ActionScript 3.0 :: Flash - Load MovieClip To Stage From Library?
Aug 13, 2010
I am new to AS 3.0 and getting stuck with few things.I want to add movieClip named "button" to stage from library.Linkage to custom class name "customButton".Now,
I'm developing a flash lite app in as 2.0. loading a movieclip on to the stage from the library. The name of the mc is Objects and I have exported it for actionscript in the linkage. I learnt as 3.0 initially. That is why finding difficult in going to as 2.0
This is how i did it in as 3.0
Code: var obj:MovieClip=new Objects(); addChild(obj);
I was wanting to load different movieclips from within my library onto the stage of my main movie when the user mouses over a button. Each movie clip that I was wanting to load is the same size and also are to load into the exact same location as one another.I think I can do this by setting up an empty movie clip on the stage and scripting it so they all load into it? Is this right?
I was wanting to load different movieclips from within my library onto the stage of my main movie when the user mouses over a button. Each movie clip that I was wanting to load is the same size and also are to load into the exact same location as one another. I think I can do this by setting up an empty movie clip on the stage and scripting it so they all load into it? Is this right?
I know how to load an xml data into the stage by using one class from library However, rite now, I have 3 customer_mc with class for each:[code] how can i put three customer mc into the for loop? Do I put it in an array? Do you mind give me an example? I want to link the xml to each character classes,like char 1 is the first <customer> tag from the xml data. I know the logic, but to put it in the code is hard for me since im pretty new Second, I don't want it to be put randomly on the stage but only on the right corner of the stage. Is that mean, I put a precise coordinate for the customers mc?
I'm creating a site and when a particular button in the navigation is clicked I want to load the corresponding "page" movie clip onto the stage and remove any other "page" that is currently loaded. I would also like to have a nice alpha fade between them. I've been searching around and can't find anything. I know this is simple like I need a loader container and I need to export for ActionScript the movie clips I want to load into the container.
getting a MovieClip item onto the stage within say the Document Class.
The trick is though, I would like to do it when the MovieClip linkage refers to a Class name, but does not actually have a Class document created.
I know that you could give it a class complete with document and that would be easy. But if you have say 10 enemy objects that literally do the same thing but just look different, why should I create 10 separate classes!
or am I barking up the wrong tree and I should just set up 10 different enemy styles within the 1 MovieClip and just attach the 1 Class to it?
Though I would still like to know how to get a MovieClip onto the stage dynamically from the Library when it doesn't have a Class file associated with the Class name in it's linkage
All I am trying to do is add a movieclip from the library to the stage from the class below. The trace works but the dang thing does not show up. I am trying to get into using classes finally.
basically i have my blank document (no movieclips on the stage). I ahve my library item which is a movieclip and i want to attach this directly to the stage NOT into another movieclip.
so i have a document class with added_to_stage handler, and when i get access to stage is there a difference between: having few movieclips on the stage ready for use, or pulling these same movieclips from the library? is there a reason why i should be pulling them from the library (and i dont mean multiple instances, just single item of each) when i can "leave" them on stage and get them directly?
I have created a movie clip on the stage and in symbol properties I have checked "Export for ActionScrip" the MC name is "slide" and the class is "slide" base class is flash.display.MovieClip.
When I test the movie I get this error. TypeError: Error #1009: Cannot access a property or method of a null object reference. at main_fla::MainTimeline/frame1()
Here is my code: PHP Code: var slide = getChildByName("slide"); //add instance from library? function slideRollOver(event:MouseEvent):void { // trace("OK"); } slide.addEventListener(MouseEvent.ROLL_OVER, slideRollOver);
I am trying to learn ActionScript 3. I have a MovieClip called Ship in the library and have made class of it called ship. The Ship movieClip glows from Frame 6 to indicate when it crashes into an asteroid.The myShipMovieClip child is controlled by arrow keys and asteroid approaches. The hitTest works but I cant get the ship to glow i.e. from the timeline go to the Ship MovieCli in the library and go to frame 6 to start it to glow. I have managed to do this in ActionScript 2 but have tried for the last few days to try and do it in AS3here is my code :
Is it even possible to associate a class file to a movieClip manually placed on the stage without setting up the class linkage in the library? If so, how?
P.S. linking in the library then placing on the stage is not a viable option. Nor is using "addChild" from the library.
I've started trying to get into AS2 and all of a sudden, I don't know how to attach a movieclip from a document's library to the stage! The debugger's saying that attachMovie isn't a method. Just to clarify, I have an external as file which is defining a class and in that class, I want to attach a movie from the library to the stage.
I wanted to attach movieclip(btn_select) from my library to the stage (movieclip:container) by XML so here's my code.. here's my loading of xml... Note: portXML.childNodes[0].childNodes.length; is 3
I have a MovieClip in the library with a class associated with it. I can instanciate the MovieClip just fine using code and add it to the stage without any problems. But how can I manually add the MovieClip to the stage and feed it the one parameter when it's instanciated? I've tried all the usual stuff but nothing seems to work:
var testClip:className = new className("helloworld");
testClip is the name of the MovieClip that's been manually placed on the stage.
When you attach a movieclip taken from the symbol library to the Stage, by using the attachMovie function and its Linkage name, do you have to - previously - place a dummy instance of the mc anywhere on that Stage to get it works ?
I want to load a random movie clip from the library to an empty clip on the stage called (bg_graphics). the clips in the library are called (green, blue, yellow).
I just want to ask if is it possible to load a movieclip from the library using the Loader class together with the URLRequest and then use gotoAndPlay method?
I just want to ask if is it possible to load a movieclip from the library using the Loader class together with the URLRequest and then use gotoAndPlay method?
I'm trying to load a movieclip into a "movieclipholder" in the Flash project. I don't want any external SWF's, everything is put together in the same project. And that's where my problem starts. I have got no idea how to load one movieclip from the library into another movieclip. Is it possible? I feel it should be.
Actually what I want is that I need to load a movieClip from the library and symultaneously it should have 45 degree rotation before loading to screen.But when I tried to do the same, it was rotating after the load event.I used the following code:
My intension is that before load to screen the MovieClip should have rotation instead rotating after load event. But according my code we get to feel like it is rotation after load event.Anyone one can you make it rotate before loading to screen.
What I need: A movieClip should have roate to 45 degree before loading it to screen.
I just want to ask if is it possible to load a movieclip from the library using the Loader class together with the URLRequest and then use gotoAndPlay method? Do i need to use the String?
How to add random movie clip to stage from many different movie clips in library? If I wanted to add one movie clip to stage I would do liko so:
Code: stage.addEventListener(MouseEvent.MOUSE_MOVE, onMove); function onMove(e:MouseEvent):void { var mc:MovieClip = new Ball(); mc.x = mouseX; mc.y = mouseY; addChild(mc); }
Code above works perfect but I tried following but with no success, no errors, but nothing happens - no mc's are added to stage. I have 6 movie clips in library and they all are linked, exported for actionscript. On MouseOver I want to add random movie clip from those six movie clips to the stage.
Code: var myArray:Array = [mc1, mc2, mc3, mc4, mc5, mc6]; stage.addEventListener(MouseEvent.MOUSE_OVER, onLoop); function onLoop(e:MouseEvent):void { for (var i:int = 0; i< myArray.length; i++) { var randomMc:Number = Math.floor(Math.random()*i); var mc:MovieClip = new myArray[randomMc]; addChild(mc); mc.x = mouseX; mc.y = mouseY; }}
Just got into flash about 8 months ago and have an assignment for AS2. (Personally I like AS3, but I have to work the parameters of the project). My question: I have a loadMovie command on the 1st frame of my timeline. How can I play a movieClip from the library and leave it on the stage before the loadMovie. I can provide more details and the code i have so far if needed.