ActionScript 1/2 :: Play Movieclip From Library Without Having It On Stage

May 11, 2009

i'm trying to play a movieclip from the library without having it on the stage..

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ActionScript 2.0 :: Play A MovieClip From The Library And Leave It On The Stage Before The LoadMovie

Aug 20, 2010

Just got into flash about 8 months ago and have an assignment for AS2. (Personally I like AS3, but I have to work the parameters of the project). My question: I have a loadMovie command on the 1st frame of my timeline. How can I play a movieClip from the library and leave it on the stage before the loadMovie. I can provide more details and the code i have so far if needed.

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ActionScript 2.0 :: Load Movieclip From Library Into Another Blank Movieclip On Stage?

Feb 8, 2006

how to load a movieclip into a blank movie clip all in the same movie?!

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IDE :: Load Movieclip From Library Play Then Delete

Oct 14, 2005

0i am looking for something easy enough, but i can't find the right way it seems mission: when a button is pressed i want to load a mc (no swf) from my library, play that and when it's done playing(the mc) it deletes. purpose: i just want to make somekind of "flash" "blink" when a button is pressed. when another button is pressed the "blink" loads again. i tried it with the my_mc. _visible = true/false code. but it just doesn't work out.

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ActionScript 3.0 :: Getting Library MovieClip's Onto The Stage?

Aug 5, 2010

getting a MovieClip item onto the stage within say the Document Class.
 
The trick is though, I would like to do it when the MovieClip linkage refers to a Class name, but does not actually have a Class document created.
 
I know that you could give it a class complete with document and that would be easy.  But if you have say 10 enemy objects that literally do the same thing but just look different, why should I create 10 separate classes!
 
or am I barking up the wrong tree and I should just set up 10 different enemy styles within the 1 MovieClip and just attach the 1 Class to it?
 
Though I would still like to know how to get a MovieClip onto the stage dynamically from the Library when it doesn't have a Class file associated with the Class name in it's linkage

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ActionScript 3.0 :: Add A Movieclip From The Library To The Stage?

Apr 27, 2011

All I am trying to do is add a movieclip from the library to the stage from the class below. The trace works but the dang thing does not show up. I am trying to get into using classes finally.

Code:
package classes
{
import flash.display.MovieClip;

[Code].....

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ActionScript 2.0 :: Load Movieclip Onto The Stage From Library?

Jan 19, 2010

I'm developing a flash lite app in as 2.0. loading a movieclip on to the stage from the library. The name of the mc is Objects and I have exported it for actionscript in the linkage. I learnt as 3.0 initially. That is why finding difficult in going to as 2.0

This is how i did it in as 3.0

Code:
var obj:MovieClip=new Objects();
addChild(obj);

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ActionScript 2.0 :: Attaching A Movieclip From The Library To The Stage?

Oct 17, 2007

basically i have my blank document (no movieclips on the stage). I ahve my library item which is a movieclip and i want to attach this directly to the stage NOT into another movieclip.

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ActionScript 3.0 :: Library Vs Stage Movieclip Placement

Jan 2, 2010

so i have a document class with added_to_stage handler, and when i get access to stage is there a difference between: having few movieclips on the stage ready for use, or pulling these same movieclips from the library? is there a reason why i should be pulling them from the library (and i dont mean multiple instances, just single item of each) when i can "leave" them on stage and get them directly?

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ActionScript 3.0 :: MovieClip On Stage - Adding Instance From Library

Sep 8, 2009

I have created a movie clip on the stage and in symbol properties I have checked "Export for ActionScrip" the MC name is "slide" and the class is "slide" base class is flash.display.MovieClip.

When I test the movie I get this error.
TypeError: Error #1009: Cannot access a property or method of a null object reference.
at main_fla::MainTimeline/frame1()

Here is my code:
PHP Code:
var slide = getChildByName("slide"); //add instance from library?
function slideRollOver(event:MouseEvent):void {
// trace("OK");
} slide.addEventListener(MouseEvent.ROLL_OVER, slideRollOver);

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ActionScript 3.0 :: GotoAndplay From The Instance On Stage To MovieClip In Library?

