ActionScript 2.0 :: Reverse Play Timeline Till Stop?

Apr 27, 2011

I have 3 objects. One is a Movieclip, and other 2 are buttons (forward and backward)[code]...

Inside MC there are several animations with stop(); where it should stop till clicking Next button to play till the next stop.[code]...

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ActionScript 3.0 :: Timeline Won't Stop On Stop() Frames In Reverse?

Jan 29, 2010

my reverse button causes the timeline to ignore the stop() function on its keyframe and play backwards all the way to the start. Since it keeps trying to play the previous frame, it's frozen at frame 1.

Code:

stop()
// Reverse button //
var reverse:Boolean;
rev_btn.addEventListener( MouseEvent.MOUSE_DOWN, down );

[Code].....

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ActionScript 3.0 :: Play Timeline In Reverse?

Feb 24, 2010

I'm working with AS3 and I have two questions. First, to save on having to re-do work, is there a way to simply play the timeline in reverse IE from frame 210 - 200? I've got a page set up to slide in from the right when clicked on, and if you click on the back button, I want the page to slide out to the right again. Figured the easiest way to do this would be to simply reverse the timeline. Just don't know if that's possible in flash.

Secondly I've got it set up in the timeline for a FLVPlayback component to slide in to the center of the stage from the right when its page is clicked on and though this works in the timeline, when I test the movie, it doesn't slide in and if I expand the preview to full screen, the flv and its controls are still on the right side of the stage. how to get the movie to slide in properly?

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Two questions to which I cannot find the answers:

(1) I would like to be able to "grab" the current frame (as an integer) that the timeline is currently playing as the SWF plays and use it as a variable:Number. Is this possible? Alternately, it could be how many (milli)seconds the swf is into at a given point during playback. Is this possible? I'm trying to create a scrubbable SWF based on current frame that playhead is on relative to frame(1) and frame(last).

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ActionScript 2.0 :: Play Reverse Ignores Stop()

Oct 25, 2010

I am currently working on a flash presentation and I have this code to play the slides:

Code:
MovieClip.prototype.playhead = function(dir) {
this.onEnterFrame = f

[Code].....

What happens is that when I press the leftBtn or rightBtn it plays the whole presentation, ignoring the stops I put in the MC. My mc has slides every 5 frames with tweens between them.

How can I make this and have my MC stop in every slide instead of just reading all at once?

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i want it to be stopped when tjhe page opens then when you mouse over the clip plays to frame 10 and STOPS while the mouse is over it then when the mouse is no longer over it i want the movie clip to play in reverse and stop

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I was just wondering if there was any code that makes flash player play the timeline in reverse. For example, if you made a movieclip in frame 1 to go to another place on frame 10 using motion tween, could you possibly make a button and code it so that it plays backwards to a 'stop' point or the start?

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How do I make the playing of my swf go in reverse when the reverse button is clicked? What I want is to have my timeline play in reverse and stop at the previous stop();I have a previous button already set up, but it does not work.[code]

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ActionScript 3.0 :: Get Main Timeline To Stop In The Beginning On Button Press To Play And At The End Stop Again?

Feb 1, 2008

I just got Flash CS3. I'm trying to get my main timeline to stop in the begining, on button press to play and at the end stop again. In AS2, you would just put stop(); on the first keyframe and stop(); on the last key frame and program your buttons accordingly.

The stop(); does not work!!!! It's driving me crazy. What am I missing? I've gone through the tutorials in Flash and they don't work either.Also, if you have MovieClip that contains an animation and you don't want the movie clip to be on a continuous loop how do you stop it from playing. In AS2, I would put a stop(); on the last keyframe of the movieclip's animation. This also does not work in AS3.

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So I have this mc: this.slidingMenu it's a mc of a ring shaped menu, which turn around when 2 button get clicked. When the button on the right, mc goes forward until stop(), when the button on the left mc goes reverse until the stop(). In the first case i use gotoanplay, and everything goes fine. For the second I use prevFrame, like this:

[Code]....

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on (release) {stopAllSounds();
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[code].......

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Play A Certain Number Of Frames Then Stop-from Anywhere On The Timeline

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Okay, so I've got a happy little movie that shows an atom diagram. Every seven frames shows an electron popping up in the ring around the nucleus. This is all contained in a movie clip. I want a button that when pressed, tells the movie clip with the atom to advance the seven frames ( making an electron pop up ) and then stop. The same button if pressed again, will advance the movie clip an additional seven frames ( thus adding another electron ).

I've looked around quite a bit but haven't found a solution that will work for me. Also, I am working in AS2. (if you're feeling especially helpful, do you also know how to do the same but in reverse? I've found how to play movie clips in reverse, but not for a certain frame interval.)

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ActionScript 3.0 :: Play / Stop Timeline With Spacebar?

Sep 25, 2011

Normally I have a 'MouseEvent.CLICK' on a movieclip handle this but I want use the keyboard instead of the mouse this time. I haven't used the keyboard for button actions since AS2, any tips on how I can do this in AS3?

