for (var i:Number = 0; i < t.length; i++) {
var portfolioItem:PortfolioItem = new PortfolioItem();
addChild(portfolioItem);
[Code].....
I try and assign t[i][0] which is the table id to the name attribute but I jsut get 'instance4' or instance 14. How can I give these dynamically create mc's a name or custom property?
I have a problem with dragging movieclip which is dynamically generated via attaching movieclip from library.I want to move the movieclip by pressing the yellow square within a boundary say 100*4. I am attaching the flash file with this thread.
I have 3 movieclips, head, body, and legs. head and body has animations. I want to attach all d 3 movieclips at runtime. now if i try to attach them they r moving apart while doing animation at runtime.
I have 3 movieclips, head, body, and legs. head and body has animations. I want to attach all d 3 movieclips at runtime. now if i try to attach them they r moving apart while doing animation at runtime.
I hav a pbm n is as follows. I hav 3 movieclipps i.e head, body and legs. head and body has animations. I want to attach them together at runtime that is wr d problem is.
I'm having issues trying to reference a movieClip after attaching it. What I have is: Code: btn_instructions.onRelease = function() { instructions = true; attachMovie("parchment", "mc_parchment", getNextHighestDepth(), { _x:280, _y:280 }); } mc_parchment.btn_close.onRelease = function() { instructions = false; trace("close"); removeMovieClip(mc_parchment); }
The first is creating it on top of the other items that are created during the game. I can't have the instructions on the timeline and just change the visibility of it due to all the assets this game is making. The instructions variable is used in an if statement elsewhere in the game to lock the user controls so they can't create anything else in the game while your viewing the instructions. The second function is the one that should close it. The movie clip that's attached has a button in it, with the instance name btn_close. The trace doesn't even pop up so it's not targeting it correctly. Yet when I go to 'debug' and 'list objects' both mc_parchment and mc_parchment.btn_close are listed as being in the scene after clicking the instructions button.
I have a bunch of MovieClips in my library with exported names.I am attaching select ones to the stage.I need to modify its position based on properties I want the MovieClips to have.
For example: var ImageSymbol= "MovieClip34"; this.attachMovie(ImageSymbol, "Image0", this.getNextHighestDepth()); Image0._x = 500 + Image0.XOffset;
I would like XOffset to be in a place where I can change it per MovieClip. That is, like the first frame in each MovieClip in the Library.So in the first from of MovieClip34 I would have:
var XOffset = -65;
This did not work.I also tried making a class (ImagePositioner.as file) with the following in it:
public var XOffset:Number;
and setting ImagePositioner as the class of all the MovieClips I would be attaching in the library,and on the first frame of each movieclip in the library put:
I know I'm missing something rather basic here, but can't figure it out. I want to take a "currentlySelected" target of a hit test and attach it to a movieClip container. It traces as an object, but I can't figure out how to translate this to a movieClip. I'm sure I've done this before--- but I'm drawing a blank.
Code: trace(currentlySelected + " hit test box 1") currentlySelected.x=box1.x;
I have been trying to attach a certain number of movieclips (linkage name: player) to the stage with a random x and y value. I have put an irrelevant movieclip on the stage with this code attached:
In the first frame of my main movie I include a AS file. In that as file there is a MC attached from the liberary named 'shoutbox_holder'. In the shoutbox_holder mc I attach 5 movieclips 'window1', 'window2'.. also from the library. This works very well, because I see the mc's in the debug mode.
shoutbox_holder |_window1 window2 window3 ..
I want the 'shoutbox_holder' to attach to a scrollpane, so I did drag a scrollpane to the main stage from the componentspanel, deleted it and drag a instance from the library to the stage, then In the contentpath field I insert 'shoutbox_holder' (pointing to the mc created in the as file). But this will not work 'I already tried different paths' but nothing!
Then later I want to remove the movieclip from 'a' so I tried this:_root.removeMovieClip(_root.MC_menu.MC_windowI.attachedItemA);-and variations.But it does nothing!In the first code the first argument is itemFocusInv without quotes because it is variable, once it is attached it doesnt vary but when it is not then the movieclip varys. If attachedItemA doesnt let me remove the movieclip, what will? I tried using _visible and didnt work.
_root.MC_useItem.MC_yes.onRelease = function() { if(itemSpaceA == "MC_inventory_berry_blue"){ aI = false;
my task is to code a flash application that lets an user take a snap shot with webcam, attach it to an movieclip and modify the self portrait by adding hair, hats, glasses etc. that are available on menu.[URL]..
I managed to get the webcam working when i used it as a document class. When i changed my code so that the Free Transform Tool code is in document class and the webcam script is in Webcamactions.as file, i can't control the movieclips anymore...the movieclips (such as "imagecanvas" where i attach the video). My Mac's webcam light indicates that the function works, but the video doesn't appear in the movieclip.
