ActionScript 2.0 :: Targeting A MC Inside A MC With A Dynamically Generated Name?
Nov 26, 2009
I'm trying to target a movieclip inside another movie clip which I have dynamically generated the name.
ActionScript Code:
firstText = "text" + randomNum;
_root[firstText].gotoAndStop(9);
[Code]....
The first part works, I can "firstText" and I can make it go to frame 9 and stop but I can't manipulate the movie clip "title_txt" which is inside "firstText"
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Jul 27, 2008
I'm trying to make a flash widget that loads thumbnails from an xml document and have each thumbnail link to a different web page. So far everything works fine but I don't like using _root incase the widget gets loaded into another swf. In my expereice _lockroot dosen't always work.the line highlieted in red will only work if targeted through root as opposed to all my othere reference to ["placeHolder"+i] which use this.["placeHolder"+i]. I've tried _parent, this._parent and adding lots of other _parents. Nothing will work this is the file structure _root.placeHolder'N'.tn_mc. how I can substitute _root for a relative path.
widget_xml = new XML();
widget_xml.ignoreWhite = true;
widget_xml.load('flashWidget.xml');//path to document
[code].....
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Jun 4, 2010
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Oct 2, 2006
Right check this:
/////////////////////////////////////
/////////////////////////////////////
///////////////FUSE//////////////////
/////////////////////////////////////
import com.mosesSupposes.fuse.*;
[code]....
But the problem is the thumbMov movies will obviously have a uniquely generated instance name i cant target directly due to the "for" loop..How can i modify what ive done to target any of the thumbMovs with the FUSE functions?
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Jan 15, 2009
For loop generates clips containing clips. I need to access a specific clip (look_back) within the parent clip generated by the loop. Not sure how to do this.[code]
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Mar 12, 2010
I have 10 MC that are generated inside of a for loop. Each MC got another MC inside of it that is already sitting on the stage and has it's own instance ame applied! After that I put them inside of a MC container, that I also add dinamicly through the addChild method! But I have one issue when I want to change the position of the child MC(one that is sitting on the stage), through targetting to it's instanceName! The code I use:
Code:
var box1_mc:Box1 = new Box1();
var ball1_mc:Ball1;
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[Code].....
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I wish to have a 3d carousel much like a flash one in the below link : [URL] however, i wish the images to be dynamically generated and at the same time txt 'beneath' (to be added) the picture to be dynamically updated also...through a database. I wish to get it connected to a back end and probably use a content management system.
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ok, here's the deal. We are creating an ecard that will be customized by the sender, and sent to soldiers in Iraq. There are about 5 different things that the sender can customize, as well as write a message. The goal is to have their choices sent to a database and then inserting those variables when the receiver watches the movie.Now, instead of creating possibly thousands of XML files (one for each sender), we decided it would be better to just generate the XML on the fly from the info in the db. But my question is, how do I handle loading that XML? Since this won't just be a static page on the server, I'm not sure how to go about it. I'm wondering if you can use variables when loading XML, for example:
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Oct 4, 2008
way to remove the clips generated by the following function.
Code:
function loadClips() {
for (i = 0; i < Urls.length; i++) {
var mov:MovieClip = attachMovie("numClip", "numClip"+i,
[Code].....
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Feb 26, 2009
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Jul 7, 2008
I have a movie clip called curtain_mc with this actionscript inside:
[Code]...
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I have a function and some textfields within a movieclip, and I need to reference those textfields dynamically. This worked when I'd had the TFs on the stage, but not since I've placed them in an MC.The TF naming convention works out to this:
Code:
t_t1c1r1
t_t1c2r1
t_t1c1r2
[code]....
So, to access them dynamically, I combine the letters with index numbers to be gotten through the function's arguments.
Code:
this['t_t1c'+i+'r'+ii].text;
Object(this)['t_t1c'+i+'r'+ii].text;
The numbers represented by "i" and "ii" are coming through fine in trace, but the path is still wrong. I've tried different combinations of _level0, etc., but it only works in my testing when I make an absolute reference to the field (e.g. Object(_level0.mc_instance)['t_t1c'+i+'r'+ii].text which is not a viable solution).
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Jun 23, 2009
I have a function and some textfields within a movieclip, and I need to reference those textfields dynamically. This worked when I'd had the TFs on the stage, but not since I've placed them in an MC.The TF naming convention works out to this:[code]The numbers represented by "i" and "ii" are coming through fine in trace, but the path is still wrong. I've tried different combinations of _level0, etc., but it only works in my testing when I make an absolute reference to the field (e.g. Object(_level0.mc_instance)['t_t1c'+i+'r'+ii].text which is not a viable solution).
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I have a movieclip that I am adding to the stage dynamically. The movieclip has to be placed at specific coordinates to match the current text field.The coordinates that show on the INFO tab are x=264 and y= 365. However, in order to get the movieClip to match those I have to set x to 398 and y to 200.If I set the coordinates to those in the INFO tab then the movieclip does not show; it appears off stage.
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Oct 26, 2006
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I'm currently reading in data from an XML file. Each attribute of a child is assigned as a property of a movieclip as shown in the code attached. However, what i'd like to do is not have the property names already decided as i don't necessarily know how many attributes a child in the xml file will have. Is it possible to dynamically name the properties depending on what number attribute they are...?
