ActionScript 2.0 :: Multiple Classes And Then Register Each Movieclip From The Library To A Different Class?

Jul 17, 2004

can you declare multiple classes and then register each movieclip from the library to a different class? It isnt working for me.I created two different classes and created two entire different movieClips and registered each movie clips to a different class.However, I can only use on movieClip at a time, when I use the duplicateMovieClip... command to create copies of the movieclip, i find that only those movieclips, whose class i declared first, appear on stage.

View 1 Replies


Similar Posts:


Flex :: Extending A Class With Multiple Classes

Jul 16, 2010

I'm creating a class that extends another class.

public class ASClass extends UIComponent{
}

but I'm trying to make it extend multiple classes. Is this somehow possible? I read it may be possible through composition?

View 2 Replies

ActionScript 3.0 :: Multiple Classes In A Main Class?

Nov 30, 2009

What is the correct way to import 'sub' classes into a main class?What i have is a class (i call it Console) that gives the user info about the swf for debugging, but also gives the user the ability to give their input to dynamically change the swf. Sorta like what games have when you press the "`" key.But it handles more things then just read user input, it also connects to the Database through PHP and connects through the server using Sockets.And there are more of those things that gets added later, so to prevent it gets to big later i want to split it into multiple .as files

Console Class: renders stuff and allows user input.I want that to include the following classes:

ConnectPHP Class (handles php > mysql)
ConnectJava Class (handles sockets)

So that the methods in those 2 classes are accessible in the Console class like:

[code]...

I tried importing them but then i had to access them through the Object initialized:

[code]...

But i want to access them as

[code]...

removing the reference of the ConnectJava Object. Is this possible? If you wonder why, id like to keep it as simple as possible because i share the classes with my friends.

View 2 Replies

ActionScript 3.0 :: Creating 1 Configuration Class For Multiple Classes

Feb 17, 2009

I have created a file called Config.as, in it are getter and setter methods that define variables that I need to reference throughout my system.

I have obviously made a mistake as I tried to access a variable in two files as indicated in a demo below:

Code:
package {
import Config;
public class TestOne {

[Code].....

It seems quite clear to me that I have created two instance of the Config class and that is why in class TestTwo the trace statement doesn't return "hello world". Is there a common coding practice to access the same variable with multiple classes?

View 1 Replies

ActionScript 3.0 :: Design A Class That Uses Functions From Multiple Classes?

Jun 7, 2011

I'm trying to design a class that uses functions from multiple classes, but as Google tells me, you cannot extend multiple classes.

Here's my code:

Code:
package com.levelGenerator {
import flash.display.Sprite;
import flash.events.KeyboardEvent;

[code]...

How do I use the Keyboard functions and nextFrame() without extending multiple classes?

P.S. A language with object-oriented principles that doesn't allow multiple inheritance? Lame...

View 9 Replies

ActionScript 3.0 :: Multiple Internal Classes With An Extended Public Class?

Jan 9, 2010

If I have a class that extends another, e.g.,
 
package {
import flash.display.Sprite;
public class MySprite extends Sprite{

[Code]....

and extend that class, if more than one internal classes are defined:
 
package {    
public class MainClass extends MySprite {         
public function MainClass():void{}   

[Code]....

ReferenceError: Error #1065: Variable MainClass is not defined.Note that this only happens (as far as I can tell) when the public class of the package extends another class, and multiple internal classes are defined. The internal classes don't even need to be instanced or referenced to generate the error (the bare-bones code above will error out). If only a single internal class is defined, it works fine (no error).  Even if the internal class is instanced.

View 11 Replies

Actionscript 3 :: Inside The Library Use Of A Bunch Of Classes/packages - Expose One Of These Classes?

Feb 3, 2012

I am creating a library in AS3. Inside the library I make use of a bunch of classes/packages that need not be exposed to the end user of my lib. I want to only expose one of these classes.

I guess my questions are:

1) How are libraries commonly distributed in AS3?

2) Is there a .jar equivalent in AS3 that developers can include, but will only have access/knowledge of the classes I've declared as public?

View 2 Replies

ActionScript 3.0 :: Custom Class Which Uses Multiple Assets From Flash Library - How To Do It

Jul 11, 2009

I've seen that it's very simple to create a document class (a class associated to the main timeline itself), or an instance of a class which is linked to a single asset (e.g. a movie clip).But what if I need to implement a class (let's call it Main) which uses multiple assets from the Flash library? The only way I know to do this is by instantiating any asset with its linked class, and passing them all to the Main constructor like this:

ActionScript Code:
var asset1:Asset1 = new Asset1(...);
var asset2:Asset2 = new Asset2(...);
var asset3:Asset3 = new Asset3(...);

[code].....

This is kind of a tedious process, especially when the composition hierarchy is long and you have to pass them all as arguments through many nested classes.For instance, I needed to link a preload sprite (the typical circle in gradient color which is constantly rotating until the load is complete) from the library to any thumbnail class of a gallery, which in turn is part of another class, which in turn is part of the main class. So I needed to pass this preload clip as an argument throughout the nested classes.

View 8 Replies

ActionScript 3.0 :: Load Multiple Movieclip From Library

Mar 11, 2009

Say there's 3 movieclip which both name and linkage name called mc1, mc2, mc3. How can I load them to stage by using loop as AS2 does?

View 2 Replies

ActionScript 3.0 :: Loading Multiple Instances Of A Movieclip From The Library?

Jan 21, 2011

Basically, I have made a new FLA file, and in it's library I have created two symbols. Both symbols have their own class .as file.The first symbol is a movie called GridBox, and it's class has a package that uses lines to draw a shape, namely, a diagonal box tile.The second symbol is a movie called MainGrid, and it has a class that loads the movie GridBox from the library, in to its self.All my code works fine, the thing is, I would like to load more than one instance of the same movie clip, at a series of different locations, and im lost.Here is the code:

Actionscript Code:
package { import flash.display.MovieClip;   public class MainGrid extends MovieClip private var myMovieClip:MovieClip;  

[code].....

View 4 Replies

ActionScript 3.0 :: Register Point On A MovieClip?

Jan 24, 2009

when i make a MovieClip by code

ActionScript Code:
var my_mov:MovieClip = new MovieClip()
where is register point on the movieclip?

[code].....

View 2 Replies

Actionscript 3 :: Extending Any Class From MovieClip Make Both The Classes Fixed

May 8, 2011

I have a library symbol, exported for Action-Script and to Frame1. Now in the document Class, i write

public class Test
{
public function Test():void
{

[Code]....

Now the code works fine but when i write my own (sealed/fixed) Box Class that surely Extends MOVIE-CLIP, statement-2 gives error , i know the Box Class is not dynamic but the Movie-Clip is Dynamic. Now what i understand that Movie-Clip Class being dynamic becomes fixed/sealed when it is extended by any Fixed/sealed Class???

View 1 Replies

Flex :: Add A MovieClip From The Library By A Class?

Sep 17, 2010

how to add a MovieClip from the library by a class i've MovieClip and i want to add it to the stage by a class note i've already a class and linked to a MovieClip and what i woona do is to addChild another MovieClip in the stage

View 3 Replies

ActionScript 3.0 :: Create A Class For Movieclip In The Library

Aug 3, 2009

I create a dot as a movieclip in the library. also i set the linkage to Dot class. Is it OK to create an external class Dot to associate with the movieclp inside the library? if it's ok. I would like to ask that is there any wrong in my code?

Code:
package {
import flash.display.MovieClip;
import flash.events.Event;
public class Dot extends MovieClip {
[Code]....

View 6 Replies

ActionScript 3.0 :: Flash Getting MovieClip From Library In Class

Jun 22, 2010

I am working on a flash game that I am building in Flash Builder 4. I have a library of movieclips in the FLA file and need to create instances of these movieclips within objects of a custom class. I am unsure how to refer to the library of the flash file while in a class file.
I also would like to call these movieclips dynamically based on the combination of two strings. I know it is possible to create variables dynamically with this[variableName]. Can I refer to library objects from the flash doc in the same way?

View 4 Replies

Django :: Pyamf Register Class Not Mapping Strongly Typed Objects As Expected

Nov 15, 2011

I'm using Pyamf as my backend for my Flex app and I'm seeing some weird problems with the mapping of the stongly typed classes.[code]When I do that in Flex, I get my SouvenirAct objects are typed as they should be, BUT then the child souvenir objects are all null. So when I force the casting of the SouvenirAct objects in the return result, I get null for the child properties that are strongly typed.Has anyone see this before? Is there a different way I should be mapping classes?

View 2 Replies

ActionScript 3.0 :: Load A Movieclip From The Library Using The Loader Class?

Sep 17, 2009

I just want to ask if is it possible to load a movieclip from the library using the Loader class together with the URLRequest and then use gotoAndPlay method?

