ActionScript 2.0 :: Preload Some External Resources (jpgs) At The Beginning Of The Animation?

Aug 11, 2004

I'm currently doing a script in which I have to preload some external resources (jpgs) at the begining of the animation.I dynamicaly create my MCs in which I do my loadmovies. Classical.Now the thing is, a few frames later, I need to reuse the images I have preloaded in other MCs.The thing is there seems to be a problem in using dynamicaly created MCs, here is why this is weird :

- I import a MC from the library : I can duplicate it, and I *see* it on the animation

- the MC that I have created, that I *see* on the animation, doesn't want to be duplicated : by that I mean that when I duplicate it, it can't be seen.

Now if there is a simple explanation for that, I have another question : I have an empty MC in which I want to *copy* one of the very MCs that I have dynamicaly created at the beginingn what is the best method ? attachMovie ? doesn't seem to work, but yet again, all this might be related.

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