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Mar 3, 2011
I've tried to generate movieclips dynamically the method I have used does the following:
Uses a loop runs depending on how many movieclips I want to generate e
Each time the loop cycles it creating a new movieclip instance
Adds the new movieclip to an array
Uses method addChild to put moveclip on the stage then draws a rectangle
begins fill
ends fill
Adds it to that movieclip
I then use a conditional statement checking if the movieclip is the first item in the array if so it sets the current MovieClips x and y position to a chosen value. the first movieclip is used for a starting point to align the rest of the generated movieclips to. If not the movieclips x and y position are set to the previous array items x and y position + current movieclips width or height + the gap I would like them to have. Then the cycle repeats. I've coded this using timeline code and it works fine the shapes appear on the stage no errors. I tried to move this code off the timeline to an as file and the code has no errors but when run I just don't see the objects even if I trace there x and y positions I don't see them on the stage.
Timeline Code
var mcArray:Array = new Array();// DEFINE ARRAY FIRST
var randomNo:Number;
var colorStr:String;
var currentColor;
var movieClip:MovieClip;// TEMPORARY VARIABLE
[Code] .....
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Nov 10, 2009
I have a Flex application which references a separate MXML file as a template for a custom component. I create instances of the component dynamically several times in my program, but I need to get a handle that will allow me to modify that instance of the component as desired. I pass specific information to this component on instantiation using bindable public variables in the component's MXML file. I add it to my main program using addChild().
I want to update the component's progressbar as necessary and I want to remove it from the box to which I addChild'd it. What's the easiest/best way to get a variable that will give me predictable access to each component so I can easily manipulate the components as necessary? Some research suggests creationComplete, but I decided it was faster to just ask than to go through lots of different experiments and come up blank.
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Feb 26, 2010
I'm not quite sure how to describe the problem I'm having but I'll do my best. I have an image gallery built in AS3 that loads content via an XML file. Nothing mind blowing here... When testing locally on a static XML file, the gallery works as intended. The purpose of this gallery is to function within a CMS and load dynamically generated XML files to display the appropriate images/info for each particular gallery. All this functions fine, to an extent...
[Code]...
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Dec 30, 2009
i have a bezier curve that is generated dynamically now i want to mask an image with it to produce a cut of face functionality just like in elfyourself.com or in jibjab.
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Apr 24, 2011
I am dynamically generating MC using this code:
Code:
var _root=MovieClip(_root);
xPosition = 0;
yPosition = 0;
for (i = 0; i < 5; i++)
[Code]...
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Jul 19, 2009
So basically my file is a photo gallery. There are two ways to click through the photos - the previous/next buttons or the camera icons on the floor plan diagram. The cameras are dynamically generated from XML, into a cameraHolder mc.
I have the controls working independently, but I need to have them working together (ie: if you click the previous/next buttons, the camera icons would change state) I don't have all the over/selected/visited states working yet, but I don't really need help with that.
What I really need to be able to do is figure out how to call the camera icon clips. See line 138 for where I tried to trace one: trace(cameraHolder.camera0); It returns as undefined.?
Also is is possible to call a mc where part of the name is a variable? For example, you'd call something like "camera" + whoIsOn instead of camera0?
FYI: this file is definitely a work in progress. I kind of slapped together two examples to get what I currently have...
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Mar 27, 2008
As part of a preloader, I've placed a blank movie clip on the stage and attached the following code:
Code:
onClipEvent (load) {
for (i=0; i<50; i++) {
ranx = Math.round(Math.random()*1000)+1;
[Code]....
The bats generate fine, but I can't get them to move about.
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Jun 22, 2010
I am loading several images from XML to dynamically generated movieclips (mc_1, mc_2, mc_3...etc.). Then adding all of them into a parent MovieClip - imageContainerMc. So now, imageContainerMc holds mc_1, mc_2... etc. What I want to do next, is to Duplicate the imageContainerMc, and add both the instances on Stage-- addChild(imageContainerMc), addChild(imageContainerMc_duplicate).how can I duplicate a dynamically generated MovieClip?
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Jan 16, 2011
I've got an object in the library that's a basic rectangle with an outline. A for loop creates a grid dynamically. I want to create a mask that goes over this grid. I'm using "my_object.mask = my_mask", but to no avail
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Oct 6, 2003
I'm trying to create a dynamically generated navigation submenus. Basically I'm creating instances of a MC using attachMovie, I'm populating it's text field sizing it's background image's width (subGlow_mc) based on the width of it's text field(link_txt). I get the movies on the stage but hey dont position how I would like them and the backgound images are not resizing consistantly. I have pasted the AS that loops through the flash remoting call to generate the movies below.
[URL]
function createSubMenus() {
////Setting the intial X and Y coordinates.
var initX = 800;
[Code]....
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Mar 22, 2010
What I'm trying to do:I have an external JPG. I want to treat it as a button. on mouse over, I want it to fade in. However, I'm having problems understanding how to target this in my SWF.So 2 questions, can you target an external JPG to a Movie Clip inside my button? how do I target that?
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Aug 28, 2009
I'm trying to detect the event.target of another function in the same calsses.
ActionScript Code:
public function menus():void {
menuArray[i].button.addEventListener(MouseEvent.ROLL_OVER,btnOver);
} private function btnOver(event:MouseEvent):void {
bgGlow();
} private function bgGlow():void {
square.x=[B]event.target.parent.x[/B];
}
Here is a simplified of the coding that I'm trying to target.
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Nov 6, 2009
I am trying to target items inside a movieClip container. The container is called holder.
Inside holder I have a bunch of items such as other movieClips and TextFields.
How do I target, for example the TextField inside the holder clip??
Fore Example, I tried this, but doest work...
holder.textField.x = 100;
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Jan 1, 2011
So from the headline u know that i want to do but i don't know how to do it!
ActionScript Code:
/// activate the mc with the button from the main Menu
mathSecondMenu.addEventListener(MouseEvent.CLICK, otvoriVtoroMenu);
[Code]....
the problem is that i can get to the button from the first event, but i can make the Mc "proba" to go to "math_basic"!
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