ActionScript 3.0 :: Multiple Internal Classes With An Extended Public Class?
Jan 9, 2010
If I have a class that extends another, e.g.,
package {
import flash.display.Sprite;
public class MySprite extends Sprite{
[Code]....
and extend that class, if more than one internal classes are defined:
package {
public class MainClass extends MySprite {
public function MainClass():void{}
[Code]....
ReferenceError: Error #1065: Variable MainClass is not defined.Note that this only happens (as far as I can tell) when the public class of the package extends another class, and multiple internal classes are defined. The internal classes don't even need to be instanced or referenced to generate the error (the bare-bones code above will error out). If only a single internal class is defined, it works fine (no error). Even if the internal class is instanced.
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Similar Posts:
Jan 9, 2010
The examples I'll use don't do anything - they're classes without ANY members - no variables, methods, anything.
Let's say I extends Sprite and call it MySprite.
I save it in test.core
[code]...
Now I create another custom class called MyWindow that extends MySprite.
I save it in test.windows
[code]...
Then I create another class that extends MyWindows (the example I'll use is a document class - but that doesn't matter - I've tested using an instance too).
[code]...
Notice that I'm not even trying to instantiate the helper classes - just having them there throws the error.
If there is only a single helper class, everything runs fine.
Also note that - as far as I can tell - this only happens when extending one class from another package, then extending that class with more than one helper object.I'm pretty sure there's no namespace bumps or typographical errors, as this is a very pared-down version of the original application.
EDIT: seems the problem exists even without the crossing packages - even extending MySprite in the document class with multiple internal classes generates this error.
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Dec 26, 2006
i've got two classes and i'm not extending to MovieClip. I like to attach the mc in the constructor just because i'll be working with different MC's that have the same purpose.
however, im using private var loadedMC:Movieclip and now i've got another class that needs to be able to access the instance's variable.
for example, myClass.loadedMC , but this would mean having to make it public and I rather not go that route.
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Aug 23, 2011
Is there any way to auto-import as3 classes (internal/intrinsic Flash Player classes at least) using Emacs ?
Looked for as3-mode and actionscript-mode but nothing working was found. as3-mode can import class if it is opened in buffer (but not *.mxml files)
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Jul 13, 2011
I have a problem whereby in AS3 using Flash Builder 4 using a public getter with an internal setter gives me the error "property is read only", like so:
[Code]...
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Aug 18, 2009
I have 1 class (that is extending a UIcomponent) that is representing a component. In that component I create different instances of another class that is also a UIComponent but this class doesn't show up in de first class. I see that it is running and that it has the correct hights but I got the feeling that it doesn't show up with this hights. If I trace I see the width and height is 200 X 200 but there is still nothing visible in my component.
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Dec 1, 2010
I have this problem from time to time with AS3 where I extend a Class and then try call methods and variables which are public from the new class but I get errors that method or variable doesn't exist. My IDE recognises the methods and variables though.[code]When I run the script flash hates it. I thought when you extend a class it was supposed to inherit its properties and methods?Does anyone else have these problems? I shouldn't have to cast it as Box. I swear I have this working in a project but cant see the different in setup?
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May 16, 2010
I'm developing an AS3 application which has some memory leaks I can't find, so I'd like to ask some newbie questions about memory management.Imagine I have a class named BaseClass, and some classes that extend this one, such as ClassA, ClassB, etc.I declare a variable:
myBaseClass:BaseClass = new ClassA();
After a while, I use it to instantiate a new object:
myBaseClass = new ClassB(); some time after
myBaseClass = new ClassC();
and the same thing keeps happening every x millis, triggered by a timer.Is there any memory problem here? Are the unused instances correctly deleted by the garbage collector?
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Dec 2, 2011
I use Flash Professional CS5.5 with Gaia FrameWork in my project. movieclips in the project have extended classes and the problem is that when I give new functionality to my classes they doesn't work in an build project. for example function s cann't be found, trace doesn't work and so on. All the old functionality works. When I change class name then it works fine. but then it happens again. I made new project and coped all the content, but still it happens. I event rainstalled flash but nothing works.
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Dec 10, 2009
Im building a project using an MVC pattern. I have (pseudo) abstract classes Model and View, each extended with particular models and views. But I cannot access properties on the extended classes of Model...Model simply distributes XML data, heres its constructor:
Code:
public function Model(data:XML)
{
_data = data; /*_data is a protected var of type XML in Model*/
}
MainModel extends Model, and has a property called _background of type Background which also extends Model:
Code:
private var _background:Background = new Background(some XML source);
public function MainModel(data:XML)
{
[code]....
