ActionScript 2.0 :: Extend The Movieclip Class Without Using A Library Item And AttachMovie?
Aug 20, 2006Is there a way to extend the movieclip class without using a library item and attachMovie?
View 3 RepliesIs there a way to extend the movieclip class without using a library item and attachMovie?
View 3 RepliesLibrary symbol "Card" is linked to class "Card" which extends "MovieClip". Library symbol "Card" contains a card background image.Library symbol "Ace" is linked to class "Ace", which extends class "Card". Library symbol "Ace" contains a TextField with a big letter "A".So we have Ace extends Card which extends MovieClip. Ace therefore extends MovieClip, but does not DIRECTLY extend MovieClip.When I drop an instance of Ace on the stage and compile the clip, all that shows up is the big letter A. However, I expected the background image from Card to be included, since Ace extends Card, and the Card symbol contains the background.It seems like Flash ignores symbol content unless it belongs to the top-level class being instantiated.I think it's LAME that one symbol can't extend another. The IDE could easily draw Card as a non-editable background while I'm editing Ace which extends it, and it should instantiate Card's content and then Ace's content when an Ace is instantiated.
View 3 RepliesI'm currently attempting to build my first classes in AS2 (with high hopes to soon move to AS3..baby steps). I have run into a problem that has cost me the last few hours of the night tonight and I still feel like I'm no closer to the solution >_<
The scenario: I am attempting to create a couple classes that work together to handle the creation of textFields and the methods by which to scroll them (if needed). One class method creates the TextField, populates it, then calls the next class that attaches and sets up the scrolling components/methods if needed.
The problem: I cant access items in my library from my class no matter which way I slice it. I need to attach movieClips from the library to act as my scroll components and am currently attempting to do so by passing the linkageIDs through the constructor. Tracing the items passed through works fine, but attempting to use attachMovie with them (or with the ID's as literal Strings) fails silently; nothing gets attached.
If I have a Document class that extends MovieClip, and I want to use it as the basis for another Document class, is it possible to create a subclass that extends the main document class and use that for a different FLA?
For example,
fla1.fla has a document class of MyMainClass:
public class MyMainClass extends MovieClip
fla2.fla has a document class of MySubClass:
public class MySubClass extends MyMainClass
I've tried, but now I'm getting errors that all of my variables that reference stage instances aren't being found.
1) When your class is used to produce anything visual (Put mc's on the stage)
2) When any part of your class needs to use a property, event, or method of the MovieClip class
I've a strange issue. In Flash CS3 IDE, I linked a MovieClip to a SubSimba class. This class doesn't extend MovieClip (it has MovieClip package as its base) but, instead, it extends SuperSimba (that extends MovieClip). What happens? I instantiate SubSimba in my Flash project and it behaves as I if I called super() inside the SubSimba constructor: is there anyone here who understands why?
[Code]....
I have this class named MovingObject which extends the MovieClip class. This class will be instantianted for several times. Inside this class is a Timer that handles the speed of the objects moving. There is another class called TheStage and this is where I will instantiate MovingObject (s).
public class MovingObject extends MovieClip{
public var tmr:Timer = new Timer(1);
public function MovingObject(){
tmr.addEventListener(TimerEvent.TIMER, Move);
} public function StartMove():void{
this.tmr.start();
[Code] .....
Assuming that the code is working fine (I haven't debugged it), this makes the particles to move all at once. However after several seconds of running it, the particles seem not to be moving in synchronization with each other (because their distances between seem to get nearer). How to make the objects move with their distances each other evened out.
How to create object from class that extends MovieClip
Say i have a class name MC
Code:
package {
import flash.display.MovieClip;
[Code]......
why it can't make any object since it is a MovieClip?
I have an item in the library that is exported for actionscript. Its class name is MoveArrow and in the document class I create an instance of it the following way[code]...
HOw do I access a library item from outside the documentClass?
Fla is attached (small file, simple function)I am going thrue an array and create instances of 'inputter'.It all works fine for the last one in the array but not the first ones.Shortening the array-count still creates only the last one and not the first ones.
My function:
ActionScript Code:
doinit = function()
[code].....
Say you were importing flash.events.KeyboardEvent and you wanted it to extend the MovieClip class, is this possible? Where you dont have access to the class to just type "extends XXX"
View 14 Replieshow to add a MovieClip from the library by a class i've MovieClip and i want to add it to the stage by a class note i've already a class and linked to a MovieClip and what i woona do is to addChild another MovieClip in the stage
View 3 RepliesI create a dot as a movieclip in the library. also i set the linkage to Dot class. Is it OK to create an external class Dot to associate with the movieclp inside the library? if it's ok. I would like to ask that is there any wrong in my code?
Code:
package {
import flash.display.MovieClip;
import flash.events.Event;
public class Dot extends MovieClip {
[Code]....
I am working on a flash game that I am building in Flash Builder 4. I have a library of movieclips in the FLA file and need to create instances of these movieclips within objects of a custom class. I am unsure how to refer to the library of the flash file while in a class file.
I also would like to call these movieclips dynamically based on the combination of two strings. I know it is possible to create variables dynamically with this[variableName]. Can I refer to library objects from the flash doc in the same way?
I just want to ask if is it possible to load a movieclip from the library using the Loader class together with the URLRequest and then use gotoAndPlay method?
View 1 RepliesIs it even possible to associate a class file to a movieClip manually placed on the stage without setting up the class linkage in the library? If so, how?
P.S. linking in the library then placing on the stage is not a viable option. Nor is using "addChild" from the library.
I have a movieclip library symbol exported for ActionScript with name McFloor and identifier McFloor and I'd like to access it from OneChart class.
[Code]...
I've created a simple class that defines a scrollbar to scroll content. I've applied this class (ScrollBox.as) to a movieclip in the library as the Base Class.
Now, I'd like to add this movieclip to the stage with AS3. So for the Linkage, I've given the movieclip a class name of 'AboutBox'. This is the code I've written to add it to the display list[code]...
I have a MovieClip in the library with a class associated with it. I can instanciate the MovieClip just fine using code and add it to the stage without any problems. But how can I manually add the MovieClip to the stage and feed it the one parameter when it's instanciated? I've tried all the usual stuff but nothing seems to work:
var testClip:className = new className("helloworld");
testClip is the name of the MovieClip that's been manually placed on the stage.
I've created a simple class that defines a scrollbar to scroll content.I've applied this class (ScrollBox.as) to a movieclip in the library as the Base Class.Now, I'd like to add this movieclip to the stage with AS3.So for the Linkage, I've given the movieclip a class name of 'AboutBox'.This is the code I've written to add it to the display list:[code]
View 1 RepliesOkay, so I decided to try putting some child movieclip switches into the .as instead of in the frames. After a lot of Googling and reading, I think I learned that each of those movieclips need to be in their own .as. Anyway, I tried to do it and the movieclip, which is located in the .fla library and does have export checked off, is not showing up when I play the file. The movieclip has this .as to itself:
[Code]...
I am making a Thumbnail class which is part of my Photo Gallery Package that I am building with the intent of automatically generating my thumbnails. I do not want to limit myself to just AS3 animations, I would also like the ability to use timeline animations. I have a system using "in" and "out" for frame labels which I find very efficient and I get stuff done quickly. So I created the thumbnails holder MovieClip with the animations and have it linked in my Library, however, when I try to pass it to my Thumbnail Class, I only get one instance and I need to create several instances.
Document Class
ActionScript Code:
var thumbCont:mcThumb = new mcThumb();
thumbNails = new Thumbnails(thumbCont);
Thumbnails Class
ActionScript Code:
var thumbContainer:MovieClip;
public function Thumbnails(thumbCont:MovieClip,) {
thumbContainer = thumbCont;
}private function createThumbs():void {
for (var i:int = 0; i < aThumbs.length; i++) {
[Code] .....
I eliminated most of the additional stuff. What this does is that it doesn't create several thumbContainers, rather it just uses the one. So how would I be able to generate several of them? I can obviously create an Array with them and create them in my document class, but if I can avoid that and have my thumbnail class do it by itself, that would be perfect.
How do I reference a library movieclip in a class? I couldn't get it to work entering the name of the class in the linkage properties (as2 class name text field). The variable was undefined. I know I'm missing something....what is it?
View 4 Repliescan you declare multiple classes and then register each movieclip from the library to a different class? It isnt working for me.I created two different classes and created two entire different movieClips and registered each movie clips to a different class.However, I can only use on movieClip at a time, when I use the duplicateMovieClip... command to create copies of the movieclip, i find that only those movieclips, whose class i declared first, appear on stage.
View 1 RepliesI am working on inheritance for the first timeHere is the super classSetBlank.as
Code:
import flash.text.*;
class SetBlank {
[code].....
when we extend a class from a dynamci class should we put the word dynamic after extends
for example:
class dynamic Array{}
class myArray extends Array{}
is this a wirte code?
I'm developing a Rails project that uses authlogic for authentication. And I have a part in that project that is realized with Flex, and I need to know how a user can be authenticated if he or she is logged in or not. I've set up a webservice called UserSessionService and I was trying to get the user who is logged in, but it doesn't work. If I try to get it with UserSession.find, I just get a # as the result (and therefore that's always true).
Here's the UserSessionService.rb:
require 'weborb/context'
require 'rbconfig'
class UserSessionService
def login
UserSession.find
end
end
I tried to extend the UserSessionService class from Authlogic::Session::Base, but that doesn't work either.
I trying to extends ObjectProxy class, the reason is because I want to have a Singleton of the ObjectProxy class, so I made something like
package utils
{
import mx.utils.ObjectProxy;[code]........
when I create my object uniform which is a simple object, I pass it to my UniformObjectProxy.getInstance() static method to get the instance of my objectProxy, ok so far so good.my problem is when I try to bind a property of my objectProxy instance like
_opc = UniformObjectProxy.getInstance(_uniform);
cw:ChangeWatcher = BindingUtils.bindSetter(dispatchColorChange, _opc, data.id);
the dispatchColorChange handler function is called only once an never again, I had check ChangeWatcher.isWatching() and return false meaning my objectProxy is not binding properly, if I create an objectProxy like
_opc = new ObjectProxy(_uniform);
cw:ChangeWatcher = BindingUtils.bindSetter(dispatchColorChange, _opc, data.id);
the binds works just fine, so my thinking is the problem is when I extends the objectProxy class, how is the proper way to do this
My flex3 application downloads XML in e4x format from my web server, and and is left as a bindable XML object locally in my flex3 application. My visual objects then bind to various aspects of the XML object to display the data that I want.My simple program is getting more complicated, and I'd like to extend the XML object and add some functions to it, so I can keep the code that manipulates the XML object separate from my base application. Lets call this new object LoginXML.Can I please get an example of how to extend the XML object in flex3/as3 to create my own custom object with it's own functions. Part of my XML looks like
<nodes>
<node id="1">A</node>
<node id="2">B</node>
[code]......
i have a button class that i use like:
btn1 = new ButtonClass("Label");
i want to extend ButtonClass.but this is giving me an error.
public class EnterButtonClass extend ButtonClass
how can i pass the param?