ActionScript 3.0 :: Loading Series Of Dynamically Generated SWFs

Oct 6, 2008

I'm working on a project where I need to load a series of dynamically generated swfs. The catch is that the composition of each swf depends on the result of loading the previous swfs. For example, if I generate a swf (just writing bytes to a ByteArray), call it A, then load that swf...

loadBytes(A)
//wait for COMPLETE event
//generateBytes for B
loadBytes(B)
//wait for COMPLETE event
//generateBytes for C
loadBytes(C)
etc...

It turns out that this is very slow. It doesn't matter how simple the swfs are -- 40 or 50 of these can take several seconds. This is just too slow for my needs. How I might speed this process up? Is there some way to make the loadBytes calls finish more quickly? Or maybe an alternative, faster way to dynamically load actionscript bytecodes?

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