ActionScript 3.0 :: Loading XML Generated Image Scroller?
Jul 3, 2010
I am have a button on my main.fla that loads an image scroller that is conected to an XML file.I can post the code for the button, or the code from the swf i'm trying to load.I am getting this error message:
loading xml from: Mixed-Media-Thumbs.xmlError #2044: Unhandled ioError:. text=Error #2032: Stream Error. URL: file:
/Mixed-Media-Thumbs.xml at mixed_media_fla::MainTimeline/frame1()
Iv got a background image 3 times the length of my stage.. what im trying to do is create a scroller so when you press a right button or a left button, it scrolls to the left third or the right third of the image.
I want it to while still easing into place like the iphone does. For example my stage is 550px. The drag and throw MC is 1650. That's 550x3. If the first image is showing starting at x axis 0 and you drag to the left it will ease into place stopping and showing the second image stopping the image at x axis 0. And the same thing scrolling to the next one and scrolling back. So the code is below and I've attached the movie that I'm working on.
ok, here's the deal. We are creating an ecard that will be customized by the sender, and sent to soldiers in Iraq. There are about 5 different things that the sender can customize, as well as write a message. The goal is to have their choices sent to a database and then inserting those variables when the receiver watches the movie.Now, instead of creating possibly thousands of XML files (one for each sender), we decided it would be better to just generate the XML on the fly from the info in the db. But my question is, how do I handle loading that XML? Since this won't just be a static page on the server, I'm not sure how to go about it. I'm wondering if you can use variables when loading XML, for example:
Code:my_xml.load("senderData.xml?user=LyndaSmith");Basically, how can i create an XML file on the fly with the values from the DB, that can then be loaded into Flash?I have virtually no experience with db's, so this is the method I came up with because I do have some experience with XML. I have a developer who will actually insert the values into the database with ColdFusion, and he can also generate the XML, I just need to be able to load the dynamic XML in flash when the receiver watches the card.
To see the xml, but it´s php. It hasn´t generated it.
I follow every tutorial. This is the way. Is there any other way to make it "EXECUTE" the php code?? it donesn´t seem to work. The same happens when i assign it to an XML in AS3. It doesn´t work.
I was wondering what the best way of importing a generated swf file into illustrator is, so i can mess around with the elements, add in backgrounds etc
[URL]By clicking a button its slide to the picture and then loads the info and by clicking a other button it takes away the info first and then slide to the picture.
I have been trying to figure out how to create this movieclipI have a bunch of images which is laid out horizontally (x axis). The functionality is very simple, when I click on the movieclip it will allow me to drag it from right to left and vice versa. This part is simple enough. I face a problem when it comes to the end and the beginning of the movieclip. How do I make it undraggable when it reaches the end of the movie clip and vice versa when I drag it back to the beginning.
I'm working on a project where I need to load a series of dynamically generated swfs. The catch is that the composition of each swf depends on the result of loading the previous swfs. For example, if I generate a swf (just writing bytes to a ByteArray), call it A, then load that swf...
loadBytes(A) //wait for COMPLETE event //generateBytes for B loadBytes(B) //wait for COMPLETE event //generateBytes for C loadBytes(C) etc...
It turns out that this is very slow. It doesn't matter how simple the swfs are -- 40 or 50 of these can take several seconds. This is just too slow for my needs. How I might speed this process up? Is there some way to make the loadBytes calls finish more quickly? Or maybe an alternative, faster way to dynamically load actionscript bytecodes?
I am doing below actions on button click in sequence, using javascript.
Generating Flash chart Making image of generated flash chart Exporting generated image in to PDF
Everything is dynamic. chart is generated using Open flash chart and are dynamic using php Mysql
All working fine. Problem here is that is takes some time to generate flash chart. So it's creating a blank image or image in middle form flash file exporting it to PDF.
my saving part, where user select the necessary equipments & draw the connections. user are also able to generate the cable connection list in datagrid component.
I understand that flash doesnt provide saving to image technically, have seen some websites on the teaching & i tried to apply on my flash.
I have this error: 1061: Call to a possibly undefined method save through a reference with static type flash.net:FileReference. at source: fileRef.save(ba,"EMC"+i+".jpg");
I want to save the file locally inside harddisk, without any server script.
I am attempting to load a dynamically generated image into flash (AS 2.0) using loadMovie.
The image is being generated by a php script on the server in real time using the following php code:
[Code]......
