ActionScript 2.0 :: Dynamically Creating Instance Of Extended MovieClip Class?

Nov 6, 2006

I have recently started out with flash oop concepts and was wondering how to do create an instance of an extended movie class without dragging and dropping the clip from the library ....I have figured out this method..

for(i = 0;i<100;i++)
{var mc:MovieClip = attachMovie("ball","dasd"+i,_root.getNextHighestDe pth());
mc._x = Math.random() * 600;
mc._y = Math.random() * 600;
}

but this way I cant pass arguments to the constructor function of the ball class..

View 1 Replies


Similar Posts:


ActionScript 3.0 :: Creating An Instance Of A MovieClip Without A Custom Class?

Sep 4, 2010

I would like to make a new instance of a MovieClip within my library from code written in my keyframe. I relise that you can do this by making a class and using the codeCode:var instancename:movieclipname = new movieclipname(); and with the MovieClips class I would need to extend MovieClip and nothing else. I am unsure if you put in the name of the MovieClip or the name of the MovieClip class in the code above so feel free to correct me. But instead of doing this can I just add a MovieClip to my stage with doing this

View 4 Replies

ActionScript 2.0 :: Dynamically Load Jpg Into MovieClip And Apply Class Instance

Aug 26, 2008

I'm working on a photo-sharing demo using AS2.0, I would like to dynamically load photos (stored as jpgs in the .fla's local directory) into MovieClips, and apply a class instance to them. Currently, for debugging, I've imported jpgs to the Stage, converted them to MovieClips, and then accessed their linkage properties, setting them to the class I need them to implement. But for the final application all of this will have to be done with code.

I know how to dynamically load the jpg into a MovieClip using loadImage(), and I know how to create a MovieClip that is an instance of a class by using attachMovie() with a library symbol and the class name. How do I combine the two? Is there a way to access the linkage properties of a MovieClip dynamically?

View 4 Replies

ActionScript 3.0 :: Dynamically Creating MovieClip From Library With External Class

Jun 10, 2010

I am making a Thumbnail class which is part of my Photo Gallery Package that I am building with the intent of automatically generating my thumbnails. I do not want to limit myself to just AS3 animations, I would also like the ability to use timeline animations. I have a system using "in" and "out" for frame labels which I find very efficient and I get stuff done quickly. So I created the thumbnails holder MovieClip with the animations and have it linked in my Library, however, when I try to pass it to my Thumbnail Class, I only get one instance and I need to create several instances.

Document Class
ActionScript Code:
var thumbCont:mcThumb = new mcThumb();
thumbNails = new Thumbnails(thumbCont);

Thumbnails Class
ActionScript Code:
var thumbContainer:MovieClip;
public function Thumbnails(thumbCont:MovieClip,) {
thumbContainer = thumbCont;
}private function createThumbs():void {
for (var i:int = 0; i < aThumbs.length; i++) {
[Code] .....

I eliminated most of the additional stuff. What this does is that it doesn't create several thumbContainers, rather it just uses the one. So how would I be able to generate several of them? I can obviously create an Array with them and create them in my document class, but if I can avoid that and have my thumbnail class do it by itself, that would be perfect.

View 2 Replies

ActionScript 3.0 :: Dispatch Event From Class That Isn't Extended Class Of MovieClip?

Oct 20, 2009

Is it possible to dispatch event from class that isnt extended class of MovieClip? I created my own class and put import flash.events.Event; import flash.events.*; but when i call dispatchEvent compiler throws error:"1180: Call to a possibly undefined method dispatchEvent."

View 3 Replies

ActionScript 2.0 :: LoadMovie In A Extended Movieclip Class?

Oct 15, 2010

i have this class but instancing it nothing appear

class myclass extends MovieClip
{
var mc:MovieClip;

[code].....

View 0 Replies

ActionScript 3.0 :: Find The Class Of An Extended MovieClip When Probing The Stage?

Feb 23, 2012

All my custom classes that extend MovieClip simply trace as "MovieClip" when using stage.getChildIndex(i); I'm trying to search the stage to see what objects have been placed and then add them to the correct array. E.g. if I place 5 "Enemies" on the screen, I want to then add them to an array by searching the stage for the "Enemies" class, without naming each one and adding it manually in the code.

Edit:

Code:
for(var i:int = 0; i < stage.numChildren-1; i++)
{
trace(getQualifiedClassName(stage.getChildAt(i)));

[Code]....

View 6 Replies

Actionscript 3 :: Accesing Function On The Maintime Line From A Extended Movieclip Class?

Feb 21, 2010

I have some movieclips on my main timeline with a class to extend these movieclips

[code]...

But the I can't 'reach' the testing function. I get this error: "1061: Call to a possibly undefined method testing through a reference with static type flash.display:DisplayObjectContainer."

View 1 Replies

Flash :: Creating An Instance Of A Class That Implements An Interface Based On The Class Name?

Feb 17, 2011

Is there a way to generate an instance of a class that implements an interface based on the name of the class?

I am trying:

var ClassReference:Object = getDefinitionByName("movement.OuterSpaceMovement") as IMovement;
var m:IMovement = new ClassReference as IMovement;
trace("startup..." + m);

-But I am getting an error message ReferenceError: Error #1065 (OuterSpaceMovement) not defined.

I have several classes that implement the same interface (IMovement) but I need to be able to generate new instances of these classes and then pass these instances as a datatype (IMovement datatype) to other classes...

So then I tried:

var ClassReference:Class = getDefinitionByName("OuterSpaceMovement") as Class;
var m:IMovement = new ClassReference() as IMovement;
and this doesn't seem to work...but the following
var m:IMovement = new OuterSpaceMovement();

View 1 Replies

ActionScript 3.0 :: Creating A New Instance Fails When Base Class Is Assigned To An External Class File?

Jul 22, 2009

I'm trying to create a new instance of a MovieClip when the original one has been used. Would sound easy enough. Just use: var

instanceName:ClassName = new ClassName();

the class name/mc in the library im trying to duplicate is MCg1 so

var instanceName:MCg1 = new MCg1(); right?

However, the particular object in the library i'm trying to duplicate has a base class that is an external class file (just to control it's drag drop functionality)... i.e baseclass is not set to the standard flash.display.MovieClip, or whatever the case maybe. So i end out with a: TypeError: Error #1009: Cannot access a property or method of a null object reference.

View 6 Replies

ActionScript 2.0 :: Creating An Instance Name Dynamically In Flash?

Apr 8, 2006

This is my Code

targetMC = ["img_mc" + i];
infoTotal = targetMC.getBytesTotal()

How come when I use

img_mc0.getBytesTotal() it works

but not when I use

targetMC.getBytesTotal()

it returns NaN, even tho targetMC = img_mc0

View 2 Replies

Flex :: UIComponent Extended Class Isn't Showing UIComponent Extended Class

Aug 18, 2009

I have 1 class (that is extending a UIcomponent) that is representing a component. In that component I create different instances of another class that is also a UIComponent but this class doesn't show up in de first class. I see that it is running and that it has the correct hights but I got the feeling that it doesn't show up with this hights. If I trace I see the width and height is 200 X 200 but there is still nothing visible in my component.

View 1 Replies

ActionScript 3.0 :: Creating Instance Names For Dynamically Created Movieclips?

May 28, 2011

I am trying to use a for loop, to place 5 instances of the same movieclip on the stage. In the loop I used .name to give each movieclip a unique instance name. But when I try to reference one of those instance names in an event listener I get an error. Here is an example of what I am trying to do:

Quote:

var xPos:int = 120;
var yPos:int = 60;
for (var i:Number = 1; i<=5; i++) {

[Code].....

This code generates an error saying that the cStar2 property is undefined. In the example above, does the for loop create 5 copies of the movieclip starC_moov, and give them unique instance names cStar1, cStar2, cStar3, cStar4 and cStar5?

View 1 Replies

ActionScript 1/2 :: Creating New Instance Of A Class?

Jul 25, 2011

I have a situation wherein I would like to know if there is any impact on performance.
 
I have two custom classes customClass1.as & customClass2.as written below:

[Code]...

View 5 Replies

ActionScript 2.0 :: Creating Different Instance Of Same Class

Dec 29, 2008

I am having some problems with creating different instance of the same class in as2..Pretty sure this should work in as3, so I'm not sure exactly.[code] I thought using the new keyword should create a new object independent of other instances..unless constructors are static in as2 and i just didn't know it.

View 1 Replies

AS3 - Error 1010 When Creating Class Instance

Dec 27, 2010

When I try to create a new instance of a class that I created from a symbol in the library, I get a 1010 (A term is undefined and has no properties) error. I gave it a class name in it's linkage properties and it extends MovieClip. Is there anything else that I'm supposed to do? Maybe it's a syntax error when I'm creating an new instance of the class. It used just like any other class or datatype, right?

View 8 Replies

ActionScript 3.0 :: Creating Class Instance With Variable Value

Dec 16, 2009

Topic title explains what i want to do. Say I have a variable roomNumber (a string) and in a game where i move about, roomNumber will change (say, room34 to room35). When a new room is visited i want a new instance of my class Room to be created, but with the instancename of what the variable currently is. (point is that i can go back to a previous room, without it being changed because the instance has already been created) so... roomNumber:RoomClass = new RoomClass(); well, it unfortunately works so that the new instance is named roomNumber, and not room34.

View 4 Replies

ActionScript 3.0 :: Dynamically Add Instance Of A Class?

Jun 9, 2011

Im trying to dynamically add instances of a class. I need to do it in a loop. How would I go about doing something of that nature?

View 4 Replies

ActionScript 2.0 :: Flash Automatically Creating An Instance Of Class?

