ActionScript 3.0 :: Tween Event To Play In Reverse?

Oct 6, 2010

I have an simple animation playing using the tween event, then I have an even listener to check when it's finished. On finish I want the tween to play in reverse. I used yoyo() which half does what I want but this loops, is there anything that will just reverse like yoyo but just stop at the beginning of the tween

[code]....

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[Code]...

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[Code]...

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[Code].....

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[Code]...

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[Code].....

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stop()
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import gs.TweenMax;
import fl.motion.easing.*;

[code]...

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i spent alot of time and created an animation all in code, something like 200 lines long- so i wont post it on here unless one request. Now i want to run this animation in reverse...and I don't exactly know how to do this. Well i have some clue but have no idea of how to execute:

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