If I call the php script directly, the image displays correctly. If I embed it in html via an image tag it also works correctly. However I can't get flash to load it.
I am wondering if it is because the url I am trying to load has a .php in it. I am wondering if flash thinks it is a .php page, instead of an image.
(btw, I have fully debugged everything else I can think of. The above actionscript works if I replace the url with the url of a static image. I also traced out the url being generated and tested to make sure that the url that the script is generating is correct)
In the image scroller that i implemented, its taking too much time for loading the images,So I hope it's better to monitor the loading progress of images and providing a preloaderBut how to implement it when more than one images are in the scroller. I meant how the calculations to be done when multiple images are loading.
I have a horizontal image scroll that is made up of various thumbnails. When you move your mouse to the left it goes left, move it to the right and it goes right.The problem here lies somewhere in making the loop continuous. I have it looping correctly. There are masks on each thumbnail.
I have two instances of the same movieclip that contains the thumbnails right next to each other. This allows it to loop.When two instances of the thumbnails are both on the screen at the same time, a few of them lose their masks while they are on the stage. Why is this?
regarding continuous scroller in actionscript.Th problem is that in my current scroller.. after a few up and down scrolls, the space between movieclips holding the images dosent seems to be remaining the same.
I've been trying to create an XML based portfolio site, where images are loaded dynamically so the client can update it. I've managed this part ok, however, I want the images to be in a scroll panel so that as the client adds more and more images you can scroll through them. I've got it however, I'm struggling withlimiting this panel so that you can scroll the images infinately (ie: off the screen!)[URL]
I've done a basic thumbnail scroller before, but now I'm trying to make one like the scroller at I need to figure out how to get the popout with the text on it. Specifically when the image is the center image. Can anyone point me in the right direction?
I'm having problems with my AS2 and XML (on Flash 8). I finally figured how to create a simple slideshow which incorporates a "Next" and "Previous" button...but what i'm struggling with is: "How to click on the 'next' button so that the existing image scrolls to the left as the new image from the right moves to the center. And the opposite for the 'previous' button". Currently I have the existing image disappearing (alpha 0) and then the new image scrolls to the center from the right - which is not what I want to do.
Here's my current script: import mx.transitions.Tween; import mx.transitions.easing.*; function loadXML(loaded) { if (loaded) { xmlNode = this.firstChild; [Code] .....
I have built an dynamic XML image scroller to load jpgs via an XML file and then populate a horizontal scroller with a mouseover effect and a mouseclick function that sends you to another url.Right now the mouseover function fades the image alpha, but I want it to also add a text label dynamically grabbed from the XML file.Here is the code for the mouseover function:
I'm a beginner at actionscript, as well, but I'm humble and more than willing to be schooled..I have what I hope is an easy question to answer.It is a pretty basic image scroller that has a series of images scrolling across the screen in an infinite loop. Direction is controlled by mouse position (extreme left or right), and it will stop when the mouse is positioned over an image in the center area.Here's the code:
var myVar:Boolean; this.addEventListener(Event.ENTER_FRAME, onEnterFrame); function onEnterFrame(e:Event) :void
i am new to flash and AS and I have created a custom image gallery, where thumbnails appear on the left of my page and once clicked they fade into he screen.however i have so many images that they do not all show on the page, and take up the entire left hand side - i would like to know how i could edit my code so that all the thumbnails (that are loaded from a .xml file) can be put into a scroller box.I would also like to add a function so that the image would close on mouse click of the bigger picture OR when a "close" button is clicked
How can I make a horizontal image scroller that when u click and hold would allow me to scroll through a pan with hotspots(buttons)? I have this script which does the basic functions I am wanting but it if I drag right enough I can drage the MC right out of the frame. I would like to be able to scroll right and then when it meets the very right edge of the movie clicp and the actual movie frame it won't go further. Same with the left edge.
Code: var mouseStartX:int; var mouseStartY:int; var bgStartX:int;[code].......
I am designing a surf board website and I am trying to get the boards to display properly in a scrollerI have everything in place except I need to call a frame name from the XML. in the instructions for the horizontal scroller it says I needed to uncomment a piece and comment another piece but i can't get it to work..I need it the timeline to go to the frame labeled "go"
I'm in the process of putting to together an image scroller, and have it working fine (to an extent). It scrolls left and right as it should, and stops scrolling when it get to its furthest left and furthest right points. This has been done like this...