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ActionScript 3.0 :: Play/stop Timeline With Spacebar?

Sep 28, 2011

Normally I have a 'MouseEvent.CLICK' on a movieclip handle this but I want use the keyboard instead of the mouse this time. I haven't used the keyboard for button actions since AS2, how I can do this in AS3?

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I have a very simple banner that I would like to play 3 times and stop. How can I do that in Actionscrip 3.0?

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Im trying to tell my movie to goto and stop on anoter frame on my root timeline and then play a movie clip on the new frame... This is probs really simple but it is early.

[Code]...

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ActionScript 3.0 :: Flash Play Stop Root Timeline Sound?

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I have added some three sound clips, play pause buttons, on the root timeline in a movie with corresponding callouts. I am able to stop all sounds on the main timeline by below

stop_btn.addEventListener(MouseEvent.CLICK, stopSound);
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}

But now how do I resume all the sound to play. In sort, mute unmute root sounds in AS3.

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I want to load in a page in the backgrond. and not play it till i want it to start.

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I am AS newbie and would like to ask how to do this in Flash MX:
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2. I fade these image mc-s into each other over the timeline using alpha.
3. I have a play and a stop button too, to control the animation.
4. I would like to achieve that anytime I press the stop button, it should stop not at any intermediate point (e.g. in the middle of the alpha animation) but ALWAYS at the start of the next picture with 100% alpha.
How to achieve this?

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May 12, 2010

I am currently in the middle of making a "sniping" flash game. In the first level there are a series of moving targets which are also movie clips. Inside the movie clip there is a 7 frame animation of the target exploding. Inside that is a tween of the target moving up and down. And inside that there is a plain old button.

What I want to happen is when you click on the moving target it explodes and brings you to a new frame of the main timeline. (ex. Main Timeline frame #27) But I'm pretty sure it thinks I was to play the seven frame animation of it exploding and then go to frame 27 inside the movie clip, rather then frame 27 on the main timeline.

Here's what my AS looks like on the target (ActionScript 2.0 is what I'm using.)

on (press) {
play();
}
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So how do I make it explode and then take me to frame 27 on the main timeline?

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My "train of albums" loads but won't play until I reload the page. I want to keep the bitmaps in memory if the user comes back to the page. bitmaps are 100k jpg's.

The Action Script 3 asks "if the albums are already in memory" start the "animation" if not, start loading.

Code:
if (theAlbumArray.length < albumArray.length){
LoadAnAlbum(); // starts loading art
stage.addEventListener (Event.ENTER_FRAME, fillBuffer);

[Code]....

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ActionScript 2.0 :: Bar - Play And Stop Button To Play And Stop Frames In A Flash Movie

Dec 1, 2004

give me the actionscript for a bar that has a play and stop button to play and stop frames in a flash movie. i would be gratefull if you could as i am really stuck

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ActionScript 3.0 :: How To Reverse The Timeline

Sep 14, 2010

Basically I have just created an animated button using frame labels, and was wondering if there is any way to reverse the timeline.

Currently my code looks like this:

Code:
btnHome.addEventListener(MouseEvent.ROLL_OVER, btnHomeOn);
btnHome.addEventListener(MouseEvent.ROLL_OUT, btnHomeOff);
function btnHomeOn(event:MouseEvent):void {

[code]....

The way it's coded here, if the user removes the mouse from the above the button the timeline continues from homeOff.What I want is for the timeline to reverse from its current position instead of just playing forwards from a fixed point.

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ActionScript 1/2 :: Forward And Reverse Timeline?

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im using flash CS3 with actionscript 2.0. what i want to create is a column for an online magazine, the column will display
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Actionscript 3 :: Reverse Timeline Code For It?

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How would I get to play backwards a timeline from a specific frame to another frame?

I need to be able to play back from frame 62 to 1 and from 101 to 62 depending on what frame I am on. I know I can do 2 if loops with if (currentFrame == 62) etc but what is the code to play the timeline in reverse for AS3?

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I'm using greensock to create the tweens, but I need to be able to have the months continue their animation if I ROLL_OUT of 2008 Additionally, I need to set the timeline.reverse(); on all the months, but that doesn't seem to be working, and I think it's because I have it set to pause. is anyone familiar with tweening libraries? Can this be fixed? I tried doing timeline.duration but that just sends the animation to the end and I want it to animate to the end-not just go there.

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ActionScript 2.0 :: Playing A Timeline In Reverse Until A Specific Frame?

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I have a movieclip that is comprised of multiple images.These images are used as the backdrops of various different pages of my portfolio.Every image is in a specific order, so if the user decides to go from page 1 to page 4, it will pan through the first three pages quickly before stopping on the 4th page. Simple Enough.The problem is I want them to be able to also do this while manipulating the timeline in reverse. So say if they're on page 4 and want to go back to page 2, it will 'rewind' the timeline and stop on page 2.know there are plenty of tutorials out on how to play a timeline in reverse, however none of which discuss stopping automatically when reaching a certain point that is before the beginning

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