ActionScript 3.0 :: Creating An Instance Of A MovieClip Without A Custom Class?

Sep 4, 2010

I would like to make a new instance of a MovieClip within my library from code written in my keyframe. I relise that you can do this by making a class and using the codeCode:var instancename:movieclipname = new movieclipname(); and with the MovieClips class I would need to extend MovieClip and nothing else. I am unsure if you put in the name of the MovieClip or the name of the MovieClip class in the code above so feel free to correct me. But instead of doing this can I just add a MovieClip to my stage with doing this

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ActionScript 3.0 :: Replace MovieClip With Instance Of Custom Class

Jul 31, 2010

I am trying to replace a MovieClip with an instance of my custom class CustomMovieClip. What I want to do is make all references to MovieClip refer to CustomMovieClip, something like the following:

Code:
var _mc:MovieClip = new MovieClip();
addChild(_mc);
_cmc:CustomMovieClip = new CustomMovieClip();
replaceMc(_mc, _cmc);
trace(_mc); // I want it to output '[class CustomMovieClip]'

I want this to work so any variables that hold the MovieClip should refer the the CustomMovieClip after the replacement. Is this possible?

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ActionScript 2.0 :: Dynamically Creating Instance Of Extended MovieClip Class?

Nov 6, 2006

I have recently started out with flash oop concepts and was wondering how to do create an instance of an extended movie class without dragging and dropping the clip from the library ....I have figured out this method..

for(i = 0;i<100;i++)
{var mc:MovieClip = attachMovie("ball","dasd"+i,_root.getNextHighestDe pth());
mc._x = Math.random() * 600;
mc._y = Math.random() * 600;
}

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Flash :: Creating An Instance Of A Class That Implements An Interface Based On The Class Name?

Feb 17, 2011

Is there a way to generate an instance of a class that implements an interface based on the name of the class?

I am trying:

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-But I am getting an error message ReferenceError: Error #1065 (OuterSpaceMovement) not defined.

I have several classes that implement the same interface (IMovement) but I need to be able to generate new instances of these classes and then pass these instances as a datatype (IMovement datatype) to other classes...

So then I tried:

var ClassReference:Class = getDefinitionByName("OuterSpaceMovement") as Class;
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ActionScript 3.0 :: Creating A New Instance Fails When Base Class Is Assigned To An External Class File?

Jul 22, 2009

I'm trying to create a new instance of a MovieClip when the original one has been used. Would sound easy enough. Just use: var

instanceName:ClassName = new ClassName();

the class name/mc in the library im trying to duplicate is MCg1 so

var instanceName:MCg1 = new MCg1(); right?

However, the particular object in the library i'm trying to duplicate has a base class that is an external class file (just to control it's drag drop functionality)... i.e baseclass is not set to the standard flash.display.MovieClip, or whatever the case maybe. So i end out with a: TypeError: Error #1009: Cannot access a property or method of a null object reference.

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ActionScript 3.0 :: Create A Custom Class That Extends The MovieClip Class And Contains A Custom Property Of "marker"

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I am new to AS3, as well as Flash in general, so forgive me if this seems highly elementary. All I am trying to do is create a custom class that extends the MovieClip class and contains a custom property of "marker". I want to be able to use and change the value of this custom property on the timeline for an instance of this class and have it behave just like any other (Ex: this.x ==> this.marker).

[Code].....

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ActionScript 3.0 :: How To Delete A Custom Class Instance

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I have a situation wherein I would like to know if there is any impact on performance.
 
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[Code]...

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Dec 29, 2008

I am having some problems with creating different instance of the same class in as2..Pretty sure this should work in as3, so I'm not sure exactly.[code] I thought using the new keyword should create a new object independent of other instances..unless constructors are static in as2 and i just didn't know it.

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ActionScript 3.0 :: Accessing Object Instance From A Custom Class?

Jun 22, 2011

I have created some (TextInput, ComboBox, CheckBox) Component instances  (created as a public objects) in a Document class and added them to the stage.
 
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ActionScript 2.0 :: Custom Class To A MC Containing A Button With A Instance Name 'cool_button'?

Jan 28, 2005

[AS]
class test extends MovieClip {
private var butnPath;
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butnPath = this.cool_button
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I assign this custom class to a MC containing a button with a instance name 'cool_button'.This code gives a me a compile error of 'variable cool_button not defined', what i am trying to do is reference something that is in the MC itself. The only solution i have found is to name the var the same as the instance name you are trying to reference.

