ActionScript 3.0 :: Attaching A MovieClip Within A Custom Class
Jul 4, 2010
I am doing some experiments with custom classes, and I am trying to create a MovieClip from using only classes. I have my MovieClip in my library of the FLA with the same linkage as the custom Ufo class, I am just getting a little flabberghasted, and I hope laying out all the details helps anyone that wants to take a stab at it. The movieclip does not display on the stage when I start the program Note: All the files are contained in one project folder with no paths obviously (to avoid complications) The Following Class is the main class of my fla used to initiate the creation of a Ufo movieclip
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May 5, 2006
I tried "attaching" a custom context menu on the 'picture' movieclip (empty movieclip that holds externally loaded pics) but with no luck.
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Jan 23, 2010
I am new to AS3, as well as Flash in general, so forgive me if this seems highly elementary. All I am trying to do is create a custom class that extends the MovieClip class and contains a custom property of "marker". I want to be able to use and change the value of this custom property on the timeline for an instance of this class and have it behave just like any other (Ex: this.x ==> this.marker).
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Aug 16, 2011
If I have a Document class that extends MovieClip, and I want to use it as the basis for another Document class, is it possible to create a subclass that extends the main document class and use that for a different FLA?
For example,
fla1.fla has a document class of MyMainClass:
public class MyMainClass extends MovieClip
fla2.fla has a document class of MySubClass:
public class MySubClass extends MyMainClass
I've tried, but now I'm getting errors that all of my variables that reference stage instances aren't being found.
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Dec 7, 2009
Is there a way I can reference a Movie clip I have on the main stage from a custom class of a document class?[code]
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Sep 27, 2011
If I can create dynamic variables on a MovieClip.. why would I not be able to create dynamic variables on a class that extends MovieClip?
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I created from a mc symbol in the library. it works fine, except for adding the custom variable.. .. which I need to be able to do.
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Jun 4, 2010
i'm trying to cast a MovieClip to a custom Class that extends MovieClip called MovieClipExt
ActionScript Code:
package {
import flash.display.MovieClip;
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...but sadly returns null instead of a MovieClip converted to MovieClipExt
what should i change to make this work?
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Jan 20, 2012
I have a coin MovieClip which revolves around different orbits in my puzzle game.
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Oct 5, 2009
Basiclally a simple thing, however i dont get an idea on how to solve this one:
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s["extra"] = .... gives me an error, so i got exactly that far till here.
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s.addChild(myStringTf);
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Mar 19, 2009
did anyone encounter this problem: i've extend a movieclip class, then i've created an instance and tween it. the movement was really jerky, compared to a similar movieclip loaded from the library.
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Aug 12, 2009
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Inside my class a have this function
public function loadProgress(e:ProgressEvent):void { percent=e.bytesLoaded/e.bytesTotal*100; rutaDos.preload.bar.scaleX=percent;
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Aug 16, 2010
I created one "MyObject" class which is extended from Movieclip. In my flash stage, i have one movieclip and the name is "myObj". I dont use linkage. How can i convert movieclip to MyObject instance.i tried the below one, i got errorar str = MyObject(mc).name;The error is
TypeError: Error #1034: Type Coercion failed: cannot convert ash.display::MovieClip@2b6baf99 to MyObject. at Obj_fla::MainTimeline/frame1()
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Dec 13, 2010
I want to add a custom method so that any MC can use it like this - Code:text1.fadeIn(2) - which would fade text1 in over 2 seconds. The actual method isn't important, it's the way to add it as a custom method for ALL MCs that is confusing me.I can add it inside the document class (that extends MovieClip) like{/*fade in over tt seconds etc*/};But pretty much everywhere I look peoples are choking on their coffee shouting not to use that method. So is there a nice, clean way to do it without using prototype?BTW I want to add these methods in a class that is imported into the main document class at compile-time. So my main doc class has code specific to this SWF but the general external classes like Effects and Transitions are imported as needed.
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I've got a custom class (using AS2) that mostly does things like set the score and level of a game, as well as sets the player's lives on the screen. I need to unload and attach MovieClips within the Lives control function, which require those methods from the MovieClip class. I don't think I need to extend this class from the MovieClip class, I think I need to import the class somehow. I don't know the path though..something like mx.MovieClip.
