ActionScript 2.0 :: Play Animation From Beginning Only Once A Day
Sep 23, 2009
I've bought a website template, and im trying to change a few things in the flash. this is the site at the moment:[url]..
i want the menu+header to be played only once a day from the beginning, because its pretty annoying at the moment.
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Jun 22, 2009
I have button1_btn on a frame in the beginning of this animation, and on that frame I script it:
button1_btn.addEventListener(MouseEvent.CLICK, showimage1);
function showimage1(event:MouseEvent):void {
gotoAndPlay("image1");
}
I also have other buttons that eventually take a different frame where that button isn't on.So I add it to the stage in that frame and assume it will gotoAndPlay("image1") again when clicked, but when I test the movie, and click it on the later frame, nothing happens.I tried maybe adding the original script to that frame as well, but then I test and it says I have duplicated script and doesn't work.Why does the original script work for that button, no matter where and when it shows up?It's the same button essentially, no?
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Aug 11, 2004
I'm currently doing a script in which I have to preload some external resources (jpgs) at the begining of the animation.I dynamicaly create my MCs in which I do my loadmovies. Classical.Now the thing is, a few frames later, I need to reuse the images I have preloaded in other MCs.The thing is there seems to be a problem in using dynamicaly created MCs, here is why this is weird :
- I import a MC from the library : I can duplicate it, and I *see* it on the animation
- the MC that I have created, that I *see* on the animation, doesn't want to be duplicated : by that I mean that when I duplicate it, it can't be seen.
Now if there is a simple explanation for that, I have another question : I have an empty MC in which I want to *copy* one of the very MCs that I have dynamicaly created at the beginingn what is the best method ? attachMovie ? doesn't seem to work, but yet again, all this might be related.
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Mar 29, 2012
I have a project for mobile where some of my animations scenes look as though they are winding up or playing in slow motion (from the start). They start out slow for about three seconds, as if they are winding up or in slow motion, and then they run at a normal pace. It only happens on specific animations and is consistent on different devices. Also, once I come back to the scene (revisit), the animations run normally from start to finish.
I have had some success in speeding up some animation by doing the following: In some scenes, the following would occurr: 1) a character was walking 2) the character grew in size though tweening 3) the background was animated as well ect. In other words, there were several things happening in the animation. In this example, I made it less complex by keeping the character the same size and making the background static. This helped alot. However, for the aforemation animations, I have tried everything (I am aware of) and nothing has helped. I'm not sure what to do next.
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Apr 20, 2009
I have just a play and pause button on a website I'm creating for a client that streams one mp3 song. It works great with the code below, but the problem is that when it reaches the end, it doesn't loop back to the beginning. I would like for the user to be able to press the play button at the end to hear the song again, or include another button that rewinds back to the beginning.
Code:
this.createEmptyMovieClip("sound_mc", 10);
music = new Sound(sound_mc);
music.loadSound("[URL]", true);
music.start();
active_button = "play";
[Code] .....
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May 26, 2011
I have three buttons, which starts three separate videos...click on button starts video, that's ok, but then video is not over, if to click again,it's not starts video from beginning. I'm talking about one video. I must push on other button and then on that again to start it from beginning.
ActionScript Code:
import flash.events.MouseEvent;
import fl.video.FLVPlayback;
vidPlayer.stop();
Object(this).1btn.addEventListener(MouseEvent.CLICK, button1);
function button1 (e:MouseEvent):void{
[Code] .....
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Sep 23, 2011
At the end of my SWF video (FLV + XML for closed captions), I want to go back to the beginning of the video, but not replay it...so that when users have finished watching it they have the title page to look at instead of a big black box.
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Apr 26, 2009
i'm habing abit of problem with this code, its supposed to play pause and stop, the problem being that when i press stop then play it only plays from the last pause and not the beggining how to get it to play from the start after the stop button is pressed
[Code]...
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Sep 22, 2011
Like a clock or some sort of spinning thing? Are they in the component inspector? because I can't find anything.
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Feb 1, 2008
I just got Flash CS3. I'm trying to get my main timeline to stop in the begining, on button press to play and at the end stop again. In AS2, you would just put stop(); on the first keyframe and stop(); on the last key frame and program your buttons accordingly.
The stop(); does not work!!!! It's driving me crazy. What am I missing? I've gone through the tutorials in Flash and they don't work either.Also, if you have MovieClip that contains an animation and you don't want the movie clip to be on a continuous loop how do you stop it from playing. In AS2, I would put a stop(); on the last keyframe of the movieclip's animation. This also does not work in AS3.
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Jan 15, 2012
I have a certain set of motion twains that I've successfuly completed, they constantly loop right now (default), and is saved in the SWF file.I'd like to take that finished looping animation, and insert it within another animation (a) that can be played with a play button, and stopped/resetted with a stop button.How do I insert the completed looping animation into the main animation? And is there something special I have to do in the actionscript of the start and stop buttons so that the "inner" looping animation will start and stop with the "outer" main animation?
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Apr 27, 2009
i have a over and out animation but i only want to play the out animation when the over animation has completely finished and the same with out animation. i have this code
[Code]...
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May 15, 2009
I have a flash ad that I can only play once. After it plays the user is required to mouseover to play it. When their mouse leaves the ad it stops playing.I am not sure what code I need for this. I am guessing a stop action with some extras.
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Jul 7, 2009
I have a series of animation 8 in total.I want to no how to play one animation, have a delay for 5 sec, and unload that swf, and then play the next.swf with the same delay, this is repeated for the other animations.I just cant work this out as i am new to actionsript 3.0. [code]This allows me to load 1.swf,and that it.This task was easy in actionscript2.0.All example i have found online, use buttons to load/unload swf.I need an example without buttons. I just want to load a swf, have a delay then play the other swf, in a loop
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Sep 22, 2009
I'm using Flash CS4 and I'm trying to create what I think is pretty simple. I have a tree that will have leaves. I want the individual leaves to fall on mouseover. When the animation is complete, I want the leaves to stay where they land and not reset back up on the tree. I know how to tween and animate the leaves, but everything else is really falling apart for me. I feel like this should be pretty simple. I've created the tree and leaves in illustrator and am importing the .ai file into flash and turning each of the leaves into a bitmap (as opposed to a movie file)
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Nov 1, 2009
In the animation im making i have multiple scenes in it and i was wondering how i could have 1 song play throughout the whole animation?
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Jul 18, 2010
If on a basic website I have some animation that plays in first before the buttons appear. How can i get the animation to play out (outro) before going to the page? Is there some kind of detection or something that will detect the button being pressed, play the outro and then head off to the page. I'm using external .swf's to load in content and my timeline has labels on - to keep the main file size down.
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Jun 11, 2009
I am having trouble getting a simple animation to play properly, on a site designed by someone else, in IE. It works fine in Mozilla and Safari. In IE, on some computers, it shows up but there is a prompt about downloading a Shockwave add-on. On other computers it doesnt show up at all. Going from Mac to PC is also presenting problems. I'm freelance, so it's not like I'm in the office with these other people, so I only know what's going on with the 3 pc's I have at my disposal; which is as described above.
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Aug 25, 2009
Flash CS4 Mac OS 10.4.11 - I am new to Flash and have always created small web animations in Image Ready. However, the Flash animations I have seen are so much smoother so decided to learn how to make one for next clients website. The animation keeps looping when I have specified in Flash that I want it to play once when page loads (see screen snatch attachment). Checked in 'Publish Preview' to see if it was just happening when the file was loaded into Adobe GoLive, but no, it does it in Flash.
I have tried saving in all the variations allowed but to no effect. The other thing that happens when checking the GoLive site in browsers is that for an instant before the animation begins, the background of the animation is white when I made the Flash document background a grey (F5F5F5), the grey background does kick in immediately afterwards. I have also attached the .swf file and a html file for general viewing.
Attachments: Screen Snatch.jpg (106.5 K)
free_session4.swf (2.5 K)
free_session4.html (9.6 K)
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Jul 1, 2011
I have a product that I am showing call-outs on. Little dots that when rolled over trigers an animation and displays information about the feature. This in itself is no problem, I have seven of these set up as buttons that work when rolled over. However, the people I am setting this up for would like the animations to be on auto play when the user is not interacting with the flash piece within a greater page. I thought I could just build a movie clip with all of the animations compiled and let them run on a layer and then when a users curser came into view of the flash piece it would stop the movie and allow for the user to manually rollover the features.
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May 27, 2009
I'm trying to make an animation possible to play in two different ways. The first one is to play animation from beginning to end without stopping The second one is an interactive way - something like slideshow made in powerpoint. My idea was to use gotoAndPlay() function with stop() function. It doesn't work the way as I expect. For instance - I've one animation made of 500 frames. It makes up some 10 slides. If I put after every 50 frames stop() function then it's impossible to play this animation from beginning to end without stopping because of stop(). How to handle this? It would be nice if there was a function to indicate to play between some frames. For example, start playing from 1 until 50, then stop. Then start playing from 52 until 100 and stop .... then from 450 to 500. Besides that from 1 to 500.
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Aug 24, 2010
How do I make an animation play and pause when I click. Meaning.. I want it to play part the first 10 frames when I click, and then stop. Then when I click again it will play from frame 11 to 20, then I click again it plays 21 to 30.
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Mar 7, 2011
I made a flash banner that includes a videofile and some vector animations. I would like this banner to play from fram 1 to the last fram and then reverse play back to frame 1 ad infinitum (the whole movie should do this that is). I cant just reverse the frames though, because of the videofile (at least I think so?)
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Aug 21, 2011
I have following problem:
addEventListener(MouseEvent.MOUSE_OVER, fl_MouseOverHandler);
function fl_MouseOverHandler(event:MouseEvent):void {
stop();
} addEventListener(MouseEvent.MOUSE_OUT, fl_MouseOverHandler_0);
function fl_MouseOverHandler_0(event:MouseEvent):void {
[Code] .....
I have an animation a few elements, they're move to the left and script must stop element on which user move mouse cursor and scale it to bigger size. After take mouse animation must play again with the original size. Almost everything works but when user take cursor image resize to original size and don't want to play . I took only part of script cos next elements have almost the same code.
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Sep 5, 2009
I have a movie which repeatedly plays. I need to make it stop after the it plays 2x.Here's the code
Code:
onClipEvent (load) {
function loadit(targ) {
[code]........
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Sep 9, 2009
I have 2 swf animations (one of a happy bear and one of a sad bear), I want to load them into actionscript. When the player gets it wrong I want the sad animation to play and happy one to play when the player gets it right.
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Jun 24, 2010
I'm trying to play a swf animation that is already in the library. When I try to, it only seems to play the first frame. The process I go through is import to library, select the swf I want, make it a movieclip, assign that swf a class name and then in the code I say:
var swfAnimation:swfClass = new swfClass();
addChild(swfAnimation);
Also, I've tried loading it in externally and it works perfectly. However, all the assets must be contained in one swf, because I am making a game that will be submitted to sites that only accept a single swf.
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Jan 20, 2005
Is it possible to play the playhead backwards, if i want to play an animation backwards?
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Apr 13, 2005
Ive got this animating button and when it rolls out i want it to play the same animation backward
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Nov 7, 2005
If i want an animation to play after 20 seconds where there are no mouse movement, how should i write the codes? If within this 20 secs, there is movement, then it should restart counting from 0 seconds again ...
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