Actionscript 3 :: Transfer ByteArray Data Back To Real Sound Object?

Dec 2, 2011

I have a byteArray of recorded sound.But how can I transfer the ByteArray data back to a real Sound object?I know that I can pass the ByteArray to an SampleDataEvent.SAMPLE_DATA listener , but that way I would have to keep the raw ByteArray and pass it every time the sound plays.

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Code:
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[code]....

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I'm trying to write a simple sound recorder and am having trouble playing sound stored by using the sampledataevent trigger. My code is as follows:

Code:
import flash.display.Sprite;
import flash.media.Microphone;
import flash.events.*;

[Code].....

When the playFoReal function (sorry for the name!) is called no sound plays. I know my as is bad but I only started learning recently and really need to get this program working! There don't seem to be many examples to look at as I guess this technique is rather new.

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