I made a flash banner that includes a videofile and some vector animations. I would like this banner to play from fram 1 to the last fram and then reverse play back to frame 1 ad infinitum (the whole movie should do this that is). I cant just reverse the frames though, because of the videofile (at least I think so?)
I am trying to get my animation to play in reverse order and this is a pain in my leg.I have most of it figured out, this script below. I need to know if and how do I get this forward function to stop at a labled frame or key frame and not just use a number of px.
In this example I have x: "100".I need this to just play till it reaches a stop actions / lable frame or key frame. I have been trying to get this animation to play in reverse order for about a week now and I came across the TweenMax and it has a lot of good subclasses, but not much information online about the reverse subclass.
stop() // importing the classes TweenMax and easing import gs.TweenMax; import fl.motion.easing.*;
I have a quick question for any flash smartypantses out there....I'm looking for the most efficient way to do this weird thing...
I'm trying to create 6 menu buttons (all text) that when you click one, a submenu drops down (more lines of text - that fade in individually).
[Code]....
What I'm having trouble with is figuring out how to get this submenu to "close back up" (animation) when someone clicks one of the other main menus (Colors or Locations, in this example.)
How can I get it to perform this animation BEFORE it navigates to the next menu section?
how to make an animation reverse on a mouse event.I have a FLA with 20 frames with a movie clip (box_mc) with a motion tween applied, left to right then stops. I simply want to be able to click on the box to make it play backwards to the starting position. Simple? Not for me it seems. The last frame has a stop action, and the first has the code below.
I am not sure if i am going at this the right way but here goes...i have a set of 5 images and im doing a simple tween animation where they scroll to the right and loop seamlessly. now i want the animation to go in reverse (left) if i mouse over a button. the animation and code work perfect but once it reaches the end of the timeline (in reverse) it stops and if i put a gotoAndPlay on that frame, flash freaks out and crashes. here is my code for the reverse button:
I use this code i found on this forum. i want to control an MC to act like a buttopn, on roll over it plays the movieclip forward, on Rollout it plays the movieclip backwards.
This script works ok, but on when reversing it feels slow and often it doesent reverse to the start of frame 1 in the MC.... It is very sensitive to quick mouse over and out. The quirky reverse is possible because i use prevFrame...is there another thing i can use?
I have linked a button to another scene, in whic the second scene automatically plays some animation. I want to create a button on this new scene, after the animation has finished, which reverses the animation and then automatically goes back to the original scene. I have this code:
I'm working with AS3 and I have two questions. First, to save on having to re-do work, is there a way to simply play the timeline in reverse IE from frame 210 - 200? I've got a page set up to slide in from the right when clicked on, and if you click on the back button, I want the page to slide out to the right again. Figured the easiest way to do this would be to simply reverse the timeline. Just don't know if that's possible in flash.
Secondly I've got it set up in the timeline for a FLVPlayback component to slide in to the center of the stage from the right when its page is clicked on and though this works in the timeline, when I test the movie, it doesn't slide in and if I expand the preview to full screen, the flv and its controls are still on the right side of the stage. how to get the movie to slide in properly?
I'm creating a movieclip that shows some photo samples with two arrows at the bottom. I want it so that if the user presses on the right arrow, the movie clip plays forward and goes toward the end to "shuffle" through the image samples. But I would also like them to be able to press on the left arrow and be able to play the movieclip backwards to "shuffle" back toward the beginning of the images.
The closest thing I can think of that would be similar to this would be the way you can shuffle through album images in iTunes.I just need to know the Actionscript 2.0 code to play the movieclip in reverse.
I Have some small videoes I have to play on a seamless loop. It's basicly a little peace of video that i then play backwards so it appears like a seamless loop. At the moment I have made the video so it plays backwards, but I was hoping to cut that out to have some actionscript that would do that so i becomes a bit easier on the bandwith.[code]...
In one function I am calling the play method on an effect and in another I am calling the reverse method. The play method works but the reverse method does not. It appears that the propertyChangesArray is used to store the previous effect start values but that property is null when calling reverse.
I'm trying to set up 2 buttons. 1 that plays 5 frames and stops each time it's released and 1 that does the same in reverse(goes back 5 frame and stops upon each release) I.E. a forward button and back button. I'm creating a flip through brochure.
I've got a movie clip which i want to affect with 2 buttons. On a mouse over, the right button makes the movie clip play, and tween to the right, and on mouse out, it stops. I want it to do the same thing but in reverse for the left button. Here's what i've got so far...
ActionScript Code: /* Code to animate thumbnails RIGHT */ MC_ADNAV_RIGHT.addEventListener(MouseEvent.MOUSE_OVER, PlayThumbsRight); function PlayThumbsRight(event:MouseEvent):void
(1) I would like to be able to "grab" the current frame (as an integer) that the timeline is currently playing as the SWF plays and use it as a variable:Number. Is this possible? Alternately, it could be how many (milli)seconds the swf is into at a given point during playback. Is this possible? I'm trying to create a scrubbable SWF based on current frame that playhead is on relative to frame(1) and frame(last).
(2) Is it possible to have a timeline play in reverse? Example: swf plays until frame 25 where it is told to stop();, then depending on a condition, it either play();'s on to the next stop(); action or playReverse();'s (I know that this doesn't exist) back to the beginning of the SWF at the document's frame rate.
I am currently working on a flash presentation and I have this code to play the slides:
Code: MovieClip.prototype.playhead = function(dir) { this.onEnterFrame = f
[Code].....
What happens is that when I press the leftBtn or rightBtn it plays the whole presentation, ignoring the stops I put in the MC. My mc has slides every 5 frames with tweens between them.
How can I make this and have my MC stop in every slide instead of just reading all at once?
I'm using the native Tween class and have a several tweens which make a button, when clicked, fly up into the corner of the screen. Then some time later yoyo() that tween to bring the button back to where it started.
The problem is that we have a replay button that replays from certain points on the timeline.
I want that if on the "screen" (not flash screens just our term for the range of frames that correspond to the timeline between those certain replay points) the user clicks replay that the button will always play the tween backward, i.e., flyout from the upper corner back to the "start" point.
Since there is no reverse() method or playInReverse() the only choice seems to be yoyo(). And one would think that fforward() followed by a yoyo() would make it always play backward. But I can't make it seem to work.
"Is there a way to ensure that a tween, regardless of how it last player or is still playing, can be made to go to the end and then play backwards?"
I need to have the ability to spin or rotate an object such as a globe. I have 2 rollover mc's that spin the globe but I am having trouble getting it to loop on the backwards spin. Right now I have it acivating the mc to play fowarding in its timeline then loop but what is the best way to get it to go in reverse. My .fla can be found here [URL].
I've created a slide presentation when you click the next button the playhead advances to the next frame plays a movie clip and stops (the stop() is at the end of the movie clip script). When you click the previous button I would like the playhead to move to the previous frame, play the movie clip in reverse and stop at the beginning of the clip.
I've looked around on google and i see you cant play video in reverse properly because of keyframe issues and you can use prevFrame on movieclips with data on frame, but this second way, i've tried by using Tweener class, and has some "clunky" moments.So does someone know a good way that plays smooth in reverse either a movieclip or a video or both?
I have an simple animation playing using the tween event, then I have an even listener to check when it's finished. On finish I want the tween to play in reverse. I used yoyo() which half does what I want but this loops, is there anything that will just reverse like yoyo but just stop at the beginning of the tween
I have a movie clip which I want to play part of it in reverse when I click the button.
For example before I click the button, the movie clip will play from frame 150 to 155 then stop. Then when the button is clicked, the movie clip should play from frame 155 to 150.
I have movie clip buttons, that on rollover playthrough from frame 2 to 15, then rollout play the animation through til the end to return to the 1st frame. Is it possible to have the movieclip on rollout play through in reverse to the frame 1 and reverse the animation?
Because sometimes you may get to frame 8 or so, and it keeps playing even know you have already rolled out of the movieclip. Is there any code for this or an .fla file someone could give me.