ActionScript 3.0 :: Cant Play Video In Reverse Properly?
Jul 29, 2010
I've looked around on google and i see you cant play video in reverse properly because of keyframe issues and you can use prevFrame on movieclips with data on frame, but this second way, i've tried by using Tweener class, and has some "clunky" moments.So does someone know a good way that plays smooth in reverse either a movieclip or a video or both?
I Have some small videoes I have to play on a seamless loop. It's basicly a little peace of video that i then play backwards so it appears like a seamless loop. At the moment I have made the video so it plays backwards, but I was hoping to cut that out to have some actionscript that would do that so i becomes a bit easier on the bandwith.[code]...
I am experiencing a very weird issue with both jquery2flash players,this is how i am callin flowplayer:[code]this is how i am calling jwplayer:[code]The problem is that in both even if you click on the play button, the video will start but the play icon won't hide Also, in flowplayer the player will add an extra instance of the video (or at least the sound) each time you click the play button.I am really not sure why this won't work as expected, what am i missing here?Also, the volume controls won't work.URL....
I use this code i found on this forum. i want to control an MC to act like a buttopn, on roll over it plays the movieclip forward, on Rollout it plays the movieclip backwards.
This script works ok, but on when reversing it feels slow and often it doesent reverse to the start of frame 1 in the MC.... It is very sensitive to quick mouse over and out. The quirky reverse is possible because i use prevFrame...is there another thing i can use?
I'm working with AS3 and I have two questions. First, to save on having to re-do work, is there a way to simply play the timeline in reverse IE from frame 210 - 200? I've got a page set up to slide in from the right when clicked on, and if you click on the back button, I want the page to slide out to the right again. Figured the easiest way to do this would be to simply reverse the timeline. Just don't know if that's possible in flash.
Secondly I've got it set up in the timeline for a FLVPlayback component to slide in to the center of the stage from the right when its page is clicked on and though this works in the timeline, when I test the movie, it doesn't slide in and if I expand the preview to full screen, the flv and its controls are still on the right side of the stage. how to get the movie to slide in properly?
I'm creating a movieclip that shows some photo samples with two arrows at the bottom. I want it so that if the user presses on the right arrow, the movie clip plays forward and goes toward the end to "shuffle" through the image samples. But I would also like them to be able to press on the left arrow and be able to play the movieclip backwards to "shuffle" back toward the beginning of the images.
The closest thing I can think of that would be similar to this would be the way you can shuffle through album images in iTunes.I just need to know the Actionscript 2.0 code to play the movieclip in reverse.
I made a flash banner that includes a videofile and some vector animations. I would like this banner to play from fram 1 to the last fram and then reverse play back to frame 1 ad infinitum (the whole movie should do this that is). I cant just reverse the frames though, because of the videofile (at least I think so?)
In one function I am calling the play method on an effect and in another I am calling the reverse method. The play method works but the reverse method does not. It appears that the propertyChangesArray is used to store the previous effect start values but that property is null when calling reverse.
I'm trying to set up 2 buttons. 1 that plays 5 frames and stops each time it's released and 1 that does the same in reverse(goes back 5 frame and stops upon each release) I.E. a forward button and back button. I'm creating a flip through brochure.
I've got a movie clip which i want to affect with 2 buttons. On a mouse over, the right button makes the movie clip play, and tween to the right, and on mouse out, it stops. I want it to do the same thing but in reverse for the left button. Here's what i've got so far...
ActionScript Code: /* Code to animate thumbnails RIGHT */ MC_ADNAV_RIGHT.addEventListener(MouseEvent.MOUSE_OVER, PlayThumbsRight); function PlayThumbsRight(event:MouseEvent):void
(1) I would like to be able to "grab" the current frame (as an integer) that the timeline is currently playing as the SWF plays and use it as a variable:Number. Is this possible? Alternately, it could be how many (milli)seconds the swf is into at a given point during playback. Is this possible? I'm trying to create a scrubbable SWF based on current frame that playhead is on relative to frame(1) and frame(last).
(2) Is it possible to have a timeline play in reverse? Example: swf plays until frame 25 where it is told to stop();, then depending on a condition, it either play();'s on to the next stop(); action or playReverse();'s (I know that this doesn't exist) back to the beginning of the SWF at the document's frame rate.
I am currently working on a flash presentation and I have this code to play the slides:
Code: MovieClip.prototype.playhead = function(dir) { this.onEnterFrame = f
[Code].....