Im trying to build a script that attaches and positions an instance of a movieclip for each node of an xml sheet. However, I can't seem to get it to loop properly. The script is simply attaching and positioning the movieclip according to the last node in the xml file. Here is my script:
Code: var myXML:XML = new XML(); myXML.ignoreWhite=true; myXML.load("map.xml");
I am doing some experiments with custom classes, and I am trying to create a MovieClip from using only classes. I have my MovieClip in my library of the FLA with the same linkage as the custom Ufo class, I am just getting a little flabberghasted, and I hope laying out all the details helps anyone that wants to take a stab at it. The movieclip does not display on the stage when I start the program Note: All the files are contained in one project folder with no paths obviously (to avoid complications) The Following Class is the main class of my fla used to initiate the creation of a Ufo movieclip
I'm having trouble attaching a sound to a movieclip so that it will be played on rollover.I've named the sound "click" and checked export for actionscript in the linkage properties. My movieclip is titled "contact" and has an instance titled "c1"
I just need to gradually attach mc one by one into stage then get bounce...What I have so far is I just attach the all the total mc simultaneously..so how's to attach one by one then get bounce...
Here's the code... springSpeed = .9; springDamp = .6; xscale = 120; yscale = 120; function bounce() { [Code] .....
basically i have my blank document (no movieclips on the stage). I ahve my library item which is a movieclip and i want to attach this directly to the stage NOT into another movieclip.
I'm attempting to attach Flash's UIScrollbar component to a movie clip so I can scroll graphics, pdf links and a series of flv files. I know how to attach the scrollbar to a dynamic text field (drag and drop) and have tried similar processes with the mc but no luck. I feel like it's not as simple as "drag and drop" and that the mc itself needs to have it's x and y's defined and then have script associated (note I'm using as3).
Youl have to see my fla to see what i mean, but when i press shift to attach movie and make the movieclip go right, Theres 2 problems. 1, When i start shooting, i cant shoot more than one of the movieclip, and 2. There seems to be a second point where the movieclips spawn when i press shift. It's fixed btw. I only just figured out how to make things shoot, now this is happening. P.s. The art isnt supposed to be good, im going to replace it all when my friend finishes drawing it p.p.s. my fla is too big so i zipped the SWf, just change the extension to .fla
My attempt is to attach thumb based on how many dt get return in flash...so far it's okay only..when I choose another value from combobox. It will not eliminate the previous attach thumb...and also I try to attach gradually one by one.with bounce effect using Laco's..but it's seem not working at all.
Code: function searchdt(dtSel){ cbdt.dataType = dtSel; //for (var prop in cbdt) { //trace("About to send "+prop+" as: "+cbdt[prop]); [Code].....
I'm creating a product page for a client. The flash portion of it is generated dynamically using an xml document. The issue I'm having is with the features portion of the programming. During the generation of each page a list of features is brought in. Those features all have an associated hotspot that is displayed on the product image. What's supposed to happen is when someone rolls over the feature list item, the list item is highlighted, a description box is displayed and the hotspot glows. Vice versa, when someone rolls over the hotspot the hotspot glows, the list item is highlighted and a description box is displayed.
My issue comes with the communication between the two. Here's what I'm doing so far:XmlLoader is a class I created to deal with getting the nodes. getXMLNode takes two parameters - the parent node and the name of the node we're looking for)
Code: var featureNumber:Number = 1; for( var feature:XMLNode = featuresNode.firstChild; feature != null; feature =
I'm making a game where an airplane loads using attachMovie, with a randomly assigned y coordinate and a constant x. The airplane then moves across the screen. You hit another button, and a parachutist is loaded using attachMovie, with the coordinates being set equal to the current coordinates of the airplane. The parachutist loads but he doesn't load to the coordinates of the airplane. If I feed the parachutist numerical coordinates, he loads to those coordinates, but for some reason Flash seems to be completely ignoring my attempts to feed the plane's coordinates to the parachutist. Here's the relevant code, which is of course nested in an onEnterFrame function:
if (Key.isDown(Key.DELETEKEY)){ if (jumped == false){ attachMovie("jumperWhole", "jumper", 0);
[Code].....
As I've said, the jumper loads, he just loads in the upper corner of the game, as if the plane's coordinates are ignored and Flash attaches jumper to the default coordinates of the program. If I try to attach the jumper to the using the coordinates of something that's not in motion, it works, so I'm wondering if this has something to do with the motion of the plane.
I have a movieClip on stage, inside is a dynamic textfield, and I have set mc.scaleY = 0; Code: mc.scaleY = 0; mc.buttonMode = true; mc.mouseChildren = false; And suddenly everything above and below (on the whole stage) where the movieClip actually is receives mouse, I can see by the button mode. But it only happens with dynamic text, not static. I have attached the example: