ActionScript 2.0 :: Using MovieClip Methods In Custom Class?

May 30, 2005

I've got a custom class (using AS2) that mostly does things like set the score and level of a game, as well as sets the player's lives on the screen. I need to unload and attach MovieClips within the Lives control function, which require those methods from the MovieClip class. I don't think I need to extend this class from the MovieClip class, I think I need to import the class somehow. I don't know the path though..something like mx.MovieClip.

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ActionScript 3.0 :: Add Custom Methods To MovieClip Class?

Dec 13, 2010

I want to add a custom method so that any MC can use it like this - Code:text1.fadeIn(2) - which would fade text1 in over 2 seconds. The actual method isn't important, it's the way to add it as a custom method for ALL MCs that is confusing me.I can add it inside the document class (that extends MovieClip) like{/*fade in over tt seconds etc*/};But pretty much everywhere I look peoples are choking on their coffee shouting not to use that method. So is there a nice, clean way to do it without using prototype?BTW I want to add these methods in a class that is imported into the main document class at compile-time. So my main doc class has code specific to this SWF but the general external classes like Effects and Transitions are imported as needed.

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ActionScript 2.0 :: Cannot Add Custom Methods N Properties To Every Class

Nov 7, 2004

In AS2 we can not add methods n properties to built-in classes in the way we do in AS1. Like we would -say- write the custom "isNatural" method on the "Math" class as follows : * The following code is valid in AS1 but not in AS2


[Code]...

As the "Math class" is static internally. We know why we can not add custom methods n properties to every class, as the way we do in AS1. Later I came up with senocular' s very nice tutorial on OOP in AS2. And now i know how we can do it in AS2 style in an efficient n organised way. But i have a problem with the following code. It should not work ! but it does... * Following code is valid for both in AS1 and AS2.

[Code]...

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ActionScript 3.0 :: Add New Methods To MovieClip Class?

Aug 5, 2010

Is there any way to add methods to the existing MovieClip class so that later I can use them everytime I instantiate a MovieClip? Something like this:

PHP Code:

package {    import flash.display.MovieClip;    public class myClass extends MovieClip {       public function myMethod() {         //do stuff       }   }} 

Then, without instantiating myClass, I want to be able to call that method like this:

PHP Code:

var newMc:MovieClip = new MovieClip();newMc.myMethod(); 

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ActionScript 3.0 :: Accessing MovieClip Methods From A Class?

Oct 17, 2009

Here is the situation:I have created a movieClip named "tp_crack" on the timeline and created its class using linkage called "tp_crack".The tp_crack mc is like a small rectangle which breaks in 3 seconds when it is played.I have a seperate class in which I have used tp_crack to create many instances of tp_crack going by the names: cracked1","cracked2" etc.These instances are present in another movieClip (this time created within the class) called "crackContainer".Now I have added the following code to check for hitTest of those cracked1,2,3...... with a spaceship.The hitTest works but flash does not recognize the pieces as movieClips and does not play them as required, instead it gives me an error saying:1061: Call to a possibly undefined method play through a reference with static type flash.displayisplayObject.

for (var i:uint=0; i<crackedPieces; i++) {
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[code].....

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Flash :: MovieClip Can't See Base Class Methods?

Aug 12, 2010

I have this base class

package sevengames.miranda.front.res {
import flash.display.MovieClip;
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[Code].....

I then, in the Flash document, create a movie clip which has this class set as the "Base class" in the properties. However, if I then do this.updateText(); in the movie clip's frame script, it complains

TypeError: Error #1006: updateText is not a function.
at miranda_fla::MenuButton_3/frame1()

Why doesn't it work? I know the class is read and compiled, because I had an error there which was reported.

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ActionScript 3.0 :: Create A Custom Class That Extends The MovieClip Class And Contains A Custom Property Of "marker"

Jan 23, 2010

I am new to AS3, as well as Flash in general, so forgive me if this seems highly elementary. All I am trying to do is create a custom class that extends the MovieClip class and contains a custom property of "marker". I want to be able to use and change the value of this custom property on the timeline for an instance of this class and have it behave just like any other (Ex: this.x ==> this.marker).

[Code].....

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Flash 9 :: Access Document Class Methods From Within MovieClip?

Aug 27, 2008

Let's say I have a FLA file with document class called main. In main, let's say I have a method called test1 that just outputs "hello world" via trace. On the FLA I have a movie clip. In that movie clip, when the timeline reaches frame 123, I want it to invoke the test1 method (I just set up a simple action on the frame). However, I get an error saying that the method is undefined. I try this.parent.test1() too but that gives me the same error. Is it not possible to invoke a document class property from within the timeline of a movie clip that's on the stage?

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ActionScript 3.0 :: Calling Methods Of A Class That Extends MovieClip?

Jan 31, 2010

I've got a class (say ButtonBase) that extends MovieClip. ButtonBase has a method that names it ((this.)name = 'bb1') and adds it to the MainTimeline. Now I can see my extended ButtonBase MC on the MainTimeline. And if from a frame I write trace(this['bb1']), it returns an instance. The problem is that the instance is not recognized as an instance of ButtonBase. Suppose ButtonBase has another method, say testMethod(). Well, if I trace(this['bb1'].testMethod) from a frame on the mainTimeline, it returns undefined. If I trace(this['bb1'] is ButtonBase), > false I can attach a fla if you need it.

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ActionScript 3.0 :: Write Class So It Passes All Of Its Functions/methods To The Calling Movieclip?

Nov 22, 2010

How do I write my class so it passes all of its functions/methods to the calling movieclip? For example, the following code imports my graphics class and creates a square:

ActionScript Code:
import sprites.vectorGraphics;
var vGX = new vectorGraphics();
var newSquare = vGX.createVector(this, 'square', 'rectangle', 20, 20, 0xff0000, 1, 0x0000ff, true);

That I'd like to be able to do is this:

ActionScript Code:
import sprites.vectorGraphics;
var newSquare = createVector(this, 'square', 'rectangle', 20, 20, 0xff0000, 1, 0x0000ff, true);

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Actionscript 3 :: Can A Document Class Extend Another Custom Class That Extends MovieClip?

Aug 16, 2011

If I have a Document class that extends MovieClip, and I want to use it as the basis for another Document class, is it possible to create a subclass that extends the main document class and use that for a different FLA?

For example,

fla1.fla has a document class of MyMainClass:
public class MyMainClass extends MovieClip
fla2.fla has a document class of MySubClass:
public class MySubClass extends MyMainClass

I've tried, but now I'm getting errors that all of my variables that reference stage instances aren't being found.

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ActionScript 3.0 :: Reference Movieclip On Stage From Custom Class Of Document Class

Dec 7, 2009

Is there a way I can reference a Movie clip I have on the main stage from a custom class of a document class?[code]

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Actionscript 3.0 :: Custom Var On Class That Extends MovieClip Class?

Sep 27, 2011

If I can create dynamic variables on a MovieClip.. why would I not be able to create dynamic variables on a class that extends MovieClip?

[Code]...

I created from a mc symbol in the library. it works fine, except for adding the custom variable.. .. which I need to be able to do.

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ActionScript 3.0 :: Cast A MovieClip To A Custom Class That Extends MovieClip Called MovieClipExt

Jun 4, 2010

i'm trying to cast a MovieClip to a custom Class that extends MovieClip called MovieClipExt

ActionScript Code:
package {
import flash.display.MovieClip;

[Code]....

...but sadly returns null instead of a MovieClip converted to MovieClipExt

what should i change to make this work?

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Flash :: Convert A Movieclip To A Custom Class Extending Movieclip?

Jan 20, 2012

I have a coin MovieClip which revolves around different orbits in my puzzle game.

[Code]...

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IDE :: Tween Of A Custom Movieclip Class?

Mar 19, 2009

did anyone encounter this problem: i've extend a movieclip class, then i've created an instance and tween it. the movement was really jerky, compared to a similar movieclip loaded from the library.

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ActionScript 3.0 :: Manipulate Movieclip From Custom Class

Aug 12, 2009

I have a movieclip (instance name preload), inside of it, I have another movieclip (bar) ... what i'm trying to do is a preloader for external files... i have a custom class and i what to manipulate my movieclip preload from it... you know verify the progress of the load:
 
Inside my class a have this function
 
public function loadProgress(e:ProgressEvent):void {                        percent=e.bytesLoaded/e.bytesTotal*100;            rutaDos.preload.bar.scaleX=percent;
}
 
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ActionScript 3.0 :: Movieclip To Custom Class Object?

Aug 16, 2010

I created one "MyObject" class which is extended from Movieclip. In my flash stage, i have one movieclip and the name is "myObj". I dont use linkage. How can i convert movieclip to MyObject instance.i tried the below one, i got errorar str = MyObject(mc).name;The error is
TypeError: Error #1034: Type Coercion failed: cannot convert ash.display::MovieClip@2b6baf99 to MyObject. at Obj_fla::MainTimeline/frame1()

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ActionScript 3.0 :: Attaching A MovieClip Within A Custom Class

Jul 4, 2010

I am doing some experiments with custom classes, and I am trying to create a MovieClip from using only classes. I have my MovieClip in my library of the FLA with the same linkage as the custom Ufo class, I am just getting a little flabberghasted, and I hope laying out all the details helps anyone that wants to take a stab at it. The movieclip does not display on the stage when I start the program Note: All the files are contained in one project folder with no paths obviously (to avoid complications) The Following Class is the main class of my fla used to initiate the creation of a Ufo movieclip

[Code]...

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ActionScript 3.0 :: Overwriting Methods With Custom Namespaces?

Mar 3, 2010

Can methods declared with a custom namespace be overwritten?

Code:
// secret.as
package {
public namespace secret = "http://www.example.com/secret";

[Code].....

If I try the above I get "1004: Namespace was not found or is not a compile-time constant." If I remove override I get "VerifyError: Error #1053: Illegal override of test in Extended."

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ActionScript 3.0 :: Target Movieclip On The Stage From Custom Class

Dec 18, 2010

this is the code  and the movieclips are target1_mc & target2_mc
  
package {    import flash.display.MovieClip;    import flash.events.MouseEvent;    import flash.text.TextField;
public class recipeMC extends MovieClip {

[Code].....

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Actionscript :: Use A Custom MovieClip Subclass As Base Class?

Oct 13, 2011

I'm working on a iPad game in Flash Pro CS5.5 and it was compiling correctly. Now I have marked a lot of MovieClip classes for Export for Actionscript so they use a custom MovieClip subclass as base class.
 
When publishing the movie I get a SWF without any actionscript in it (publishing takes also a lot less time then before). Now I have a suspicion this is because there seems to be a limit on the number of Export for Actionscript you can have?
 
The problem is that for iPad I can not split my .fla to create multiple swfs; since swfs that you load via the main document can not have any ActionScript in it (I tried already to put all the sounds in a seperate SWF with export for actionscript turned on, that didn't work).

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ActionScript 3.0 :: Replace MovieClip With Instance Of Custom Class

Jul 31, 2010

I am trying to replace a MovieClip with an instance of my custom class CustomMovieClip. What I want to do is make all references to MovieClip refer to CustomMovieClip, something like the following:

Code:
var _mc:MovieClip = new MovieClip();
addChild(_mc);
_cmc:CustomMovieClip = new CustomMovieClip();
replaceMc(_mc, _cmc);
trace(_mc); // I want it to output '[class CustomMovieClip]'

I want this to work so any variables that hold the MovieClip should refer the the CustomMovieClip after the replacement. Is this possible?

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ActionScript 3.0 :: Creating An Instance Of A MovieClip Without A Custom Class?

Sep 4, 2010

I would like to make a new instance of a MovieClip within my library from code written in my keyframe. I relise that you can do this by making a class and using the codeCode:var instancename:movieclipname = new movieclipname(); and with the MovieClips class I would need to extend MovieClip and nothing else. I am unsure if you put in the name of the MovieClip or the name of the MovieClip class in the code above so feel free to correct me. But instead of doing this can I just add a MovieClip to my stage with doing this

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ActionScript 3.0 :: No Erros In Creating Custom Objects With Methods?

May 30, 2009

i have created an object called plane with the bellow methods. I have not defined them anyway on my script file but i am curious to find out why flash does not respond by giving me any errors telling me that the methods i.e pitch to say that they have not been defined? This is something that i would have expected flash to tell me. This results in a successful build and as a result i am able to still run the file. Why does it not notify me of any erross even though clearly they have not been declared anywhere i my script.?

var plane:Object = new Object();
plane.pitch = 0;
plane.roll = 5;
plane.yaw = 5;

I am also using FlashDevelop

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ActionScript 3.0 :: Associate Custom Class With MovieClip - Variable Scope

Oct 25, 2008

I'm not an experienced Actionscript user so I'm not sure what the normal way to associate a custom class with a movieclip that has been designed in the Flash IDE is. I made a class called Window to control a movieclip called TestWindow. There are some buttons in the movieclip whose
functionality I would like to assign the instance of class Window. How is this supposed to be done? Here's a representation of what I mean. I hope it is sort of clear. My actual problem is that the local variables are outside the scope of the onPress function but I also think there must be some other way of associating classes with movieclips that have been designed in the IDE.

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ActionScript 3.0 :: Basic Custom Class - MovieClip Not Display At Runtime

Jan 14, 2009

I have a blank FLA. with document class index. I have an AS file name index saved in same folder. My custom package looks like this, but the movieClip does not display at runtime. I'm just trying to begin work with OOP and custom classes and I'm not sure why this isn't working for me:

package {
import flash.display.MovieClip;
public class index extends MovieClip {
public function Main () {
var D:MovieClip = new dMC();
D.x = D.y = 100;
addChild(D);
}}}

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ActionScript 3.0 :: Custom Class Extending MovieClip - Constructor/assignment?

Jul 10, 2009

I've got a simple class:
 
package somepackage
{
import flash.display.MovieClip;

public class NewMc extends MovieClip{  public var myVar:String = "something";}}
 
And there is a question now: how can I assign a "real" MovieClip object to my created-class object?
I mean: var realMc:MovieClip = new MovieClip();

[Code]...

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ActionScript 2.0 :: Take A MovieClip That Exists On Stage And Interface With It Through A Custom Class?

Feb 7, 2012

tl;dr:Using MTASC, How can I take a MovieClip that exists on stage and interface with it through a custom class? I'm a UI/UX designer and interface engineer, and I've recently been trying to improve my development workflow. I've been trying to achieve the following workflow:Create the UI in Adobe IllustratorImport the UI into Adobe FlashSet up MovieClips to allow interactivity on the stageExport the finalized design as an .swfWrite code to interface with the various parts of the UIInject the code into the precompiled .swf using MTASCI can do all of the above, but I've been having problems when it comes to writing the code. I'd like to write object-oriented code as much as possible, but I can't seem to link my custom classes to anything that starts on the stage. How can I take a MovieClip that exists on stage and interface with it through a custom class using the MTASC?

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ActionScript 3.0 :: Custom Class Registration - Rotating At 0 - 0 Axis And Not At The Centre Of The MovieClip

Apr 3, 2009

I posted a question regarding how to make a ladybug move around the screen and I managed to make a class that loaded a ladybug png then using a timer moves the bug around the screen...
but I have a huge problem...this has been bugging me all day and cannot find a solution...
The ladybug moves around the screen but rotates towards the moving direction before moving. The problem is that the ladybug is rotating at 0,0 axis and not at the centre of the movieClip. Is there a way to offset the registration point so that the ladybug rotates centred?

[Code]...

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