ActionScript 2.0 :: Looping Through Dynamically Generated Clips?

Mar 27, 2008

As part of a preloader, I've placed a blank movie clip on the stage and attached the following code:

Code:
onClipEvent (load) {
for (i=0; i<50; i++) {
ranx = Math.round(Math.random()*1000)+1;

[Code]....

The bats generate fine, but I can't get them to move about.

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I'm trying to make a flash widget that loads thumbnails from an xml document and have each thumbnail link to a different web page. So far everything works fine but I don't like using _root incase the widget gets loaded into another swf. In my expereice _lockroot dosen't always work.the line highlieted in red will only work if targeted through root as opposed to all my othere reference to ["placeHolder"+i] which use this.["placeHolder"+i]. I've tried _parent, this._parent and adding lots of other _parents. Nothing will work this is the file structure _root.placeHolder'N'.tn_mc. how I can substitute _root for a relative path.

widget_xml = new XML();
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[code].....

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var total = 6;
myThumbs = new Array();
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[Code]....

Everything works fine except when I roll over the mc the value of this["myThumb"+i] is undefined.

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Code:
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way to remove the clips generated by the following function.

Code:
function loadClips() {
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[Code].....

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Timeline Code
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[Code]...

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ActionScript Code:
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[Code]....

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[Code]...

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So basically my file is a photo gallery. There are two ways to click through the photos - the previous/next buttons or the camera icons on the floor plan diagram. The cameras are dynamically generated from XML, into a cameraHolder mc.

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[URL]

function createSubMenus() {
////Setting the intial X and Y coordinates.
var initX = 800;

[Code]....

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I am having a problem with a looping set of movie clips. The first pass, works as expected, but the second pass only shows the static (original) movieclip that all others were duplicated from.

myArrayXML.load("params.xml");

...bunch of code... this works fine the images come in from xml and do get loaded.

dup_insert = _root.magazine_env.duplicateMovieClip("Mag_insert_ "+i, getNextHighestDepth());
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--- however, the movieclip which calls the duplicated movie ---

play();
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Works as long as it passes through the array one time. Once the array starts over and is calling for Mag_insert_1 it presents the original movie clip (everytime it's called). The trace shows the that the name is correctly incrementing, but it still does not show the proper image.Here is a url http:[url].....after the "soul food" image passes by it gets stuck on that image.I want to know what I need to do to get this to work (as in continuously loop).

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I want to loop 5 movie clips so that one clip moves onto the stage, stays there for a certain time, then moves off the stage, then the next one.Here's what I've got so far: 

var m1_mc = new m1();
var m2_mc = new m2();
var m3_mc = new m3();[code]......

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I have been trying and trying this, with no luck.  I have 5 different movie clips all exported for action script and all executing different tweens.  At the tweens end I want all the movie clips to stop but one.Nothing seems to work! I have been using this[code]...

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Code:
import org.papervision3d.scenes.*;
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[Code]....

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var instanceName1:clipClassName = new clipClassName();
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I'm working on a project where I need to load a series of dynamically generated swfs. The catch is that the composition of each swf depends on the result of loading the previous swfs. For example, if I generate a swf (just writing bytes to a ByteArray), call it A, then load that swf...

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etc...

It turns out that this is very slow. It doesn't matter how simple the swfs are -- 40 or 50 of these can take several seconds. This is just too slow for my needs. How I might speed this process up? Is there some way to make the loadBytes calls finish more quickly? Or maybe an alternative, faster way to dynamically load actionscript bytecodes?

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