ActionScript 3.0 :: Flash At End Of Video, Loop Back To Beginning But Don't Play
Sep 23, 2011
At the end of my SWF video (FLV + XML for closed captions), I want to go back to the beginning of the video, but not replay it...so that when users have finished watching it they have the title page to look at instead of a big black box.
I'm trying to get a video I've placed on stage in an FLV component to Loop to the beginning once it's finished playing. However, once it plays through it stops and doesn't loop round, although the trace statement I'm calling in the loopVideo function is appearing in the output window? Here's my code...
I have three buttons, which starts three separate videos...click on button starts video, that's ok, but then video is not over, if to click again,it's not starts video from beginning. I'm talking about one video. I must push on other button and then on that again to start it from beginning.
Ive imported an FLV into a Project. Some computers wont play the video back if the Flash Player is set to Full Screen. The screen goes black during Full Screen. If you set the player to regular, you can see the video playing (embedded into design) but once you set player to Full Screen the video plays on its own right at centre of screen. Im working on a Touch Screen Display that has the display set to Portrait mode. Im investigating if the display card is causing the problem.
I am putting together a small slideshow of pictures and it's only about 350 frames. I haven't worked with Flash since version 4.0, so I'm still trying to figure out Adobe's setup. 4.0's setup was so easy when it came to replaying a video once it hit the last keyframe, but I'm so lost in this ActionScript stuff.
How do I get the video to loop back and start playing again automatically?
I've got an intro for a movie,and a single button appears around frame 58,and I've tried giving it a function so it will skip to fram 478 and play the whole movie from there on:
but it keeps saying "statement must appear within handler" and I've got the same problem when the movie reaches frame 477 I want it to go back to frame 58 and play from there so it would loop all until the button is clicked:
I want to use the ActionScript 3 Camera class to capture a video from a local camera (webcam, built-in camera, etc) and then play that video back within the flash application.I'm considering the possibility of sending it to a Flash Media Server and then streaming it back as an on-demand video, but I would ideally like to keep the whole thing client-side for best performance.I'm open to the idea of using a different platform (Java was one consideration) as long as it can be embedded in a web page, but I would like to keep development as straightforward as possible and make the process of accessing the application as easy as possible for the end user, which is why I chose Flash initially.
I am using Video (actionscript-controlled) component in my videoRecorder swf. What it does is it connects to webcam, record the video. This works fine. The problem comes when playing the flv back.After user stops the recording, I am using the same video component to play back the flv. But, it doesn't work. Checked the url, and its fine.When I use the same flv url in any flv player, the video gets played back. Am I missing something? Or Video (actionscript-controlled) can't handle playback videos?[code]
I compiled two swfs into a single exe using a converter. Both swfs have the same 5 tabs for the 5 sections of my presentation. Swf A has all the stuff for the first 4 tabs, Swf B has the stuff for tab 5. When I start the exe & navigate all around in the first 4 tabs & their sub-sections, everything's fine. I can also click on tab 5 & the Swf B stuff starts playing right away & I can navigate all around in there.
BUT... After I've been clicking on the tab 5 stuff, if I click on any of the 4 tabs from Swf A it kicks me all the way back to the intro animation at the start of Swf A. What I need is to have it go to the first frame for each of those tabbed sections. (e.g. frame 5, 38, 93,...) I did gotoMovie & then gotoAndPlay & the frame number, but it sends me back to frame 1 anyway. How do I get it to go to the frame I want? This is in AS 2, by the way...
Actionscript 2.0I have a play and stop button in a movie clip. The actual button works great but does not pause the movie and then resume playback where it left off. Instead the movie goes back to the very beginning and stop/starts there. I need the button to resume playback where the movie was stoppedlike a pause and resume button. The videos load exernally through an FLVPlayback component (myVideo).The code is on the main time line in Actions layer.Here's the code for the button:
I've got 3 pages each with their own portfolio loaded dynamically from an XML file. Everything is working great with the thumbnails i added using the "adding thumbnail" tutorial. There's only one quirk I can't figure out. If you've scrolled to the end of the thumbnails on the first portfolio, the scroller stays in the same place when you go to the next portfolio rather than reloading back at the beginning. I hope that makes sense because it's hard to explain, but the site is [URL] here's the partial code for the thumbnails...
I'm working on an ezine, using the pageflip v2.11 from [url].... I can't get it to flip the covers unless they aren't hardcovers. It's killing me. All they do is show the shadow mask flipping, and not the page. I also have trouble with playing an mc, while it is located on the page. It reloads back to the beginning when you mouse over the corner of the page.
I've used kirupa's 'Photo Gallery Using XML and Flash' tutorial & modified to make my gallery, you can view it here: ZedMedia.org by clicking on the photos section in the main page. what i want to do is, instead of reaching the end of all my photos and it stopping, i want it to go back to the beginning image & start all over again. i want the opposite to appen at the start. when the previous_btn is pressed i want it to go to the end of the gallery.
I'm working on a Flash movie that includes a simple on/off audio player. At the end of the movie it loops back to the beginning and plays again. if the viewer hits the sound off button it will turn the sound off untill the movie loops and then the audio automatically starts again. The viewer would then have to hit play again and then stop to stop it. Is it possible to fix this? I think that I ned to put a piece of code at the beginning of the movie to check if the sound is off or not and then to continue to keep it off if needed?Here is the code for the sound player I am using...
var mySound:Sound = new Sound(); var myChannel:SoundChannel = new SoundChannel(); var lastPosition:Number = 0; mySound.load(new URLRequest("GlidingOnAir.mp3"));
I'm trying to record video from the users webcam and play it back at a later date. I call
[Code]...
However, when I look at the FMS Admin Console at the streams in app/_definst_, their types are either "NetStream" or "Live". If they were being saved wouldn't they say "Stored"? After I close the application doing the recording, the "NetStream" type stream disappears, and after a while all the "Live" typed streams are gone too. Nothing is saved.
I have no idea what is happening. I don't know if it's a problem with my AS3 code not closing the recording properly or if I'm doing something else wrong, or maybe somethgin isn't right in the FMS?
I need to create a flash video for a website of a product rotating through 360 degrees - looping seamlessly. This will be 100 frames long. I then need to add a 500 frame voice over.
I need to optimize file sizes so what is the best way to tackle this?
Is there a way to loop the video with actionscript but not the audio? i.e. rather than extend and repeat the video phyiscally in the timeline inlind with the audio length - as I assume this will increase the file size?
I have four photos which dissolve into one another in Flash CS3. I would like this to loop continuously with the last photo dissolving back into the first photo. I have searched extensively for a solution with no results. Does anyone know how to do this? Here's what I've done so far: [URL].
I have a .mov file and I want to simply encode the video (i assume with flash media encoder) to be a flash file which loops continuiously with a Play/stop button. I'll then have this movie playing on my html page.
I made a video in After Effect and export it to flash as a FLV video.. and write de code to load it into flash.. but I need it to loop.. Here is the code
In my CS4 flash document I have created a media gallery. It's a very simple interface that has mouse overs on thumbnail pictures, and then the larger picture will fadeUP in the center of the document. (With use of framelabels in the timeline).
In the same document, I want the user to be able to click on a video thumbnail, and that video plays back in the center of the document. Several questions: If the user clicks on the thumbnail "onrelease," the time line goes to the player, is it possible to stream this video from a youtube clip into my media player on the screen? If not and I have the document in a fl4 format, is there a simple process to have this video open? (I currently do not have the document in fl4 format).
I have just a play and pause button on a website I'm creating for a client that streams one mp3 song. It works great with the code below, but the problem is that when it reaches the end, it doesn't loop back to the beginning. I would like for the user to be able to press the play button at the end to hear the song again, or include another button that rewinds back to the beginning.
Code: this.createEmptyMovieClip("sound_mc", 10); music = new Sound(sound_mc); music.loadSound("[URL]", true); music.start(); active_button = "play"; [Code] .....
I have a small game that plays a short instruction video and then has the player select a button which then takes them to the next level. The game has 4 levels with video. The problem is that when the swf plays all the video plays at the same time. When you get to the level you can play the play button on the skin and the video will play again and the level functions appropriately. How can I get the videos to only play when the play button on the skin is clicked? [code]...
I'm having some problems on some systems (seems to affect mostly 64-bit systems) where videos streamed from Flash Media Server 3.5 doesn't start from the beginning. I'm using NetStream.Buffer.Full to detect when the video starts. Usually this works ok, but sometimes the video doesn't skips a couple of seconds from the beginning even though the value of NetStream.time property is 0 when this happens.
i'm habing abit of problem with this code, its supposed to play pause and stop, the problem being that when i press stop then play it only plays from the last pause and not the beggining how to get it to play from the start after the stop button is pressed
I'm trying to make a button that when clicked will make my movie clip go to the next frame, and it works fine only when it gets to the last frame in the movie clip it just stops. How can I make it loop back to the first frame with the same button. I know I can have next/previous buttons but I'm using only one button and need it to change frames on a loop.
Code: stop(); circleBtn.addEventListener(MouseEvent.CLICK, onNext); function onNext(evt:MouseEvent){ circle.nextFrame(); }
I have a cube built in papervision. It has a video on each side. I want the videos to be stopped at the beginning when it appears. I thought I could just use pause on the stream. ncStream2.pause(); no luck. When I do that I just get a black box. There is no black at the beginning of the videos. I do not think the papervision part is really a big deal. It's probably just a straight forward AS3 and video problem.