ActionScript 2.0 :: LoadMovie In A Extended Movieclip Class?

Oct 15, 2010

i have this class but instancing it nothing appear

class myclass extends MovieClip
{
var mc:MovieClip;

[code].....

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Is it possible to dispatch event from class that isnt extended class of MovieClip? I created my own class and put import flash.events.Event; import flash.events.*; but when i call dispatchEvent compiler throws error:"1180: Call to a possibly undefined method dispatchEvent."

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ActionScript 3.0 :: Find The Class Of An Extended MovieClip When Probing The Stage?

Feb 23, 2012

All my custom classes that extend MovieClip simply trace as "MovieClip" when using stage.getChildIndex(i); I'm trying to search the stage to see what objects have been placed and then add them to the correct array. E.g. if I place 5 "Enemies" on the screen, I want to then add them to an array by searching the stage for the "Enemies" class, without naming each one and adding it manually in the code.

Edit:

Code:
for(var i:int = 0; i < stage.numChildren-1; i++)
{
trace(getQualifiedClassName(stage.getChildAt(i)));

[Code]....

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ActionScript 2.0 :: Dynamically Creating Instance Of Extended MovieClip Class?

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I have recently started out with flash oop concepts and was wondering how to do create an instance of an extended movie class without dragging and dropping the clip from the library ....I have figured out this method..

for(i = 0;i<100;i++)
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Actionscript 3 :: Accesing Function On The Maintime Line From A Extended Movieclip Class?

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I have some movieclips on my main timeline with a class to extend these movieclips

[code]...

But the I can't 'reach' the testing function. I get this error: "1061: Call to a possibly undefined method testing through a reference with static type flash.display:DisplayObjectContainer."

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Flash :: Access Object Property Or Function On Extended Class That Isn't In The Super Class?

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If I have three classes:

public class Example {
public function Example () {
}[code]............

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ActionScript 3.0 :: Calling A Function From An Extended Class Inside A Top Level Class

Sep 23, 2009

package{
public class Character{
protected var _hp:uint = 50; //Character Health Points
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[Code].....

I`m instancing a Character and a Player in the Main Timeline, all in frame 1.
When I use: ""player.attack(character)"" it works fine by itself.

So I added the if (defender._hp <= 0) this.win() which gives me the following error:

1061: Call to a possibly undefined method win through a reference with static type Character.

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Do I really need to define the win() function in the Character class? Is there a bypass to use a subclass method in a parent class method if it`s called from an instance of the subclass?

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I created an flv video player using Flash Builder 4. This "BasicVideoPlayer" project is compiled into a SWC that will be eventually be used to create other video players that extend the functionality. One of the features is a view that appears when the video has finished playing that displays a "Play Again" button. This "Play Again" view has its own class, "BasicPlayAgain", that accepts a graphic asset that is exported from a .fla file that contains all of the graphic/UI assets.

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Actionscript 3 :: Linking Library Class To An Extended Class And Baseclass

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The use of library classes confuses me once again. I have the following situation:

[Code]....

I cannot put in any baseclass when using the class, so I'm forced to remove the baseclass. When using only the class I get a whole bunch of errors don't make any sense at all, and still appear even if I comment out all the code in the Page class. comop_padpagesFavorietenPage.as:7: 1152: A conflict exists with inherited definition com.op_pad.pages:Page.help in namespace public.

[Code]...

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I have created a class (extends the Event class) for use in one of my projects. If I trace the custom event object in the called function I get 'Event' as the type, but if I trace a TimerEvent, or MouseEvent, etc, I get TimerEvent or MouseEvent... Let me demonstrate:

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[Code].....

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ActionScript 3.0 :: Extend A Class That Is Already Being Extended?

Jul 17, 2009

Ok, I have spent a little time searching and I can't seem to find an answer to my question, maybe I'm asking the wrong question. here's my situation:

I have a document class called Main.as, this class has variables that instantiate a CreateShape.as class that acts as a superclass. The CreateShape.as class has a protected function that is overridden by other classes (I have a CreateCircle, CreateSquare etc). Those CreateCircle etc classes, use extends to extend the CreateShape.as class, and thus have the ability to override the main method (called newShape()).