Nov 2, 2010

I am trying to learn ActionScript 3. I have a MovieClip called Ship in the library and have made class of it called ship. The Ship movieClip glows from Frame 6 to indicate when it crashes into an asteroid.The myShipMovieClip child is controlled by arrow keys and asteroid approaches. The hitTest works but I cant get the ship to glow i.e. from the timeline go to the Ship MovieCli in the library and go to frame 6 to start it to glow. I have managed to do this in ActionScript 2 but have tried for the last few days to try and do it in AS3here is my code :

import flash.events.KeyboardEvent;
import flash.events.Event;
import flash.display.MovieClip;

[code].....

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ActionScript 3.0 :: Associating A Class With A Movieclip On The Stage Not The Library?

Aug 26, 2009

Is it even possible to associate a class file to a movieClip manually placed on the stage without setting up the class linkage in the library? If so, how?

P.S. linking in the library then placing on the stage is not a viable option. Nor is using "addChild" from the library.

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ActionScript 2.0 :: Attach A Movieclip To Stage Without Dragging It From Library?

Oct 10, 2005

How do i attach a movieclip to the stage without dragging it from the library.

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ActionScript 2.0 :: Attach A Movieclip From A Document's Library To The Stage

Aug 30, 2007

I've started trying to get into AS2 and all of a sudden, I don't know how to attach a movieclip from a document's library to the stage! The debugger's saying that attachMovie isn't a method. Just to clarify, I have an external as file which is defining a class and in that class, I want to attach a movie from the library to the stage.

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ActionScript 2.0 :: Attach Movieclip(btn_select) From My Library To The Stage

May 12, 2008

I wanted to attach movieclip(btn_select) from my library to the stage (movieclip:container) by XML so here's my code.. here's my loading of xml... Note: portXML.childNodes[0].childNodes.length; is 3

[Code]...

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ActionScript 3.0 :: MovieClip Placed On Stage Manually Also Has A Class Associated In Library?

Apr 19, 2009

I have a MovieClip in the library with a class associated with it. I can instanciate the MovieClip just fine using code and add it to the stage without any problems. But how can I manually add the MovieClip to the stage and feed it the one parameter when it's instanciated? I've tried all the usual stuff but nothing seems to work:

var testClip:className = new className("helloworld");

testClip is the name of the MovieClip that's been manually placed on the stage.

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ActionScript 3.0 :: Flash - Load MovieClip To Stage From Library?

Aug 13, 2010

I am new to AS 3.0 and getting stuck with few things.I want to add movieClip named "button" to stage from library.Linkage to custom class name "customButton".Now,

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ActionScript 2.0 :: Attach A Movieclip Taken From The Symbol Library To The Stage?

Nov 14, 2003

When you attach a movieclip taken from the symbol library to the Stage, by using the attachMovie function and its Linkage name, do you have to - previously - place a dummy instance of the mc anywhere on that Stage to get it works ?

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ActionScript 2.0 :: Loading Random MovieClip From Library On Stage

Oct 20, 2004

I want to load a random movie clip from the library to an empty clip on the stage called (bg_graphics). the clips in the library are called (green, blue, yellow).

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ActionScript 3.0 :: Adding Random MovieClip From Library To Stage Dynamically?

Aug 4, 2009

How to add random movie clip to stage from many different movie clips in library? If I wanted to add one movie clip to stage I would do liko so:

Code:
stage.addEventListener(MouseEvent.MOUSE_MOVE, onMove);
function onMove(e:MouseEvent):void {
var mc:MovieClip = new Ball();
mc.x = mouseX;
mc.y = mouseY;
addChild(mc);
}

Code above works perfect but I tried following but with no success, no errors, but nothing happens - no mc's are added to stage. I have 6 movie clips in library and they all are linked, exported for actionscript. On MouseOver I want to add random movie clip from those six movie clips to the stage.

