ActionScript 3.0 :: Dynamically Generated Movieclip Properties

Dec 3, 2008

I'm currently reading in data from an XML file. Each attribute of a child is assigned as a property of a movieclip as shown in the code attached. However, what i'd like to do is not have the property names already decided as i don't necessarily know how many attributes a child in the xml file will have. Is it possible to dynamically name the properties depending on what number attribute they are...?

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X And Y Coordinates Do Not Match For Dynamically Generated Movieclip

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I have a movieclip that I am adding to the stage dynamically. The movieclip has to be placed at specific coordinates to match the current text field.The coordinates that show on the INFO tab are x=264 and y= 365. However, in order to get the movieClip to match those I have to set x to 398 and y to 200.If I set the coordinates to those in the INFO tab then the movieclip does not show; it appears off stage.

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ActionScript 2.0 :: Access Parameter In Dynamically Generated Movieclip?

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ActionScript Code:
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I am authoring in Flash 8, publishing to FP8.

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I have problem with removing dynamicly generated MovieClip in external class. How can I remove it? I'm getting this error:

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Actionscript 3 :: Access To Properties Of Movieclip Loaded In Dynamically

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My movieclip clipArt_mc receives movieclips that are loaded dynamically from a listbox selection using:

[Code]....

I would like to access the nested or loaded in movieclip inside of clipArt_mc that has in it a movieclip named color_mc so that I can apply color directly to it instead of clipArt_mc.

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Here is the example:

My Class for the user interface:

Code:
import mx.controls.*;
class Information extends MovieClip {
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[Code].....

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Code:
function img5(e:MouseEvent):void{
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[Code]....

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Code:
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[code].....

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way to remove the clips generated by the following function.

Code:
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[Code].....

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I've tried to generate movieclips dynamically the method I have used does the following:
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Timeline Code
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[Code]...

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I'm trying to target a movieclip inside another movie clip which I have dynamically generated the name.

ActionScript Code:
firstText = "text" + randomNum;
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[Code]....

The first part works, I can "firstText" and I can make it go to frame 9 and stop but I can't manipulate the movie clip "title_txt" which is inside "firstText"

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ActionScript 3.0 :: Bezier Curve That Is Generated Dynamically?

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i have a bezier curve that is generated dynamically now i want to mask an image with it to produce a cut of face functionality just like in elfyourself.com or in jibjab.

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ActionScript 2.0 :: Dynamically Generated MC's Have Duplicate Content?

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I am dynamically generating MC using this code:

Code:
var _root=MovieClip(_root);
xPosition = 0;
yPosition = 0;
for (i = 0; i < 5; i++)

[Code]...

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Actionscript 3.0 :: Calling A Dynamically Generated, Nested Mc

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So basically my file is a photo gallery. There are two ways to click through the photos - the previous/next buttons or the camera icons on the floor plan diagram. The cameras are dynamically generated from XML, into a cameraHolder mc.

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Also is is possible to call a mc where part of the name is a variable? For example, you'd call something like "camera" + whoIsOn instead of camera0?

FYI: this file is definitely a work in progress. I kind of slapped together two examples to get what I currently have...

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ActionScript 2.0 :: Looping Through Dynamically Generated Clips?

Mar 27, 2008

As part of a preloader, I've placed a blank movie clip on the stage and attached the following code:

Code:
onClipEvent (load) {
for (i=0; i<50; i++) {
ranx = Math.round(Math.random()*1000)+1;

[Code]....

The bats generate fine, but I can't get them to move about.

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ActionScript 2.0 :: Targeting Dynamically Generated Clips?

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I'm trying to make a flash widget that loads thumbnails from an xml document and have each thumbnail link to a different web page. So far everything works fine but I don't like using _root incase the widget gets loaded into another swf. In my expereice _lockroot dosen't always work.the line highlieted in red will only work if targeted through root as opposed to all my othere reference to ["placeHolder"+i] which use this.["placeHolder"+i]. I've tried _parent, this._parent and adding lots of other _parents. Nothing will work this is the file structure _root.placeHolder'N'.tn_mc. how I can substitute _root for a relative path.

widget_xml = new XML();
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[code].....

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I've got an object in the library that's a basic rectangle with an outline. A for loop creates a grid dynamically. I want to create a mask that goes over this grid. I'm using "my_object.mask = my_mask", but to no avail

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ActionScript 2.0 :: Position And Size Dynamically Generated MCs?

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I'm trying to create a dynamically generated navigation submenus. Basically I'm creating instances of a MC using attachMovie, I'm populating it's text field sizing it's background image's width (subGlow_mc) based on the width of it's text field(link_txt). I get the movies on the stage but hey dont position how I would like them and the backgound images are not resizing consistantly. I have pasted the AS that loops through the flash remoting call to generate the movies below.

[URL]

function createSubMenus() {
////Setting the intial X and Y coordinates.
var initX = 800;

[Code]....

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Code:
import org.papervision3d.scenes.*;
import org.papervision3d.cameras.*;
import org.papervision3d.objects.*;

[Code]....

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ActionScript 3.0 :: Dynamically Generated Movie Clip Names?

Sep 4, 2010

In AS2 I would do this:

for(i=0;i<10;i++){
this.attachMovie("clipLinkageName", "instanceName" + i ,this.getNextHighestDepth());
}

But now in AS3, I'm learning to use:

var instanceName1:clipClassName = new clipClassName();
addChild(instanceName1);

But I don't know how I can put that in a for loop like I did above..this["instanceName" +i]:clipClassName = new ClipClassName(); does not work.

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