Actionscript 3.0 :: Load Movieclip From Library?
Sep 17, 2009I just want to ask if is it possible to load a movieclip from the library using the Loader class together with the URLRequest and then use gotoAndPlay method?
View 2 RepliesI just want to ask if is it possible to load a movieclip from the library using the Loader class together with the URLRequest and then use gotoAndPlay method?
View 2 Replieshow to load a movieclip into a blank movie clip all in the same movie?!
View 4 RepliesI just want to ask if is it possible to load a movieclip from the library using the Loader class together with the URLRequest and then use gotoAndPlay method?
Do i need to use the String?
I'm trying to load a movieclip into a "movieclipholder" in the Flash project. I don't want any external SWF's, everything is put together in the same project. And that's where my problem starts. I have got no idea how to load one movieclip from the library into another movieclip. Is it possible? I feel it should be.
View 5 RepliesActually what I want is that I need to load a movieClip from the library and symultaneously it should have 45 degree rotation before loading to screen.But when I tried to do the same, it was rotating after the load event.I used the following code:
_root.attachMovie("boxMC", "p1",_root.getNextHighestDepth(),{_x:23,_y:107 });
_root.p1.rotateTo(-10,0, "easeinoutsine");
My intension is that before load to screen the MovieClip should have rotation instead rotating after load event. But according my code we get to feel like it is rotation after load event.Anyone one can you make it rotate before loading to screen.
What I need: A movieClip should have roate to 45 degree before loading it to screen.
if i wanted to load a movieclip into the flash application from the library what kind of code would i need?
View 1 RepliesI just want to ask if is it possible to load a movieclip from the library using the Loader class together with the URLRequest and then use gotoAndPlay method? Do i need to use the String?
View 2 RepliesTrying to load a movieclip from the library... BUT for some reason it just doesnt work... The linkage name that i use is "pic_1".
Code:
_root.mc_movies_area.mc_area_1.loadMovie("pic_1");
I'm developing a flash lite app in as 2.0. loading a movieclip on to the stage from the library. The name of the mc is Objects and I have exported it for actionscript in the linkage. I learnt as 3.0 initially. That is why finding difficult in going to as 2.0
This is how i did it in as 3.0
Code:
var obj:MovieClip=new Objects();
addChild(obj);
I have a class in which I create multiple thumbnails in a for cycle. In the library I have a movieclip for the thumbnails (ThumbnailContainer). This movieclip contains another movieclip (imageContainer) with a mask and a container where the image should load (image). So in AS2 it would be ThumbnailContainerInstance.imageContainer.image. How can I load an image into "image" movieclip? The thumbnail class looks like this:
ActionScript Code:
package com.site.thumbnail
{
import flash.display.Loader;
[Code]....
0i am looking for something easy enough, but i can't find the right way it seems mission: when a button is pressed i want to load a mc (no swf) from my library, play that and when it's done playing(the mc) it deletes. purpose: i just want to make somekind of "flash" "blink" when a button is pressed. when another button is pressed the "blink" loads again. i tried it with the my_mc. _visible = true/false code. but it just doesn't work out.
View 6 RepliesSay there's 3 movieclip which both name and linkage name called mc1, mc2, mc3. How can I load them to stage by using loop as AS2 does?
View 2 RepliesI just want to ask if is it possible to load a movieclip from the library using the Loader class together with the URLRequest and then use gotoAndPlay method?
View 1 RepliesI have a spot a difference game that every time I solve an image, and I click next it will load another MC from library.
Below is my code to randomly loaded the MC from library:
var showMcNum:Number = 0;
var movieList:Array = [mc1,mc2,mc3];
function getRandomMovie():MovieClip
[Code].....
I would like to every time I click the next button, then it will load another MC from library without repeatation of those MC.
I've created a button on the stage and when I clicked onto the button, it will load an internet image in a movieclip from the library, "movie_mc". So here is my code:
on(press) {
createEmptyMovieClip("movie_mc",2);
movie_mc._x = 100;
[code]......