Sep 4, 2009

I am building a simple tamagotchi - alike application in AS2 and Flash is acting kind of weird on me. Lets say i have a .fla file with all my animations called Kitty.fla, then I have an external .as file called Kitty.as which contains a Kitty class with the itty(attribut i need to give it) function.On the 1st frame on the timeline i have the following:var kitty:Kitty = new Kitty('my attribute');when compiling the movie, flash automatically creates an instance of Kitty but WITHOUT my attribute (its given a default value specified in the code) and then proceeds with the instance according to what i wrote above. So at the end i basically end up with two kitties, one with default attribute and second with the attribute specified by me, while I only need the one with the specified attrribute

View 7 Replies

ActionScript 3 :: Creating Instance Of Class - String Presentation

Sep 29, 2011

Can I create an instance of a class from AS3 just knowing it's name? I mean string representation, like FlagFrance.

View 2 Replies

ActionScript 3.0 :: Memory Management - Creating Instance Variable For Class

Nov 7, 2011

I have a question regarding AS3 memory management. Supposing I created an instance variable for a Class, in this case or type Sound:
public class SoundStore extends Sprite{
var s:Sound;
Then within various class functions I referenced this variable multiple times, each time I wanted to load in a new sound:
s = new Sound();
Am I correct in thinking that each time I created a new Sound I would be overwriting the previous allocated memory?

View 1 Replies

ActionScript 2.0 :: Objects - XML - Creating A New Instance Of An Object That Uses An Identical Name To An Older Instance Delete The Previous Instance?

Mar 20, 2009

Does creating a new instance of an Object that uses an identical name to an older instance, delete the previous instance? Or should the original instance be deleted first? The code uses a ridiculous amount of XML vars. Isn't it less memory intensive to parse the XML and save the properties to an Object, and then delete the XML Object, rather than keep the XML Object around and reference it's child nodes directly? Is it better form to break up a huge XML file (>600lines/3200vars) into smaller chunks?

View 1 Replies

ActionScript 3.0 :: Dynamically Make A Class Instance Dynamic?

Aug 4, 2010

Is it possible to make an instance of a class dynamic at run time? So I can add properties to it?

View 3 Replies

Actionscript 3 :: Manipulate With Symbol On Stage From Document Class Without Creating New Instance?

Sep 18, 2011

So I have one movie clip on stage rect_mc and document class Main.as I can import movie clip to document class with [code]...

but is there any way to manipulate rect_mc without craating new instance and attaching it to a stage with addChild()

View 2 Replies

ActionScript 3.0 :: Dynamically Creating A Class?

Nov 13, 2008

Version: Flash CS4, AS3 is it possible to turn a given sprite into a Class with a given string as its name? The resulting class should then be available under that name in the current domain's definitions.ie.

createClass(someSprite, "someName");
....
var someClass:Class = getDefinitionByName("someName") as
Class;

View 6 Replies

ActionScript 2.0 :: Access Instance Of Class Variable Dynamically As Text?

Jan 6, 2012

i have instance of "HelloClass" class on my main movie : _root.mc.HelloClass.variable1.fullurl

so my HelloClass exteds movieclip and has var named Variable1 that also class with var fullurl

i want to access fullurl string value dynamically , somthing like: _root.["mc"].["HelloClass"].["variable1"].["fullurl"]

so i can access every var from external swf

View 1 Replies

ActionScript 3.0 :: Access Instance Of Class Variable Dynamically As Text?

Jan 6, 2012

i also write this question in as2 forum, but i need it also for as3i have instance of class "HelloClass" on my main movie :_root.mc.HelloClass.variable1.fullurlso my HelloClass exteds movieclip and has var named Variable1 that also class with var fullurli want to access fullurl string value dynamically , somthing like:_root.["mc"].["HelloClass"].["variable1"].["fullurl"]so i can access every var from external swf

View 2 Replies

Actionscript :: Flex - Creating A Class Dynamically?

Jul 17, 2009

I need to load all images that I have used in my project externally without embedding. The images are present either in skins or as icons for items in trees. I came across the IconUtility class here I was able to modify it and use it for trees but the problem is we cannot use iconutility for the same component to set 2 different skins (like for a button - upskin downskin). I was not able to think of a workaround with iconutility. Is it possible to simulate embed and create a class dynamically and return the class at runtime?

View 2 Replies

ActionScript 3.0 :: Dynamically Creating Class Instances

Apr 26, 2010

I have a class subclass1.I want to be able to do something like this,[code]

View 4 Replies

Flash :: Access Object Property Or Function On Extended Class That Isn't In The Super Class?

Jan 29, 2012

If I have three classes:

public class Example {
public function Example () {
}[code]............

You can see that the two last classes extend the first one, and both have the 'variable' property. In case that I have an instance of Example and I am sure it is also an ExtendedExample OR AnotherExtendedExample instance, is there some way to access the 'variable' property? Something like

function functionThatReceivesAnExtendedExample (ex:Example):void {
if(some condition that I may need) {
ex.func()

View 3 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved