ActionScript 2.0 :: Load Movieclip From Library Into Another Blank Movieclip On Stage?

Feb 8, 2006

how to load a movieclip into a blank movie clip all in the same movie?!

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Similar Posts:


ActionScript 2.0 :: Load Movieclip Onto The Stage From Library?

Jan 19, 2010

I'm developing a flash lite app in as 2.0. loading a movieclip on to the stage from the library. The name of the mc is Objects and I have exported it for actionscript in the linkage. I learnt as 3.0 initially. That is why finding difficult in going to as 2.0

This is how i did it in as 3.0

Code:
var obj:MovieClip=new Objects();
addChild(obj);

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ActionScript 3.0 :: Flash - Load MovieClip To Stage From Library?

Aug 13, 2010

I am new to AS 3.0 and getting stuck with few things.I want to add movieClip named "button" to stage from library.Linkage to custom class name "customButton".Now,

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ActionScript 2.0 :: Loading MovieClip From Library Into Blank Clip?

Oct 4, 2007

Not loadMovie();
But how would you loadMovie(); for movieclips in the library? I don't want it on the stage, but rather a blank clip that loads whatever movieclip I tell it.

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Actionscript 3.0 :: Load Image From Xml Into Blank Movieclip

Jun 9, 2009

I'm trying to migrate from AS2 over to AS3, and I'm getting hung up on the two things below -

1) I need to load ONE image from an external xml file into ONE blank movie clip on my stage. I've already gotten the xml loaded into flash...I just need to assign the the node information to the blank movieclip.

2) I need to assign a hyperlink to the image that is loaded into the blank movieclip.

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ActionScript 3.0 :: Getting Library MovieClip's Onto The Stage?

Aug 5, 2010

getting a MovieClip item onto the stage within say the Document Class.
 
The trick is though, I would like to do it when the MovieClip linkage refers to a Class name, but does not actually have a Class document created.
 
I know that you could give it a class complete with document and that would be easy.  But if you have say 10 enemy objects that literally do the same thing but just look different, why should I create 10 separate classes!
 
or am I barking up the wrong tree and I should just set up 10 different enemy styles within the 1 MovieClip and just attach the 1 Class to it?
 
Though I would still like to know how to get a MovieClip onto the stage dynamically from the Library when it doesn't have a Class file associated with the Class name in it's linkage

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ActionScript 3.0 :: Add A Movieclip From The Library To The Stage?

Apr 27, 2011

All I am trying to do is add a movieclip from the library to the stage from the class below. The trace works but the dang thing does not show up. I am trying to get into using classes finally.

Code:
package classes
{
import flash.display.MovieClip;

[Code].....

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ActionScript 1/2 :: Play Movieclip From Library Without Having It On Stage

May 11, 2009

i'm trying to play a movieclip from the library without having it on the stage..

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ActionScript 2.0 :: Attaching A Movieclip From The Library To The Stage?

Oct 17, 2007

basically i have my blank document (no movieclips on the stage). I ahve my library item which is a movieclip and i want to attach this directly to the stage NOT into another movieclip.

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ActionScript 3.0 :: Library Vs Stage Movieclip Placement

Jan 2, 2010

so i have a document class with added_to_stage handler, and when i get access to stage is there a difference between: having few movieclips on the stage ready for use, or pulling these same movieclips from the library? is there a reason why i should be pulling them from the library (and i dont mean multiple instances, just single item of each) when i can "leave" them on stage and get them directly?

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ActionScript 3.0 :: MovieClip On Stage - Adding Instance From Library

Sep 8, 2009

I have created a movie clip on the stage and in symbol properties I have checked "Export for ActionScrip" the MC name is "slide" and the class is "slide" base class is flash.display.MovieClip.

When I test the movie I get this error.
TypeError: Error #1009: Cannot access a property or method of a null object reference.
at main_fla::MainTimeline/frame1()

Here is my code:
PHP Code:
var slide = getChildByName("slide"); //add instance from library?
function slideRollOver(event:MouseEvent):void {
// trace("OK");
} slide.addEventListener(MouseEvent.ROLL_OVER, slideRollOver);

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ActionScript 3.0 :: GotoAndplay From The Instance On Stage To MovieClip In Library?

Nov 2, 2010

I am trying to learn ActionScript 3. I have a MovieClip called Ship in the library and have made class of it called ship. The Ship movieClip glows from Frame 6 to indicate when it crashes into an asteroid.The myShipMovieClip child is controlled by arrow keys and asteroid approaches. The hitTest works but I cant get the ship to glow i.e. from the timeline go to the Ship MovieCli in the library and go to frame 6 to start it to glow. I have managed to do this in ActionScript 2 but have tried for the last few days to try and do it in AS3here is my code :

import flash.events.KeyboardEvent;
import flash.events.Event;
import flash.display.MovieClip;

[code].....

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ActionScript 3.0 :: Associating A Class With A Movieclip On The Stage Not The Library?

Aug 26, 2009

Is it even possible to associate a class file to a movieClip manually placed on the stage without setting up the class linkage in the library? If so, how?

P.S. linking in the library then placing on the stage is not a viable option. Nor is using "addChild" from the library.

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ActionScript 2.0 :: Attach A Movieclip To Stage Without Dragging It From Library?

Oct 10, 2005

How do i attach a movieclip to the stage without dragging it from the library.

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ActionScript 2.0 :: Attach A Movieclip From A Document's Library To The Stage

Aug 30, 2007

I've started trying to get into AS2 and all of a sudden, I don't know how to attach a movieclip from a document's library to the stage! The debugger's saying that attachMovie isn't a method. Just to clarify, I have an external as file which is defining a class and in that class, I want to attach a movie from the library to the stage.

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ActionScript 2.0 :: Attach Movieclip(btn_select) From My Library To The Stage

May 12, 2008

I wanted to attach movieclip(btn_select) from my library to the stage (movieclip:container) by XML so here's my code.. here's my loading of xml... Note: portXML.childNodes[0].childNodes.length; is 3

[Code]...

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ActionScript 3.0 :: MovieClip Placed On Stage Manually Also Has A Class Associated In Library?

Apr 19, 2009

I have a MovieClip in the library with a class associated with it. I can instanciate the MovieClip just fine using code and add it to the stage without any problems. But how can I manually add the MovieClip to the stage and feed it the one parameter when it's instanciated? I've tried all the usual stuff but nothing seems to work:

var testClip:className = new className("helloworld");

testClip is the name of the MovieClip that's been manually placed on the stage.

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ActionScript 2.0 :: Attach A Movieclip Taken From The Symbol Library To The Stage?

Nov 14, 2003

When you attach a movieclip taken from the symbol library to the Stage, by using the attachMovie function and its Linkage name, do you have to - previously - place a dummy instance of the mc anywhere on that Stage to get it works ?

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ActionScript 2.0 :: Loading Random MovieClip From Library On Stage

Oct 20, 2004

I want to load a random movie clip from the library to an empty clip on the stage called (bg_graphics). the clips in the library are called (green, blue, yellow).

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ActionScript 3.0 :: Load Movieclip From The Library?

Sep 17, 2009

I just want to ask if is it possible to load a movieclip from the library using the Loader class together with the URLRequest and then use gotoAndPlay method?

Do i need to use the String?

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Actionscript 3.0 :: Load Movieclip From Library?

Sep 17, 2009

I just want to ask if is it possible to load a movieclip from the library using the Loader class together with the URLRequest and then use gotoAndPlay method?

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ActionScript 2.0 :: Load A Movieclip Into Another One From Library?

Dec 31, 2007

I'm trying to load a movieclip into a "movieclipholder" in the Flash project. I don't want any external SWF's, everything is put together in the same project. And that's where my problem starts. I have got no idea how to load one movieclip from the library into another movieclip. Is it possible? I feel it should be.

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ActionScript 2.0 :: Load A MovieClip From The Library?

