any insite would be grossly appricated.
i have a movie that has a swf player practically on every page playing a number of different videos.When I export it usually and play it on another computer the flash file won't play the videos as they simply are not there
I am using a set of 4 images. It works fine but now I need to put it in a website that is being created from a template. I know it may not work with the template but I don't even know how to begin to get it from Flash.
We have a problem working with FMS 3.5 (installed on a IIS server). Configuration of the servers all based on IIS: webserver (authentification, xml data loaded by Flash app, data (on IIS) sended to and recieve from FMS). Seperate FMS 3.5 (latest update) server. Only running FMS (no other apps are running on this machine).
I am making a snow boarding game in AS3. The problem I am having is that I want to leave a trail in the snow behind the board.
I have had a think and feel that the best way of achieving this would be to use the lineTo() method to draw a line form the snowboards previous position to its current position. If I do this all of the way down the slope I would end up with a line almost 23000 pixels long which seems extremely large and will have a major impact on performance.
If I were to convert the trail movieclip to a bitmap would it improve performance? I am targeting a minimum of flash player 9 which I have found to have issues when handling bmp's over 2880 pixels so I think this method might not work.
I see this quite a lot and I was wondering if there was a way to refactor this nicely to avoid the massive switch? This is a method in a factory: RoomControllerFactory, instantiating a game location based on its type. Here's an example from a switch in the factory method:
I have created a class that I've been using as the storage for all listings in my applications. The class allows me to "sign" an object to a listing (which can be created on the fly via the sign() method like so):
manager.sign(myObject, "someList"); This stores the index of the element (using it's unique id) in the newly created or previously created listing "someList" as well as the object in a 2D array. So for example, I might end up with this:
I'd like to ask the following question: for instance, I have a scene in 3ds max with 10000 textured cubes. Is it possible to export this .max scene to Flash and create a .swf application, in which user will be able to rotate, zoom the scene and also select a particular cube and all this done without visible PC slowdown? After some googling I found that Papervision3D is a good tool for working with 3D in Flash.
I have created an animation in Flash which is 2mins long at 25fps, so 3000 in frame length. However when I export it as either a swf or a mov it plays for 6mins! The frame rate is definetely 25fps in Quicktime export settings also but still it doesn't play for the correct duration? The Quicktime movie says 6mins also desptire the fps matching.
So I am trying to embed some simplified Chinese into my flash file. When I turn off embed fonts the flash file is fine. If I add simplified chinese char set it makes the swf massive. Is there a way to embed a smaller character set than the ones flash offers. Standard English Characters if I add all the characters and pnctuation amount to 106, simplified Chinese is 11,218 it just is not doable.
So (i) Can I smooth html text in flash or (ii) Can I used a reduced character set?