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AS3 - Error 1010 When Creating Class Instance

Dec 27, 2010

When I try to create a new instance of a class that I created from a symbol in the library, I get a 1010 (A term is undefined and has no properties) error. I gave it a class name in it's linkage properties and it extends MovieClip. Is there anything else that I'm supposed to do? Maybe it's a syntax error when I'm creating an new instance of the class. It used just like any other class or datatype, right?

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ActionScript 3.0 :: Creating Class Instance With Variable Value

Dec 16, 2009

Topic title explains what i want to do. Say I have a variable roomNumber (a string) and in a game where i move about, roomNumber will change (say, room34 to room35). When a new room is visited i want a new instance of my class Room to be created, but with the instancename of what the variable currently is. (point is that i can go back to a previous room, without it being changed because the instance has already been created) so... roomNumber:RoomClass = new RoomClass(); well, it unfortunately works so that the new instance is named roomNumber, and not room34.

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Flex :: Casting Object From ArrayCollection To Instance Of Custom Class

Jan 28, 2011

I am using Flex 4 and for whatever reason I cannot get the following code to work which happens inside of a ListEvent handler for a dataGrid:
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[Code] .....

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ActionScript 2.0 :: Custom Class Instance Doesn't Recognize Own Constructor

Aug 18, 2011

I'm having a problem with customized Actionscript objects not recognizing thier own constructor. This is the pertinant part of my script:

ActionScript Code:
//File: Line.as
class Line extends Object{
public function Line(args){

[Code].....

Clearly, the variable "testLine", is one of my custom "Line" objects. Clearly, it has been made with the "Line" constructor. So why won't flash acknowledge this?

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ActionScript 2.0 :: Flash Automatically Creating An Instance Of Class?

Sep 4, 2009

I am building a simple tamagotchi - alike application in AS2 and Flash is acting kind of weird on me. Lets say i have a .fla file with all my animations called Kitty.fla, then I have an external .as file called Kitty.as which contains a Kitty class with the itty(attribut i need to give it) function.On the 1st frame on the timeline i have the following:var kitty:Kitty = new Kitty('my attribute');when compiling the movie, flash automatically creates an instance of Kitty but WITHOUT my attribute (its given a default value specified in the code) and then proceeds with the instance according to what i wrote above. So at the end i basically end up with two kitties, one with default attribute and second with the attribute specified by me, while I only need the one with the specified attrribute

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Sep 29, 2011

Can I create an instance of a class from AS3 just knowing it's name? I mean string representation, like FlagFrance.

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ActionScript 3.0 :: Creating A Custom Loader Class?

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I've been trying to create a simple loader class that loads an image file onto the stage.

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[Code]....

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ActionScript 2.0 :: Creating Custom Class MovieClips

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I make classes that extend movie clip, but I want to dynamicaly create instances of this class, so I really create MovieClips, but with the added features of the class. How should I create this instances? I want 'this' to be the root of this new movieclip with added features

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ActionScript 3.0 :: Creating A Custom Event Class?

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ActionScript 3.0 :: Creating A Pop Up Class Using Custom Events?

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I have made a site in AS3.0 code and it's working fairly well but theres alot of things i'm trying to update to make the code a little more reusable. For startersI have a function that creates a little pop-up text when I roll over a button. The text is a class that I created in the Flash IDE instead of dynamically drawing it with actionscript.Here is the code for the pop up text instance called "enter_text" as it rolls over the movie clip "preloader_mc"

Code:
//add listeners to the preloader_mc movie clip on stage
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[code].....

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ActionScript 3.0 :: Access MC's Creating In A Custom Class?

Jun 23, 2010

I have a custom class which creates a new MC using a library MC. The library MC contains a dynamic textfield called productName.

The custom class object gets created fine and is displaying on the stage. It's also holding custom properties I set as well.

How do I control the dynamic textfield inside the MC, which is inside the custom class object?

My Product.as:

Code:
package {
import flash.display.MovieClip;
public class Product extends MovieClip {

[Code].....

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ActionScript 2.0 :: Creating Custom Class MovieClips?

May 3, 2004

I make classes that extend movie clip, but I want to dynamicaly create instances of this class, create MovieClips, but with the added features of the class. How should I create this instances?