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Dec 18, 2010
this is the code and the movieclips are target1_mc & target2_mc
package { import flash.display.MovieClip; import flash.events.MouseEvent; import flash.text.TextField;
public class recipeMC extends MovieClip {
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Oct 13, 2011
I'm working on a iPad game in Flash Pro CS5.5 and it was compiling correctly. Now I have marked a lot of MovieClip classes for Export for Actionscript so they use a custom MovieClip subclass as base class.
When publishing the movie I get a SWF without any actionscript in it (publishing takes also a lot less time then before). Now I have a suspicion this is because there seems to be a limit on the number of Export for Actionscript you can have?
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Jul 31, 2010
I am trying to replace a MovieClip with an instance of my custom class CustomMovieClip. What I want to do is make all references to MovieClip refer to CustomMovieClip, something like the following:
Code:
var _mc:MovieClip = new MovieClip();
addChild(_mc);
_cmc:CustomMovieClip = new CustomMovieClip();
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Sep 4, 2010
I would like to make a new instance of a MovieClip within my library from code written in my keyframe. I relise that you can do this by making a class and using the codeCode:var instancename:movieclipname = new movieclipname(); and with the MovieClips class I would need to extend MovieClip and nothing else. I am unsure if you put in the name of the MovieClip or the name of the MovieClip class in the code above so feel free to correct me. But instead of doing this can I just add a MovieClip to my stage with doing this
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Oct 25, 2008
I'm not an experienced Actionscript user so I'm not sure what the normal way to associate a custom class with a movieclip that has been designed in the Flash IDE is. I made a class called Window to control a movieclip called TestWindow. There are some buttons in the movieclip whose
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Jan 14, 2009
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package {
import flash.display.MovieClip;
public class index extends MovieClip {
public function Main () {
var D:MovieClip = new dMC();
D.x = D.y = 100;
addChild(D);
}}}
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Jul 10, 2009
I've got a simple class:
package somepackage
{
import flash.display.MovieClip;
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And there is a question now: how can I assign a "real" MovieClip object to my created-class object?
I mean: var realMc:MovieClip = new MovieClip();
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Feb 7, 2012
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I posted a question regarding how to make a ladybug move around the screen and I managed to make a class that loaded a ladybug png then using a timer moves the bug around the screen...
but I have a huge problem...this has been bugging me all day and cannot find a solution...
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Aug 16, 2011
I followed the example from a previous question and I am loading an external swf using a loader and inside the loader event handler I am trying to cast the loader.content as my custom class PanelReferenceClip which extends MovieClip
When I publish I receive a this error:
TypeError: Error #1009: Cannot access a property or method of a null object reference.
Just to make sure and test that the swf location was correct and the swf was actually being loaded, I changed the type of the content to as MovieClip and it worked fine.
EDIT: I also wanted to add that these swfs are being stored locally and not being pulled across the internet, multiple networks or servers.
I am not sure if I did something quirky in my class so I am providing the source to my custom class PanelReferenceClip
package com.components
{
import com.UI.DevicePanel;
import flash.display.MovieClip;
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Apr 12, 2010
I have a problem with dragging movieclip which is dynamically generated via attaching movieclip from library.I want to move the movieclip by pressing the yellow square within a boundary say 100*4. I am attaching the flash file with this thread.
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var parameter1:customclass2;
customclass1(parameter1);
in customclass1 constructor:
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Jul 9, 2009
I have 3 movieclips, head, body, and legs. head and body has animations. I want to attach all d 3 movieclips at runtime. now if i try to attach them they r moving apart while doing animation at runtime.
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Jul 9, 2009
I have 3 movieclips, head, body, and legs. head and body has animations. I want to attach all d 3 movieclips at runtime. now if i try to attach them they r moving apart while doing animation at runtime.
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Oct 28, 2009
is there a way to attach an event to a class to find out when a specific function in that class has been called?
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This is my first time working with a class attached to a movieclip that is nested inside a class attached to a movie clip.I've tested all the properties and methods of PTListItem.as and they work properly but when I try to call them on the list item through PTListTop.as it returns undefined.The end goal is to dynamically load a checklist via a txt file.
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