flash media server ,provide property Microphone.names that retrieves an array of strings reflecting the names of all available sound capture devices. is there is any property that detect output device attached to system so i can select which one to play back sound. for example:- i need to play back mp3 file in flash. but i have more one output device installed in my pc. the question is:- is there is any way for falsh to list all (or detects) audio output device installed in my pc then let me pick one of them to play back sound by selected output device?
I have a byteArray of recorded sound.But how can I transfer the ByteArray data back to a real Sound object?I know that I can pass the ByteArray to an SampleDataEvent.SAMPLE_DATA listener , but that way I would have to keep the raw ByteArray and pass it every time the sound plays.
I'm trying to play a sound using a technique found here (play the sound by sampling raw sound data gathered from the original with extract()), with the difference that the mp3 sound is embedded in the swf, not loaded externally. This is my code:
var soundBytes:ByteArray = new ByteArray(); var mp3sound:Sound = Sound(new Sound1_design()); // this is the embedded sound mp3sound.extract(soundBytes, int.MAX_VALUE);
[Code]....
This works, in a way, except that the resulting sound is distorted (it has a kind of a metallic ring).
I have a swf (swf#1) with links to another swf (swf #2). I would like use GET to pass data out of swf #1 to a PHP page that will be holding swf #2. I want swf #2 to start at a specific frame based on the data passed from swf #1.
i created with a flash rotating banner. Banner works fine on all computers but won't play on iphone. I'm aware that there are limitations at this point with flash and iphones. How are webdesigners creating rotating banners and the like that play on iphones? Can this be done in flash cs3?
I have an IP camera streaming video through RTSP, and I am able to pick up the stream in VLC [URL]. What I need now is a way to show this stream in a Flash application I am developing (probably through the FLVPlayback component?). This means I need a way to "convert" or transcode the RSTP stream to a format supported by Flash, live.
I searched around but couldn't find any conclusive answers... Should I use VLC to transcode the video stream? Something with Adobe Media Server? Is ffmpeg an option here? I have no clue where to start or which option is most suited in this case.
I want to use a sound loop in my flash movie. The movie has many scenes. And the problem is that when I go to next scene or different scene I hear the sound repeating twice. I mean sound does not stop from first scene and begins from the different scenes.Is there any way to play sound like "stop all sound" option in Flash.
I have two embedded flv's in the timeline, one after the other. There are no errors in the video files. When the "playhead" in the exported swf comes to the end of the two combined videoclips, it jumps back to the first frame of the 2nd video clip for a fraction of a second, before playing from the start of the timeline as it is supposed to. I have explicitly done a "gotoandplay(1) in a separate action layer, at the last frame of the "movie", but that's not what happens.
i am fading images into view using tweens, however the images flicker during the tween when i play them back in the flash player. Does anyone have any thoughts, advise, work-arounds?? Cheers
At the end of my SWF video (FLV + XML for closed captions), I want to go back to the beginning of the video, but not replay it...so that when users have finished watching it they have the title page to look at instead of a big black box.
Is there any way to send data back to flash after using a FileReference upload? Basically I'm uploading an image and I want my PHP script to return some information back to flash after the upload.
I have a site with an SWF that I can put some metrics into, such as ZIP Code, Weight, etc.. then, it takes that info and gives me shipping rates.
I need to build a front-end site that I can have a forms page that will push data to the backend SWF, and then return the data back from the SWF to the front end.
sent form data in Flash to a PHP script before and then read in a variable (say a user id) that gets passed back by the PHP. simple enough.but if the script passes back XML, how do i read that in?elow is the code i've used to send PHP a name and an email address and get back a userid, but i'm not sure how to go about writing the code if the script is passing flash a chunk of XML instead?
ActionScript Code: var userRequest:URLRequest = new URLRequest("saveUser.php"); var userLoader:URLLoader = new URLLoader();
Communicate flash to php to mysql to get data back to flash. Everything works fine but I found a really annoying bug. Problem: Depending on the URLRequest, I got to put www in the URL of the browser to make my flash work.
Ive imported an FLV into a Project. Some computers wont play the video back if the Flash Player is set to Full Screen. The screen goes black during Full Screen. If you set the player to regular, you can see the video playing (embedded into design) but once you set player to Full Screen the video plays on its own right at centre of screen. Im working on a Touch Screen Display that has the display set to Portrait mode. Im investigating if the display card is causing the problem.
It's possible to play a sound file through AS, either by loading it from a folder or import it to flash. It's also possible to play a dynamic tone with flash.media.Sound + writeFloat.
But... is it possible to play a sound file with flash.media.Sound + writeFloat in some way? I want to play a sound file without having to deal with any files except the .swf!
i want to make a single button to play a sound, and if pressed again, stop the sound. and if pressed again, play the sound, and so on... i know it has to be made with a boolean variable, true/false, but i just can't figure out how.
are there any possibilities to play sound in flash (actionscript 2), which is defined by a mathematical function like f(t) = 0.5*sin(2*Math.pi*16/27*440*t) ?
I have buttons with sound attached in over state and that works just fine, but this means that you are going to hear sounds only when you move cursor over button, how can i make some background sound to play from the moment flash is loaded, even when buttons are inactive, my background image looks like some electrical equipment and and i want to make it sound realistic (sound clip must to be set to loop) and must to start at the moment flash is loaded?
I have sound playing in my flash file. My index file is a html file which calls the flash file, and when i run the html file, the sound doesn't play. Does anyone know how I can rectify this?
Years ago, when I was designing a game site, it was recommended to me to do what you pretty much suggested in your answer to a question about Flash sound: put my sound effects as Flash elements. This works great on every platform except the iPad.
In Flash 10/AS3, I added some sound and it seems to be working alright, but I think I'm doing it wrong. I imported the sound into the library, but I believe that it's reloading it from the folder with the swf/sound. I'm loading them like so:
I'm using a flvplayback component in flash cs4. The sound from the mp4 video plays fine, but the video doesn't play. I don't know how to check the specific encoding of the mp4. I'm publishing to flash player 10 at 24fps.
I built a Flash site that is being used as a teaching tool. The client would now like to add voiceovers to sections. Is there a way to play a sound once on a movie clip, and if the viewer comes back to that clip then the sound won't play again?