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Actionscript 3 :: Calling A Function From Another Extended Class?

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I have my main stage, and I have two objects (blocks), these two objects both extend from the "Block" class. The "Block" class is NOT extended from the Main Class.I would LIKE to call a function, in either the "Block" class or in it's subclasses, from the Main Stage Class. The functions will do slightly different things depending which object you are calling the function (Added different things, and different number of things to an array). What is the best way to implement this?

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ActionScript 3.0 :: Hiding Properties Of Extended Class

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Is there a way to hide properties or methods of an extended class?Ie, I want most of the extended properties and methods to be accessible but I want to hide others and use my own instead (not just overriding).

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ActionScript 3.0 :: Capturing An Event From Extended Class

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capturing an event from extended class. i am extending class B from class A. snippet form class A (ButtonControl):

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ActionScript 3.0 :: Flash Extended Document Class?

Jul 12, 2010

I'm having some trouble with using a Document class in Flash CS3 that is an extension of another class. When I do this, I can no longer make references to MovieClips with instance names on the stage.Here's an example. I have a class called Minigame that extends MovieClip and then a class Shooter that extends Minigame. So the relationship looks like:MovieClip <-- Minigame <-- ShooterI want to use Shooter as my Document class in the Flash file Shooter.FLA. However, when I do this, I am unable to directly access any instance names of MovieClips on the stage of Shooter.FLA from Shooter.as. In other words, if I try to write the line:var mc:MovieClip = this.instanceName;in Shooter.as, I get the error:1120: Access of undefined property instanceName.

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I created a movieclip and extended it with my user defined class. Now if I want to use that movie clip and use the properties from the class how do i go around doing that?

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ActionScript 3.0 :: Multiple Internal Classes With An Extended Public Class?

Jan 9, 2010

If I have a class that extends another, e.g.,
 
package {
import flash.display.Sprite;
public class MySprite extends Sprite{

[Code]....

and extend that class, if more than one internal classes are defined:
 
package {    
public class MainClass extends MySprite {         
public function MainClass():void{}   

[Code]....

ReferenceError: Error #1065: Variable MainClass is not defined.Note that this only happens (as far as I can tell) when the public class of the package extends another class, and multiple internal classes are defined. The internal classes don't even need to be instanced or referenced to generate the error (the bare-bones code above will error out). If only a single internal class is defined, it works fine (no error).  Even if the internal class is instanced.

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Actionscript 3 :: Created External As Files That Extended A Class Such As Sprite?

Jun 11, 2010

i've only ever created external .as files that extended a class such as sprite. now i just want to create one that doesn't extend anything and call it from a frame script.

[Code]...

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ActionScript 2.0 :: Extended Transformation Of A MovieClip

Jul 23, 2004

i am developing a kind of (near-)isometric engine (in Actionscript 2.0), kinda simple, which is using MovieClips as wall or floor textures.This is the Wall texture i have:This is what i would like to have:The height is always 1.5 times the width. Its a simple skew transformation.Currently i have two possibilities:I am creating the finished wall in photoshop, save the file as PNG (because of transparent areas). Because i cant import PNGs at run time, i need to create all possible textured walls. A lot of work if i have a lot of textures (Say, i have about 200? )I am importing the original Texture into Flash, and perform a free transform directly in the MovieClip. I still have a lot of work because i have to do this to each textured wall!I would like to do this transformation in Actionscript, so i could import any texture JPG at the runtime (LoadMovie) and just need to have the File names stored somewhere or retrieve them and so on.

I didnt find any possibility to perform a skew transform to a MovieClip in Actionscript..The transformation is just like this: Rotate by 45 deg. (CW) and reduce the height of the finished transformation to 1/2.i am able to apply the _rotation and _height transformations, but the second transformation is always applied to the root object, which often might be very helpful, but right now its not.

