ActionScript 3.0 :: How To Add Random Mc From Library

Aug 4, 2009

How to add random movie clip to stage from many different movie clips in library?If I wanted to add one movie clip to stage I would do liko so:

Code:
stage.addEventListener(MouseEvent.MOUSE_MOVE, onMove);
function onMove(e:MouseEvent):void {

[code].....

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ActionScript 2.0 :: Random Mc From Library Once?

Jan 14, 2010

There are some threads about this but they are all pretty messy What I am looking for seems pretty straight forward. User push a button, a random mc is attached from the library. User keeps pushing the button until all mc's are shown, i.e. all mc's are shown only once.What I got is 5 mc's in the library with linkage 1 to 5. Button with instance "button" and a empty target mc with instance "targetMC". Code I got is

Code:
stop();
card = new Array("1", "2", "3", "4", "5");

[code]....

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ActionScript 2.0 :: Load Random From Library 10 Mc's?

Feb 20, 2009

Im trying to load random from the library 10 mc's. Which is not a problem.

But once the loaded movie finishes playing would like to unload it and to load another random another movie and so on.

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ActionScript 1/2 :: Load Random Mc From Library Array

Jul 2, 2010

I have 15 empty placeholder on my stage, named "empty01" - "empty15". I have 15 mcs in my library, with linkage identifiers "01" - "15".

[CODE]...
 
I would prefer for 'empty01' to load a random mc. Can anyone advise how I could achieve this? I have tried to create an array containing the 15 library mcs (not sure if this is correct):

[Code]...

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ActionScript 2.0 :: Play Library Mp3 Random Not Repeated?

Jan 14, 2011

i am hoping that one of the bright sparks on here can help me to get something working correctly.i have a movie that has a number of mc's that have sounds relating to them - when the mc is clicked, one of a number of library mp3's should play at random. each mc has upto three associated sounds.

at the moment the tunes play on click but sometimes repeat - i need to ensure that each plays a different sound in any given order. this is the script that i have on the mc's to define the playing of a sound - in this instance the "playexplosion" is the call for the sound and it uses the vars/array to call the specific mp3 (explosiona/explosionb etc.

[Code]...

is there something obvious that i am missing in that script? or is there a line i can add to tell the mc to not repeat until one of the other mp3's has been played? it is driving me nuts at the moment - and should in theory be straight forward enough, but in practice it is not that easy

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ActionScript 2.0 :: Load Random MovieClips From The Library?

Jan 14, 2008

I need to load random movieClips from the library to a middleStage container on my stage. I already have this.

Code:
for (i=1; i<7; i++) {
this["btn"+i].iD = i;
this["btn"+i].onRelease = function() {

[Code]....

I just need to add to that random loading to the middleStage this will only work when the user is not interacting with buttons = btn's.

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ActionScript 2.0 :: Random Fade In/out In Image Library?

Apr 20, 2010

i have this code and cant work out how to make the fade in time be random, say between 1 and 10 seconds for instance.

//: SETUP VARIABLES
var maxVal = 4; // max number of fotos
var oldVar = 0; // keep track of previous random number[code]....

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ActionScript 2.0 :: Random Display Of Movie Clips From Library?

Jan 5, 2010

I'm trying to display random movie clips within the library (See attached fla)
each movie clip needs to display (fade in/fade out) and then proceed to display another movie clip from the library

You'll see how i have tried to do this is by creating a random number

Code:
var myImageSequence = 6;
var RandomLogo = Math.floor(Math.random()*myImageSequence)+1;
gotoAndStop(RandomLogo);

this code works, as it always selects a random frame and plays the movie clip within but then stops.

I need to then select another mc after this animation has finished and so on within a loop

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ActionScript 3.0 :: Loading Random Movie Clips From The Library?

Mar 19, 2009

(****another title for this could be "how to create a MovieClip variable")
basically, im trying to load random movie clips from the library when i run the function "TRO1".. the logic behind what im trying to do is to to first create an array containing the class names (name given in the "linkage" option) of the movie clips in the library... then randomly select an item from that array... then bring it to the stage.. Here is the code I typed:

var characterArray:Array = ["truck", "car", "boat", "train", "helicopter"]
function TRO1(event:Event):void
{

[Code].....

When i try to run the function, i get the error message "Instantiation attempted on a non-constructor..."

I think the problem is that flash doesn't understand what "randomCharacter" is in the line "var character:MovieClip = new randomCharacter();"... I assume there is a proper way of writing the "randomCharacter" variable so that i can use it in the succeeding line...

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ActionScript 3.0 :: Using An Array To 'pull Out' Random Movieclips From Library

Apr 12, 2009

i am trying to pull out a random movieclip from the library and use "addChild" to add it to another movieclip on stage by using an array.basically, i need to be able to create an array that has all the names of the movieclips i want to randomly pull out... and then randomly select a name from that array so i can use it to get the movieclip out.i cant seem to be able to tell flash that the name in the array is referring to a movieclip in the library.which is why the code below returns an error..[code]

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ActionScript 3.0 :: Load Random Array Of Library Movieclips?

Jun 22, 2009

I have 4 groups of movieclips all with different names.

Example:

Group1 contains dog_mc, cat_mc and bird_mc
Group2 contains shoe_mc, hat_mc and pants_mc
etc...

What I am trying to do is load a random group initially (either 1-4), then I want to play that group of movieclips. Once that group is completed playing all its movieclips, I want to move on to the next group and play all those movieclips. When all groups and movieclips have completed, I want to loop back to the start.

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ActionScript 3.0 :: Getting Multiple Random Objects To Aim For The Same Target From Library

Apr 1, 2011

With some excellent help from ilike2 I was able to import random objects from a library that can then be dragged to their respective targets (on repeat). However, I forgot to mention that I need to drag more than one of these objects onto the same target and I don't know how to change the actionscript to accommodate this. Would anyone be able to help me with this? In the example below I would also like Blue2 to target targetBlue_mc Here is the code:

[Code]...

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ActionScript 2.0 :: Loading Random MovieClip From Library On Stage

Oct 20, 2004

I want to load a random movie clip from the library to an empty clip on the stage called (bg_graphics). the clips in the library are called (green, blue, yellow).

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ActionScript 3.0 :: Adding Random MovieClip From Library To Stage Dynamically?

Aug 4, 2009

How to add random movie clip to stage from many different movie clips in library? If I wanted to add one movie clip to stage I would do liko so:

Code:
stage.addEventListener(MouseEvent.MOUSE_MOVE, onMove);
function onMove(e:MouseEvent):void {
var mc:MovieClip = new Ball();
mc.x = mouseX;
mc.y = mouseY;
addChild(mc);
}

Code above works perfect but I tried following but with no success, no errors, but nothing happens - no mc's are added to stage. I have 6 movie clips in library and they all are linked, exported for actionscript. On MouseOver I want to add random movie clip from those six movie clips to the stage.

Code:
var myArray:Array = [mc1, mc2, mc3, mc4, mc5, mc6];
stage.addEventListener(MouseEvent.MOUSE_OVER, onLoop);
function onLoop(e:MouseEvent):void {
for (var i:int = 0; i< myArray.length; i++) {
var randomMc:Number = Math.floor(Math.random()*i);
var mc:MovieClip = new myArray[randomMc];
addChild(mc);
mc.x = mouseX;
mc.y = mouseY;
}}

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ActionScript 3.0 :: Adding Random Movie Clips From Library To Stage?

Aug 4, 2009

How to add random movie clip onMouse Move to stage from many (lets say 50) different movie clips in library? If I wanted to add one movie clip to stage I would do liko so:

ActionScript Code:
stage.addEventListener(MouseEvent.MOUSE_MOVE, onMove);
function onMove(e:MouseEvent):void {
var mc:MovieClip = new Ball();

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ActionScript 2.0 :: Randomly Loading Mc From Library, And Attaching Random Movie To It

Sep 18, 2005

Basically, I have movie1, movie2, movie3, movie4 in the library, with linkages.

These are just 5 frame clips, with a single dummy_mc moving statically over the 4 frames.

I need these to be picked randomly and placed (each has its own set of co-ordinates where it should appear) on the stage at a random set interval (ie, every 2-3 seconds).

There are also 7 items (item1, item2, etc) in the library.

So once one of the 4 movies has been placed on the stage, I need one of these 7 items to randomly attach itself to the dummy_mc within that movie (and, I guess, generate instance names etc)

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ActionScript 3.0 :: Getting New Random MovieClip To Stage From Library For A Drag And Drop Game?

Mar 29, 2011

I am looking for a way to remove a movieclip from the stage when it is dropped (after a pause) and then have a new random movieclip appear at a specific point on the stage, which can then be dragged and dropped onto its own target (which repeats the process).

Code:
var movieArray:Array = new Array();
movieArray = ["Red", "Green" , "Blue"];[code].....

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ActionScript 2.0 :: Loading Random Pictures - Load Movies That Are Already Imported In The Library?

Sep 22, 2004

i know this code loads movies dynamically:

[Code]...

but how would you load movies that are already imported in the library???

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ActionScript 3.0 :: Create 10 Movieclip With A Library Class Reference That Appear On The Screen With A Random Alpha Effect?