The problem arises when I try to pass MainModel's background property as a parameter of _bgView (highlighted in red above). The compiler says there is no background property on Model, which is true, but I need it to look at its extended class MainModel, not Model. I've typed MainView's constructor parameter with MainModel, but it is still seeing it as Model.
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Dec 10, 2009
Im building a project using an MVC pattern. I have (pseudo) abstract classes Model and View, each extended with particular models and views. But I cannot access properties on the extended classes of Model...Model simply distributes XML data, heres its constructor:
Code:
public function Model(data:XML)
{
[code]......
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Jul 16, 2010
I'm creating a class that extends another class.
public class ASClass extends UIComponent{
}
but I'm trying to make it extend multiple classes. Is this somehow possible? I read it may be possible through composition?
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Nov 30, 2009
What is the correct way to import 'sub' classes into a main class?What i have is a class (i call it Console) that gives the user info about the swf for debugging, but also gives the user the ability to give their input to dynamically change the swf. Sorta like what games have when you press the "`" key.But it handles more things then just read user input, it also connects to the Database through PHP and connects through the server using Sockets.And there are more of those things that gets added later, so to prevent it gets to big later i want to split it into multiple .as files
Console Class: renders stuff and allows user input.I want that to include the following classes:
ConnectPHP Class (handles php > mysql)
ConnectJava Class (handles sockets)
So that the methods in those 2 classes are accessible in the Console class like:
[code]...
I tried importing them but then i had to access them through the Object initialized:
[code]...
But i want to access them as
[code]...
removing the reference of the ConnectJava Object. Is this possible? If you wonder why, id like to keep it as simple as possible because i share the classes with my friends.
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Jun 5, 2009
I have created a few Event and Command classes for use in my Cairngorm projects.For example, I created an class that extends URL... that allows me to set callback functions upon completion or failure of the corresponding Command. To accomplish this, I also had to create a new Class that implements com.adobe.cairngorm.commands.ICommand that I extend for all Commands in my projects.Now, I want to use these two classes across all of my Cairngorm applications. What is the best way to do this? Should I just edit the Cairngorm source for CairngormEvent and ICommandand recompile the Cairngorm MVC (is that even possible)? Or add my two classes to the Cairngorm source and recompile the Cairngorm MVC? Or should I just add them to a shared library?I've chose the third option for now, but this requires that I reference the Cairngorm library in both my library and each project. I am wondering if there is a better practice and what the benefits are.
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Feb 17, 2009
I have created a file called Config.as, in it are getter and setter methods that define variables that I need to reference throughout my system.
I have obviously made a mistake as I tried to access a variable in two files as indicated in a demo below:
Code:
package {
import Config;
public class TestOne {
[Code].....
It seems quite clear to me that I have created two instance of the Config class and that is why in class TestTwo the trace statement doesn't return "hello world". Is there a common coding practice to access the same variable with multiple classes?
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Jun 7, 2011
I'm trying to design a class that uses functions from multiple classes, but as Google tells me, you cannot extend multiple classes.
Here's my code:
Code:
package com.levelGenerator {
import flash.display.Sprite;
import flash.events.KeyboardEvent;
[code]...
How do I use the Keyboard functions and nextFrame() without extending multiple classes?
P.S. A language with object-oriented principles that doesn't allow multiple inheritance? Lame...
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Nov 18, 2009
is there a simple way to pass a parameter in the "new" statement for a class that has been defined in the IDE? Like so:var newInternalClass:InternalClass = new InternalClass (someVar);So that when the new class is instantiated it has someVar to work with?
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Jul 17, 2004
can you declare multiple classes and then register each movieclip from the library to a different class? It isnt working for me.I created two different classes and created two entire different movieClips and registered each movie clips to a different class.However, I can only use on movieClip at a time, when I use the duplicateMovieClip... command to create copies of the movieclip, i find that only those movieclips, whose class i declared first, appear on stage.
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May 25, 2009
I've got two classes running...one is a document class (EgoGame.as) and another is a class linked to several similar movie clips (Ball.as).I'm trying to access a public variable from Ball.as which has been declared in the doucment class EgoGame.as.When I run the test the outputs states the following...1120: Access of undefined property _ballPlaced.Here's my code. What I'm trying to do is remove the event listeners from the Ball.as when the _ballPlaced variable is true, so that the user can't drag and drop the balls after they've been placed in a zone.
Document ClassEgoGame.as
package
{
[code].....
