In Flash 10/AS3, I added some sound and it seems to be working alright, but I think I'm doing it wrong. I imported the sound into the library, but I believe that it's reloading it from the folder with the swf/sound. I'm loading them like so:
I have to play some sound on a webpage with javascript, and probably flash is the best choise, so i created an swf library with mi sounds wit swfmill [url]...[code]...
I have a flash file with several frames. In each frame I need to play a sound file.I've added all the sounds to the library and done all the necessary steps to export for actionscript.Here's my code to play the sound in one frame.
var sound1:Sound = new Cal10101(); sound1.play();
This works great to play the sound. I am using buttons to move to the next frame. When I click the button to move to the next frame, I need the sound from frame 1 to stop and a new sound which would be Cal10102 to start playing.How do I stop the sound from frame 1 from playing when I go to the next frame?
I have a 'back,play,stop,next btn in my playa...how to call sound files from the library and play them each time I press the 'Next' btn & the previous sounds files played in order when i press the 'back' btn?
I am working on a game, made with Flash (using AS3) The game has a fast ball and when this ball hits an object it has to make a sound... but the sound starts with delay (so the ball is far away when the sound is played).This sound is edited by me and it hasn't got any silences at the beginning.The method i'm currently using is the simplest one:
public var sonidoPuntos1:sonidopunto1 = new sonidopunto1()
and then...
sonidoPuntos1.play()
I am trying to introduce the file into a ByteArray and then playing it from there...
I want to use a sound loop in my flash movie. The movie has many scenes. And the problem is that when I go to next scene or different scene I hear the sound repeating twice. I mean sound does not stop from first scene and begins from the different scenes.Is there any way to play sound like "stop all sound" option in Flash.
I wanted to make live drums play with keyboard shortcuts. The problem was that MP3 is not good enough in this case (encoders adds random silence at beginning of the sound) and also flash itself makes delay (I tried use already buffered file with play specified_start_point_in_miliseconds)). So my solution is OGG (this format is gapless). I use compiled swc file from Adobe Alchemy library and simple frontend for it. Everything works fine, OGG file is playing, but its still much delay - no matter if its lodeaded external or as embedded, and if its first or n time. How to make sound play fast equally to key press.
Here is my very simple example code: import flash.display.Sprite; import flash.events.*; import flash.utils.ByteArray; import flash.events.SampleDataEvent; import com.mauft.OggLibrary.OggStream; import com.mauft.OggLibrary.OggEmbed; [Code] .....
I have a flash movie which has got 5 scenes and from scene 2 onwards i am using sound. In scene 1 I have made a prelaoder. My problem is that it starts loading sounding in scene 1 frame 1. Is there any way by which the sound starts prelaoding in frame 2.
Problem 2.I am using same sound in different scenes timeline. How can we by flash scripting call the sound from the library at the timeline.I am using F 5.
It's possible to play a sound file through AS, either by loading it from a folder or import it to flash. It's also possible to play a dynamic tone with flash.media.Sound + writeFloat.
But... is it possible to play a sound file with flash.media.Sound + writeFloat in some way? I want to play a sound file without having to deal with any files except the .swf!
i want to make a single button to play a sound, and if pressed again, stop the sound. and if pressed again, play the sound, and so on... i know it has to be made with a boolean variable, true/false, but i just can't figure out how.
i'm working on desktop application that should open remote flash object with flashvars parameters.I tried with shockwave flash object library, but seems that flashvars option is not working. Also i have temporary solution with webbrowser control and making flash object filled. But webbrowser require Internet explorer with flash player installed. I can install flash player with my setup installer, but can't install flash in internet explorer automatically.
are there any possibilities to play sound in flash (actionscript 2), which is defined by a mathematical function like f(t) = 0.5*sin(2*Math.pi*16/27*440*t) ?
I have buttons with sound attached in over state and that works just fine, but this means that you are going to hear sounds only when you move cursor over button, how can i make some background sound to play from the moment flash is loaded, even when buttons are inactive, my background image looks like some electrical equipment and and i want to make it sound realistic (sound clip must to be set to loop) and must to start at the moment flash is loaded?
I have sound playing in my flash file. My index file is a html file which calls the flash file, and when i run the html file, the sound doesn't play. Does anyone know how I can rectify this?
Years ago, when I was designing a game site, it was recommended to me to do what you pretty much suggested in your answer to a question about Flash sound: put my sound effects as Flash elements. This works great on every platform except the iPad.
I'm using a flvplayback component in flash cs4. The sound from the mp4 video plays fine, but the video doesn't play. I don't know how to check the specific encoding of the mp4. I'm publishing to flash player 10 at 24fps.
I built a Flash site that is being used as a teaching tool. The client would now like to add voiceovers to sections. Is there a way to play a sound once on a movie clip, and if the viewer comes back to that clip then the sound won't play again?
I'll explain my scenario. I want to play a small sound at certain situation, so I would prefer initiating the play via jQuery. Also, I wish to make a toggle button for the sound. So, the user could turn ON/OFF the sound. So, I'm thinking about creating the toggle button and function for playing the sound inside the Flash. But I don't how to call this function (that I have written in Actionscript, which will start playing the sound) via jQuery ! Do you have some ideas ? I haven't done creating the Flash document, but bookmarked some tutorials and will start playing with it soon. :) The reason for choosing Flash is that it would be crossbrowser compatible.
Usually this should result in the Sound calling the handle... function when it wants to play so that I can insert my own generated ByteArray for the sound. But it doesn't even call that function and sometimes (!!!) crashes instead with an: Error #2004: One of the parameters is invalid.
I have a flv video file that I imported it on the stage and it plays on timeline. I have written a code that on mouse movement on the stage, the video plays from start to end ( mouse movement from left side of the stage to the right side )
Code: stop(); stage.addEventListener(MouseEvent.MOUSE_MOVE,stageMovement); function stageMovement(evt:MouseEvent)
[code]....
The problem is the sound doesn't play in this way. What should i do ?
I am trying to develop my first flash app. The application emulates a "karaoke" service. It plays a background sound and at the same time records the sound coming from the mic. I use the "sound" class to play the sound (s.play() ) and the "netStream" class to record the mic sound (ns.publish("mysound", "record") ). In the same app, I then try to play these two sounds together. The problem is that I cannot synchronize them. My tests drove me to a conclusion which I am not certain for. The conclusion is that the method s.play() has a delay about 500ms until the sound starts playing. The result is that recording starts 500ms earlier than playback. When, then, I playback both of them the recording sound is 500ms after the backround sound. Is that delay for sure true?
I'm using flash CS4. I am trying to make a piano. It will be the header of a web page when the mouse rolls over a key the appropriate note plays- ideally the key would appear to be pressed as well. I have a jpg of a piano keyboard imported as a graphic. On a new layer I have made a button whos over state has a blank keyframe. I have imported that button to the stage and given the instance a name. I have attached a sound to the over keyframe (middle C).
I have dropped a second instance of the button onto the stage and given it a unique name. When I attach the next sound (D pitch) to the over state it changes the original middle C. How can I get each instance of a button to play a unique sound? I have tried using a new layer for each button but that didnt work. Do I have to make a brand new button for each note? I have reduced my design to include only 16 notes (I originally wanted 32 but I thought that may take too long to download)---