ActionScript 3.0 :: Load Movieclip Attached To Class From Library?

Dec 10, 2010

I've created a simple class that defines a scrollbar to scroll content.I've applied this class (ScrollBox.as) to a movieclip in the library as the Base Class.Now, I'd like to add this movieclip to the stage with AS3.So for the Linkage, I've given the movieclip a class name of 'AboutBox'.This is the code I've written to add it to the display list:[code]

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ActionScript 3.0 :: Load Movieclip Attached To A Class From Library?

Dec 11, 2010

I've created a simple class that defines a scrollbar to scroll content. I've applied this class (ScrollBox.as) to a movieclip in the library as the Base Class.

Now, I'd like to add this movieclip to the stage with AS3. So for the Linkage, I've given the movieclip a class name of 'AboutBox'. This is the code I've written to add it to the display list[code]...

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ActionScript 3.0 :: Load A Movieclip From The Library Using The Loader Class?

Sep 17, 2009

I just want to ask if is it possible to load a movieclip from the library using the Loader class together with the URLRequest and then use gotoAndPlay method?

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Actionscript 3.0 :: Does Class File Need To Be Attached To Library Symbol

Jun 12, 2009

Can any answer the following questions and maybe point me to a "for dummies" tutorial on 'Classes'. I have the books but they have seemed to disappoint me. Unfortunately I can never ask "why" when reading a book.

1) Does a Class file need to be attached to a library symbol?

2) How do you know what to import?I know this sounds funny but should you always import flash.display.MovieClip? I just want to create a line using a class to begin with and call it from a flash swf with two parameters (start and end).Wouldn't it only need to be a import flash.display.Graphics

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I have the following as code in a separate file placed in the root folder of the swf file. The as file is the class for a MovieClip in the library.When i manually place the library symbol on the stage, the MC works fine and draws the square with the nodes. However, when I try to create a copy using ' new sqMC();' code, I get an error.

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package {
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[code]....

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Feb 8, 2006

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ActionScript 3.0 :: Load Movieclip From The Library?

Sep 17, 2009

I just want to ask if is it possible to load a movieclip from the library using the Loader class together with the URLRequest and then use gotoAndPlay method?

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Actionscript 3.0 :: Load Movieclip From Library?

Sep 17, 2009

I just want to ask if is it possible to load a movieclip from the library using the Loader class together with the URLRequest and then use gotoAndPlay method?

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Dec 31, 2007

I'm trying to load a movieclip into a "movieclipholder" in the Flash project. I don't want any external SWF's, everything is put together in the same project. And that's where my problem starts. I have got no idea how to load one movieclip from the library into another movieclip. Is it possible? I feel it should be.

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ActionScript 2.0 :: Load A MovieClip From The Library?

Jan 7, 2008

Actually what I want is that I need to load a movieClip from the library and symultaneously it should have 45 degree rotation before loading to screen.But when I tried to do the same, it was rotating after the load event.I used the following code:

_root.attachMovie("boxMC", "p1",_root.getNextHighestDepth(),{_x:23,_y:107 });
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My intension is that before load to screen the MovieClip should have rotation instead rotating after load event. But according my code we get to feel like it is rotation after load event.Anyone one can you make it rotate before loading to screen.

What I need: A movieClip should have roate to 45 degree before loading it to screen.

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if i wanted to load a movieclip into the flash application from the library what kind of code would i need?

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ActionScript 3.0 :: To Load Movieclip From The Library?

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I just want to ask if is it possible to load a movieclip from the library using the Loader class together with the URLRequest and then use gotoAndPlay method? Do i need to use the String?

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AS3 :: Flash - Load Bitmap Data From The Library Without Specifying A Class Name For Linkage?

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I have a movie clip that holds one bitmap image, some simple AS3 to change the image displayed, and a ton of bitmaps I've imported into my library.Currently, I swap the images by changing the bitmapData

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ActionScript 3.0 :: Create A Class For Movieclip In The Library

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I create a dot as a movieclip in the library. also i set the linkage to Dot class. Is it OK to create an external class Dot to associate with the movieclp inside the library? if it's ok. I would like to ask that is there any wrong in my code?

Code:
package {
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[Code]....

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ActionScript 3.0 :: Flash Getting MovieClip From Library In Class

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I am working on a flash game that I am building in Flash Builder 4. I have a library of movieclips in the FLA file and need to create instances of these movieclips within objects of a custom class. I am unsure how to refer to the library of the flash file while in a class file.
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Trying to load a movieclip from the library... BUT for some reason it just doesnt work... The linkage name that i use is "pic_1".

Code:
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I'm developing a flash lite app in as 2.0. loading a movieclip on to the stage from the library. The name of the mc is Objects and I have exported it for actionscript in the linkage. I learnt as 3.0 initially. That is why finding difficult in going to as 2.0

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Code:
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I have a class in which I create multiple thumbnails in a for cycle. In the library I have a movieclip for the thumbnails (ThumbnailContainer). This movieclip contains another movieclip (imageContainer) with a mask and a container where the image should load (image). So in AS2 it would be ThumbnailContainerInstance.imageContainer.image. How can I load an image into "image" movieclip? The thumbnail class looks like this:

ActionScript Code:
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{
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[Code]....

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0i am looking for something easy enough, but i can't find the right way it seems mission: when a button is pressed i want to load a mc (no swf) from my library, play that and when it's done playing(the mc) it deletes. purpose: i just want to make somekind of "flash" "blink" when a button is pressed. when another button is pressed the "blink" loads again. i tried it with the my_mc. _visible = true/false code. but it just doesn't work out.

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I have a movieclip library symbol exported for ActionScript with name McFloor and identifier McFloor and I'd like to access it from OneChart class.

[Code]...

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I have a MovieClip in the library with a class associated with it. I can instanciate the MovieClip just fine using code and add it to the stage without any problems. But how can I manually add the MovieClip to the stage and feed it the one parameter when it's instanciated? I've tried all the usual stuff but nothing seems to work:

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Okay, so I decided to try putting some child movieclip switches into the .as instead of in the frames. After a lot of Googling and reading, I think I learned that each of those movieclips need to be in their own .as. Anyway, I tried to do it and the movieclip, which is located in the .fla library and does have export checked off, is not showing up when I play the file. The movieclip has this .as to itself:

[Code]...

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Actionscript 3 :: Randomly Load Movieclip From Library Without Repetition?

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I have a spot a difference game that every time I solve an image, and I click next it will load another MC from library.

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var showMcNum:Number = 0;
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[Code].....

I would like to every time I click the next button, then it will load another MC from library without repeatation of those MC.

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ActionScript 2.0 :: Load An Internet Image In Movieclip From The Library?

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I've created a button on the stage and when I clicked onto the button, it will load an internet image in a movieclip from the library, "movie_mc". So here is my code:

on(press) {
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[code]......

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ActionScript 3.0 :: Flash - Load MovieClip To Stage From Library?

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ActionScript 3.0 :: Dynamically Load Movieclip From Library From String

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