Jun 20, 2010

I'm creating a mask effect. i create 10 movieclip with a library class reference that appear on the screen with a random alpha effect. THe problem is that if i try the effect alone all works ok. if i mask the layer that contains the effect on an image i don't see the effect. i see directly the image masked with the boxes. i can't explain that because i've the effect first but it seems that when i test the movie the effect doesn't play and the boxes appear directly on the screen.

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ActionScript 2.0 :: Load A Random Movie Clip From The Library To An Empty Clip On The Stage Called (bg_graphics)?

Oct 20, 2004

I want to load a random movie clip from the library to an empty clip on the stage called (bg_graphics). the clips in the library are called (green, blue, yellow).

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Professional :: Use A Shared Library - Recompile The Library Folder When Do The Smallest Changes To A Component?

Jul 20, 2010

I am working in two different applications, one to be compiled for desktop use (AIR) and one to be compiled for the web. They are part of the same project and use the same visual components, but they are completely different apps. When a visual component is changed in one application then it should also change in the other one. Is this a good situation to use a shared library fla? I am new to the concept of shared libraries and I am considering the options.

On one had I would not have to update 2 applications everytime I change something, on the other, I would always have to recompile the library folder when I do the smallest changes to a component.

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ActionScript 3 :: Flash - Download The JSON Library As Part Of The Core Library?

Nov 13, 2010

it is said [URL]You can download the JSON library as part of the core ActionScript 3 library.but when clicking on the link it doesn't work

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ActionScript 3.0 :: Add Images From Folder Into Library Without Using Import To Library Option?

Sep 24, 2009

How can we import images using AS3 code so that when they are imported once will remain in the library forever..

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Actionscript 3 :: Is An Alchemy C Library Faster / Slower Than An Equivalent Library

Apr 19, 2011

I've got a simple question. Suppose some simple lib written on c. Did I understood correctly that alchemy compiles it AS3 before compiling it to swf. If so, will the lib be slower or faster in comparison with the same lib written on AS3.

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Actionscript 3 :: Library For Interactive Path Drawing (or Any Other Library For The Equations)

Oct 31, 2011

I am making a flash app where I want to have a user defined viewport like the stage in the flash IDE which the user can use to define objects that have a starting postition somerwhere off or on the stage and an ending position either or on or off the stage with the object then tweening between the two points. My question is this: I want the user to be able to define a curved path for the object to tween along. Is there a library of code that I can use to define curved paths for the app?

Ideally I would like something similar to the functionality available in Flash, so a bezier curve sort of path that is subdivided into handles that can be dragged to define the path of the tween. If there isn't an existing library, then do you know of the functions that I would need to define (mathematical equations related to drawing curves etc)?

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ActionScript 2.0 :: Share Child Swf's Library With Main File's Library?

Mar 22, 2011

In my child swf I am using the sound from library with "attachSound". I also use the play/pause button controls of this sound alongwith the other animation.Now when I load this into my main swf file with "loadMovie", It plays fine but no sound. I found that this is due to no sound linkage in my main file library.I want to share my child swf's library with main file's library.

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ActionScript 3.0 :: Get A Random Tag In Xml, And Then Get A Random Value Inside That Random Tag

Dec 17, 2011

Is it putting the first random var and then the second, like this?

frases.push(myXML.pais.frase1[ps][r]);

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ActionScript 2.0 :: [Flash 8 Pro] Load Random Array Element And Loop For Random Intervals?

Sep 30, 2006

I want a movieclip consisting of a dynamic text box that, from the time it's loaded onto the stage, loads a randomly selected text string from an array, and continues to loop until the clip is removed from the stage. I also want the text strings to appear in the text box for random intervals between 500 and 3000 milliseconds.

While I've found tutorials here and elsewhere on loading one element from an array, usually triggered by a button, I don't know how to combine/alter it with the other elements.So I want this movieclip on the stage randomly flashing phrases from an array, some for a barely perceptible time, and others for a readable time.

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ActionScript 3.0 :: Loader+Math.random - RandomNumber Not Loading Random Images?

Feb 26, 2012

why is this code NOT loading a random image, despite tracing random number?
 
package {
import flash.display.Loader;
import flash.display.Sprite;
import flash.events.*;
import flash.net.URLRequest;
import flash.display.MovieClip;

[Code]...

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ActionScript 2.0 :: Math.random - Slide To A New Random X Position When Mc Is Less Than 5 Pixels Away From Its Target

Mar 3, 2004

What I want is for my mc to slide to a new random x position when it is less than 5 pixels away from its target, it keeps doing this. the problem is for some bloody &*�$(()** reason my random numbers only keep going up!! why is this?? i want to produce random numbers between 1 and 770 - this is my code..

[Code]...

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