ActionScript 2.0 :: Attaching Sound To Movieclip On Rollover?

Oct 13, 2005

I'm having trouble attaching a sound to a movieclip so that it will be played on rollover.I've named the sound "click" and checked export for actionscript in the linkage properties. My movieclip is titled "contact" and has an instance titled "c1"

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May 23, 2007

i can in AS 1.0 attach a sound and play it on rollover fine...

Pretty much i have a button when you roll over it plays a sound thats it...very simple....i also know i can do it on the keyframes but i was hoping to do it dynamically as my site is completely created using AS barely no keyframes and i do not wish to start...

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ActionScript 2.0 :: MovieClip Button RollOver Sound?

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I have created a MC button & i was wondering if anyone could tell me how to attach sound to the rollOver event? Current AS is;

this.onEnterFrame = function(){
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[code].....

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Does anyone happen to know how i can attach sound to a certain section of frames so when it plays that section you hear the sound?

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Is there some secret to attaching sound via a loop? I have had to hard code this and write it out 26 times.

Here's what I want:

ActionScript Code:
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{

[Code]....

I've tried it with _root, without, using a variable such as moji = eval("moji"+k) then moji.onPress, but nothing works. It just won't play the sound unless it's hard coded.

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I am creating a program to play sounds from the library when a button is CTRL + CLICK. I have no problem if I play either of the two sounds on the first frame and then move to other sounds. However, if I navigate past the first sound buttons and try to play later sounds, I get: TypeError: Error #1009: Cannot access a property or method of a null object referenceat soundFile_fla::MainTimeline/playSound11()

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I have several buttons in a movie and I want to be able to rollover an individual button and play the sound for that button and when I rolloff I want the sound for that button to stop.

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I want to attach a sound to the main timeline (rollover sound) that i can call from on(rollover) button events. I will be attaching the same sound to several buttons.

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I want to attach a sound to the main timeline (rollover sound) that i can call from on(rollover) button events. I will be attaching the same sound to several buttons.

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I have 3 movieclips, head, body, and legs. head and body has animations. I want to attach all d 3 movieclips at runtime. now if i try to attach them they r moving apart while doing animation at runtime.

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ActionScript 3.0 :: Attaching A Movieclip To Other Movieclip At Runtime?

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I have 3 movieclips, head, body, and legs. head and body has animations. I want to attach all d 3 movieclips at runtime. now if i try to attach them they r moving apart while doing animation at runtime.

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I have a loop that creates mc from a database

for (var i:Number = 0; i < t.length; i++) {
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[Code].....

I try and assign t[i][0] which is the table id to the name attribute but I jsut get 'instance4' or instance 14. How can I give these dynamically create mc's a name or custom property?

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ActionScript 3.0 :: Attaching A MovieClip To Other MovieClip?

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I hav a pbm n is as follows. I hav 3 movieclipps i.e head, body and legs. head and body has animations. I want to attach them together at runtime that is wr d problem is.

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Feb 17, 2009

I'm having issues trying to reference a movieClip after attaching it. What I have is:
Code:
btn_instructions.onRelease = function() {
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The first is creating it on top of the other items that are created during the game. I can't have the instructions on the timeline and just change the visibility of it due to all the assets this game is making. The instructions variable is used in an if statement elsewhere in the game to lock the user controls so they can't create anything else in the game while your viewing the instructions. The second function is the one that should close it. The movie clip that's attached has a button in it, with the instance name btn_close. The trace doesn't even pop up so it's not targeting it correctly. Yet when I go to 'debug' and 'list objects' both mc_parchment and mc_parchment.btn_close are listed as being in the scene after clicking the instructions button.

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Sep 30, 2010

Here is my setup:

AS 2.0
Flash 8

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For example:
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I know I'm missing something rather basic here, but can't figure it out. I want to take a "currentlySelected" target of a hit test and attach it to a movieClip container. It traces as an object, but I can't figure out how to translate this to a movieClip. I'm sure I've done this before--- but I'm drawing a blank.

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[code].....

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I'm trying to simply attach a Netstream to a movieclip so I can overlay things over the video when i need to.

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[Code].....

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[code].....

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I am trying to create a button to switch the sound in an embedded movieclip (mc_1) on and off. I believe should be able to use something like

[Code]...

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shoutbox_holder
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[code]....

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my task is to code a flash application that lets an user take a snap shot with webcam, attach it to an movieclip and modify the self portrait by adding hair, hats, glasses etc. that are available on menu.[URL]..

I managed to get the webcam working when i used it as a document class. When i changed my code so that the Free Transform Tool code is in document class and the webcam script is in Webcamactions.as file, i can't control the movieclips anymore...the movieclips (such as "imagecanvas" where i attach the video). My Mac's webcam light indicates that the function works, but the video doesn't appear in the movieclip.

[Code]...

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Actionscript 3 :: Attaching Movieclip Along A Path With Rotation?

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How could I do: To attach a movieclip (e.g. 'footsteps'), along a path (other movieclip).

That would be within a interval for attaching one movieclip at a time.

I would need rotation, i.e, the footsteps, should rotate according with the path direction.

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ActionScript 2.0 :: Attaching And Positioning The Movieclip According To The Last Node?

Feb 22, 2010

Im trying to build a script that attaches and positions an instance of a movieclip for each node of an xml sheet. However, I can't seem to get it to loop properly. The script is simply attaching and positioning the movieclip according to the last node in the xml file. Here is my script:

Code:
var myXML:XML = new XML();
myXML.ignoreWhite=true;
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[code]....

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I am doing some experiments with custom classes, and I am trying to create a MovieClip from using only classes. I have my MovieClip in my library of the FLA with the same linkage as the custom Ufo class, I am just getting a little flabberghasted, and I hope laying out all the details helps anyone that wants to take a stab at it. The movieclip does not display on the stage when I start the program Note: All the files are contained in one project folder with no paths obviously (to avoid complications) The Following Class is the main class of my fla used to initiate the creation of a Ufo movieclip

[Code]...

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ActionScript 2.0 :: Gradually Attaching MovieClip From Library

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I just need to gradually attach mc one by one into stage then get bounce...What I have so far is I just attach the all the total mc simultaneously..so how's to attach one by one then get bounce...

Here's the code...
springSpeed = .9;
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[Code] .....

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In my code, I dynamically attach objects that extend MovieClip similar to the following code:

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class myClass extends MovieClip {
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Later in my code, I can do all sorts of things to, say, ObjectB10, but the following is undefined: ObjectB10.myProperty;

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