ActionScript 2.0 :: Dragging Movieclip Which Is Dynamically Generated Via Attaching Movieclip From Library

Apr 12, 2010

I have a problem with dragging movieclip which is dynamically generated via attaching movieclip from library.I want to move the movieclip by pressing the yellow square within a boundary say 100*4. I am attaching the flash file with this thread.

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ActionScript 1/2 :: Removing Movieclip After Attaching From Library?

Oct 5, 2010

Here I attach a movieclip to another movieclip 'a'. It works.

_root.MC_menu.MC_windowI.a.attachMovie(itemFocusInv,attachedItemA,getNextHighestDepth()); 

Then later I want to remove the movieclip from 'a' so I tried this:_root.removeMovieClip(_root.MC_menu.MC_windowI.attachedItemA);-and variations.But it does nothing!In the first code the first argument is itemFocusInv without quotes because it is variable, once it is attached it doesnt vary but when it is not then the movieclip varys. If attachedItemA doesnt let me remove the movieclip, what will? I tried using _visible and didnt work.

_root.MC_useItem.MC_yes.onRelease = function() {
if(itemSpaceA == "MC_inventory_berry_blue"){
aI = false;

[code]....

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ActionScript 2.0 :: Gradually Attaching MovieClip From Library

Jan 25, 2006

I just need to gradually attach mc one by one into stage then get bounce...What I have so far is I just attach the all the total mc simultaneously..so how's to attach one by one then get bounce...

Here's the code...
springSpeed = .9;
springDamp = .6;
xscale = 120;
yscale = 120;
function bounce() {
[Code] .....

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ActionScript 2.0 :: Attaching A Movieclip From The Library To The Stage?

Oct 17, 2007

basically i have my blank document (no movieclips on the stage). I ahve my library item which is a movieclip and i want to attach this directly to the stage NOT into another movieclip.

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ActionScript 2.0 :: Attach A Movieclip To Stage Without Dragging It From Library?

Oct 10, 2005

How do i attach a movieclip to the stage without dragging it from the library.

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X And Y Coordinates Do Not Match For Dynamically Generated Movieclip

Aug 6, 2011

I have a movieclip that I am adding to the stage dynamically. The movieclip has to be placed at specific coordinates to match the current text field.The coordinates that show on the INFO tab are x=264 and y= 365. However, in order to get the movieClip to match those I have to set x to 398 and y to 200.If I set the coordinates to those in the INFO tab then the movieclip does not show; it appears off stage.

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ActionScript 3.0 :: Dynamically Generated Movieclip Properties

Dec 3, 2008

I'm currently reading in data from an XML file. Each attribute of a child is assigned as a property of a movieclip as shown in the code attached. However, what i'd like to do is not have the property names already decided as i don't necessarily know how many attributes a child in the xml file will have. Is it possible to dynamically name the properties depending on what number attribute they are...?

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ActionScript 3.0 :: Duplicating Dynamically Generated MovieClip?

Jun 22, 2010

I am loading several images from XML to dynamically generated movieclips (mc_1, mc_2, mc_3...etc.). Then adding all of them into a parent MovieClip - imageContainerMc. So now, imageContainerMc holds mc_1, mc_2... etc. What I want to do next, is to Duplicate the imageContainerMc, and add both the instances on Stage-- addChild(imageContainerMc), addChild(imageContainerMc_duplicate).how can I duplicate a dynamically generated MovieClip?

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ActionScript 2.0 :: Access Parameter In Dynamically Generated Movieclip?

Aug 9, 2011

basically, this is a menu with a scrollPane and clips inside for each line.I have to colorise the line if it is the current line.here is the code :

ActionScript Code:
// this gives l1, l2, l3 ect... no pb with that
var lineToColorise = 'l'+ArtAPI.GetCurrentSlide();
// here is the pb
eval('container.scrollPane.content.'+lineToColorise).setColor('mycolor');

the thing is, when I write

eval('container.scrollPane.content.l10').setColor( 'mycolor') for example
instead of lineToColorise it works.

So i have a problem using the dynamic value ... but why ?

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ActionScript 2.0 :: Set The Content Of A Scrollpane To A Dynamically Generated Movieclip?

Aug 28, 2006

I would like to set the content of a scrollpane to a dynamically generated movieclip.

I am authoring in Flash 8, publishing to FP8.

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ActionScript 3.0 :: Removing Dynamically Generated MovieClip In External Class?

Apr 3, 2009

I have problem with removing dynamicly generated MovieClip in external class. How can I remove it? I'm getting this error:

ArgumentError: Error #2025: The supplied DisplayObject must be a child of the caller.at flash.display::DisplayObjectContainer/removeChild() at SomeEffect/updateMc()

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ActionScript 3.0 :: Attaching Dynamically-named Bitmaps From Library?

Jun 23, 2009

I've been attempting to attach bitmaps from the library in AS3, and have settled on a piece of code which works:

PHP Code:
var myBitmap:Bitmap = new Bitmap(new pic1(0,0));
myMovieClip.addChild(myBitmap); 

[code]......

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ActionScript 2.0 :: LoadMovie + OnClipEvent(load) - Attaching Variable Number Of MCs Dynamically(not In The Library)

Mar 16, 2006

taken from this link:

[Code]....

My problem: I am attaching variable number of MCs dynamically(not in the library), and i have to do so using flash6 or older. How can i use then loadMovie+onClipEvent handler to invoke something, if i am attaching MCs dynamically, and onClipEvent works only on MCs attached on the Stage(actions "on" those mcs, not "inside" them). Probably using classes. Any other option? and if not, can anybody guide me through assigning such class to such mc? EDIT: Ok, i also have done following:

[Code]....

and although the movieClip IS in library, and it DOES have MovieClip class assigned, onData event handler is NOT triggered and nothing is traced. Can the reason be "attachMovie" function?

EDIT2: aha. well, again it happened that attachMovie's methods are not yet initialized, so it was not yet "the proper time to assign" handler onData on those MCs. [only sen knows why ]. So that even trace(mc.stop()); at this point traces undefined, where it should trace [type Function], since stop is MovieClip's class method. Stupidstupidstupid.. relax...

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ActionScript 3.0 :: Dynamically Load Movieclip From Library From String

Aug 22, 2011

Throughout different times in my app I have to load, and then later on delete, a series of movieclips from the library.They all have the prefix "mc_".[code]

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ActionScript 3.0 :: Attaching A Movieclip To Other Movieclip At Runtime

Jul 9, 2009

I have 3 movieclips, head, body, and legs. head and body has animations. I want to attach all d 3 movieclips at runtime. now if i try to attach them they r moving apart while doing animation at runtime.

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ActionScript 3.0 :: Attaching A Movieclip To Other Movieclip At Runtime?

Jul 9, 2009

I have 3 movieclips, head, body, and legs. head and body has animations. I want to attach all d 3 movieclips at runtime. now if i try to attach them they r moving apart while doing animation at runtime.

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ActionScript 3.0 :: Adding Random MovieClip From Library To Stage Dynamically?

Aug 4, 2009

How to add random movie clip to stage from many different movie clips in library? If I wanted to add one movie clip to stage I would do liko so:

Code:
stage.addEventListener(MouseEvent.MOUSE_MOVE, onMove);
function onMove(e:MouseEvent):void {
var mc:MovieClip = new Ball();
mc.x = mouseX;
mc.y = mouseY;
addChild(mc);
}

Code above works perfect but I tried following but with no success, no errors, but nothing happens - no mc's are added to stage. I have 6 movie clips in library and they all are linked, exported for actionscript. On MouseOver I want to add random movie clip from those six movie clips to the stage.

Code:
var myArray:Array = [mc1, mc2, mc3, mc4, mc5, mc6];
stage.addEventListener(MouseEvent.MOUSE_OVER, onLoop);
function onLoop(e:MouseEvent):void {
for (var i:int = 0; i< myArray.length; i++) {
var randomMc:Number = Math.floor(Math.random()*i);
var mc:MovieClip = new myArray[randomMc];
addChild(mc);
mc.x = mouseX;
mc.y = mouseY;
}}

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Actionscript 3 :: Dynamically Load Movieclip From Library Without Exporting In Frame 1?

Mar 9, 2010

I have some fairly large movieclips in the library which need to be dynamically loaded at runtime. I don't want to export them all in frame 1, because that would slow down initial loading of the movie. I tried putting an instance of each of these clips later in the timeline where they wouldn't normally be encountered. When I then tried to load one from the library dynamically, I was able to successfully get an instance of the movieclip, but its currentFrame property was 0 and I couldn't see anything on the stage. As soon as I enabled "Export in frame 1", it worked properly. Does this old trick of putting an instance on the timeline somewhere no longer work in AS3?

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ActionScript 3.0 :: Dynamically Creating MovieClip From Library With External Class

Jun 10, 2010

I am making a Thumbnail class which is part of my Photo Gallery Package that I am building with the intent of automatically generating my thumbnails. I do not want to limit myself to just AS3 animations, I would also like the ability to use timeline animations. I have a system using "in" and "out" for frame labels which I find very efficient and I get stuff done quickly. So I created the thumbnails holder MovieClip with the animations and have it linked in my Library, however, when I try to pass it to my Thumbnail Class, I only get one instance and I need to create several instances.

Document Class
ActionScript Code:
var thumbCont:mcThumb = new mcThumb();
thumbNails = new Thumbnails(thumbCont);

Thumbnails Class
ActionScript Code:
var thumbContainer:MovieClip;
public function Thumbnails(thumbCont:MovieClip,) {
thumbContainer = thumbCont;
}private function createThumbs():void {
for (var i:int = 0; i < aThumbs.length; i++) {
[Code] .....

I eliminated most of the additional stuff. What this does is that it doesn't create several thumbContainers, rather it just uses the one. So how would I be able to generate several of them? I can obviously create an Array with them and create them in my document class, but if I can avoid that and have my thumbnail class do it by itself, that would be perfect.

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ActionScript 2.0 :: Dynamically Attach Movieclips From The Library Into One Main Movieclip?

Dec 19, 2008

point me to anything which will help me dynamically attach movieclips from the library into one main movieclip, which then I can duplicate it many times..You see, what happens with duplicateMovieClip,is that it duplicates the main movieclip itself, without taking its contents..I want to take the contents too. The only way I can imagine this could work, was if I could take a 'snapshot' of the movieclip and keep it as a bitmap, from which this could be duplicated - because I dont need the movieclip and its contents to contain code or have any animation playing. I just want it as an image, so I can create a pattern from..

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ActionScript 2.0 :: "attaching" A Custom Context Menu On The 'picture' Movieclip (empty Movieclip That Holds Externally Loaded Pics)

May 5, 2006

I tried "attaching" a custom context menu on the 'picture' movieclip (empty movieclip that holds externally loaded pics) but with no luck.

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ActionScript 3.0 :: Attaching A MovieClip To Other MovieClip?

Jul 7, 2009

I hav a pbm n is as follows. I hav 3 movieclipps i.e head, body and legs. head and body has animations. I want to attach them together at runtime that is wr d problem is.

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ActionScript 2.0 :: Load Movieclip From Library Into Another Blank Movieclip On Stage?

Feb 8, 2006

how to load a movieclip into a blank movie clip all in the same movie?!

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ActionScript 1/2 :: Attach A Movieclip From The Library So That It Sticks To Another Movieclip?

Aug 15, 2009

Im trying to create an inventory where when you click an object it will automaticly go into your inventory, the inventory is embedded in other movieclips.I have quite a few spaces(movieclips) in the inventory box when it is open but I just need it so when you click an object it attaches to a movieclip in the inventory.I also need it so that if you click a different item it attaches to the next space in the inventory rather than overlapping an item you have clicked before. I would only have only about 15 (or something similar) spaces so if I have clicked 16 items the 16th item cannot go into the inventory.

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Actionscript 3 :: Attaching Id To A Movieclip?

Apr 21, 2010

I have a loop that creates mc from a database

for (var i:Number = 0; i < t.length; i++) {
var portfolioItem:PortfolioItem = new PortfolioItem();
addChild(portfolioItem);

[Code].....

I try and assign t[i][0] which is the table id to the name attribute but I jsut get 'instance4' or instance 14. How can I give these dynamically create mc's a name or custom property?

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IDE :: Selecting Movieclip Dynamically Within A Dynamically Selected Movieclip?

Mar 5, 2010

Lets say you have a bunch of similar movieclips and you want to move anyone of them dynamically. We would use:

[Code]...

Something like that. However, my issue is not selecting a movieclip dynamically, but selecting another movieclip dynamically within a dynamically selected movieclip.

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Flash :: Access Dynamically Loaded Movieclip (stage > Scrollpane > Myloader > Movieclip)?

Oct 16, 2011

what I'm trying to do is accessingsnapText = scrollPane.source.textSnapshot;from an external swf. I've tried:

trace("-->: "+scrollPane.source.textSnapshot.getText(0, 1000));
trace("-->: "+myLoader.content.textSnapshot.getText(0, 1000));
trace("-->: "+mc.textSnapshot.getText(0, 1000));

[code].....

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ActionScript 2.0 :: F8 - Referencing MovieClip After Attaching It

Feb 17, 2009

I'm having issues trying to reference a movieClip after attaching it. What I have is:
Code:
btn_instructions.onRelease = function() {
instructions = true;
attachMovie("parchment", "mc_parchment", getNextHighestDepth(), { _x:280, _y:280 });
} mc_parchment.btn_close.onRelease = function() {
instructions = false;
trace("close");
removeMovieClip(mc_parchment);
}

The first is creating it on top of the other items that are created during the game. I can't have the instructions on the timeline and just change the visibility of it due to all the assets this game is making. The instructions variable is used in an if statement elsewhere in the game to lock the user controls so they can't create anything else in the game while your viewing the instructions. The second function is the one that should close it. The movie clip that's attached has a button in it, with the instance name btn_close. The trace doesn't even pop up so it's not targeting it correctly. Yet when I go to 'debug' and 'list objects' both mc_parchment and mc_parchment.btn_close are listed as being in the scene after clicking the instructions button.

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ActionScript 2.0 :: Attaching A Movieclip With Set Properties?

Sep 30, 2010

Here is my setup:

AS 2.0
Flash 8

I have a bunch of MovieClips in my library with exported names.I am attaching select ones to the stage.I need to modify its position based on properties I want the MovieClips to have.

For example:
var ImageSymbol= "MovieClip34";
this.attachMovie(ImageSymbol, "Image0", this.getNextHighestDepth());
Image0._x = 500 + Image0.XOffset;

I would like XOffset to be in a place where I can change it per MovieClip. That is, like the first frame in each MovieClip in the Library.So in the first from of MovieClip34 I would have:

var XOffset = -65;

This did not work.I also tried making a class (ImagePositioner.as file) with the following in it:

public var XOffset:Number;

and setting ImagePositioner as the class of all the MovieClips I would be attaching in the library,and on the first frame of each movieclip in the library put:

XOffset = -65;

I would change the original to the following:

Image0._x = 500 + ImagePositioner(Image0).XOffset;

That also did not work.

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ActionScript 3.0 :: Attaching CurrentTarget To MovieClip?

Feb 11, 2011

I know I'm missing something rather basic here, but can't figure it out. I want to take a "currentlySelected" target of a hit test and attach it to a movieClip container. It traces as an object, but I can't figure out how to translate this to a movieClip. I'm sure I've done this before--- but I'm drawing a blank.

Code:
trace(currentlySelected + " hit test box 1")
currentlySelected.x=box1.x;

[code].....

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