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Mar 22, 2012
I'm using some loopable tracks in a game I'm making and they are imported mp3 files in the .fla file. I export them for actionscript as different classes and then create them as variables, basic stuff.
[Code]...
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Jan 29, 2012
If I have three classes:
public class Example {
public function Example () {
}[code]............
You can see that the two last classes extend the first one, and both have the 'variable' property. In case that I have an instance of Example and I am sure it is also an ExtendedExample OR AnotherExtendedExample instance, is there some way to access the 'variable' property? Something like
function functionThatReceivesAnExtendedExample (ex:Example):void {
if(some condition that I may need) {
ex.func()
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Sep 23, 2009
package{
public class Character{
protected var _hp:uint = 50; //Character Health Points
protected var _power:uint = 5; //Damage dealt
[Code].....
I`m instancing a Character and a Player in the Main Timeline, all in frame 1.
When I use: ""player.attack(character)"" it works fine by itself.
So I added the if (defender._hp <= 0) this.win() which gives me the following error:
1061: Call to a possibly undefined method win through a reference with static type Character.
"defender" is a Character instance, "this" is a Player instance and "win()" is a Player method. I try to call the Player method inside a Character method using the Player instance adding the "." and his method name
Do I really need to define the win() function in the Character class? Is there a bypass to use a subclass method in a parent class method if it`s called from an instance of the subclass?
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Oct 14, 2010
I created an flv video player using Flash Builder 4. This "BasicVideoPlayer" project is compiled into a SWC that will be eventually be used to create other video players that extend the functionality. One of the features is a view that appears when the video has finished playing that displays a "Play Again" button. This "Play Again" view has its own class, "BasicPlayAgain", that accepts a graphic asset that is exported from a .fla file that contains all of the graphic/UI assets.
In my new project, "EnhancedVideoPlayer", I'm using the BasicVideoPlayer SWC as a library to create a new video player that will add more functionality to the "Play Again" view; specifically it will add more buttons to that view.The EnhancedVideoPlayer uses a default class that extends the BasicVideoPlayer class. The BasicVideoPlayer class has a member called "playAgainScreen" whose type is BasicPlayAgain. The EnhancedVideoPlayer needs to override the playAgain member and recast it as EnhancedPlayAgain so it can control the new buttons properly.
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Sep 29, 2011
Let's say Class A has the flash.events.Event imported. Now let's say Class B extends Class A. Why in the hell do i need to import flash.events.Event in Class B? It makes no sens at all to me.
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Jan 22, 2011
The use of library classes confuses me once again. I have the following situation:
[Code]....
I cannot put in any baseclass when using the class, so I'm forced to remove the baseclass. When using only the class I get a whole bunch of errors don't make any sense at all, and still appear even if I comment out all the code in the Page class. comop_padpagesFavorietenPage.as:7: 1152: A conflict exists with inherited definition com.op_pad.pages:Page.help in namespace public.
[Code]...
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Oct 20, 2009
Is it possible to dispatch event from class that isnt extended class of MovieClip? I created my own class and put import flash.events.Event; import flash.events.*; but when i call dispatchEvent compiler throws error:"1180: Call to a possibly undefined method dispatchEvent."
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May 28, 2010
I work with Flash CS4 and lately I've been looking for certain classes to ease my work. To be more precise Atom/RSS2.0 parsing classes. But the best result I found needed me to work with FLEX. Now I can't get this to work with flash CS4. There's no apparent way to make this work. I can build my own parser or look for one that doesn't need Flex. But it looks like the future is more FLEX oriented.
EDIT : I know how Flex Code and SWC files should work. But every time I try to use them I get some bizarre error about missing classes and methods that are part of FLEX but not included in Flash...
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Feb 17, 2009
I have a question about classes. I just learn that static means that functions and/or properties are specifics to a class, but is it a synonym of private? And why statics (not available to any instances?) properties and/or methods can have a public (available anywhere else (timeline)) access modifier? PS: I just start with classes.
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Nov 7, 2009
I have a issue where I'm working with a particular interface for quite a lot of things. However, I have a particular method that I want to be available only to a particular group of classes (basically, an internal method). [code]...
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Feb 18, 2011
I have created a class (extends the Event class) for use in one of my projects. If I trace the custom event object in the called function I get 'Event' as the type, but if I trace a TimerEvent, or MouseEvent, etc, I get TimerEvent or MouseEvent... Let me demonstrate:
var c:CustomObject = new CustomObject();
c.addEventListener(CustomEvent.ON_SEND_MESSAGE,fnc);
function fnc(e:CustomEvent) {
[Code].....
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