Jan 7, 2008

Actually what I want is that I need to load a movieClip from the library and symultaneously it should have 45 degree rotation before loading to screen.But when I tried to do the same, it was rotating after the load event.I used the following code:

_root.attachMovie("boxMC", "p1",_root.getNextHighestDepth(),{_x:23,_y:107 });
_root.p1.rotateTo(-10,0, "easeinoutsine");

My intension is that before load to screen the MovieClip should have rotation instead rotating after load event. But according my code we get to feel like it is rotation after load event.Anyone one can you make it rotate before loading to screen.

What I need: A movieClip should have roate to 45 degree before loading it to screen.

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ActionScript 2.0 :: Load Movieclip Up From Library?

Mar 8, 2009

if i wanted to load a movieclip into the flash application from the library what kind of code would i need?

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ActionScript 3.0 :: To Load Movieclip From The Library?

Sep 17, 2009

I just want to ask if is it possible to load a movieclip from the library using the Loader class together with the URLRequest and then use gotoAndPlay method? Do i need to use the String?

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ActionScript 3.0 :: Adding Random MovieClip From Library To Stage Dynamically?

Aug 4, 2009

How to add random movie clip to stage from many different movie clips in library? If I wanted to add one movie clip to stage I would do liko so:

Code:
stage.addEventListener(MouseEvent.MOUSE_MOVE, onMove);
function onMove(e:MouseEvent):void {
var mc:MovieClip = new Ball();
mc.x = mouseX;
mc.y = mouseY;
addChild(mc);
}

Code above works perfect but I tried following but with no success, no errors, but nothing happens - no mc's are added to stage. I have 6 movie clips in library and they all are linked, exported for actionscript. On MouseOver I want to add random movie clip from those six movie clips to the stage.

Code:
var myArray:Array = [mc1, mc2, mc3, mc4, mc5, mc6];
stage.addEventListener(MouseEvent.MOUSE_OVER, onLoop);
function onLoop(e:MouseEvent):void {
for (var i:int = 0; i< myArray.length; i++) {
var randomMc:Number = Math.floor(Math.random()*i);
var mc:MovieClip = new myArray[randomMc];
addChild(mc);
mc.x = mouseX;
mc.y = mouseY;
}}

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ActionScript 2.0 :: Play A MovieClip From The Library And Leave It On The Stage Before The LoadMovie

Aug 20, 2010

Just got into flash about 8 months ago and have an assignment for AS2. (Personally I like AS3, but I have to work the parameters of the project). My question: I have a loadMovie command on the 1st frame of my timeline. How can I play a movieClip from the library and leave it on the stage before the loadMovie. I can provide more details and the code i have so far if needed.

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ActionScript 2.0 :: Flash8 - Load A Movieclip From The Library?

Jul 7, 2009

Trying to load a movieclip from the library... BUT for some reason it just doesnt work... The linkage name that i use is "pic_1".

Code:
_root.mc_movies_area.mc_area_1.loadMovie("pic_1");

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ActionScript 3.0 :: Load Image Into Movieclip From Library?

Jun 28, 2010

I have a class in which I create multiple thumbnails in a for cycle. In the library I have a movieclip for the thumbnails (ThumbnailContainer). This movieclip contains another movieclip (imageContainer) with a mask and a container where the image should load (image). So in AS2 it would be ThumbnailContainerInstance.imageContainer.image. How can I load an image into "image" movieclip? The thumbnail class looks like this:

ActionScript Code:
package com.site.thumbnail
{
import flash.display.Loader;

[Code]....

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IDE :: Load Movieclip From Library Play Then Delete

Oct 14, 2005

0i am looking for something easy enough, but i can't find the right way it seems mission: when a button is pressed i want to load a mc (no swf) from my library, play that and when it's done playing(the mc) it deletes. purpose: i just want to make somekind of "flash" "blink" when a button is pressed. when another button is pressed the "blink" loads again. i tried it with the my_mc. _visible = true/false code. but it just doesn't work out.

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