View 1 Replies

ActionScript 3.0 :: Associating A Class With A Movieclip On The Stage Not The Library?

Aug 26, 2009

Is it even possible to associate a class file to a movieClip manually placed on the stage without setting up the class linkage in the library? If so, how?

P.S. linking in the library then placing on the stage is not a viable option. Nor is using "addChild" from the library.

View 9 Replies

ActionScript 2.0 :: Access Movieclip Library Symbol From A Class

Nov 9, 2009

I have a movieclip library symbol exported for ActionScript with name McFloor and identifier McFloor and I'd like to access it from OneChart class.

[Code]...

View 1 Replies

ActionScript 3.0 :: Load Movieclip Attached To A Class From Library?

Dec 11, 2010

I've created a simple class that defines a scrollbar to scroll content. I've applied this class (ScrollBox.as) to a movieclip in the library as the Base Class.

Now, I'd like to add this movieclip to the stage with AS3. So for the Linkage, I've given the movieclip a class name of 'AboutBox'. This is the code I've written to add it to the display list[code]...

View 5 Replies

ActionScript 3.0 :: MovieClip Placed On Stage Manually Also Has A Class Associated In Library?

Apr 19, 2009

I have a MovieClip in the library with a class associated with it. I can instanciate the MovieClip just fine using code and add it to the stage without any problems. But how can I manually add the MovieClip to the stage and feed it the one parameter when it's instanciated? I've tried all the usual stuff but nothing seems to work:

var testClip:className = new className("helloworld");

testClip is the name of the MovieClip that's been manually placed on the stage.

View 4 Replies

ActionScript 3.0 :: Load Movieclip Attached To Class From Library?

Dec 10, 2010

I've created a simple class that defines a scrollbar to scroll content.I've applied this class (ScrollBox.as) to a movieclip in the library as the Base Class.Now, I'd like to add this movieclip to the stage with AS3.So for the Linkage, I've given the movieclip a class name of 'AboutBox'.This is the code I've written to add it to the display list:[code]

View 1 Replies

ActionScript 3.0 :: Adding Movieclip In Library Through Class To Frame

Jan 18, 2011

Okay, so I decided to try putting some child movieclip switches into the .as instead of in the frames. After a lot of Googling and reading, I think I learned that each of those movieclips need to be in their own .as. Anyway, I tried to do it and the movieclip, which is located in the .fla library and does have export checked off, is not showing up when I play the file. The movieclip has this .as to itself:

[Code]...

View 4 Replies

ActionScript 3.0 :: Unexpected Errors, Multiple Helper Classes, Extended Classes?

Jan 9, 2010

The examples I'll use don't do anything - they're classes without ANY members - no variables, methods, anything.

Let's say I extends Sprite and call it MySprite.

I save it in test.core

[code]...

Now I create another custom class called MyWindow that extends MySprite.

I save it in test.windows

[code]...

Then I create another class that extends MyWindows (the example I'll use is a document class - but that doesn't matter - I've tested using an instance too).

[code]...

Notice that I'm not even trying to instantiate the helper classes - just having them there throws the error.

If there is only a single helper class, everything runs fine.

Also note that - as far as I can tell - this only happens when extending one class from another package, then extending that class with more than one helper object.I'm pretty sure there's no namespace bumps or typographical errors, as this is a very pared-down version of the original application.

EDIT: seems the problem exists even without the crossing packages - even extending MySprite in the document class with multiple internal classes generates this error.

View 4 Replies

ActionScript 3.0 :: Dynamically Creating MovieClip From Library With External Class

Jun 10, 2010

I am making a Thumbnail class which is part of my Photo Gallery Package that I am building with the intent of automatically generating my thumbnails. I do not want to limit myself to just AS3 animations, I would also like the ability to use timeline animations. I have a system using "in" and "out" for frame labels which I find very efficient and I get stuff done quickly. So I created the thumbnails holder MovieClip with the animations and have it linked in my Library, however, when I try to pass it to my Thumbnail Class, I only get one instance and I need to create several instances.

Document Class
ActionScript Code:
var thumbCont:mcThumb = new mcThumb();
thumbNails = new Thumbnails(thumbCont);

Thumbnails Class
ActionScript Code:
var thumbContainer:MovieClip;
public function Thumbnails(thumbCont:MovieClip,) {
thumbContainer = thumbCont;
}private function createThumbs():void {
for (var i:int = 0; i < aThumbs.length; i++) {
[Code] .....