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ActionScript 2.0 :: Create A Custom Class (Testing) That Would Create A Box When An Instance Of The Class Is Created

Aug 29, 2007

I've been playing around with custom classes. My objective was to create a custom class (Testing) that would create a box when an instance of the class is created. I've tried three different approaches, however only (3) seems to be showing up. I'm just curious why (1) or (2) doesn't work?

Also is there a better approach than (3)? Since at the moment it's been created on _root. I hope the box can only be accessible through the instance. Since I'd like to incorporate the whole idea of public, private, encapsulation, etc.

[Code]...

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ActionScript 2.0 :: Save Instance Of Custom Class With Local Shared Object?

Mar 26, 2008

I am programming a web based application with Actionscript 2.0 classes for flash 8, and I want to save user data using the local shared object.As the data is potentially rather complex I would prefer to store it in an instance of a custom class that I then stick in an array property of the local shared object data property.However, when I try to do this, if I retrieve the stored object it seems to have lost all its instance methods. If I do a for in on it, I can see the private properties to which I have assigned my data, but as they are private I cannot retrieve them.how I can store an instance of a custom class in a local shared object without it being corrupted in this way?

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ActionScript 3.0 :: Memory Management - Creating Instance Variable For Class

Nov 7, 2011

I have a question regarding AS3 memory management. Supposing I created an instance variable for a Class, in this case or type Sound:
public class SoundStore extends Sprite{
var s:Sound;
Then within various class functions I referenced this variable multiple times, each time I wanted to load in a new sound:
s = new Sound();
Am I correct in thinking that each time I created a new Sound I would be overwriting the previous allocated memory?

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ActionScript 2.0 :: Objects - XML - Creating A New Instance Of An Object That Uses An Identical Name To An Older Instance Delete The Previous Instance?

Mar 20, 2009

Does creating a new instance of an Object that uses an identical name to an older instance, delete the previous instance? Or should the original instance be deleted first? The code uses a ridiculous amount of XML vars. Isn't it less memory intensive to parse the XML and save the properties to an Object, and then delete the XML Object, rather than keep the XML Object around and reference it's child nodes directly? Is it better form to break up a huge XML file (>600lines/3200vars) into smaller chunks?

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Actionscript 3 :: Manipulate With Symbol On Stage From Document Class Without Creating New Instance?

Sep 18, 2011

So I have one movie clip on stage rect_mc and document class Main.as I can import movie clip to document class with [code]...

but is there any way to manipulate rect_mc without craating new instance and attaching it to a stage with addChild()

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ActionScript 3.0 :: Creating Custom Touch Event Handler Class

Jun 5, 2011

I have a problem that seems easy enough to solve but I'm trying to do it with reusable code, which involves doing something I don't understand yet. I've googled this endlessly and read dozens of articles and I'm still just as lost as when I started. I'm hoping a live human being can help me make sense of it.

I have a movie clip on stage. When this movie clip is pressed, I want it to play a certain frame of another movie clip for as long as it's being touched. (It's a map of the US, that will display each state name as it is pressed.) I COULD write 50 different functions, each to call a different frame of the displayName movie, or I could write my own custom event that would be able to receive from each touch event a string variable to then tell displayName which frame to play. So basically, I have, for example:

[Code]...

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ActionScript 3.0 :: Creating Custom Button Class Into Main Timeline

Dec 23, 2009

I had watched a CartoonSmart Tutorial on AS3, and the amount of code that goes into a button seems to much (especially coming from AS2). I tried to create a custom class to make my life easier for this, but... I ran into a snag.

Errors:
Code:
1046: Type was not found or was not a compile-time constant: MouseEvent.
I receive that error 4 times in these locations.

Code:
function ButtonClick(event:MouseEvent):void {
function ButtonRollOver(event:MouseEvent):void {
function ButtonRollOut(event:MouseEvent):void {
function ButtonDown(event:MouseEvent):void {

Here is my button_class.as file.
package {
public class button_class {
function button() {
}buttonVar.addEventListener(MouseEvent.MOUSE_UP , ButtonClick );
function ButtonClick(event:MouseEvent):void {

I am using Flash CS3 Professional. And when I have the class put directly into the main time line ( Copy and paste) It works perfectly, but not here.

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