What happens is that when I press the leftBtn or rightBtn it plays the whole presentation, ignoring the stops I put in the MC. My mc has slides every 5 frames with tweens between them.
How can I make this and have my MC stop in every slide instead of just reading all at once?
I'm using the native Tween class and have a several tweens which make a button, when clicked, fly up into the corner of the screen. Then some time later yoyo() that tween to bring the button back to where it started.
The problem is that we have a replay button that replays from certain points on the timeline.
I want that if on the "screen" (not flash screens just our term for the range of frames that correspond to the timeline between those certain replay points) the user clicks replay that the button will always play the tween backward, i.e., flyout from the upper corner back to the "start" point.
Since there is no reverse() method or playInReverse() the only choice seems to be yoyo(). And one would think that fforward() followed by a yoyo() would make it always play backward. But I can't make it seem to work.
"Is there a way to ensure that a tween, regardless of how it last player or is still playing, can be made to go to the end and then play backwards?"
I need to have the ability to spin or rotate an object such as a globe. I have 2 rollover mc's that spin the globe but I am having trouble getting it to loop on the backwards spin. Right now I have it acivating the mc to play fowarding in its timeline then loop but what is the best way to get it to go in reverse. My .fla can be found here [URL].
I've created a slide presentation when you click the next button the playhead advances to the next frame plays a movie clip and stops (the stop() is at the end of the movie clip script). When you click the previous button I would like the playhead to move to the previous frame, play the movie clip in reverse and stop at the beginning of the clip.
I have an simple animation playing using the tween event, then I have an even listener to check when it's finished. On finish I want the tween to play in reverse. I used yoyo() which half does what I want but this loops, is there anything that will just reverse like yoyo but just stop at the beginning of the tween
I have a movie clip which I want to play part of it in reverse when I click the button.
For example before I click the button, the movie clip will play from frame 150 to 155 then stop. Then when the button is clicked, the movie clip should play from frame 155 to 150.
I have movie clip buttons, that on rollover playthrough from frame 2 to 15, then rollout play the animation through til the end to return to the 1st frame. Is it possible to have the movieclip on rollout play through in reverse to the frame 1 and reverse the animation?
Because sometimes you may get to frame 8 or so, and it keeps playing even know you have already rolled out of the movieclip. Is there any code for this or an .fla file someone could give me.
I am trying to get my animation to play in reverse order and this is a pain in my leg.I have most of it figured out, this script below. I need to know if and how do I get this forward function to stop at a labled frame or key frame and not just use a number of px.
In this example I have x: "100".I need this to just play till it reaches a stop actions / lable frame or key frame. I have been trying to get this animation to play in reverse order for about a week now and I came across the TweenMax and it has a lot of good subclasses, but not much information online about the reverse subclass.
stop() // importing the classes TweenMax and easing import gs.TweenMax; import fl.motion.easing.*;
i spent alot of time and created an animation all in code, something like 200 lines long- so i wont post it on here unless one request. Now i want to run this animation in reverse...and I don't exactly know how to do this. Well i have some clue but have no idea of how to execute:
Choice 1-I i guess there is always the grunt work and copy paste and just plug in the opposite of everything i did...but yea that would take some time...
Choice 2- I guess i can attempt to create a class to house this animation and then some how play in reverse?? - if so how?
Choice 3- have some kind of wrestle with frames and have it run as a frame animation- then i can use prevFrame and nextFrame?
Anyone care to shed some light on my dilemma- because i don't even know if this is possible and/or my solutions are even valid
Does any know how to play a movie clip in reverse. I have tried the copy frames and reversing them but that does not want to work for my animation. I am just looking for a simple script that when someone mouses over the invisiible button the playhead moves forward and when they mouse off the playheads moves backward from the frame its on.
if it's possible to smoothly reverse the speed of an FLV streaming from the web (HTTP, not Flash Server) - that is, play the video backwards. I am using a Video instance to play a NetStream streaming the FLV. I'm waiting for the whole thing to load before playing the video (the video is paused at start), so it would be nice if there was a way to access the buffered data and then play it backwards.
Actionscript 3 ---- Looking to have a movie clip and 2 buttons. Click the right button to make the movie clip go to the right, left button to make it go left (play backwards in the timeline) Currently the movie clip is set up as a 90 frame animation that moves across the stage on a motion tween. The right button just makes the movie clip play, so I'm looking to make my left button play that timeline in reverse. I've found lots of examples for AS2 online, but none for AS3......