I eliminated most of the additional stuff. What this does is that it doesn't create several thumbContainers, rather it just uses the one. So how would I be able to generate several of them? I can obviously create an Array with them and create them in my document class, but if I can avoid that and have my thumbnail class do it by itself, that would be perfect.

View 2 Replies

ActionScript 2.0 :: Reference Library MovieClip In Class - Linkage Properties

May 10, 2005

How do I reference a library movieclip in a class? I couldn't get it to work entering the name of the class in the linkage properties (as2 class name text field). The variable was undefined. I know I'm missing something....what is it?

View 4 Replies

ActionScript 2.0 :: Extend The Movieclip Class Without Using A Library Item And AttachMovie?

Aug 20, 2006

Is there a way to extend the movieclip class without using a library item and attachMovie?

View 3 Replies

ActionScript 3.0 :: Create 10 Movieclip With A Library Class Reference That Appear On The Screen With A Random Alpha Effect?

Jun 20, 2010

I'm creating a mask effect. i create 10 movieclip with a library class reference that appear on the screen with a random alpha effect. THe problem is that if i try the effect alone all works ok. if i mask the layer that contains the effect on an image i don't see the effect. i see directly the image masked with the boxes. i can't explain that because i've the effect first but it seems that when i test the movie the effect doesn't play and the boxes appear directly on the screen.

View 5 Replies

ActionScript 3.0 :: Import Other Classes Into Main Class Or Extend Other Classes To Main Class?

Aug 1, 2011

how to get a Class file up and going in Flash and that works fine but say I want to import other classes. I try "import testCass" above in my import statements section of my as file and that doesn't work. What do I have to do to get that to work?

View 6 Replies

ActionScript 3.0 :: Error 5000: The Class 'Particle' Must Subclass 'flash.display.MovieClip' Since It Is Linked To A Library Symbol Of That Type

Jun 7, 2009

Running Flash CS3, I've reviewed the lynda.com tutorial on building particle systems in ActionScript 3.0 to try and build some shooting sparks in an animation.I'm getting stuck at what I think is a really elementary point, but I can't seem to get past it. 

Basically, all I'm trying to do at this point is create a class called Particle (which I will teach to do things that particles do a little later) link it to a MovieClip on the stage in my .fla file and use the particle's update function to move it across the stage in a manner defined in the instance (so I can later give different movement properties to each AS generated instance of the MC).  I know there are easier ways to accomplish my base task without loading an external package, but this seems so strightforward that I must be doing something very simple wrong I just can't see so I thought I'd post the code here and see what I'm missing.
 
I start with a file called Particle.as in the same folder as my Spark Test.fla file.
 
In Particle.as I have the following code:
 
package{ import flash.display.*; public class Particle extends MovieClip {  public xVelocity:Number;  public yVelocity:Number;    public function Particle()  {   xVelocity = 0;   yVelocity = 0;  }    public function update():void  {   this.x += xVelocity;   this.y += yVelocity;     } }}
 
So I'm declaring that all particles are built with no motion, but if they are explicitly granted an x or y velocity, they will move by that much when the instance's update function is called in the timeline.
 
Then in my Spark Test.fla file, I have a small shape in a MovieClip called Spark.  In the Linkage properties of Spark I have chosen to Export for ActionScript and Export in FIrst Frame.  The class is called Spark and the Base class is Particle.  For testing purposes I've dropped an instance on the stage and called it spark.  Then in the actions layer in the first frame (the timeline is just the spark layer and the actions layer, one frame long each with no "stop();" so it should run forever) I have included the following code:
 
spark.xVelocity = 5;spark.yVelocity = -1;
function updateSpark(event:Event):void{ spark.update();}
addEventListener(Event.ENTER_FRAME, updateSpark);
 
What it looks like this should do is on each ENTER_FRAME Flash should call updateSpark which is a function that runs the update() event for the spark instance which is a instance of a movieclip that has an update event which moves x and y position by their relative velocity variables.  This all seems pretty straightforward to me, but when I ctrl-Enter to test the movie, I get the following 3 compiler errors:
 
Particle.as Line 1: 5000: The class 'Particle' must subclass 'flash.display.MovieClip' since it is linked to a library symbol of that type.
Particle.as Line 7: 1071: Syntax error: expected a definition keyword (such as function) after attribute public, not xVelocity.
Particle.as Line 7: 1084: Syntax error: expecting rightbrace before semicolon.

View 7 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved