ActionScript 2.0 :: Load Random From Library 10 Mc's?
Feb 20, 2009
Im trying to load random from the library 10 mc's. Which is not a problem.
But once the loaded movie finishes playing would like to unload it and to load another random another movie and so on.
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Similar Posts:
Jul 2, 2010
I have 15 empty placeholder on my stage, named "empty01" - "empty15". I have 15 mcs in my library, with linkage identifiers "01" - "15".
[CODE]...
I would prefer for 'empty01' to load a random mc. Can anyone advise how I could achieve this? I have tried to create an array containing the 15 library mcs (not sure if this is correct):
[Code]...
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Jan 14, 2008
I need to load random movieClips from the library to a middleStage container on my stage. I already have this.
Code:
for (i=1; i<7; i++) {
this["btn"+i].iD = i;
this["btn"+i].onRelease = function() {
[Code]....
I just need to add to that random loading to the middleStage this will only work when the user is not interacting with buttons = btn's.
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Jun 22, 2009
I have 4 groups of movieclips all with different names.
Example:
Group1 contains dog_mc, cat_mc and bird_mc
Group2 contains shoe_mc, hat_mc and pants_mc
etc...
What I am trying to do is load a random group initially (either 1-4), then I want to play that group of movieclips. Once that group is completed playing all its movieclips, I want to move on to the next group and play all those movieclips. When all groups and movieclips have completed, I want to loop back to the start.
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Sep 22, 2004
i know this code loads movies dynamically:
[Code]...
but how would you load movies that are already imported in the library???
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Oct 20, 2004
I want to load a random movie clip from the library to an empty clip on the stage called (bg_graphics). the clips in the library are called (green, blue, yellow).
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Sep 30, 2006
I want a movieclip consisting of a dynamic text box that, from the time it's loaded onto the stage, loads a randomly selected text string from an array, and continues to loop until the clip is removed from the stage. I also want the text strings to appear in the text box for random intervals between 500 and 3000 milliseconds.
While I've found tutorials here and elsewhere on loading one element from an array, usually triggered by a button, I don't know how to combine/alter it with the other elements.So I want this movieclip on the stage randomly flashing phrases from an array, some for a barely perceptible time, and others for a readable time.
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Feb 11, 2009
I've been putting data into an array via XML, and then selecting at random an image string to load in a pic at random. But whilst doing this, I wanted to remove the String from the Array that I have just used, so I don't get repetition of the same image in the output. I initially thought that pop would remove the string I had just used - But of course it Removes the last value in the Array instead, which doesn't really help.
Ok - so how about randomizing the data once inside the Array, after it has been pulled in from XML!? That way I can load in the 'last' image, and then pop it out! Keeping a randomized selection of images each time 'it' is loaded
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Aug 17, 2007
im playing with the load random movie (but loading a random xml file instead) based on the wonderful tutorial from front page and was wondering whether anyone can show me the work around/upgrade to AS2 for this bit of script since im publishing to Flash 8 /AS2 and it doesnt work:
[Code]....
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Jan 14, 2010
There are some threads about this but they are all pretty messy What I am looking for seems pretty straight forward. User push a button, a random mc is attached from the library. User keeps pushing the button until all mc's are shown, i.e. all mc's are shown only once.What I got is 5 mc's in the library with linkage 1 to 5. Button with instance "button" and a empty target mc with instance "targetMC". Code I got is
Code:
stop();
card = new Array("1", "2", "3", "4", "5");
[code]....
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Aug 4, 2009
How to add random movie clip to stage from many different movie clips in library?If I wanted to add one movie clip to stage I would do liko so:
Code:
stage.addEventListener(MouseEvent.MOUSE_MOVE, onMove);
function onMove(e:MouseEvent):void {
[code].....
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Jan 14, 2011
i am hoping that one of the bright sparks on here can help me to get something working correctly.i have a movie that has a number of mc's that have sounds relating to them - when the mc is clicked, one of a number of library mp3's should play at random. each mc has upto three associated sounds.
at the moment the tunes play on click but sometimes repeat - i need to ensure that each plays a different sound in any given order. this is the script that i have on the mc's to define the playing of a sound - in this instance the "playexplosion" is the call for the sound and it uses the vars/array to call the specific mp3 (explosiona/explosionb etc.
[Code]...
is there something obvious that i am missing in that script? or is there a line i can add to tell the mc to not repeat until one of the other mp3's has been played? it is driving me nuts at the moment - and should in theory be straight forward enough, but in practice it is not that easy
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Apr 20, 2010
i have this code and cant work out how to make the fade in time be random, say between 1 and 10 seconds for instance.
//: SETUP VARIABLES
var maxVal = 4; // max number of fotos
var oldVar = 0; // keep track of previous random number[code]....
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Jul 13, 2009
I am trying to load, unload and load again the same movie clip from library.
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Jan 5, 2010
I'm trying to display random movie clips within the library (See attached fla)
each movie clip needs to display (fade in/fade out) and then proceed to display another movie clip from the library
You'll see how i have tried to do this is by creating a random number
Code:
var myImageSequence = 6;
var RandomLogo = Math.floor(Math.random()*myImageSequence)+1;
gotoAndStop(RandomLogo);
this code works, as it always selects a random frame and plays the movie clip within but then stops.
I need to then select another mc after this animation has finished and so on within a loop
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Mar 19, 2009
(****another title for this could be "how to create a MovieClip variable")
basically, im trying to load random movie clips from the library when i run the function "TRO1".. the logic behind what im trying to do is to to first create an array containing the class names (name given in the "linkage" option) of the movie clips in the library... then randomly select an item from that array... then bring it to the stage.. Here is the code I typed:
var characterArray:Array = ["truck", "car", "boat", "train", "helicopter"]
function TRO1(event:Event):void
{
[Code].....
When i try to run the function, i get the error message "Instantiation attempted on a non-constructor..."
I think the problem is that flash doesn't understand what "randomCharacter" is in the line "var character:MovieClip = new randomCharacter();"... I assume there is a proper way of writing the "randomCharacter" variable so that i can use it in the succeeding line...
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Apr 12, 2009
i am trying to pull out a random movieclip from the library and use "addChild" to add it to another movieclip on stage by using an array.basically, i need to be able to create an array that has all the names of the movieclips i want to randomly pull out... and then randomly select a name from that array so i can use it to get the movieclip out.i cant seem to be able to tell flash that the name in the array is referring to a movieclip in the library.which is why the code below returns an error..[code]
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Apr 1, 2011
With some excellent help from ilike2 I was able to import random objects from a library that can then be dragged to their respective targets (on repeat). However, I forgot to mention that I need to drag more than one of these objects onto the same target and I don't know how to change the actionscript to accommodate this. Would anyone be able to help me with this? In the example below I would also like Blue2 to target targetBlue_mc Here is the code:
[Code]...
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Oct 20, 2004
I want to load a random movie clip from the library to an empty clip on the stage called (bg_graphics). the clips in the library are called (green, blue, yellow).
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Aug 4, 2009
How to add random movie clip to stage from many different movie clips in library? If I wanted to add one movie clip to stage I would do liko so:
Code:
stage.addEventListener(MouseEvent.MOUSE_MOVE, onMove);
function onMove(e:MouseEvent):void {
var mc:MovieClip = new Ball();
mc.x = mouseX;
mc.y = mouseY;
addChild(mc);
}
Code above works perfect but I tried following but with no success, no errors, but nothing happens - no mc's are added to stage. I have 6 movie clips in library and they all are linked, exported for actionscript. On MouseOver I want to add random movie clip from those six movie clips to the stage.
Code:
var myArray:Array = [mc1, mc2, mc3, mc4, mc5, mc6];
stage.addEventListener(MouseEvent.MOUSE_OVER, onLoop);
function onLoop(e:MouseEvent):void {
for (var i:int = 0; i< myArray.length; i++) {
var randomMc:Number = Math.floor(Math.random()*i);
var mc:MovieClip = new myArray[randomMc];
addChild(mc);
mc.x = mouseX;
mc.y = mouseY;
}}
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Aug 4, 2009
How to add random movie clip onMouse Move to stage from many (lets say 50) different movie clips in library? If I wanted to add one movie clip to stage I would do liko so:
ActionScript Code:
stage.addEventListener(MouseEvent.MOUSE_MOVE, onMove);
function onMove(e:MouseEvent):void {
var mc:MovieClip = new Ball();
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Sep 18, 2005
Basically, I have movie1, movie2, movie3, movie4 in the library, with linkages.
These are just 5 frame clips, with a single dummy_mc moving statically over the 4 frames.
I need these to be picked randomly and placed (each has its own set of co-ordinates where it should appear) on the stage at a random set interval (ie, every 2-3 seconds).
There are also 7 items (item1, item2, etc) in the library.
So once one of the 4 movies has been placed on the stage, I need one of these 7 items to randomly attach itself to the dummy_mc within that movie (and, I guess, generate instance names etc)
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Jul 13, 2009
I am trying to load, unload and load again the same movie clip from library. How could i do it?
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Mar 29, 2011
I am looking for a way to remove a movieclip from the stage when it is dropped (after a pause) and then have a new random movieclip appear at a specific point on the stage, which can then be dragged and dropped onto its own target (which repeats the process).
Code:
var movieArray:Array = new Array();
movieArray = ["Red", "Green" , "Blue"];[code].....
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Dec 24, 2009
How I can make this script lo load mp3 files via an external xml file like music.xml and if is possible to load random
Code:
music = new Sound();
music.onSoundComplete = function() {
[code]....
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Jun 20, 2010
I'm creating a mask effect. i create 10 movieclip with a library class reference that appear on the screen with a random alpha effect. THe problem is that if i try the effect alone all works ok. if i mask the layer that contains the effect on an image i don't see the effect. i see directly the image masked with the boxes. i can't explain that because i've the effect first but it seems that when i test the movie the effect doesn't play and the boxes appear directly on the screen.
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Aug 3, 2009
I have a Movieclip with a base name called 'movie_main' and class name as 'Main_mc'
I am trying to load the movie from the library into a contanier that also loads in a tooltip. The container is called 'holder'
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Aug 3, 2009
I have a Movieclip with a base name called 'movie_main' and class name as 'Main_mc' I am trying to load the movie from the library into a contanier that also loads in a tooltip. The container is called 'holder' this is the script I am working with
[Code]...
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Jul 6, 2009
i am trying to load a swf from my library... i already gave it the linkage name of:"1". But still cant load it to my moviclip container called:mc_area_1 This same container is inside another movie clip called: mc_movies_areas
here is the code that i am using:
Code:
_root.mc_movies_area.mc_area_1.attachMovie("1","n1",_root.mc_movies_area.getNextHighestDepth());
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May 10, 2009
I'm trying to load png images from library. My code is:
Code:
var deactiveShow_mc:deactiveShow_id = new deactiveShow_id(0,0);
trace(deactiveShow_mc);
addChild(deactiveShow_mc);
deactiveShow_mc.x=goster_btn.x;
[code]....
this code gives following error:
Code:
1067: Implicit coercion of a value of type deactiveShow_id to an unrelated type flash.display:DisplayObject.
I tried this.addChild(deactiveShow_mc) and addChild(MovieClip(deactiveShow_mc) and addChild(BitmapData(deactiveShow_mc) but it gives various errors. How can I fix this?
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