Code:
var myArray:Array = [mc1, mc2, mc3, mc4, mc5, mc6];
stage.addEventListener(MouseEvent.MOUSE_OVER, onLoop);
function onLoop(e:MouseEvent):void {
for (var i:int = 0; i< myArray.length; i++) {
var randomMc:Number = Math.floor(Math.random()*i);
var mc:MovieClip = new myArray[randomMc];
addChild(mc);
mc.x = mouseX;
mc.y = mouseY;
}}

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ActionScript 3.0 :: Getting New Random MovieClip To Stage From Library For A Drag And Drop Game?

Mar 29, 2011

I am looking for a way to remove a movieclip from the stage when it is dropped (after a pause) and then have a new random movieclip appear at a specific point on the stage, which can then be dragged and dropped onto its own target (which repeats the process).

Code:
var movieArray:Array = new Array();
movieArray = ["Red", "Green" , "Blue"];[code].....

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Play A Movieclip On The Stage?

Nov 9, 2009

I've created a simple movieclip (48 frames long). I want to play this movie on the stage. I created enough frames, but the movie doesn't play. I haven't used Flash for a real long time, so I'm probably missing something simple.

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Flash - How To Know When MovieClip Placed On Stage To Finish Play

Nov 8, 2010

MovieClip(mcName).play();
MovieClip(mcName).addEventListener(??????, myStopFunction);

Or how differently you can learn about the end of play?MovieClip is an external file and loaded into the swf as needed.

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ActionScript 2.0 :: Dragging Movieclip Which Is Dynamically Generated Via Attaching Movieclip From Library

Apr 12, 2010

I have a problem with dragging movieclip which is dynamically generated via attaching movieclip from library.I want to move the movieclip by pressing the yellow square within a boundary say 100*4. I am attaching the flash file with this thread.

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Play Straight From Library?

May 22, 2009

Is it possible to play a movieclip which is in the library, but not on the timeline? If not - and if I don't want that movieclip to be seen until a button is clicked to activate it - how do I hide it? with a mask?

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ActionScript 1/2 :: Attach A Movieclip From The Library So That It Sticks To Another Movieclip?

Aug 15, 2009

Im trying to create an inventory where when you click an object it will automaticly go into your inventory, the inventory is embedded in other movieclips.I have quite a few spaces(movieclips) in the inventory box when it is open but I just need it so when you click an object it attaches to a movieclip in the inventory.I also need it so that if you click a different item it attaches to the next space in the inventory rather than overlapping an item you have clicked before. I would only have only about 15 (or something similar) spaces so if I have clicked 16 items the 16th item cannot go into the inventory.

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ActionScript 2.0 :: Play A Music From Library?

Feb 9, 2010

what is the code to play a music from library? AS2

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Flash :: How To Play Sound From Library In AS3

Apr 23, 2010

In Flash 10/AS3, I added some sound and it seems to be working alright, but I think I'm doing it wrong. I imported the sound into the library, but I believe that it's reloading it from the folder with the swf/sound. I'm loading them like so:

[Code]...

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Play Sound From Swf Library In Script?

Mar 29, 2011

I have to play some sound on a webpage with javascript, and probably flash is the best choise, so i created an swf library with mi sounds wit swfmill [url]...[code]...

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ActionScript 3.0 :: Play A Swf Animation That Is Already In The Library?

Jun 24, 2010

I'm trying to play a swf animation that is already in the library. When I try to, it only seems to play the first frame. The process I go through is import to library, select the swf I want, make it a movieclip, assign that swf a class name and then in the code I say:

var swfAnimation:swfClass = new swfClass();
addChild(swfAnimation);

Also, I've tried loading it in externally and it works perfectly. However, all the assets must be contained in one swf, because I am making a game that will be submitted to sites that only accept a single swf.

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