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ActionScript 2.0 :: Flash Cannot Create Extended MovieClip

Sep 15, 2011

Why Flash creates regular MovieClip object, not instance of extending class? So, I've written a class "test" and put it into "n/test.as" file (as shown on the first attachment).
Code:
class test extends MovieClip {
private var flag:int;
public function test() {
trace('!!mover constructor!!');
flag = 56;
} public function Method():Void {
trace('in methdo');
}}

Then I've created symbol in the library, specified it's name and linkage identifier (as shown on the last attachment). Then I've put following code to the first frame:
Code:
import n.*;
var r = this.attachMovie('test', 'test_mc', getNextHighestDepth(), {_x: 40, _y: 0});
trace('ret ' +r);
trace(test_mc.flag);
trace(typeof test_mc.Method);
program_mc.Method();
And I see in output panel that test class property flag and method Method are undefined for test_mc.

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ActionScript 2.0 :: [MX2004] Extended Transformation Of A MovieClip

Jul 23, 2004

i am developing a kind of (near-)isometric engine (in Actionscript 2.0), kinda simple, which is using MovieClips as wall or floor textures. This is the Wall texture i have: This is what i would like to have: The height is always 1.5 times the width. Its a simple skew transformation.Currently i have two possibilities:

I am creating the finished wall in photoshop, save the file as PNG (because of transparent areas). Because i cant import PNGs at run time, i need to create all possible textured walls. A lot of work if i have a lot of textures (Say, i have about 200? )I am importing the original Texture into Flash, and perform a free transform directly in the MovieClip. I still have a lot of work because i have to do this to each textured wall!I would like to do this transformation in Actionscript, so i could import any texture JPG at the runtime (LoadMovie) and just need to have the File names stored somewhere or retrieve them and so on.

[Code]...

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ActionScript 3.0 :: Flash Can't Change TextField's Text Inside An Extended SimpleButton Class

Oct 18, 2011

I've created a Button in Adobe Flash CS5, it's a Symbol, and its type has been set to Button.

The button has a dynamic textfield with the instance name label.

I've set the class of this Button to MenuButton, and I've set the class to Export for ActionScript.

This is the code of the MenuButton class:

Code:
package
{
import flash.display.SimpleButton;
import flash.text.TextField;

[Code]....

Whenever I put a string in MenuButton's constructor, label's text doesn't change.

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ActionScript 2.0 :: [MX] Use This Movieclip In Another Movieclip Using Loadmovie?

Sep 20, 2004

[URL] I want to use this movieclip in another movieclip using loadmovie.Ofcourse the "_root referring to"'s have to be changed . but I just can't get it working.Mainmovie.fla using as. to get submovie.fla.submovie contains the as. used in the topic.

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ActionScript 2.0 :: LoadMovie On A Movieclip

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I used attachMovie to load a movieclip from the library into the stage.And in the movieclip, it has another movieclip named "imageHolder".As I wanted the movieclip to be placed on the stage like a list of buttons. The code goes as follows:[code]But the something.jpg doesn't appeared when I test the movie. And something.jpg is in the same directory as the .fla file.

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ActionScript 1/2 :: LoadMovie From Inside A Movieclip

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I have a scroll movieclip which contains 15 buttons each button is an instance of 1main button. I have the button frame inside the timeline of the movie clip and the actions in frame 1 of the clip.onrelease should call the loadMovie function and load another. swf in level 1.[code]it only works using LoadMovie not LoadMovieNum but instead of loading the swf into level 1 it loads into level 0.i can use this the way it is but why is it only loading in level 0?

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Flash :: Center LoadMovie MovieClip?

Oct 26, 2010

I'm dynamically creating an empty movieclip inside another movieclip to load an image into it.
How could i make sure that this image is always centred in the movieclip?

Also, if i have a attached movieclip named E.G. 1M how do i find out the x and y position to make it appear next to each other?

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