Actionscript 3 :: Reverse Timeline Code For It?

Nov 17, 2011

How would I get to play backwards a timeline from a specific frame to another frame?

I need to be able to play back from frame 62 to 1 and from 101 to 62 depending on what frame I am on. I know I can do 2 if loops with if (currentFrame == 62) etc but what is the code to play the timeline in reverse for AS3?

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ActionScript 3.0 :: How To Reverse The Timeline

Sep 14, 2010

Basically I have just created an animated button using frame labels, and was wondering if there is any way to reverse the timeline.

Currently my code looks like this:

Code:
btnHome.addEventListener(MouseEvent.ROLL_OVER, btnHomeOn);
btnHome.addEventListener(MouseEvent.ROLL_OUT, btnHomeOff);
function btnHomeOn(event:MouseEvent):void {

[code]....

The way it's coded here, if the user removes the mouse from the above the button the timeline continues from homeOff.What I want is for the timeline to reverse from its current position instead of just playing forwards from a fixed point.

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ActionScript 3.0 :: Play Timeline In Reverse?

Feb 24, 2010

I'm working with AS3 and I have two questions. First, to save on having to re-do work, is there a way to simply play the timeline in reverse IE from frame 210 - 200? I've got a page set up to slide in from the right when clicked on, and if you click on the back button, I want the page to slide out to the right again. Figured the easiest way to do this would be to simply reverse the timeline. Just don't know if that's possible in flash.

Secondly I've got it set up in the timeline for a FLVPlayback component to slide in to the center of the stage from the right when its page is clicked on and though this works in the timeline, when I test the movie, it doesn't slide in and if I expand the preview to full screen, the flv and its controls are still on the right side of the stage. how to get the movie to slide in properly?

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im using flash CS3 with actionscript 2.0. what i want to create is a column for an online magazine, the column will display
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Two questions to which I cannot find the answers:

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Jan 19, 2006

I have a movieclip that is comprised of multiple images.These images are used as the backdrops of various different pages of my portfolio.Every image is in a specific order, so if the user decides to go from page 1 to page 4, it will pan through the first three pages quickly before stopping on the 4th page. Simple Enough.The problem is I want them to be able to also do this while manipulating the timeline in reverse. So say if they're on page 4 and want to go back to page 2, it will 'rewind' the timeline and stop on page 2.know there are plenty of tutorials out on how to play a timeline in reverse, however none of which discuss stopping automatically when reaching a certain point that is before the beginning

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ActionScript 3.0 :: Making The Main Stage Timeline Play In Reverse?

May 27, 2009

methood of telling the stage to continue playing in reverse, after a button is clicked, until it reaches a keyframe that will tell it to stop? I'm trying to make it so buttons will tell the stage to play a transition from beginning to end and then have it play in reverse when the "back" button is pressed. I'm currently searching online to find an answer but I haven't had any luck yet.

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Javascript :: Find To Go Forward Or Reverse In Two Points On A Wrapping Timeline?

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I have a time line of 500 points. On a timeline that wraps around how do I find if the shortest distance between two points is to go forward or backward? Example,I'm on frame 30, the target frame is 100 and the total frames are 500. I know that going it will take 70 frames to get to 100 going forward and 430 to go in reverse but I don't know the codes to figure this out. I'm using ActionScript but I think I would understand the codes if it were written in other professional languages like JavaScript.

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I was just wondering if there was any code that makes flash player play the timeline in reverse. For example, if you made a movieclip in frame 1 to go to another place on frame 10 using motion tween, could you possibly make a button and code it so that it plays backwards to a 'stop' point or the start?

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Jan 25, 2010

I have linked a button to another scene, in whic the second scene automatically plays some animation. I want to create a button on this new scene, after the animation has finished, which reverses the animation and then automatically goes back to the original scene. I have this code:

[Code]...

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ActionScript 2.0 :: Reverse The Motion In That Code - Keep Track Of Width And Height Of Stage?

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I can't with this, that AS put leafs in the screen and move them on X axis from left to right, and I want the opposite, from right to left, and I can't fix the code, I thought the key was to change this:

Code:
moveLeaf = function () { this._x += this.speed;if (this._x>SW+10) {this._x = -10;}};
into this:

Code:
moveLeaf = function () { this._x -= this.speed;if (this._x>SW+10) {this._x = -10;}};
with that the movement goes from right to left just as I want but, when all the leafs appears on the screen, it stops from creating more.Here is the entire code:

Code:
kNbrLeaves = 15;
kLeafLayer = 100;
SW = 760;

keep track of width and height of stage

SH = 300;
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for (i=0; i<kNbrLeaves; ++i) {[code].....

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[Code]...

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I'm looking for a way to have my main timeline code interact with code inside of a symbol.I'm tying to get my timeline inside the symbol to gotoAndPlay(10) when something happens in my main timeline code.

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Is there a way to make code on the timeline and code in a separate AS file communicate with each other?I have two buttons, a yes button and a no button.I have a confirm box which is a movie clip. In the movie clip I have the two buttons on it and code so that every time one of the buttons is clicked it runs a function.I have the rest of my code for the movie (so the code to make the confirm box appear) on a separate AS file.Is there a way I can define the functions on the movie clip and run the functions with the separate AS file?

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[Code]....

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ActionScript 3.0 :: Timeline Won't Stop On Stop() Frames In Reverse?

Jan 29, 2010

my reverse button causes the timeline to ignore the stop() function on its keyframe and play backwards all the way to the start. Since it keeps trying to play the previous frame, it's frozen at frame 1.

Code:

stop()
// Reverse button //
var reverse:Boolean;
rev_btn.addEventListener( MouseEvent.MOUSE_DOWN, down );

[Code].....

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ActionScript 3.0 :: Code On The Timeline?

Sep 6, 2011

Someone asked me an interesting question on Twitter about when one should have code on the timeline as opposed to a class. My answer was never unless you are controlling the timeline itself.

After thinking more about it, is that really the correct answer? Are there other situations where you may want to have code live on your timeline even if it doesn't have anything to do with the timeline itself?

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ActionScript 3.0 :: Code Causes Timeline To Stop?

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I am makine my first attempt at coding a site with Actionscript 3. I have coded two buttons, both directing to another scene. The first one works. The second one stops the timeline and never gets read. Here is the code on frame 65:

[Code]...

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ActionScript 2.0 :: Loop Code Not Timeline?

Dec 4, 2009

I'm creating a simple banner for my site. I found some cool landing confetti code but it seems like after it hits the keyframe with the confetti actionscript it stops and the rest of my simple timeline animations don't play. I just wanted to have a few type animations and a logo fade in and out while the confetti is falling. I removed the stop on the confetti frame and after I do that the animations play but the confetti doesn't work. This code is on the main timeline that causes it to stop

Code:
// pause after how many seconds
vSeconds = 11;
vFPS = 20;

[code]....

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ActionScript 2.0 :: Code In Timeline Instead Of Mc Instance

May 11, 2010

I am using onLoad and onEnterFrame events to dynamically align my_mc. The problem I face is the following:When I put my code in the mc instance it works beautifully but when I put it in the timeline it does not work.[code]I assume it is something tiny, perhaps it is an issue with the correct paths of x and y. I tried in many ways changing paths to this._x and my_mc._x but unsuccessfully.

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ActionScript 2.0 :: Stop Code From Playing For Whole Timeline?

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I'm making a mini-game, so ive got various scenes and stuff going on. I found this rain effect [url]... and it works fine and looks pretty good, the problem is I don't know how to get the damn thing to stop! I'm a beginner so know very little actionscript and can't figure this out myself. I do not want the timeline to stop playing only for the rain to stop.

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ActionScript 3.0 :: Write Code That Runs Throughout Timeline?

Feb 17, 2011

I have a button named 'red_btn' which is placed on different keyframes at different positions on the stage. but the function of all the instances is same, on mouse over should move timeline to nextframe. [code]...

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ActionScript 3.0 :: Moving Code From Timeline To .as File?

Feb 9, 2009

I'm trying to move my code from thetimeline to an .as file. I have been doing pretty well for a fewmonths jumping in and learning AS3 in a professional, need to getthis online and working type environment, but I have yet to workwith .as files. One thing I'm wondering is: I have 61 lines of code for oneapp and they do a few different things. Do I put these all in thesame package? If I don't, how do I tell my .fla to load more thanone class? The examples of .as files I have found have beenhelpful, but they are all very rudimentary.As you can see from my questions I'm kind of in the dark hereand Ohe yeah - my timeline coderesides in it's own "actions" layer.

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ActionScript 2.0 :: Code A Button In The Main Timeline?

Oct 6, 2009

i need to code a button in the main timeline and this is the code im using:

ActionScript Code:
stop();
stuff = 0;
day = 1;
money = 50000;

[code]....

There is an error with line 9- the one in bold. its a syntax error- but whats wrong with it!

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