I've created a simple class that defines a scrollbar to scroll content. I've applied this class (ScrollBox.as) to a movieclip in the library as the Base Class.
Now, I'd like to add this movieclip to the stage with AS3. So for the Linkage, I've given the movieclip a class name of 'AboutBox'. This is the code I've written to add it to the display list[code]...
I am new to AS 3.0 and getting stuck with few things.I want to add movieClip named "button" to stage from library.Linkage to custom class name "customButton".Now,
View 1 RepliesI've created a simple class that defines a scrollbar to scroll content.I've applied this class (ScrollBox.as) to a movieclip in the library as the Base Class.Now, I'd like to add this movieclip to the stage with AS3.So for the Linkage, I've given the movieclip a class name of 'AboutBox'.This is the code I've written to add it to the display list:[code]
View 1 RepliesThroughout different times in my app I have to load, and then later on delete, a series of movieclips from the library.They all have the prefix "mc_".[code]
View 2 RepliesI have been working on code updation project wherein initially we had an image and text as movieclips in fla library. The image and the text are read by the actionscript program which then creates an animation.[code]...
I want to ease the updation process by giving the url of the image in an XML file. Read the image url from the xml and load this image in the library of the fla as movieclip. This, i think, will result in less code change and improve the updation of the final animation image.
The problem i am facing is not been able to figure out how can i change the image (after fetching its URL) to a movieclip and then load it in the library?
I have some fairly large movieclips in the library which need to be dynamically loaded at runtime. I don't want to export them all in frame 1, because that would slow down initial loading of the movie. I tried putting an instance of each of these clips later in the timeline where they wouldn't normally be encountered. When I then tried to load one from the library dynamically, I was able to successfully get an instance of the movieclip, but its currentFrame property was 0 and I couldn't see anything on the stage. As soon as I enabled "Export in frame 1", it worked properly. Does this old trick of putting an instance on the timeline somewhere no longer work in AS3?
View 1 RepliesI have a movieClip in my library that I am loading into a scrollPane. When I click on the scrollPane I want to know the name of the target I am clicking on. I am trying event.currentTarget but all that I get in the output box is ObjectMovieClip. I want to use one function for all my buttons so when I click on them it loads another movieClip in my library. I realize I could make 3 separate functions, but I'ld like to use just one.
[Code]....
I am trying to load, unload and load again the same movie clip from library.
View 7 RepliesI am trying to load, unload and load again the same movie clip from library. How could i do it?
View 2 RepliesI have a problem with dragging movieclip which is dynamically generated via attaching movieclip from library.I want to move the movieclip by pressing the yellow square within a boundary say 100*4. I am attaching the flash file with this thread.
View 1 RepliesIm trying to create an inventory where when you click an object it will automaticly go into your inventory, the inventory is embedded in other movieclips.I have quite a few spaces(movieclips) in the inventory box when it is open but I just need it so when you click an object it attaches to a movieclip in the inventory.I also need it so that if you click a different item it attaches to the next space in the inventory rather than overlapping an item you have clicked before. I would only have only about 15 (or something similar) spaces so if I have clicked 16 items the 16th item cannot go into the inventory.
View 13 RepliesI have a Movieclip with a base name called 'movie_main' and class name as 'Main_mc'
I am trying to load the movie from the library into a contanier that also loads in a tooltip. The container is called 'holder'
I have a Movieclip with a base name called 'movie_main' and class name as 'Main_mc' I am trying to load the movie from the library into a contanier that also loads in a tooltip. The container is called 'holder' this is the script I am working with
[Code]...
i am trying to load a swf from my library... i already gave it the linkage name of:"1". But still cant load it to my moviclip container called:mc_area_1 This same container is inside another movie clip called: mc_movies_areas
here is the code that i am using:
Code:
_root.mc_movies_area.mc_area_1.attachMovie("1","n1",_root.mc_movies_area.getNextHighestDepth());
Im trying to load random from the library 10 mc's. Which is not a problem.
But once the loaded movie finishes playing would like to unload it and to load another random another movie and so on.